Public Steam disclosure research26,451 disclosures tracked
Where do games disclose AI use?
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Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
During development, generative AI tools were used to create some background and illustration assets, draft in-game text and translations, and compose patterns for synthesized music. Generated images were converted and processed into the game's pixel-art format. The game does not generate AI content or connect to external AI services during gameplay.
Generative AI was used for source artwork of some backgrounds, characters, equipment and marketing images, followed by editing and review. No AI content is generated during gameplay.
AI was a huge help in coding, drawing some assets, doing encyclopedic research and preparing texts for translations. The game does not use AI while you play.
Some textures were created with the help of generative AI. Parts of the in-game text and its translations, as well as the store page text, were written or translated with AI assistance. Store images and the trailer were made from in-game footage.
I'm a geologist and hydrogeologist who worked FIFO (fly-in fly-out) from Perth to the Pilbara. I designed, directed and playtested Drilling Down Under myself, and the drilling, the geology and the camp and pub life in it come from my own time on site and the stories I heard there.
Generative AI helped me build it. The code, including the scripts that make the 3D models, was written with an AI coding assistant. The music was made with Google's Lyria from my own prompts, and AI helped with the in-game writing and the store page translations. No AI image or 3D generators were used, and nothing in the game uses AI while you play.
Generative AI tools were used throughout Gweilo’s development, including programming, visual and asset creation, voice, music/audio generation, and cinematic production. All AI-generated material was directed, selected, edited, and integrated by the developer. No generative AI content is created live during gameplay.
Some in-game text (messages, news stories and descriptions) and the game's code were written with the help of AI tools, then reviewed and edited by the developer. All artwork, sound and music is made by the developer's own tools. Nothing is generated by AI while you play.
Some of the content in this game was made with the help of generative AI tools and then reviewed and edited by our team: part of the in-game artwork (player portraits, illustrations and backgrounds), the translations of the game into 19 languages, the store artwork and four short cinematic shots in the trailer. Nothing is generated by AI while you play.
Rise of Sectors includes a limited amount of pre-generated AI-assisted 2D artwork used as in-game visual assets, such as graphics and icons. The game does not use live-generated AI during gameplay and does not connect to external AI services.
Generative AI was used during development to help create the game’s artwork, narrative text and translations, as well as store artwork and promotional narration. These were edited and processed into fixed assets before release. The game does not generate AI content during play or connect to external AI services.
Golden Pan is made by a one-person studio. Visual assets were generated with AI image tools, then hand-selected, edited and composed by the developer. All music and sound effects were produced with AI audio tools (ElevenLabs). Store and in-game text was written by the developer in English/Turkish; the other 15 languages were AI-translated and reviewed. All game design, code logic, level layout and economy tuning are the developer's own work. No AI content is generated while the game runs.
Generative AI was used during development to create promotional illustrations for the store page (capsules, banners and library art) and to assist with written text and translations. This content was prepared in advance. The game itself does not generate content or connect to AI services during gameplay.
Generative AI tools were used during development to create music, some sound effects and 3D models, and to assist with localization. The game does not generate AI content during gameplay or connect to external AI services.
Some visual assets and prerecorded animation sequences were created with generative AI tools, then selected and edited by the developer. The game does not generate content during play or connect to external AI services.
Visual assets in this game (character sprites and animations, visual effects, backgrounds, icons) and the store artwork were created with generative AI image and animation tools, then selected, edited and assembled by the developer. In-game text and its translations were written with the help of AI language tools and edited by the developer. Music and sound effects were not created with generative AI; they come from licensed sample libraries. No content is generated by AI while the game is running.
Generative AI was used for:
• Character artwork refined from original hand-drawn sketches
• Some ship decoration images and textures
• Some UI images and textures
• Some sound effects and music
• Dialogue and localization
• Some store and trailer promotional images
Some of the game's content was created with the help of AI tools during development. Most 3D models and textures (the shop, products, props, buildings and street scenery) were generated by scripts written with AI assistance. Sound effects and ambience were synthesized by scripts written with AI assistance. Game text and store text were written or edited with AI assistance and reviewed by the developer. The monster characters and their animations come from CC0 asset packs by Quaternius (not AI-generated). The game does not generate any content with AI while it is running.
AI-generated content is limited to selected voice lines and a small number of fictional in-game advertisements/posters. BUT: ALL gameplay, game design, environments, 3D assets, level design, writing, mechanics, programming, and the vast majority of the game's visual content were created manually by the development team.
The explanations in each lesson, and parts of this store page, were drafted with AI from solver output. Every explanation is checked against the solver's numbers and a sample is reviewed by hand. The poker strategy itself comes from solver calculations. No AI runs while you play.
Some character animations come from Motifect's AI-generated motion packs. Dialogue, notebook and store page text, and parts of the game's code, were written with the help of AI tools under the developer's direction. Nothing is generated by AI while you play.
Generative AI was used to create promotional artwork, including Steam store capsule images and library artwork. The screenshots on the store page show actual gameplay.
Generative AI tools were used during development to create or modify selected environmental textures, document artwork, 3D props and branding artwork. AI assistance was also used for selected localized text. These assets are prepared before gameplay; no AI content is generated during play.
The game's illustrations — key art, terrain and building tiles, locomotive and wagon art, and achievement badges — were generated with an image model (Kwai Kolors) from the developer's prompts and then selected, cropped and cleaned up by hand. The interface icons are from the open-source Lucide set, not AI-generated. The English and German texts were translated from the Simplified Chinese original with the help of an AI language model and reviewed against a hand-written glossary; Traditional Chinese is a script conversion of the original. Nothing is generated while the game runs.
Pre-generated background music was created with Suno. AI assisted store descriptions and Korean translations. AI also removed incidental text from two store capsule images. No content is generated by AI during gameplay.
Generative AI tools assisted in producing static English/Korean interface translations, store descriptions, and vector-based store branding. Gameplay screenshots are captured from the game. Models and sound effects come from licensed asset packs. The game does not generate AI content during play or connect to AI services.
Generative AI tools were used to help write the text on this store page. The game itself contains no AI-generated content — all in-game artwork, 3D visuals, and interface are authored by hand, and player names are drawn from curated name pools.
Some graphics and sound assets included in this game were created with the assistance of Generative AI and were subsequently reviewed and retouched by humans.
Generative AI tools have been used during development to assist in creating and refining selected visual assets, including character illustrations and pixel-art character sprites.
These assets are reviewed and edited by the developer before being included in the game.
All AI-assisted visual assets are pre-generated during development. The game does not use generative AI to generate content during gameplay.
Generative AI was used during development to create some art assets and to assist with store text and localization. These materials are prepared in advance. The game does not generate AI content during gameplay or connect to external AI services.
The user interface translations into the supported languages were created with AI assistance and checked before release. Everything else - graphics, music, sound and game logic - is made without generative AI.
Pre-generated: Yes. AI was used to create content before release (background animations, upscaled artwork, some character and prop art).
Live-generated: No. Nothing is generated by AI while the game is running.
This game uses generative AI only for pre-made content; nothing is generated while you play.
AI tools were used to animate Claude Monet's public-domain paintings into living background loops, to upscale artwork, and in creating some character and prop art. All AI-assisted assets were selected, edited and composed into the game by the developer. The story, game design and direction are entirely the developer's own work.
Most of the game's artwork (characters, buildings, illustrations, icons and the menu background) was created with AI image generators and then edited, cut up and animated in the game engine: the poses, googly eyes and effects are driven by the game itself. Store images that use this artwork are covered by the same note. Some of the in-game text, its English translation and the store page text were written with the help of AI tools and reviewed by the developer. Nothing is generated by AI while you play.
Daycare Simulator uses locally run (no data centers) generative AI tools, primarily through ComfyUI, for development of e.g. selected UI elements and 3D mesh creation. These tools are run on the developer’s own hardware rather than through cloud-based services. AI-generated assets are reviewed and edited before being included in the game.
During development, generative AI tools were used to create some background and illustration assets, draft in-game text and translations, and compose patterns for synthesized music. Generated images were converted and processed into the game's pixel-art format. The game does not generate AI content or connect to external AI services during gameplay.
Generative AI was used for source artwork of some backgrounds, characters, equipment and marketing images, followed by editing and review. No AI content is generated during gameplay.
AI was a huge help in coding, drawing some assets, doing encyclopedic research and preparing texts for translations. The game does not use AI while you play.
Some textures were created with the help of generative AI. Parts of the in-game text and its translations, as well as the store page text, were written or translated with AI assistance. Store images and the trailer were made from in-game footage.
I'm a geologist and hydrogeologist who worked FIFO (fly-in fly-out) from Perth to the Pilbara. I designed, directed and playtested Drilling Down Under myself, and the drilling, the geology and the camp and pub life in it come from my own time on site and the stories I heard there.
Generative AI helped me build it. The code, including the scripts that make the 3D models, was written with an AI coding assistant. The music was made with Google's Lyria from my own prompts, and AI helped with the in-game writing and the store page translations. No AI image or 3D generators were used, and nothing in the game uses AI while you play.
Generative AI tools were used throughout Gweilo’s development, including programming, visual and asset creation, voice, music/audio generation, and cinematic production. All AI-generated material was directed, selected, edited, and integrated by the developer. No generative AI content is created live during gameplay.
Some in-game text (messages, news stories and descriptions) and the game's code were written with the help of AI tools, then reviewed and edited by the developer. All artwork, sound and music is made by the developer's own tools. Nothing is generated by AI while you play.
Some of the content in this game was made with the help of generative AI tools and then reviewed and edited by our team: part of the in-game artwork (player portraits, illustrations and backgrounds), the translations of the game into 19 languages, the store artwork and four short cinematic shots in the trailer. Nothing is generated by AI while you play.
Rise of Sectors includes a limited amount of pre-generated AI-assisted 2D artwork used as in-game visual assets, such as graphics and icons. The game does not use live-generated AI during gameplay and does not connect to external AI services.
Generative AI was used during development to help create the game’s artwork, narrative text and translations, as well as store artwork and promotional narration. These were edited and processed into fixed assets before release. The game does not generate AI content during play or connect to external AI services.
Golden Pan is made by a one-person studio. Visual assets were generated with AI image tools, then hand-selected, edited and composed by the developer. All music and sound effects were produced with AI audio tools (ElevenLabs). Store and in-game text was written by the developer in English/Turkish; the other 15 languages were AI-translated and reviewed. All game design, code logic, level layout and economy tuning are the developer's own work. No AI content is generated while the game runs.
Generative AI was used during development to create promotional illustrations for the store page (capsules, banners and library art) and to assist with written text and translations. This content was prepared in advance. The game itself does not generate content or connect to AI services during gameplay.
Generative AI tools were used during development to create music, some sound effects and 3D models, and to assist with localization. The game does not generate AI content during gameplay or connect to external AI services.
Some visual assets and prerecorded animation sequences were created with generative AI tools, then selected and edited by the developer. The game does not generate content during play or connect to external AI services.
Visual assets in this game (character sprites and animations, visual effects, backgrounds, icons) and the store artwork were created with generative AI image and animation tools, then selected, edited and assembled by the developer. In-game text and its translations were written with the help of AI language tools and edited by the developer. Music and sound effects were not created with generative AI; they come from licensed sample libraries. No content is generated by AI while the game is running.
Generative AI was used for:
• Character artwork refined from original hand-drawn sketches
• Some ship decoration images and textures
• Some UI images and textures
• Some sound effects and music
• Dialogue and localization
• Some store and trailer promotional images
Some of the game's content was created with the help of AI tools during development. Most 3D models and textures (the shop, products, props, buildings and street scenery) were generated by scripts written with AI assistance. Sound effects and ambience were synthesized by scripts written with AI assistance. Game text and store text were written or edited with AI assistance and reviewed by the developer. The monster characters and their animations come from CC0 asset packs by Quaternius (not AI-generated). The game does not generate any content with AI while it is running.
AI-generated content is limited to selected voice lines and a small number of fictional in-game advertisements/posters. BUT: ALL gameplay, game design, environments, 3D assets, level design, writing, mechanics, programming, and the vast majority of the game's visual content were created manually by the development team.
The explanations in each lesson, and parts of this store page, were drafted with AI from solver output. Every explanation is checked against the solver's numbers and a sample is reviewed by hand. The poker strategy itself comes from solver calculations. No AI runs while you play.
Some character animations come from Motifect's AI-generated motion packs. Dialogue, notebook and store page text, and parts of the game's code, were written with the help of AI tools under the developer's direction. Nothing is generated by AI while you play.
Generative AI was used to create promotional artwork, including Steam store capsule images and library artwork. The screenshots on the store page show actual gameplay.
Generative AI tools were used during development to create or modify selected environmental textures, document artwork, 3D props and branding artwork. AI assistance was also used for selected localized text. These assets are prepared before gameplay; no AI content is generated during play.
The game's illustrations — key art, terrain and building tiles, locomotive and wagon art, and achievement badges — were generated with an image model (Kwai Kolors) from the developer's prompts and then selected, cropped and cleaned up by hand. The interface icons are from the open-source Lucide set, not AI-generated. The English and German texts were translated from the Simplified Chinese original with the help of an AI language model and reviewed against a hand-written glossary; Traditional Chinese is a script conversion of the original. Nothing is generated while the game runs.
Pre-generated background music was created with Suno. AI assisted store descriptions and Korean translations. AI also removed incidental text from two store capsule images. No content is generated by AI during gameplay.
Generative AI tools assisted in producing static English/Korean interface translations, store descriptions, and vector-based store branding. Gameplay screenshots are captured from the game. Models and sound effects come from licensed asset packs. The game does not generate AI content during play or connect to AI services.
Generative AI tools were used to help write the text on this store page. The game itself contains no AI-generated content — all in-game artwork, 3D visuals, and interface are authored by hand, and player names are drawn from curated name pools.
Some graphics and sound assets included in this game were created with the assistance of Generative AI and were subsequently reviewed and retouched by humans.
Generative AI tools have been used during development to assist in creating and refining selected visual assets, including character illustrations and pixel-art character sprites.
These assets are reviewed and edited by the developer before being included in the game.
All AI-assisted visual assets are pre-generated during development. The game does not use generative AI to generate content during gameplay.
Generative AI was used during development to create some art assets and to assist with store text and localization. These materials are prepared in advance. The game does not generate AI content during gameplay or connect to external AI services.
The user interface translations into the supported languages were created with AI assistance and checked before release. Everything else - graphics, music, sound and game logic - is made without generative AI.
Pre-generated: Yes. AI was used to create content before release (background animations, upscaled artwork, some character and prop art).
Live-generated: No. Nothing is generated by AI while the game is running.
This game uses generative AI only for pre-made content; nothing is generated while you play.
AI tools were used to animate Claude Monet's public-domain paintings into living background loops, to upscale artwork, and in creating some character and prop art. All AI-assisted assets were selected, edited and composed into the game by the developer. The story, game design and direction are entirely the developer's own work.
Most of the game's artwork (characters, buildings, illustrations, icons and the menu background) was created with AI image generators and then edited, cut up and animated in the game engine: the poses, googly eyes and effects are driven by the game itself. Store images that use this artwork are covered by the same note. Some of the in-game text, its English translation and the store page text were written with the help of AI tools and reviewed by the developer. Nothing is generated by AI while you play.
Daycare Simulator uses locally run (no data centers) generative AI tools, primarily through ComfyUI, for development of e.g. selected UI elements and 3D mesh creation. These tools are run on the developer’s own hardware rather than through cloud-based services. AI-generated assets are reviewed and edited before being included in the game.