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Missing or unclear statements cannot establish whether a game uses AI.
Cutscene CG animations, background music and character artwork in this game are created via generative AI, with all assets pre-generated during development. All such content has been manually revised and reviewed to ensure full compliance with relevant requirements.
本游戏中的过场动画 CG 动画、背景音乐以及角色原画均是通过生成式 AI 技术制作而成,所有资产均在开发阶段预先生成。所有此类内容均已经过人工修订和审核,以确保完全符合相关要求。
This game uses generative AI tools as part of its development and content production process. AI-assisted workflows were used for selected visual assets, video materials, music or audio drafts, localization/text drafts, code assistance, and marketing/store page materials. All AI-assisted outputs are reviewed, edited, and integrated by the developer before inclusion.
The game does not generate AI content during gameplay and does not connect to external AI services while the game is running.
As the sole developer of Veridium: Final Pulse, I utilize generative AI tools as development assistants to create pre-rendered assets. AI technologies were used to generate 2D artwork, animations, music, sound effects, coding workflows, and promotional store texts. Crucially, all AI-generated elements have been thoroughly reviewed and curated, and were manually edited, modified, or refined wherever necessary to ensure high quality and artistic cohesion. The game contains no real-time or dynamically generated AI content during gameplay, and all tools are used under valid commercial licenses.
AI tools were used to assist with concept art direction, store artwork iteration, written content, UI text refinement, and creative planning. All final content was reviewed, edited, and implemented by the developer.
Generative AI tools are used as part of the visual asset production workflow for Shadows of Beginnings, including 3D models and UI/HUD elements. These assets are reviewed, edited, refined, and integrated by the development team before being used in the game.
The development team remains responsible for the game's design, programming, systems, level construction, gameplay, balancing, narrative, and overall creative direction.
No generative AI content is created live during gameplay.
Generative AI is used for a single feature: to allow players to create a custom illustration of their character reflecting their personalized appearance and equipped items for in-game use. There is no other use of Generative AI assets in MapleStory.
Generative AI was used to assist in the creation of some character artwork and visual assets used in the game. All AI-generated content was reviewed, modified, and integrated by the developer. No generative AI is used to create content during gameplay.
We plan to use generative AI to create partial assets including cutscenes and UI interfaces for this game. No AI-generated content has been implemented yet, and all planned AI materials will carry valid commercial licenses.
This game was developed with the assistance of generative AI tools. Specifically, generative AI was used to assist with the creation and refinement of some background art assets, the creation of some music assets, and the production of some promotional animation materials.
The story, code, mechanics, and every design decision of The Laws of Probability are entirely my own. The music was generated with AI tools based on my direction, and the backgrounds were AI-rendered from my hand-drawn sketches. Using this technology allowed me to bring the project's original vision to life and deliver a complete experience. I am sharing this openly because I respect your right to know.
This game uses generative AI tools during development for selected pre-generated content. The main uses include assistance with character illustrations, background images, store page assets, promotional materials, music, and sound effects.
Any AI-generated or AI-assisted materials are reviewed, selected, and edited by the developer before being used in the game or on the store page.
The game does not use generative AI during gameplay to create new text, images, audio, code, or other content in response to player input.
Character and background images were modified from AI-generated imagery.
The vast majority of the in-game music was created using AI tools to remix original-made tracks or add vocals.
Some musical tracks were generated entirely by AI.
All of the game's text was written by hand by Yohan Dupuy and translated by a qualified professional to achieve high-quality literary English (not AI). AI is only used partially for the visual and audio presentation.
Popular Kids uses generative artificial intelligence to power conversations with student characters. Players can interact using voice or text, and AI-generated dialogue allows characters to respond dynamically based on the current situation, their personality, previous interactions, and the player’s choices throughout the game.
All storylines, characters, progression systems, popularity mechanics, reputation systems, and overall game design are created by the developer. Generative AI is used only to generate character dialogue and conversational responses during gameplay. AI-generated content is monitored and guided by character-specific instructions and game rules to maintain age-appropriate school-life interactions and narrative consistency.
Generative AI was used for some marketing visuals, evidence assets, and music. All other content including scripts, character sprites, and game development was created by the developer.
We want to be upfront about how AI tools were used during the development of Golden Years. This is a small indie project built mostly by hand, but a few AI assisted elements were used to help speed up production.
Where AI Was Used
A handful of environmental textures, about five or six total, were created or retextured using AI tools. These are simple surface materials used to add extra detail to the environment. Every AI assisted texture was manually edited, cleaned up, and adjusted to fit the game's style.
Where AI Was Not Used
All of the core creative work in Golden Years is fully handcrafted. This includes:
Level design and layout
Atmosphere, lighting, and mood
Gameplay systems and mechanics
Environmental storytelling
Overall direction and feel of the game
No AI tools were used to design gameplay, build levels, or shape the game's atmosphere.
Store Page and Descriptions
Some of the text on the Steam store page may use AI assistance for drafting or polishing. All final wording is reviewed and edited to make sure it accurately represents the game.
Gameplay Logic
AI is not used for in game decision making, player behavior, or gameplay logic. Everything that affects how the game plays is traditionally designed and implemented.
LAST RITE TD uses generative AI tools during development to assist with creating and iterating some visual concepts, marketing artwork, store capsule images, trailer-related promotional materials, voice/audio elements, and certain worldbuilding or text-drafting support.
Some voice/audio elements may also be AI-assisted. All AI-assisted content is reviewed, selected, edited, and integrated by the developer before being used in the game or on the Steam store page.
The game does not use generative AI to create unpredictable real-time gameplay content for players during normal play.
This game uses generative AI-assisted tools to create some pre-generated content, including character art, enemy art, scene backgrounds, UI icons, visual references for effects, store-page promotional artwork, and selected game sound effects. These assets are manually reviewed, edited, integrated, and tested before release.
The game does not generate new AI content in real time based on player input, and it does not use generative AI for live player conversations or live content creation during gameplay.
Some sound effects and a small number of textures in this game were created with the assistance of AI tools and refined by hand. Subtitle translations across our nine supported languages were generated using AI from the original English voice acting. Voice acting was performed by real people, with AI tools used only for noise reduction and audio mastering. All AI-generated content was curated and finalized by human creators before being included in the game.
Some optional in-game beta localizations were created with the assistance of generative AI during development.
The original game text was written in Italian. English, Russian, Simplified Chinese, Traditional Chinese and Japanese were professionally localized.
The additional beta languages include French, Spanish, German, Brazilian Portuguese, Polish, Turkish and Latin. These translations are pre-generated text assets included in the game build, not AI-generated during gameplay.
These beta localizations may contain mistakes, awkward phrasing or jokes that do not work as intended. They are being opened for community review and improvement.
trailer is generated with ai
some objects is generated with ai
character rendering generated by ai
cutscene generated by ai
voice and music generated by ai
This game uses generative AI tools in parts of the development and content creation process. Generative AI was used for concept exploration, drafting some 2D image/audio assets, and organizing text ideas. Final in-game content is reviewed and edited by the development team to ensure quality and consistency before release. We comply with applicable laws and platform policies, and will continue to refine or replace relevant content when needed.
Playstories uses live-generated AI during gameplay to create fictional interactive story prose, dialogue, player choices, scene keywords, branching follow-up scenes, and optional scene images from player prompts and actions through novelai.ai. AI does not control purchases, account actions, executable code, or system-level behavior.
The Event currently includes three AI-generated projector scenes used only as temporary placeholders, pending replacement with human-made artwork in the near future.(feel free to contact me for any possible collaborations)
Aside from these placeholder scenes, the remaining voice work, including the double voice effects, was created directly by the developer.
This game uses pre-generated AI content in the following areas of its production:
- Character artwork (comic-style panels)
- Background and environment artwork
- FMV/cutscene videos
- Music and ambient audio
- Story dialogue text (developer-edited with AI assistance)
All AI tools used are commercially licensed for use in this type of product. As the sole developer (Karayel / Yunus Emre Bas), I confirm that I hold the rights to use these AI-generated outputs and they do not infringe on any third-party intellectual property. The final selection, integration, narrative direction, and quality control were all performed by the developer.
The artwork (character art, backgrounds, and event illustrations), music, and the opening video in this game were created with the assistance of generative AI tools. All AI-assisted content is pre-generated during development — not generated live during gameplay — and was reviewed, edited, and arranged by the developer. We have taken care to ensure these outputs do not infringe existing copyrights and contain no illegal content.
This game uses AI language models to generate real-time conversational text content during gameplay. Players interact with AI-powered desktop companions through text chat. The AI responses are generated either locally on the player's PC or through optional cloud AI services (such as OpenAI, Deepseek, etc.). All AI-generated content consists of text-based conversations only — no AI-generated images, audio, or video are used.
Generative AI is used during development to assist with some character portraits, 3D environment assets, UI elements, narrative polish, and initial localization drafts.
AI-assisted visual content is based on concepts and art direction created by our team and is reviewed, edited, and refined before use. Localization will be reviewed and finalized by a professional localization provider.
Generative AI was used to create some in-game radio audio, including text-to-speech announcements and background music tracks generated using AI tools.
AI-supported tools (Photoshop) were used to assist in the creation of selected pre-generated art and UI elements. There is no live-generated AI content.
Artificial intelligence was used solely for text localization and language translations. The pixel art visuals, animations, and the original game soundtrack were created by the professional artists and composer listed in the game's 'Credits' section. Generative AI was not used at any stage of the artistic, visual, or audio production.
Generative AI tools were used during parts of the asset prototyping and ideation process. All final game assets were significantly modified, refined, and curated by the development team before inclusion in the game.
Generative AI was used as part of the art production process for selected store page visuals, story illustrations, and some card artwork. All AI-assisted assets were reviewed and refined before being included in the game.
Cutscene CG animations, background music and character artwork in this game are created via generative AI, with all assets pre-generated during development. All such content has been manually revised and reviewed to ensure full compliance with relevant requirements.
本游戏中的过场动画 CG 动画、背景音乐以及角色原画均是通过生成式 AI 技术制作而成,所有资产均在开发阶段预先生成。所有此类内容均已经过人工修订和审核,以确保完全符合相关要求。
This game uses generative AI tools as part of its development and content production process. AI-assisted workflows were used for selected visual assets, video materials, music or audio drafts, localization/text drafts, code assistance, and marketing/store page materials. All AI-assisted outputs are reviewed, edited, and integrated by the developer before inclusion.
The game does not generate AI content during gameplay and does not connect to external AI services while the game is running.
As the sole developer of Veridium: Final Pulse, I utilize generative AI tools as development assistants to create pre-rendered assets. AI technologies were used to generate 2D artwork, animations, music, sound effects, coding workflows, and promotional store texts. Crucially, all AI-generated elements have been thoroughly reviewed and curated, and were manually edited, modified, or refined wherever necessary to ensure high quality and artistic cohesion. The game contains no real-time or dynamically generated AI content during gameplay, and all tools are used under valid commercial licenses.
AI tools were used to assist with concept art direction, store artwork iteration, written content, UI text refinement, and creative planning. All final content was reviewed, edited, and implemented by the developer.
Generative AI tools are used as part of the visual asset production workflow for Shadows of Beginnings, including 3D models and UI/HUD elements. These assets are reviewed, edited, refined, and integrated by the development team before being used in the game.
The development team remains responsible for the game's design, programming, systems, level construction, gameplay, balancing, narrative, and overall creative direction.
No generative AI content is created live during gameplay.
Generative AI is used for a single feature: to allow players to create a custom illustration of their character reflecting their personalized appearance and equipped items for in-game use. There is no other use of Generative AI assets in MapleStory.
Generative AI was used to assist in the creation of some character artwork and visual assets used in the game. All AI-generated content was reviewed, modified, and integrated by the developer. No generative AI is used to create content during gameplay.
We plan to use generative AI to create partial assets including cutscenes and UI interfaces for this game. No AI-generated content has been implemented yet, and all planned AI materials will carry valid commercial licenses.
This game was developed with the assistance of generative AI tools. Specifically, generative AI was used to assist with the creation and refinement of some background art assets, the creation of some music assets, and the production of some promotional animation materials.
The story, code, mechanics, and every design decision of The Laws of Probability are entirely my own. The music was generated with AI tools based on my direction, and the backgrounds were AI-rendered from my hand-drawn sketches. Using this technology allowed me to bring the project's original vision to life and deliver a complete experience. I am sharing this openly because I respect your right to know.
This game uses generative AI tools during development for selected pre-generated content. The main uses include assistance with character illustrations, background images, store page assets, promotional materials, music, and sound effects.
Any AI-generated or AI-assisted materials are reviewed, selected, and edited by the developer before being used in the game or on the store page.
The game does not use generative AI during gameplay to create new text, images, audio, code, or other content in response to player input.
Character and background images were modified from AI-generated imagery.
The vast majority of the in-game music was created using AI tools to remix original-made tracks or add vocals.
Some musical tracks were generated entirely by AI.
All of the game's text was written by hand by Yohan Dupuy and translated by a qualified professional to achieve high-quality literary English (not AI). AI is only used partially for the visual and audio presentation.
Popular Kids uses generative artificial intelligence to power conversations with student characters. Players can interact using voice or text, and AI-generated dialogue allows characters to respond dynamically based on the current situation, their personality, previous interactions, and the player’s choices throughout the game.
All storylines, characters, progression systems, popularity mechanics, reputation systems, and overall game design are created by the developer. Generative AI is used only to generate character dialogue and conversational responses during gameplay. AI-generated content is monitored and guided by character-specific instructions and game rules to maintain age-appropriate school-life interactions and narrative consistency.
Generative AI was used for some marketing visuals, evidence assets, and music. All other content including scripts, character sprites, and game development was created by the developer.
We want to be upfront about how AI tools were used during the development of Golden Years. This is a small indie project built mostly by hand, but a few AI assisted elements were used to help speed up production.
Where AI Was Used
A handful of environmental textures, about five or six total, were created or retextured using AI tools. These are simple surface materials used to add extra detail to the environment. Every AI assisted texture was manually edited, cleaned up, and adjusted to fit the game's style.
Where AI Was Not Used
All of the core creative work in Golden Years is fully handcrafted. This includes:
Level design and layout
Atmosphere, lighting, and mood
Gameplay systems and mechanics
Environmental storytelling
Overall direction and feel of the game
No AI tools were used to design gameplay, build levels, or shape the game's atmosphere.
Store Page and Descriptions
Some of the text on the Steam store page may use AI assistance for drafting or polishing. All final wording is reviewed and edited to make sure it accurately represents the game.
Gameplay Logic
AI is not used for in game decision making, player behavior, or gameplay logic. Everything that affects how the game plays is traditionally designed and implemented.
LAST RITE TD uses generative AI tools during development to assist with creating and iterating some visual concepts, marketing artwork, store capsule images, trailer-related promotional materials, voice/audio elements, and certain worldbuilding or text-drafting support.
Some voice/audio elements may also be AI-assisted. All AI-assisted content is reviewed, selected, edited, and integrated by the developer before being used in the game or on the Steam store page.
The game does not use generative AI to create unpredictable real-time gameplay content for players during normal play.
This game uses generative AI-assisted tools to create some pre-generated content, including character art, enemy art, scene backgrounds, UI icons, visual references for effects, store-page promotional artwork, and selected game sound effects. These assets are manually reviewed, edited, integrated, and tested before release.
The game does not generate new AI content in real time based on player input, and it does not use generative AI for live player conversations or live content creation during gameplay.
Some sound effects and a small number of textures in this game were created with the assistance of AI tools and refined by hand. Subtitle translations across our nine supported languages were generated using AI from the original English voice acting. Voice acting was performed by real people, with AI tools used only for noise reduction and audio mastering. All AI-generated content was curated and finalized by human creators before being included in the game.
Some optional in-game beta localizations were created with the assistance of generative AI during development.
The original game text was written in Italian. English, Russian, Simplified Chinese, Traditional Chinese and Japanese were professionally localized.
The additional beta languages include French, Spanish, German, Brazilian Portuguese, Polish, Turkish and Latin. These translations are pre-generated text assets included in the game build, not AI-generated during gameplay.
These beta localizations may contain mistakes, awkward phrasing or jokes that do not work as intended. They are being opened for community review and improvement.
trailer is generated with ai
some objects is generated with ai
character rendering generated by ai
cutscene generated by ai
voice and music generated by ai
This game uses generative AI tools in parts of the development and content creation process. Generative AI was used for concept exploration, drafting some 2D image/audio assets, and organizing text ideas. Final in-game content is reviewed and edited by the development team to ensure quality and consistency before release. We comply with applicable laws and platform policies, and will continue to refine or replace relevant content when needed.
Playstories uses live-generated AI during gameplay to create fictional interactive story prose, dialogue, player choices, scene keywords, branching follow-up scenes, and optional scene images from player prompts and actions through novelai.ai. AI does not control purchases, account actions, executable code, or system-level behavior.
The Event currently includes three AI-generated projector scenes used only as temporary placeholders, pending replacement with human-made artwork in the near future.(feel free to contact me for any possible collaborations)
Aside from these placeholder scenes, the remaining voice work, including the double voice effects, was created directly by the developer.
This game uses pre-generated AI content in the following areas of its production:
- Character artwork (comic-style panels)
- Background and environment artwork
- FMV/cutscene videos
- Music and ambient audio
- Story dialogue text (developer-edited with AI assistance)
All AI tools used are commercially licensed for use in this type of product. As the sole developer (Karayel / Yunus Emre Bas), I confirm that I hold the rights to use these AI-generated outputs and they do not infringe on any third-party intellectual property. The final selection, integration, narrative direction, and quality control were all performed by the developer.
The artwork (character art, backgrounds, and event illustrations), music, and the opening video in this game were created with the assistance of generative AI tools. All AI-assisted content is pre-generated during development — not generated live during gameplay — and was reviewed, edited, and arranged by the developer. We have taken care to ensure these outputs do not infringe existing copyrights and contain no illegal content.
This game uses AI language models to generate real-time conversational text content during gameplay. Players interact with AI-powered desktop companions through text chat. The AI responses are generated either locally on the player's PC or through optional cloud AI services (such as OpenAI, Deepseek, etc.). All AI-generated content consists of text-based conversations only — no AI-generated images, audio, or video are used.
Generative AI is used during development to assist with some character portraits, 3D environment assets, UI elements, narrative polish, and initial localization drafts.
AI-assisted visual content is based on concepts and art direction created by our team and is reviewed, edited, and refined before use. Localization will be reviewed and finalized by a professional localization provider.
Generative AI was used to create some in-game radio audio, including text-to-speech announcements and background music tracks generated using AI tools.
AI-supported tools (Photoshop) were used to assist in the creation of selected pre-generated art and UI elements. There is no live-generated AI content.
Artificial intelligence was used solely for text localization and language translations. The pixel art visuals, animations, and the original game soundtrack were created by the professional artists and composer listed in the game's 'Credits' section. Generative AI was not used at any stage of the artistic, visual, or audio production.
Generative AI tools were used during parts of the asset prototyping and ideation process. All final game assets were significantly modified, refined, and curated by the development team before inclusion in the game.
Generative AI was used as part of the art production process for selected store page visuals, story illustrations, and some card artwork. All AI-assisted assets were reviewed and refined before being included in the game.