Disclosure analysis
AI content is included in the game
AI was used to generate narration, avatars, store art, and soundtrack, all shipped as fixed assets; no runtime AI is disclosed.
- Process
- AI-generated and AI-assisted, then edited by hand
- Live AI during play
- No
Evidence & analysis details
- Evidence used
-
“the lounge soundtrack was generated with an AI music model”
“- Story narration: the roughly ten hours of spoken narration were generated with an AI text-to-speech model (ElevenLabs)”
- Analysis confidence
- 95%
Auto-classified from the public disclosure. The raw disclosure below remains the source of truth.
AI Usage Disclosure
Some of the content in Broken Pixel was created using generative AI. All of it was produced during development, reviewed by us, and shipped as fixed, pre-generated assets — no AI runs while you play. - Story narration: the roughly ten hours of spoken narration were generated with an AI text-to-speech model (ElevenLabs). The scripts were written with AI assistance and edited by hand. - Player avatars: the 3D character avatars were generated with an AI image-to-3D tool (Meshy). - Store & marketing art: the capsule and marketing images were generated with an AI image model (Runware / fal.ai). - Soundtrack: the lounge soundtrack was generated with an AI music model (Mureka). The gameplay itself contains no AI-generated content — every room, screen, painting and level layout is built by traditional procedural code. Nothing is generated live, and the game never connects to an AI service while you play.
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