Help in creating images
- Creator
- IR Studio
- Reviews
- -
- Added
- Aug 7, 2026
Public Steam disclosure research 25,497 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Help in creating images
AI assisted.
Generative AI tools were used as development assistants for portions of game code, UI text, localization, and the preparation of some store-page copy and marketing layouts. All results were reviewed and edited by the developer. No generative AI is used during gameplay, and the game does not connect to external AI services.
AI was primarily used to assist in the creation of the game's music and sound effects. Most of the music tracks and sound effects were generated using AI tools and then edited and adapted for use in the game. All visual assets, characters, environments, puzzles, story, and gameplay mechanics were created and designed manually by the developer.
NyanDrop uses AI tools in parts of its development process, including the creation of some of the pixel artwork used in the game and on the store page, the sound effects and music, and the writing and translation of text shown in the game and on the store page. All such output is generated and reviewed in advance before being incorporated into the product, and no generative AI runs during gameplay.
Some AI-generated images are used for in-game questions and were reviewed by the developer.
Generative AI tools were used as production assistance for portions of the game's 2D artwork, character voices, and localization. All such content is pre-generated and manually reviewed before release. The game does not generate content with AI during play.
Generative AI tools were used to assist with programming, debugging, and improving written content. However, the developer remained fully responsible for the game's design, direction, overall programming, integration, testing, and all final decisions. Promotional materials and store page artwork were created with the help of generative AI and then reviewed and edited by the developer. No generative AI is used during gameplay or connects to external AI services.
Pre-generated generative AI tools were used during development to assist in creating promotional artwork, background graphics, and card concept visuals.
Help in creating images
Help in creating images
Help in creating images
The backgrounds in some scenes are generated by AI.
Generative AI tools were used to produce some in-game character voice lines, with all resulting content reviewed and curated by the development team.
This game was developed with the assistance of generative AI tools for coding support and some visual asset creation. All content was reviewed and finalized by the developer. No generative AI is used during gameplay.
Some of the content in Broken Pixel was created using generative AI. All of it was produced during development, reviewed by us, and shipped as fixed, pre-generated assets — no AI runs while you play. - Story narration: the roughly ten hours of spoken narration were generated with an AI text-to-speech model (ElevenLabs). The scripts were written with AI assistance and edited by hand. - Player avatars: the 3D character avatars were generated with an AI image-to-3D tool (Meshy). - Store & marketing art: the capsule and marketing images were generated with an AI image model (Runware / fal.ai). - Soundtrack: the lounge soundtrack was generated with an AI music model (Mureka). The gameplay itself contains no AI-generated content — every room, screen, painting and level layout is built by traditional procedural code. Nothing is generated live, and the game never connects to an AI service while you play.
Some Steam store, library, icon, and marketing images for this game were created with generative AI and then reviewed and edited for the dinosaur museum theme. The game does not use real-time generative AI during gameplay.
Some of the game's 2D artwork (card illustrations) was created with the assistance of generative AI tools, then curated, edited, and integrated by the developer. AI assistance was also used for in-game text and store page copy. All game design and final content decisions are the developer's own. The game contains no live/runtime AI-generated content.
Help in creating images
Pre-generated only. Generative AI assisted in creating some art, music, SFX, and localization during development, all developer-reviewed. No live AI content in the shipped game.
Help in creating images
Help in creating images
Help in creating images
Help in creating images
Help in creating images
Help in creating images
Cube Sweeper used AI assistance during development in two places. Some of the game's handcrafted curated boards began as AI-generated shapes, which were then validated and certified solvable by the game's own logic engine before anything shipped, exactly like every other board in the game. Store page artwork production was aided by AI-assisted tools. No AI is used at runtime. The puzzles are generated by a deterministic system.
Unity AI Assistant was used to generate most sprites, all the code, and artwork with the exception of the tile set.
We used generative AI to create the user interface (UI) design and some of the graphic assets for this title.
The splash art for the boot screen is generated by AI.
AI chat powered by DeepSeek.
Generative AI assisted with selected 2D art, promotional assets,. All content was manually reviewed, edited, and integrated. The game does not generate AI content at runtime.
Claude etc. were heavily used for the creation of this product.
Some visual assets in the game were created with the assistance of generative AI tools and then curated and edited by the developer: certain environment textures, the loading splash image, several 3D prop models, some UI icons, and store page artwork. All AI-assisted content is pre-rendered and shipped with the game — the game does not generate any content at runtime, and AI is not used in gameplay, chat, or any live systems.
AI tools were used during development to assist with the creation and editing of some visual assets, including characters, UI icons, and background elements. Some assets created or edited with the assistance of AI tools are included in the game.
- All in-game art was hand-drawn by several artists - The game cover and logo were hand-drawn by an artist - Translations from English into other languages were partially done using artificial intelligence, because hiring professional translators is expensive for us, and they often rely heavily on AI for their translations. So if you notice an error in the text, please let us know so we can correct it. - Some of the background music was created using AI
The voice reading the quiz questions uses synthetic speech.
Store images and some sprites created using AI
AI tools were used to assist with early visual ideation and development production pipelines. All content has been reviewed, edited, refined, and integrated by the development team.
Some of the example sculptures have been done by AI through the ingame sculpting mechanism.
code text se image storeasset
AI tools were used during development to assist with programming and debugging. All game design, mechanics, artwork, audio, and final implementation decisions were created and managed by the developer.
AI tools were used during development for programming assistance, and multilingual localization.
this game is fully developed by AI, art is generated by AI as well
This game uses pre-generated AI-assisted content. The base concepts, 3D geometry, textures, and some source animation data for the male and female player characters were created with Tencent Hunyuan 3D Studio. The development team subsequently performed extensive manual editing and integration, including topology and rigging adjustments, animation processing, hand replacement, material work, and technical review. No content is generated by AI during
Pre-generated content:AI tools were used to generate 2D artwork and visual assets for the game's intro sequence. All AI-generated content has been thoroughly reviewed, curated, and does not contain any illegal or infringing material.
Claude was used as a coding assistant throughout the creation process. All artwork/sound/music/gameplay/creative stuff was designed by humans as should be.
Some music tracks and visual art assets in this game were created with the help of generative AI tools. All such assets were curated, edited, and approved by the development team before being included in the build, and all required commercial-use rights have been secured. All AI-generated content is pre-rendered and shipped with the game — no live AI generation occurs during gameplay, and the game does not connect to any external AI service at runtime.
Steam capsule art is made with the help of generative artificial intelligence.
This game uses AI-assisted translation for the Steam store page and some in-game UI text. As a solo indie developer with limited resources, AI translation helps make the game accessible to more players and support a wider range of languages.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Puzzles Trees Unclear art | Help in creating images | IR Studio | - | Aug 7, 2026 | |
Atout Unclear | AI assisted. | Degenerated Games | - | Aug 7, 2026 | |
矿脉铁匠 In-game content codetext | Generative AI tools were used as development assistants for portions of game code, UI text, localization, and the preparation of some store-page copy and marketing layouts. All results were reviewed and edited by the developer. No generative AI is used during gameplay, and the game does not connect to external AI services. | LIU CHENGXI | - | Aug 7, 2026 | |
Chief Cenab : Şahmaran In-game content audio | AI was primarily used to assist in the creation of the game's music and sound effects. Most of the music tracks and sound effects were generated using AI tools and then edited and adapted for use in the game.
All visual assets, characters, environments, puzzles, story, and gameplay mechanics were created and designed manually by the developer. | Umut KAYA | - | Aug 6, 2026 | |
NyanDrop In-game content artaudiotext | NyanDrop uses AI tools in parts of its development process, including the creation of some of the pixel artwork used in the game and on the store page, the sound effects and music, and the writing and translation of text shown in the game and on the store page. All such output is generated and reviewed in advance before being incorporated into the product, and no generative AI runs during gameplay. | SQOOL | - | Aug 5, 2026 | |
Tell, Draw, Guess In-game content art | Some AI-generated images are used for in-game questions and were reviewed by the developer. | SHJ Games | - | Aug 5, 2026 | |
Cultivation Tower In-game content artaudiotext | Generative AI tools were used as production assistance for portions of the game's 2D artwork, character voices, and localization. All such content is pre-generated and manually reviewed before release. The game does not generate content with AI during play. | Fengling Studio | - | Aug 5, 2026 | |
WSudoku Store/marketing codetextart | Generative AI tools were used to assist with programming, debugging, and improving written content.
However, the developer remained fully responsible for the game's design, direction, overall programming, integration, testing, and all final decisions.
Promotional materials and store page artwork were created with the help of generative AI and then reviewed and edited by the developer. No generative AI is used during gameplay or connects to external AI services. | Kvass Games | - | Aug 5, 2026 | |
Hearts Extreme In-game content art | Pre-generated generative AI tools were used during development to assist in creating promotional artwork, background graphics, and card concept visuals. | Hwantastic Games | - | Aug 5, 2026 | |
Puzzles Mushroom Unclear art | Help in creating images | IR Studio | - | Aug 5, 2026 | |
Puzzles Patterns Unclear art | Help in creating images | IR Studio | - | Aug 5, 2026 | |
Puzzles Tools Unclear art | Help in creating images | IR Studio | - | Aug 5, 2026 | |
Sonic Trace In-game content art | The backgrounds in some scenes are generated by AI. | Sonic Stuido | - | Aug 5, 2026 | |
嘉豪 In-game content audio | Generative AI tools were used to produce some in-game character voice lines, with all resulting content reviewed and curated by the development team. | 豪意有限公司 | - | Aug 5, 2026 | |
Moho-Moho DX In-game content artcode | This game was developed with the assistance of generative AI tools for coding support and some visual asset creation.
All content was reviewed and finalized by the developer.
No generative AI is used during gameplay. | Factory Digital Entertainment | - | Aug 5, 2026 | |
Broken Pixel In-game content audioarttext | Some of the content in Broken Pixel was created using generative AI. All of it was produced during development, reviewed by us, and shipped as fixed, pre-generated assets — no AI runs while you play.
- Story narration: the roughly ten hours of spoken narration were generated with an AI text-to-speech model (ElevenLabs). The scripts were written with AI assistance and edited by hand.
- Player avatars: the 3D character avatars were generated with an AI image-to-3D tool (Meshy).
- Store & marketing art: the capsule and marketing images were generated with an AI image model (Runware / fal.ai).
- Soundtrack: the lounge soundtrack was generated with an AI music model (Mureka).
The gameplay itself contains no AI-generated content — every room, screen, painting and level layout is built by traditional procedural code. Nothing is generated live, and the game never connects to an AI service while you play. | GameRotBros | - | Aug 5, 2026 | |
Museum of Lost Dinosaurs In-game content art | Some Steam store, library, icon, and marketing images for this game were created with generative AI and then reviewed and edited for the dinosaur museum theme. The game does not use real-time generative AI during gameplay. | Museum of Lost Dinosaurs Studio | - | Aug 5, 2026 | |
LUDOCOR In-game content arttext | Some of the game's 2D artwork (card illustrations) was created with the assistance of generative AI tools, then curated, edited, and integrated by the developer. AI assistance was also used for in-game text and store page copy. All game design and final content decisions are the developer's own. The game contains no live/runtime AI-generated content. | NYXON ALPHA PRIVATE LIMITED | - | Aug 5, 2026 | |
Puzzles Parrots Unclear art | Help in creating images | IR Studio | - | Aug 5, 2026 | |
Harvest Them In-game content artaudiotext | Pre-generated only. Generative AI assisted in creating some art, music, SFX, and localization during development, all developer-reviewed. No live AI content in the shipped game. | FromDown Games | - | Aug 5, 2026 | |
Puzzles Insect Unclear art | Help in creating images | IR Studio | - | Aug 5, 2026 | |
Puzzles Raccoons Unclear art | Help in creating images | IR Studio | - | Aug 5, 2026 | |
Puzzles Fishing Unclear art | Help in creating images | IR Studio | - | Aug 5, 2026 | |
Puzzles Hamster Unclear art | Help in creating images | IR Studio | - | Aug 5, 2026 | |
Puzzles Snow Unclear art | Help in creating images | IR Studio | - | Aug 5, 2026 | |
Puzzles Flowers Unclear art | Help in creating images | IR Studio | - | Aug 5, 2026 | |
Cube Sweeper In-game content art | Cube Sweeper used AI assistance during development in two places. Some of the game's handcrafted curated boards began as AI-generated shapes, which were then validated and certified solvable by the game's own logic engine before anything shipped, exactly like every other board in the game. Store page artwork production was aided by AI-assisted tools. No AI is used at runtime. The puzzles are generated by a deterministic system. | Hinten Software | - | Aug 5, 2026 | |
Unforgiving Dungeon In-game content artcode | Unity AI Assistant was used to generate most sprites, all the code, and artwork with the exception of the tile set. | AI Vision | - | Aug 5, 2026 | |
みんなでティア表! In-game content art | We used generative AI to create the user interface (UI) design and some of the graphic assets for this title. | bookbook | - | Aug 5, 2026 | |
Off Grid In-game content art | The splash art for the boot screen is generated by AI. | HeliosRK | - | Aug 5, 2026 | |
Mumu: 3D Desktop Mummy Live AI text | AI chat powered by DeepSeek. | Mumu | - | Aug 5, 2026 | |
Lakeside Idle Store/marketing art | Generative AI assisted with selected 2D art, promotional assets,. All content was manually reviewed, edited, and integrated. The game does not generate AI content at runtime. | LM GAME | - | Aug 5, 2026 | |
walstad loom Unclear | Claude etc. were heavily used for the creation of this product. | sleepingox | - | Aug 5, 2026 | |
Onigokko In-game content art | Some visual assets in the game were created with the assistance of generative AI tools and then curated and edited by the developer: certain environment textures, the loading splash image, several 3D prop models, some UI icons, and store page artwork. All AI-assisted content is pre-rendered and shipped with the game — the game does not generate any content at runtime, and AI is not used in gameplay, chat, or any live systems. | GAMEBORN | - | Aug 5, 2026 | |
Zombie Panic In-game content art | AI tools were used during development to assist with the creation and editing of some visual assets, including characters, UI icons, and background elements. Some assets created or edited with the assistance of AI tools are included in the game. | Kent Higashino | - | Aug 5, 2026 | |
DepthLoot In-game content textaudio | - All in-game art was hand-drawn by several artists
- The game cover and logo were hand-drawn by an artist
- Translations from English into other languages were partially done using artificial intelligence, because hiring professional translators is expensive for us, and they often rely heavily on AI for their translations. So if you notice an error in the text, please let us know so we can correct it.
- Some of the background music was created using AI | ValiantLight | - | Aug 5, 2026 | |
日本一周漢字の旅 In-game content audio | The voice reading the quiz questions uses synthetic speech. | G-MODE | - | Aug 5, 2026 | |
Farm Harvest In-game content art | Store images and some sprites created using AI | Dave Wuz Here | - | Aug 5, 2026 | |
Aquavale Dev only art | AI tools were used to assist with early visual ideation and development production pipelines. All content has been reviewed, edited, refined, and integrated by the development team. | Sword & Llama | - | Aug 4, 2026 | |
Guess the Mess Live AI art | Some of the example sculptures have been done by AI through the ingame sculpting mechanism. | Ahmet Yilmaz | - | Aug 4, 2026 | |
Moko Water Rescue In-game content codeart | code text se image storeasset | JinCycle | - | Aug 4, 2026 | |
Just Another Animal Dev only code | AI tools were used during development to assist with programming and debugging. All game design, mechanics, artwork, audio, and final implementation decisions were created and managed by the developer. | ronorg | - | Aug 4, 2026 | |
Dive Log: A Focus Voyage In-game content text | AI tools were used during development for programming assistance, and multilingual localization. | Aegithalos Studio | - | Aug 4, 2026 | |
100+ Bored Games In-game content art | this game is fully developed by AI, art is generated by AI as well | AQ | - | Aug 4, 2026 | |
Songs of the Shoals In-game content artcode | This game uses pre-generated AI-assisted content. The base concepts, 3D geometry, textures, and some source animation data for the male and female player characters were created with Tencent Hunyuan 3D Studio. The development team subsequently performed extensive manual editing and integration, including topology and rigging adjustments, animation processing, hand replacement, material work, and technical review. No content is generated by AI during | Luyu Games | - | Aug 4, 2026 | |
Perfect Place In-game content art | Pre-generated content:AI tools were used to generate 2D artwork and visual assets for the game's intro sequence. All AI-generated content has been thoroughly reviewed, curated, and does not contain any illegal or infringing material. | Popular Gaming | - | Aug 4, 2026 | |
THW's Calcudoku Dev only code | Claude was used as a coding assistant throughout the creation process. All artwork/sound/music/gameplay/creative stuff was designed by humans as should be. | FreekON Productions | - | Aug 4, 2026 | |
Kuaiban!! Magical Girl In-game content artaudio | Some music tracks and visual art assets in this game were created with the help of generative AI tools. All such assets were curated, edited, and approved by the development team before being included in the build, and all required commercial-use rights have been secured.
All AI-generated content is pre-rendered and shipped with the game — no live AI generation occurs during gameplay, and the game does not connect to any external AI service at runtime. | Sounds Good Studio | - | Aug 4, 2026 | |
Little Legs Store/marketing art | Steam capsule art is made with the help of generative artificial intelligence. | Twenty Ninety Creative | - | Aug 4, 2026 | |
Ballatory In-game content text | This game uses AI-assisted translation for the Steam store page and some in-game UI text. As a solo indie developer with limited resources, AI translation helps make the game accessible to more players and support a wider range of languages. | Mini Fun Games | 71 | Aug 3, 2026 |