25,394 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

ParallaxSteam
Disclosure

Generative AI tools were used during development to create and refine some pre-generated visual assets, music, sound effects, and promotional artwork. No text or narrative content was generated using AI. All AI-assisted materials were reviewed, edited, and integrated by the development team. The game does not use generative AI at runtime, and no player input or personal data is sent to any AI service.

Creator
NEUTWORK
Reviews
-
Added
Oct 1, 2026
¡SIX!Steam
Disclosure

Pre-generated content only; nothing is generated at runtime. Some sound effects, Some textures and images, The in-game dialogue and the Spanish/English texts were written with the help of an AI assistant and reviewed by the developer.

Creator
Superdou
Reviews
-
Added
Oct 1, 2026
Free KickSteam
Disclosure

This game uses generative artificial intelligence to assist in the creation of its original soundtrack. All tracks were composed with AI support, resulting in a music selection inspired by J-Rock, K-Pop, electronic music, and classic football games from the 90s/2000s. The goal was to deliver an energetic, nostalgic, and vibrant atmosphere that perfectly matches the 2.5D pixel art aesthetic of Free Kick. Artificial intelligence was used exclusively as a production tool during development. The soundtrack is not generated in real time and does not dynamically adapt to match conditions — all tracks are fixed, curated, and manually integrated to ensure quality and consistency throughout the experience.

Creator
Mars Vinum Games
Reviews
-
Added
Oct 1, 2026
SpudFallSteam
Disclosure

Spudfall's visuals and music are created entirely by the game's own code as you play. There are no image, sprite, or audio files. The developer used an AI assistant to help design and write that code, including the neon visual style and the synthesized soundtrack, and to draft the store page text. Trailers and screenshots show real gameplay. The game does not generate any content with AI while you play.

Creator
A Beautiful Potato
Reviews
-
Added
Oct 1, 2026
God of StrafeSteam
Disclosure

Generative AI tools were used to create some pre-generated visual assets for the game and its Steam store materials. All outputs were reviewed and edited by the developer. The game does not generate content during gameplay.

Creator
Ren You Suo Cao Studio
Reviews
-
Added
Oct 1, 2026
Master BuildersSteam
Disclosure

Master Builders was created through close collaboration between a human developer and AI tools: the concept, rules, balance, narrative, and every creative decision came from the developer, while AI assisted with coding and image production to the developer's exact specifications.

Creator
ZELVANIX
Reviews
-
Added
Oct 1, 2026
FibonexSteam
Disclosure

Generative AI was used during development to create some 2D artwork, including machines, enemies and environments, and to assist with in-game text, English and German localization, and store materials. These are pre-generated assets and texts.

Creator
Fibonexia
Reviews
-
Added
Oct 1, 2026
Motorsport Manager 2Steam
Disclosure

Generative AI is being used during development solely to create character head portraits. It enabled us to create thousands of portrait variations across three age stages, helping the large cast of characters feel more varied, immersive and realistic while allowing characters to visibly age during long careers. Every portrait is created in advance and checked by the Playsport art team before being included in the game. Nothing is generated while the game is running. No other artwork in the game, including vehicles, decals, logos or clothing uses generative AI. AI-generated portraits can be disabled in the preferences menu.

Creator
Playsport Games
Reviews
-
Added
Oct 1, 2026
Redline HordeSteam
Disclosure

Generative AI tools were used to assist in the creation of 2D pre-rendered artwork for this game. Specifically, AI was used to generate the promotional library capsules on the store page, as well as the 2D icon graphics for the upgrade cards shown during gameplay. All AI-generated assets were reviewed and manually edited to ensure quality and consistency with the game's art style.

Creator
DevGoneWild
Reviews
-
Added
Oct 1, 2026
Motel 51: Papers, Keys & AliensSteam
Disclosure

AI tools were used to assist in creating selected promotional store assets and game assets. These materials were or will be later edited, refined, and finalized by human creators.

Creator
press any key
Reviews
-
Added
Oct 1, 2026
I Know This One (IKTO)Steam
Disclosure

The altered paintings ("forgeries") were made by editing public-domain museum scans with generative AI image tools. Each one was reviewed by hand, colour-matched to its original scan and, where possible, composited back onto that scan so that only the altered detail differs. Some in-game English text (the questions that appear beside the paintings) and parts of this store description were drafted with an AI writing assistant and edited by the developer. The capsule art and screenshots are frames rendered by the game itself; the capsule art shows one of the AI-edited paintings. Nothing is generated by AI while the game runs.

Creator
JoMi
Reviews
-
Added
Oct 1, 2026
PegPegBallSteam
Disclosure

The game uses AI technology to generate items, each special peg, BGM, cover art, and title elements.

Creator
PenguinPigeon
Reviews
-
Added
Oct 1, 2026
Chess YouSteam
Disclosure

AI used to assist in coding, scripting, and localization

Creator
Studio SoSeong
Reviews
-
Added
Oct 1, 2026
DybbukSteam
Disclosure

Generative AI tools were used to assist with the localization and translation of the game's text into additional languages.

Creator
Saul Morag Black
Reviews
-
Added
Oct 1, 2026
CubeMateSteam
Disclosure

This game uses generative AI to create some of its audio content. Background music tracks were generated using Suno, and sound effects (SFX) for menus were generated using ElevenLabs. All AI-generated audio was reviewed and curated by the developer. No gameplay code or puzzle logic is generated by AI at runtime; the use of AI is limited to pre-generated audio content included in the build.

Creator
Bartosz Woźniak Solutions
Reviews
-
Added
Oct 1, 2026
WHERE THE SEA IS DEEPSteam
Disclosure

Some visual assets used in the game, including selected artwork, character images, interface graphics, and cinematic images, were created with the assistance of generative AI tools. All generated assets were reviewed, selected, edited where necessary, and integrated into the final game by the developer.

Creator
Selçuk Çetiner
Reviews
-
Added
Sep 30, 2026
Breath Of The DeathSteam
Disclosure

The store page artwork (capsule images, header, library images and logo) was created with the help of generative AI tools. Part of the game's source code and development tools were also written with the help of AI coding assistants, then reviewed and integrated by the developer. The in-game content itself (3D visuals from licensed asset packs, CC0 sound effects, texts) is not AI-generated, and the game does not use generative AI while playing. All screenshots are captured from the actual game.

Creator
Ethernal Games Inc
Reviews
-
Added
Sep 30, 2026
After ICEYSteam
Disclosure

Our AI assistance is mainly focused on copy polishing (e.g., correcting typos and logical errors), a small amount of scene refinement and VFX for the second part of the game (the second part is a redesign of some original scenes from ICEY; after handcrafting the concept design and finishing the demo, we use AI to batch-reduce repetitive work), and some programming implementation and test cases. In all other areas—such as concept design, character design (character illustrations), scene design and related design work, combat animation and VFX, and scene implementation (from hand-drawn 2D animation to final implementation)—there is no AI content at all. The specific iteration details are basically all in the development VLOG; if you're interested, feel free to look through it.

Creator
TAMASHI GAMING
Reviews
-
Added
Sep 30, 2026
GRID DEFENSE: GRID WARSteam
Disclosure

Generative AI tools were used during development to create portions of the artwork, character and environment assets, cinematic visuals, music, sound effects, voice recordings, text, localization, and store marketing materials. These assets are prepared in advance and incorporated into the game by Keke Studio. The game does not generate AI content or connect to third-party generative AI services during gameplay.

Creator
Keke Studio
Reviews
-
Added
Sep 30, 2026
CRUSH LOADSteam
Disclosure

Generative AI was used during development to create some artwork, character animation assets, music, and promotional artwork. These assets were prepared before release. The game does not generate AI content during gameplay or connect to an AI service.

Creator
BREYES
Reviews
-
Added
Sep 30, 2026
relaySteam
Disclosure

Artificial intelligence was used to assist in development, primarily for the front end, and AI generated content is used in game for text and voices via local models ran on the player's system or external models provided by the player.

Creator
soli_dstate
Reviews
-
Added
Sep 30, 2026
HOOKLINGSSteam
Disclosure

Generative AI was used to assist with localization. All generated content was reviewed and integrated by the developer.

Creator
GRUND
Reviews
-
Added
Sep 30, 2026
Soul SaverSteam
Disclosure

This game was developed with the help of AI tools. AI assisted with programming, and some pre-generated content was created with AI assistance: pixel-art visual effects, background music, Japanese and Chinese translations, and parts of the store page text. All AI-assisted content was reviewed and edited by the developer. The game does not generate any content with AI while you play.

Creator
박민근
Reviews
-
Added
Sep 30, 2026
Joker ChessSteam
Disclosure

The game's translation and some visual and marketing elements may have been created with the assistance of AI.

Creator
Join Digital Land
Reviews
-
Added
Sep 30, 2026
HeliobaneSteam
Disclosure

HELIOBANE was made with the help of generative AI tools. - Assets: AI was used to generate some of the game's assets, including artwork, voice lines, sound effects, in-game text and translations. Artwork was edited and fitted to the game's 32-colour palette and style before use. - Music: the soundtrack was made with a custom tracker built for agentic work, by an AI trained on a curated collection of public-domain tracker (MOD) music. - Some store page and marketing art is also AI-assisted. Nothing is generated while you play. All content is fixed in the build, and the game does not connect to any AI service.

Creator
Gand
Reviews
-
Added
Sep 30, 2026
咕噜物语Steam
Disclosure

Pre-generated AI-assisted illustrations are used in the Yustar studio opening animation and Steam store and library promotional artwork. AI also assisted with the written store descriptions. No content is generated using AI during gameplay.

Creator
Yustar
Reviews
-
Added
Sep 30, 2026
Tarot: Deck of CelestialsSteam
Disclosure

During development, generative AI tools were used to assist in creating the 78 card illustrations, composing ambient background soundscapes, and drafting card interpretations. All assets were curated, edited, and assembled by the developer to build an atmospheric, cohesive divination sanctuary. The game does not generate live AI content during runtime.

Creator
Sky Blue Eye Studios
Reviews
-
Added
Sep 30, 2026
DesklingsSteam
Disclosure

The in-game text and the store page text, including the Korean, Japanese and Simplified Chinese translations, were written with the help of AI. Nothing is generated by AI while you play.

Creator
Doodle Nest
Reviews
-
Added
Sep 30, 2026
Purpose of VisitSteam
Disclosure

Game text and translations were created with the help of AI tools. The public build has no AI voices; it has no voice acting yet. The art is not made with generative AI: it comes from free CC0 asset packs plus shapes and textures built in code. Sound effects are synthesized by our own scripts. Nothing is generated by AI while you play.

Creator
Larch Games
Reviews
-
Added
Sep 30, 2026
Xoul:SyncSteam
Disclosure

Some visual content, including parts of the backgrounds and selected graphics, was created with the assistance of generative AI and subsequently edited for the game. These elements serve as temporary placeholders during development and are intended to be replaced with custom artwork once a suitable artist joins the team.

Creator
Gaunter Games
Reviews
-
Added
Sep 30, 2026
A Light in the GloamSteam
Disclosure

A Light in the Gloam uses pre-generated AI content. Nothing is generated while the game is running, and the game makes no network calls of any kind. Visual art: all in-game art was generated with OpenAI's image model (gpt-image-1) from prompts written by hand, then processed by our own scripts, which downscale it, quantise it to a fixed palette and trim it before it is placed in the game. This covers 14 character portraits, 43 enemy and boss sprites, 63 item icons, 27 wall, floor and ceiling textures, 10 dungeon props, 21 achievement emblems, and 14 town and title backdrops. The store capsules and the client icons are crops of the title-screen generation rather than new images. Music and sound: all 14 music tracks were generated with ElevenLabs' music model and all 47 sound effects with ElevenLabs' sound-effects model, both from written prompts and both post-processed by our own scripts for level and length. There is no voice acting and no synthesised speech anywhere in the game. Writing and translation: the game's text, meaning item and monster descriptions, dialogue, menus and the story, was written with the assistance of a large language model and then edited by hand. The Brazilian Portuguese translation was produced the same way and reviewed against the English.

Creator
Petersen Projects
Reviews
-
Added
Sep 30, 2026
DRUNKARDSteam
Disclosure

The game to contain art assets generated by artificial intelligence

Creator
Playing Middle Ages
Reviews
-
Added
Sep 30, 2026
Old Yon. New thiefSteam
Disclosure

Some character portraits were created with generative AI. AI tools were also used to help write and translate the store page and to translate the game's text. The story and dialogue were written by our team.

Creator
BoneApps
Reviews
-
Added
Sep 30, 2026
ことづての庭Steam
Disclosure

本作の素材の一部は、生成AIを使って作り、開発者が選んで使っています。 ・キャラクターのイラスト、UIの絵、背景・遠景:ChatGPT(OpenAI) ・3Dモデル:Tripo AI ・音楽:Tunee AI ・効果音:ElevenLabs ・シナリオの一部:Claude(Anthropic) ・プログラム:Claude Code(Anthropic) 遊んでいる間に、AIが新たに内容を作ることはありません。

Creator
notfolder
Reviews
-
Added
Sep 30, 2026
DECISIVE DECKSSteam
Disclosure

This game uses generative AI to assist in creating some of its visual assets, including card illustrations, backgrounds, and interface artwork. These assets are reviewed, edited, and integrated by the developer. All AI-assisted content is created during development; the game does not generate AI content while you play.

Creator
Pick Huang
Reviews
-
Added
Sep 30, 2026
THE GRAVES VIGILSteam
Disclosure

Generative AI tools were used during development to create pre-generated visual assets, including 2D background artwork, environment graphics, character sprites, and promotional store imagery. All AI-generated content was created prior to release, and no generative AI runs in real-time during gameplay.

Creator
GeorgeDowson
Reviews
-
Added
Sep 30, 2026
Puddle MakersSteam
Disclosure

AI has been used as a helper tool for the art production pipeline, all assets were reviewed and adjusted to fit the game.

Creator
Yominoid
Reviews
-
Added
Sep 30, 2026
Backrooms AdventureSteam
Disclosure

Some of this game's content was created with the help of generative AI tools during development: - Artwork: some of the visual art in the game. - Text: parts of the in-game writing, and the Simplified Chinese translation. - Audio: a small number of sound effects. Most of the game's sound was made without AI. Nothing is generated by AI while you play.

Creator
Glycine
Reviews
-
Added
Sep 30, 2026
Full Count ClubSteam
Disclosure

I'm a solo developer with a full-time job and a dad with two wonderful little kids. Full Count Club is a game I've wanted to make for a long time. AI tools are how I fit it into the time I have: they helped create the illustrated art, some sound effects, and some in-game writing such as newspaper headlines. I direct, select and edit all of it. The game does not generate any AI content while you play.

Creator
Corner Lab Games
Reviews
-
Added
Sep 30, 2026
Victory's Grave: Death Before DismountSteam
Disclosure

This game uses a mix of human and generative AI tools. AI was used in some visual art assets, code generation, and portions of the store page text. All writing in the game, voice acting, and music are fully human-created.

Creator
Old Glory Studios
Reviews
-
Added
Sep 30, 2026
DiceboundSteam
Disclosure

Dicebound uses generative AI as part of the development process for some pre-generated content. This includes certain visual assets and promotional/store materials, as well as some drafting support for interface text and localization. All AI-assisted content has been reviewed, edited, and curated by the developer before being included in the game or on the store page. Dicebound does not use live generative AI during gameplay, and players cannot generate content through AI in-game.

Creator
Side Street Studio
Reviews
-
Added
Sep 30, 2026
Compost Apocalypse SurvivorsSteam
Disclosure

Generative AI tools were used during development to assist with concept development and the creation of some visual assets. AI-generated material was reviewed, edited, and integrated by the developer to fit the game’s visual style and design. Generative AI is not used during gameplay and no content is generated dynamically for players.

Creator
Iron Veg Interactive
Reviews
-
Added
Sep 30, 2026
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