AI was used to generate voice acting for the antagonist (Nori) and some UI/texture assets. All content has been manually reviewed and edited
- Creator
- Terawww
- Reviews
- -
- Added
- Mar 18, 2026
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AI was used to generate voice acting for the antagonist (Nori) and some UI/texture assets. All content has been manually reviewed and edited
Generative AI was used to modify a couple of textures.
We are using AI to generate Sprites of the Characters that are Based on Movie Characters, also to create parts of the ingame cutscenes.
In the game, some visuals, voice acting, and music were generated by artificial intelligence.
Generative AI tools were used during the development process to assist with the creation of visual assets and certain supporting materials. All visual, audio, and text content included in the final game has been reviewed, edited, and manually integrated by the developer. The game does not use any generative AI systems to create content in real time during gameplay. All content complies with Steam store policies and applicable copyright guidelines.
See the description for an extended discussion about the tools used to produce this game. AI use in this game includes Claude and Claude Code for assisting with implementing complex systems and bug fixing. The codex's image-examination assets are pre-rendered during development: in-game screenshots are composited via ChatGPT and then some are stylistically processed by a model running locally on my laptop. I experimented a bit with Adobe Podcast to make recordings on my not-very-good mic sound a little better but I wasn't so impressed with the results so I don't think much of this made it in. Most sound effects were found in online libraries but in some cases they were generated using ElevenLabs and other sound generation models when suitable alternatives could not be found. Some 3D models and textures were created using Meshy. Text was checked for spelling and grammar with Grammarly and Claude.
To ensure that players from diverse cultural backgrounds can fully immerse themselves in the narrative, AI-assisted tools were utilized for localization purposes. This allows us to bridge language barriers and make the game accessible to a global audience.
This game uses artificial intelligence to generate some images.
Generative AI was used during the development process to create static background textures, minor prop details (e.g., labels), and voiceovers. Voice assets were created using AI voice synthesis/changer tools based on the developer's original vocal recordings. All AI-generated assets were manually reviewed and implemented. No AI is used to generate content in real-time while the game is running.
AI DISCLAIMER. I will be upfront. Much of the art in the game is AI generated. This will slowly be fazed out over time. Commissioning artists is EXPENSIVE and I do not have the skills nor the time to become good at art. If this does well, all imagery will be replaced by commissioned humans.
AI was used to assist with complex coding elements and to process a few specific 3D models for the game.
We have utilized generative AI tools during the development process to assist in the creation of various 2D and 3D assets. This includes certain environmental textures, 2D UI elements, and some base 3D models. All AI-generated content has been manually reviewed, edited, and refined by our team to ensure quality and originality. These assets are pre-generated and are not created in real-time during gameplay.
Generative AI has been used during development to assist with the creation of the characters voices. All AI generated voices are scripted, reviewed, and integrated by the developer, and are not generated or altered in real time during gameplay.
Used AI to assist with some images.
AI has been used to translate the store page as well as in-game text.
Dialogos de los personajes fueron generados previamente y algun logo o textura ocasional (el logo si fue hecho por IA y que yo recuerdo solamente dialogos y una pieza de la banda sonora usada en el juego).
In this game, artificial intelligence technologies were used to generate part of the graphical materials and to translate texts. All generated materials were refined and integrated into the game by the developer.
Artificial intelligence tools were used to generate some in-game images displayed on paintings and environmental props. These images are used as part of the visual atmosphere and do not affect gameplay, story progression, or player interactions.
Artificial intelligence, in particular ChatGPT, was used to create visual elements based on the author's ideas, since the team does not have professional artistic skills. AI also actively helped in the programming process, greatly simplifying and speeding up development. From the entire FANTOM INK team, thank him so much! We wish ChatGPT further development and new heights.
Some Sounds and 2d Image
Generative artificial intelligence has been used only for marketing and promotional materials, such as concept imagery and visual assets created for external marketing purposes. No generative AI tools are used within the game itself. All in-game content, including gameplay systems, environments, characters, narrative elements, audio, and animations, is entirely handcrafted by the development team. The store page description, gameplay experience, and all playable content do not rely on live-generated or pre-rendered AI-generated assets.
Some Textures were generated using generative Ai
Generative AI tools were utilized during the development process to create base assets for certain environmental textures, prop designs, and auxiliary texts. All AI-assisted contents have been manually refined and edited by the developer to fit the game's unique atmosphere and artistic vision.
some Images are generated with AI
During the development of Gloom, generative AI technologies were used to create promotional images, concept designs, and marketing videos. Additionally, certain in-game visual assets and cinematic videos displayed during gameplay were also developed using generative AI. All AI-generated content has been thoroughly reviewed, manually edited, and refined by the developer to ensure it meets the game's quality standards and atmospheric requirements.
Currently, AI was used to localize the store page and in-game text from English into other languages. We plan to verify and refine these translations with human speakers soon to ensure the highest quality possible.
Some text and images in this work were created using AI.
Generative AI tools were used during the development process to assist with coding and debugging. Additionally, AI tools were utilized to create and edit certain visual assets for the user interface (UI) and store page marketing materials. All content generated or modified by AI has been manually reviewed and finalized by the developer.
Some cutscenes and the game title are AI-generated images.
Some of the code is made by AI. Everything else in the game and this store page is made by people.
some images, sounds, and text
Some promotional visual assets (such as capsule images and store graphics) were created with the assistance of generative AI tools and were then reviewed, edited, and finalized by the development team. No generative AI is used during gameplay or to create real-time in-game content.
Created by a solo developer using cutting-edge voice and art tools. Every character, every line, every image was hand-crafted and curated.
There are some AI-generated assets used in the game.
AI is used as an assistant for coding, writing, and translation. All AI‑generated materials are manually reviewed, and most are manually edited before inclusion in the game.
Some store capsule, library, and marketing artwork were generated using AI tools and then manually edited by the developer. No AI-generated content is used during gameplay, and the game does not generate AI content live while running.
AI was used to generate voice acting for the game.
For this project, AI tools were used in art direction and soundtrack production. As an independent team, this has allowed us to achieve a visual and sonic scale that would otherwise be impossible. However, every asset has been manually supervised, edited, and curated to ensure the author's artistic vision and narrative remain intact. We believe in AI as a tool that amplifies the potential of independent creators.
All audio and music assets used in the game are either original, licensed, or created specifically for the project. Any AI-assisted content has been significantly edited, processed, and combined with original elements to ensure uniqueness and originality. No AI-generated assets are used directly without human modification. All content is reviewed to ensure it does not infringe on copyrighted material.
Some promotional visuals were created using generative AI tools and were then manually edited.
We use generative AI tools to create and iterate on certain marketing visuals (e.g., concept mockups and promotional graphics). These assets are reviewed and refined by our team before publication, and AI is not used to generate in-game content or gameplay-critical assets.
This game uses generative AI to create dynamic in-game dialogue (e.g., radio/operator lines) during gameplay. The player does not provide free-form text input; prompts are system-controlled. Outputs are filtered to avoid disallowed content (hate, sexual content, extreme violence, personal data). AI-generated dialogue is thematic and does not imitate real people.
Promotional artwork for the Steam store page was created with the help of generative AI tools during the development process. The game does not utilize any generative AI during gameplay, runtime systems, or player-facing content.
使用AI生成的游戏内容,包括所有图像和声音。 All images and sounds in the game are generated by AI.
This game and its promotional video utilize AI-generated images created with Adobe Firefly.
Some textures in the game were created with the help of generative AI.
The game does not contain AI-generated content. AI-generated content is used just for Steam Images.
AI tools were used during development for certain visual cutscenes. All AI-generated content was reviewed, edited, and integrated by the developer. No AI systems are used during gameplay.
AI assisted tooling has been used sparingly during the creation of some in-game content: Music, textures
Since this game is older than “Reflection Of Sin”, I was inexperienced when it came to finding good ambient music. For this reason, I used AI to create ambient music in only a few levels.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
WriteNor In-game content audioarttext | AI was used to generate voice acting for the antagonist (Nori) and some UI/texture assets. All content has been manually reviewed and edited | Terawww | - | Mar 18, 2026 | |
Is Guilty In-game content art | Generative AI was used to modify a couple of textures. | KeeraGames | 27 | Mar 18, 2026 | |
Game of Death Movieverse presents: Hellgame - Prologue In-game content art | We are using AI to generate Sprites of the Characters that are Based on Movie Characters, also to create parts of the ingame cutscenes. | Jack Rhodan | - | Mar 18, 2026 | |
The Witch and The Lost Babies In-game content artaudio | In the game, some visuals, voice acting, and music were generated by artificial intelligence. | Montee Games | 15 | Mar 18, 2026 | |
Grinnel In-game content art | Generative AI tools were used during the development process to assist with the creation of visual assets and certain supporting materials.
All visual, audio, and text content included in the final game has been reviewed, edited, and manually integrated by the developer.
The game does not use any generative AI systems to create content in real time during gameplay. All content complies with Steam store policies and applicable copyright guidelines. | Reaskgames | - | Mar 18, 2026 | |
Memories Loaming In-game content artaudiotextcode | See the description for an extended discussion about the tools used to produce this game.
AI use in this game includes Claude and Claude Code for assisting with implementing complex systems and bug fixing. The codex's image-examination assets are pre-rendered during development: in-game screenshots are composited via ChatGPT and then some are stylistically processed by a model running locally on my laptop. I experimented a bit with Adobe Podcast to make recordings on my not-very-good mic sound a little better but I wasn't so impressed with the results so I don't think much of this made it in. Most sound effects were found in online libraries but in some cases they were generated using ElevenLabs and other sound generation models when suitable alternatives could not be found. Some 3D models and textures were created using Meshy. Text was checked for spelling and grammar with Grammarly and Claude. | Snowy Plover Games | - | Mar 18, 2026 | |
Cursed Gas Station In-game content text | To ensure that players from diverse cultural backgrounds can fully immerse themselves in the narrative, AI-assisted tools were utilized for localization purposes. This allows us to bridge language barriers and make the game accessible to a global audience. | Wisold Games | - | Mar 18, 2026 | |
White Silence Unclear art | This game uses artificial intelligence to generate some images. | TEStudio | 13 | Mar 18, 2026 | |
ZHITEN In-game content artaudio | Generative AI was used during the development process to create static background textures, minor prop details (e.g., labels), and voiceovers. Voice assets were created using AI voice synthesis/changer tools based on the developer's original vocal recordings. All AI-generated assets were manually reviewed and implemented. No AI is used to generate content in real-time while the game is running. | Black Bear | - | Mar 18, 2026 | |
The Undermall In-game content art | AI DISCLAIMER. I will be upfront. Much of the art in the game is AI generated. This will slowly be fazed out over time. Commissioning artists is EXPENSIVE and I do not have the skills nor the time to become good at art. If this does well, all imagery will be replaced by commissioned humans. | Dreamsmith Studio | - | Mar 18, 2026 | |
Temlegen: System Breakdown Dev only codeart | AI was used to assist with complex coding elements and to process a few specific 3D models for the game. | NeoRolland | - | Mar 18, 2026 | |
Renascor In-game content art | We have utilized generative AI tools during the development process to assist in the creation of various 2D and 3D assets. This includes certain environmental textures, 2D UI elements, and some base 3D models. All AI-generated content has been manually reviewed, edited, and refined by our team to ensure quality and originality. These assets are pre-generated and are not created in real-time during gameplay. | Isole Games | - | Mar 18, 2026 | |
The Order Of Serenity : Cult Simulator In-game content audio | Generative AI has been used during development to assist with the creation of the characters voices. All AI generated voices are scripted, reviewed, and integrated by the developer, and are not generated or altered in real time during gameplay. | Dark Panda | - | Mar 18, 2026 | |
Cage in my head in my cage in my head in my Unclear art | Used AI to assist with some images. | Igor Cunev | - | Mar 18, 2026 | |
THE ANOMALY UNIT In-game content text | AI has been used to translate the store page as well as in-game text. | Middle Way | - | Mar 18, 2026 | |
Remnants: Omision In-game content textartaudio | Dialogos de los personajes fueron generados previamente y algun logo o textura ocasional (el logo si fue hecho por IA y que yo recuerdo solamente dialogos y una pieza de la banda sonora usada en el juego). | http://steamcommunity.com/groups/ OlakeayProductions / | - | Mar 18, 2026 | |
The Rounds of Six In-game content arttext | In this game, artificial intelligence technologies were used to generate part of the graphical materials and to translate texts. All generated materials were refined and integrated into the game by the developer. | Games4Wonders | - | Mar 18, 2026 | |
Family of Choice In-game content art | Artificial intelligence tools were used to generate some in-game images displayed on paintings and environmental props. These images are used as part of the visual atmosphere and do not affect gameplay, story progression, or player interactions. | ecevilgames | - | Mar 18, 2026 | |
Green Button In-game content artcode | Artificial intelligence, in particular ChatGPT, was used to create visual elements based on the author's ideas, since the team does not have professional artistic skills. AI also actively helped in the programming process, greatly simplifying and speeding up development.
From the entire FANTOM INK team, thank him so much! We wish ChatGPT further development and new heights. | FANTOM INK | - | Mar 18, 2026 | |
Zombies & Battery Unclear artaudio | Some Sounds and 2d Image | Ransuz Studio | - | Mar 18, 2026 | |
Unbelievers In-game content art | Generative artificial intelligence has been used only for marketing and promotional materials, such as concept imagery and visual assets created for external marketing purposes.
No generative AI tools are used within the game itself. All in-game content, including gameplay systems, environments, characters, narrative elements, audio, and animations, is entirely handcrafted by the development team.
The store page description, gameplay experience, and all playable content do not rely on live-generated or pre-rendered AI-generated assets. | 2DOT Games | - | Mar 18, 2026 | |
Backrooms: No Escape In-game content art | Some Textures were generated using generative Ai | GameLabyrinth | 28 | Mar 18, 2026 | |
FINIS ACTUS In-game content arttext | Generative AI tools were utilized during the development process to create base assets for certain environmental textures, prop designs, and auxiliary texts. All AI-assisted contents have been manually refined and edited by the developer to fit the game's unique atmosphere and artistic vision. | ShepherdWorks | 11 | Mar 18, 2026 | |
The wrong floor Store/marketing art | some Images are generated with AI | MIDI Studio | - | Mar 18, 2026 | |
Gloom In-game content art | During the development of Gloom, generative AI technologies were used to create promotional images, concept designs, and marketing videos. Additionally, certain in-game visual assets and cinematic videos displayed during gameplay were also developed using generative AI. All AI-generated content has been thoroughly reviewed, manually edited, and refined by the developer to ensure it meets the game's quality standards and atmospheric requirements. | Alibaz Game Studio | - | Mar 18, 2026 | |
The Dreadthorn Therapist In-game content text | Currently, AI was used to localize the store page and in-game text from English into other languages. We plan to verify and refine these translations with human speakers soon to ensure the highest quality possible. | T3rrifk | - | Mar 18, 2026 | |
異洋館・異和館-The Disturbed Mansion Unclear textart | Some text and images in this work were created using AI. | SanNanGames | - | Mar 18, 2026 | |
VeinLight Store/marketing artcode | Generative AI tools were used during the development process to assist with coding and debugging. Additionally, AI tools were utilized to create and edit certain visual assets for the user interface (UI) and store page marketing materials. All content generated or modified by AI has been manually reviewed and finalized by the developer. | SoloMaestro | - | Mar 18, 2026 | |
Heroines Paradox - 英雌悖论 - Nữ Anh Hùng In-game content art | Some cutscenes and the game title are AI-generated images. | DIG Games | - | Mar 18, 2026 | |
The Debt Collector Dev only code | Some of the code is made by AI. Everything else in the game and this store page is made by people. | Wumbology Games | - | Mar 18, 2026 | |
JU-MEN: Cursed Masks Unclear artaudiotext | some images, sounds, and text | masasgames | - | Mar 18, 2026 | |
Haunted Bar Simulator 🍻 Store/marketing art | Some promotional visual assets (such as capsule images and store graphics) were created with the assistance of generative AI tools and were then reviewed, edited, and finalized by the development team.
No generative AI is used during gameplay or to create real-time in-game content. | AREZ | - | Mar 18, 2026 | |
3:33 AM audio | Created by a solo developer using cutting-edge voice and art tools. Every character, every line, every image was hand-crafted and curated. | null.exe | - | Mar 18, 2026 | |
PoolooP In-game content | There are some AI-generated assets used in the game. | Oneul Bros | - | Mar 18, 2026 | |
Helenland In-game content textcode | AI is used as an assistant for coding, writing, and translation.
All AI‑generated materials are manually reviewed, and most are manually edited before inclusion in the game. | KILIAS GAMES | - | Mar 18, 2026 | |
NightReaper2 Store/marketing art | Some store capsule, library, and marketing artwork were generated using AI tools and then manually edited by the developer.
No AI-generated content is used during gameplay, and the game does not generate AI content live while running. | DarkGoose4 | - | Mar 18, 2026 | |
Escapism: The doll house In-game content audio | AI was used to generate voice acting for the game. | Motazin | - | Mar 18, 2026 | |
Second Humanity - (Capìtulo 1) In-game content artaudio | For this project, AI tools were used in art direction and soundtrack production. As an independent team, this has allowed us to achieve a visual and sonic scale that would otherwise be impossible. However, every asset has been manually supervised, edited, and curated to ensure the author's artistic vision and narrative remain intact. We believe in AI as a tool that amplifies the potential of independent creators. | SamaelCrow | - | Mar 18, 2026 | |
Rahasya general | All audio and music assets used in the game are either original, licensed, or created specifically for the project. Any AI-assisted content has been significantly edited, processed, and combined with original elements to ensure uniqueness and originality. No AI-generated assets are used directly without human modification. All content is reviewed to ensure it does not infringe on copyrighted material. | SuperHorizon Studios | - | Mar 18, 2026 | |
Last Planet Store/marketing art | Some promotional visuals were created using generative AI tools and were then manually edited. | Vertices Art Studio | - | Mar 18, 2026 | |
Dead 4 Now: Escape Together In-game content art | We use generative AI tools to create and iterate on certain marketing visuals (e.g., concept mockups and promotional graphics). These assets are reviewed and refined by our team before publication, and AI is not used to generate in-game content or gameplay-critical assets. | d'Evo | - | Mar 18, 2026 | |
Signal Lost: The Ping Live AI text | This game uses generative AI to create dynamic in-game dialogue (e.g., radio/operator lines) during gameplay. The player does not provide free-form text input; prompts are system-controlled. Outputs are filtered to avoid disallowed content (hate, sexual content, extreme violence, personal data). AI-generated dialogue is thematic and does not imitate real people. | Mousavi Tech | - | Mar 18, 2026 | |
House Of Nowhere Store/marketing art | Promotional artwork for the Steam store page was created with the help of generative AI tools during the development process. The game does not utilize any generative AI during gameplay, runtime systems, or player-facing content. | Glassroot Interactive | - | Mar 18, 2026 | |
规则怪谈:幸存者游戏 In-game content artaudio | 使用AI生成的游戏内容,包括所有图像和声音。
All images and sounds in the game are generated by AI. | MYSTERY CROWN | - | Mar 18, 2026 | |
Nightmare World In-game content art | This game and its promotional video utilize AI-generated images created with Adobe Firefly. | Sharanra | - | Mar 18, 2026 | |
Wittengrad is no more In-game content art | Some textures in the game were created with the help of generative AI. | Faynogames | 18 | Mar 18, 2026 | |
Sushi Simulator Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for Steam Images. | C51 Games | 32 | Mar 18, 2026 | |
Whispers of Appalachia In-game content art | AI tools were used during development for certain visual cutscenes. All AI-generated content was reviewed, edited, and integrated by the developer. No AI systems are used during gameplay. | Hidden Frame Interactive | - | Mar 18, 2026 | |
SLOP Crew In-game content audioart | AI assisted tooling has been used sparingly during the creation of some in-game content: Music, textures | Bureworks | - | Mar 18, 2026 | |
Liminal:Escape Route In-game content audio | Since this game is older than “Reflection Of Sin”, I was inexperienced when it came to finding good ambient music. For this reason, I used AI to create ambient music in only a few levels. | Threshold Interactive | 16 | Mar 18, 2026 |