25,497 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

KIBA - Kittys Idle Brick ArenaSteam
Disclosure

As a solo developer, I leverage generative AI tools to efficiently create visual assets and UI elements. Much like an automated tool helps a single craftsman, this technology allows me to bring my vision to life independently, maintaining full creative control over the game's mechanics, logic, and design.

Creator
Kitty Games
Reviews
-
Added
Sep 24, 2026
World War WhackSteam
Disclosure

Generative AI tools were used during development to help create some of the game's artwork, including zombie character sprites, hammer icons, achievement icons. All AI-assisted artwork was reviewed and selected by the developer before being included in the final game. The store page description was also written with the assistance of an AI writing tool.

Creator
Groundbreakers
Reviews
-
Added
Sep 24, 2026
WarlordsSteam
Disclosure

Generative AI tools were used as part of the development process to assist with code and a small portion of the visual assets.

Creator
Howlerz Games
Reviews
-
Added
Sep 24, 2026
Homegrown: Sports Agent EmpireSteam
Disclosure

Some pre-rendered visual and audio assets were created with the assistance of generative AI tools during development. All such content was reviewed, edited, and finalized by the developer before shipping. The game does not use AI to generate content during gameplay.

Creator
SL_RS
Reviews
-
Added
Sep 24, 2026
迷你文明Steam
Disclosure

Part of this game's written content was drafted with generative AI tools — some of the in-game text and the English and Japanese localisations — and was then reviewed and edited by the developer. All of it is pre-generated: the game calls no AI model at runtime, nothing is created live by AI while you play, and the computer-controlled opponents are a hand-written, rule-based system. In-game art is original procedural drawing or licensed third-party assets (a third-party icon library under CC BY 3.0); music is licensed from Kevin MacLeod (CC BY 3.0); sound effects are CC0; and the store capsule images are drawn procedurally inside the engine. Full asset credits are shown in the game's "Assets & License" screen.

Creator
yyyz26
Reviews
-
Added
Sep 24, 2026
Rock MarketSteam
Disclosure

AI tools were used for troubleshooting coding during development and resolving errors. AI was also used to assist with artwork and logo assets.

Creator
SpaceeSapling
Reviews
-
Added
Sep 24, 2026
Companion OSSteam
Disclosure

Companion OS uses local LLM models and supported cloud AI providers to power some companion conversations and interactive responses.

Creator
Pedro Verpha
Reviews
-
Added
Sep 24, 2026
Potion PantrySteam
Disclosure

Potion Pantry contains limited pre-generated content created with AI assistance during development. OpenAI Codex assisted with portions of the puzzle clue and narrative writing used in Chapters 2–6. Rogue Andromeda reviewed and approved the resulting campaign content and retains final creative control. OpenAI's image-generation tool also created two ingredient icons, Iron Kettle and Wooden Ladle, which the developer explicitly reviewed and approved for use. The remaining displayed artwork is human-created or commercially licensed, including pantry artwork assembled by Rogue Andromeda and PONETI ingredient icons licensed through the Unity Asset Store. Music, sound effects, and the Keeper voice performance are human-made; no audio waveform, performance, or composition was generated by AI. Development provenance, prompts where applicable, approvals, hashes, licenses, and source records are retained by Rogue Andromeda LLC.

Creator
Rogue Andromeda Studios
Reviews
-
Added
Sep 24, 2026
Human ErrorSteam
Disclosure

AI tools were used during development to help with my terrible code, and to create the game’s splash screen, icon, Steam capsule artwork, and various store and marketing images. Although, I did draw up the references with my own big hands.

Creator
BefuddleBug
Reviews
-
Added
Sep 24, 2026
BitWiseSteam
Disclosure

BitWise was made by a single developer with AI assistance, under the developer's direction and review. It contains no AI-generated images or voices: the game draws all of its art and synthesizes all of its sound with its own code. Nothing is generated by AI while you play.

Creator
Faint Current
Reviews
-
Added
Sep 24, 2026
Face PickaSteam
Disclosure

It was used for the localization of the Steam page and in-game notices.

Creator
NextBuff
Reviews
-
Added
Sep 24, 2026
NumeNumeSteam
Disclosure

The background music was generated with AI tools. In-game text translations were produced with AI assistance.

Creator
Phuriko
Reviews
-
Added
Sep 24, 2026
OREBELTSteam
Disclosure

Part of the artwork in this game was generated using AI image tools and then edited by us. Being a tiny team, those tools are what made this project possible.

Creator
balaya
Reviews
-
Added
Sep 24, 2026
Cleanup UnitSteam
Disclosure

Generative AI tools were used during development to create pre-generated artwork and visual assets used in the game and its Steam store materials. All AI-generated assets included in the final game were reviewed and selected by the developer before use. No generative AI content is created during gameplay, and the game does not connect to any external AI services.

Creator
2ooT Games
Reviews
-
Added
Sep 24, 2026
IAI BREAKERSteam
Disclosure

This game uses generative AI in the creation of some visual assets, including character illustrations, backgrounds, and promotional artwork. These assets were selected, adjusted, and integrated into the game and store materials by the developer. The game does not generate content in real time during gameplay, and no player input or personal data is sent to external AI services.

Creator
βETALCA Games
Reviews
-
Added
Sep 24, 2026
Meeting the World:AIRA Steam
Disclosure

Meeting the World (Aira) uses generative AI to create conversations and optional synthesized speech during gameplay. Depending on the enabled features, AI can also select predefined character actions and influence conversational emotion, autonomous behaviour and long-term understanding. The Windows build includes a local Gemma 4 e2b chat model. Players may optionally configure their own external AI provider. Local speech synthesis uses CosyVoice3 with a bundled reference voice or a voice reference selected by the player. AI responses may be inaccurate or inappropriate and should not be treated as professional advice.

Creator
wmdm
Reviews
-
Added
Sep 24, 2026
Who's Cheating?Steam
Disclosure

During development we use AI-based tools to assist with content creation, including modelling, voice lines, music and translations. All of it is reviewed by the team to ensure the final product stays true to our own vision.

Creator
LumenLabs
Reviews
-
Added
Sep 24, 2026
Merge CommandSteam
Disclosure

Some visual assets were initially created with the help of AI tools and manually reworked

Creator
Dudindie
Reviews
-
Added
Sep 24, 2026
Nib’s SignalSteam
Disclosure

To make the game accessible to more players, AI has been used to translate some in-game text to other languages.

Creator
Arthuristry
Reviews
-
Added
Sep 24, 2026
Pawper: Desktop PetSteam
Disclosure

I'm a solo developer and I'm not a 3D modeler. Generative AI is what made Pawper possible at all: the in-game items and the game's icons were created with AI 3D tools, and I assembled the store capsules by hand from those elements. Sound effects and music are mostly licensed or hand-made. Nothing is generated by AI while the game is running.

Creator
LUMO Technology & Software Innovation
Reviews
-
Added
Sep 24, 2026
MoltenfallSteam
Disclosure

Generative AI was used during development to create certain ability icons and a small number of sound effects.

Creator
Latsnok
Reviews
-
Added
Sep 24, 2026
Galaxy ExodusSteam
Disclosure

Generative AI tools were used during development to assist in creating and refining some of the visual assets used in the game. All AI-assisted content was reviewed and edited by the developer before being included in the final game. No AI-generated content is created during gameplay.

Creator
Creativexec
Reviews
-
Added
Sep 24, 2026
Alchemist Archive: Restore The OrderSteam
Disclosure

Generative AI tools were used to assist with some of the game's translations and localization. The AI-generated translations were reviewed and edited before being included in the game.

Creator
JusCify
Reviews
-
Added
Sep 24, 2026
CrownspatSteam
Disclosure

Generative AI tools were used during development to help create some visual assets and localized text, including Steam store artwork and achievement icons. This content is prepared in advance and included as fixed assets and text. Crownspat does not use generative AI to create content during gameplay and does not connect to external AI services.

Creator
Gambit Forge
Reviews
-
Added
Sep 24, 2026
Coding WarSteam
Disclosure

The game to contain art assets generated by artificial intelligence

Creator
Piece Of Voxel
Reviews
-
Added
Sep 24, 2026
Steam ColonySteam
Disclosure

During development, generative AI is used to explore visual concepts and create prototype. Also used on Translation. Textures, animations, and 3D models are created manually. The game does not generate AI content during gameplay.

Creator
Matielle
Reviews
-
Added
Sep 24, 2026
Chat Derby DesktopSteam
Disclosure

Generative AI tools were used during development to create some visual assets, including character skins and store artwork. These assets were reviewed and edited by the developer. The game does not generate AI content during gameplay or connect to a third-party AI service during gameplay.

Creator
GONGUNGAMES
Reviews
-
Added
Sep 24, 2026
Key PetSteam
Disclosure

Generative AI tools were used during development to assist with parts of concept art, character drafts, draft store assets, localization drafts, and operational copy drafts. All AI-assisted content was manually reviewed, edited, integrated, and approved by the development team before being included in the game or store page. The game does not use generative AI at runtime to create dialogue, story content, images, audio, or other player-facing content.

Creator
Li Cong
Reviews
-
Added
Sep 24, 2026
Trap SideSteam
Disclosure

During the development of our game, pre-generated AI tools were used to assist with asset creation. We utilized Gemini 3.1 Pro to generate UI illustrations and localized text, and Suno AI to create the background music. All AI-assisted assets have been human-reviewed, edited, and integrated into the final build. The game does not contain any live-generated AI content.

Creator
RavenLux
Reviews
-
Added
Sep 24, 2026
Ultimate Pet Shop SimulatorSteam
Disclosure

Generative AI was used to create a limited number of pre-generated assets, including labels and artwork for some small in-game props, such as fish food products, as well as some customer voice lines, such as “Thank you” and “Have a nice day.” No AI-generated content is created during gameplay.

Creator
Onivo Games
Reviews
-
Added
Sep 24, 2026
Eldritch TricksSteam
Disclosure

Eldritch Tricks was not dealt by human hands alone: we lean on procedural and AI-assisted tools during development to help draft what you see and hear. Every card that reaches the table is chosen, shaped, and finished by the Iron Tower Press team, and the game you play is ours.

Creator
Iron Tower Press
Reviews
-
Added
Sep 23, 2026
Axomorph IdleSteam
Disclosure

No major content was directly created with AI. No graphic assets (store page or in game) were created with AI. Only used to help with creating shaders, database scripts, animations, and some balancing/debugging.

Creator
AxoZap Games
Reviews
-
Added
Sep 23, 2026
AleatoriaSteam
Disclosure

Pre-generated content only, nothing is generated while you play. All image motifs (130 modifier cards, 44 enemy portraits, 24 dice, 5 items, 7 set emblems, the title logo) were generated with Google's Gemini image model from written prompts and then hand-reduced to the game's palette and pixel size. Music: the fight track was generated with Suno, the title, boss and shop tracks with Eleven Music (ElevenLabs). Thirteen sound effects (boss entrance, curse, win, loss, dice shaking, dice landing, clicks, coins) were generated with ElevenLabs Sound Generation; all remaining sounds are synthesized in code. Rules, code, texts and translations were written by the developer, with AI assistance during development.

Creator
DASC INTERACTIVE
Reviews
-
Added
Sep 23, 2026
The Grounds-KeeperSteam
Disclosure

I used Claude and Arena.AI for the art assets, as im only one person and use AI as a tool to save time with repetitive tasks.

Creator
deadbird23rd
Reviews
-
Added
Sep 23, 2026
广东爱情故事Steam
Disclosure

During game development, AI-generated assets including story illustrations, music and sound effects were used.

Creator
All In Game Co., Limited
Reviews
-
Added
Sep 23, 2026
The ResidualSteam
Disclosure

Generative AI was used during development to assist with programming and to create most of the game's visual assets. The player character artwork was created without generative AI.

Creator
Dreamscape Games
Reviews
-
Added
Sep 22, 2026
Feste Feiern: German Festival TycoonSteam
Disclosure

Generative AI was used during development to create pre-made content: concept and reference images, character sprites, textures and UI graphics (OpenAI image generation), the game logo (Google Gemini), some 3D model drafts (Tripo) and sound effects (ElevenLabs). All AI-generated material was selected, edited, modelled and integrated by the developer in Blender and Unity. The game does not generate any content with AI while you play and does not connect to AI services.

Creator
Jodelsoft
Reviews
-
Added
Sep 22, 2026
Polandball: The Sixth Day - DestroySteam
Disclosure

Generative AI tools were used during development to assist with selected text content and localization. All AI-assisted content was reviewed and edited by the developer before inclusion. The game does not generate AI content during gameplay.

Creator
饼干鱼工作室
Reviews
-
Added
Sep 22, 2026
Daydream and Her Lonely IsleSteam
Disclosure

Part of the game's artwork - backgrounds, character illustrations, and CG images - was created with the assistance of generative AI tools, and some background music tracks and character voice lines were produced using AI music and AI speech generation services. All AI-assisted assets were reviewed and selected by the developer. The story, characters, and writing were authored by the developer. The game also includes an optional runtime AI dialogue feature that runs on a local model bundled with the game, fully offline; it generates short character replies only and cannot change the story or endings.

Creator
White Daydream Studio
Reviews
-
Added
Sep 22, 2026
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