We use style transfer and generative ai to assist in art asset development.
- Creator
- Peaceable Kingdom Green
- Reviews
- -
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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We use style transfer and generative ai to assist in art asset development.
AI-generated images were used for some icons and background elements.
The artwork has been generated using AI and does resemble any real person or places.
As a solo indie developer, my resources are very limited, and English is not my native language. Therefore, I used AI as assistance to translate the game content and the Steam page (both created by me) into other languages.
Some images and backgrounds in the game are AI-assisted assets that have been carefully edited and refined by me. The artwork is a blend of self-designed visuals and AI-generated elements, with adjustments made to harmonize color patterns.
Used AI for in-game round background and card art
Artificial intelligence was used to create some art assets for this game like the cards, monster and sprites. Store page assets like the box art also makes use of Artificial Intelligence.
Some game cards are generated by AI
Generative AI tools were used as part of the development workflow for programming assistance, debugging support, implementation planning, and visual refinement. AI-assisted visual workflows were used to explore, refine, or produce some visual elements. All such content was reviewed and integrated manually by the developer. Ashes of Morgravia does not use live generative AI during gameplay. The game does not generate AI content at runtime and does not send player input to AI services.
Generative AI used to complete the edition of some sprites/animations.
The localization of this game is assisted by AI.
AI tools provided initial concept art for some marketing assets, and initial images for the introduction cutscenes which were edited by a developer.
Card illustrations and background images include AI-generated content. However, no content is generated in real-time by AI.
The AI was use for pre-rendered content as in Background images and Character Images.
This game uses AI-generated images for some of its background assets.
This game includes assets created with the assistance of AI tools and legally licensed third-party resources.
AI has been used to help develop the game's cover art.
All card art is created by Wise Wizard Games' incredibly-talented full-time lead artist. He used AI tools to iterate on, refine, and polish each of the 321 unique pieces of art. Other artists on our team also used AI tools to create animations based on the card art.
The music is AI generated. The Chinese translations are AI generated.
AI-generated artwork was used during early development, primarily as temporary material while testing and building the game. Much of this artwork has already been replaced, both in the game and on the Steam page, with original work created by commissioned artists and by me. I will continue replacing remaining assets where bespoke artwork meaningfully improves the game, with a strong focus on ensuring that its characters, environments, key visuals, and overall artistic identity are shaped by original artist-created work.
ChessFinity uses AI-generated content minimally, primarily for image creation and touch-ups in some of our visual assets. All AI-generated images are based on original designs and concepts created by our team. No live AI content generation or dynamic AI use occurs during gameplay
For generation of card images was used AI
Some of the card image and UI icons are painted and modified based on AI generated image.
Some of the art in the game is made with the help of generative AI. This involves generating images from hand-drawn sketches, generating art with AI iteratively, painting over and modifying AI generated art, and fine-tuning art both hand-made and AI generated.
AI Usage & Implementation Disclosure Music: NO Writing: NO Playtesting: YES Graphics: YES Coding: YES Realtime: NO
Some icons were generated by AI.
Artificial Intelligence assisted in creation of character cards and shard assets. Character music themes were generated by AI
In our game, we utilize Artificial Intelligence (AI) technology to generate some of the card images you will encounter during gameplay. This innovative approach allows us to create unique and diverse visuals that enhance your gaming experience. Please note that these images are pre-rendered using AI before being implemented into the game, ensuring both quality and compliance with copyright standards. We are committed to transparency and adherence to digital content standards, ensuring that all AI-generated images comply with current copyright laws and platform guidelines. If you have any concerns about the content or have feedback regarding the AI-generated images, please feel free to reach out to us through the Steam community page or directly via our support channels.
- Most sound effects but never music - Some images such as backgrounds and card faces before being transformed in photoshop - General coding assistance
The developers make use of agentic coding tools like Claude Code in their work process. In-game and store descriptions have been translated using ai-tools in the localization process.
We use ai for card text and flavor generation along with images.
Some of the image assets in the game are AI generated.
This game has used AI to assist drawing card images.
Some art materials are generated using AI, such as original scene paintings and character materials.
We used generative artificial intelligence to localize the game into 11 languages and refine and improve the game's texts and dialogues, ensuring better fluidity and quality of the narrative for players.
Some assets are generated by AI.
LLMs were used to assist with the text descriptions for the store page. LLMs were used to assist with the coding and coding research for scripts. Art background and character models are at least partially AI.
Contains AI Art Assets
In this game, AI-generated visuals have been used to create illustrations for cards and some assets. These illustrations are utilized as visual elements within the game, designed to enhance the player experience.
Our game uses AI to create unique card images and marketing materials.
Some equipment icons are generated by AI.
The backgrounds and card icons in this game are created using AI.
Some card and artifact graphics have been pre-rendered by generative AI - we're planning to replace these with non-generative art in future editions of the game.
The artwork in Swords, Arrows & Shields has been uniquely generated by AI, including the beautifully crafted designs of the Minor and Major Arcana cards, as well as their card backs.
The in-game CG animations were generated using AI.
I used AI to generate some 2D image assets 1 Promotional images on the game store 2 Images of in-game hero commanders, player-customized avatars, artifact images, game interface background images, game loading interface images
Card background images are AI Generated as a base and transformed into live 2d pixel art.
Some icon resources were generated using AI technology
The background illustrations, unit icons, technology icons, and building icons in the game are generated by AI and then manually modified. Other materials are hand-drawn.
Some of the game icons and music used in the DEMO version were generated by AI. In the official release, we will replace these assets.The localized translation of the game is done using AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Peaceable Kingdom Green In-game content art | We use style transfer and generative ai to assist in art asset development. | Peaceable Kingdom Green | - | Mar 18, 2026 | |
RLLL: Tower of Choices In-game content art | AI-generated images were used for some icons and background elements. | Team5D | 61 | Mar 18, 2026 | |
Card Heroes of Millford In-game content art | The artwork has been generated using AI and does resemble any real person or places. | MindlessMatrix | - | Mar 18, 2026 | |
Lottery vs Aliens In-game content text | As a solo indie developer, my resources are very limited, and English is not my native language. Therefore, I used AI as assistance to translate the game content and the Steam page (both created by me) into other languages. | stephii | - | Mar 18, 2026 | |
Qurtys In-game content art | Some images and backgrounds in the game are AI-assisted assets that have been carefully edited and refined by me. The artwork is a blend of self-designed visuals and AI-generated elements, with adjustments made to harmonize color patterns. | Qurtys | - | Mar 18, 2026 | |
Keyboard Mages In-game content art | Used AI for in-game round background and card art | Kemuel Clyde Belderol | - | Mar 18, 2026 | |
Myths of Minerva: Stolen Sceptre In-game content art | Artificial intelligence was used to create some art assets for this game like the cards, monster and sprites.
Store page assets like the box art also makes use of Artificial Intelligence. | Myths of Minerva | - | Mar 18, 2026 | |
心核 Store/marketing art | Some game cards are generated by AI | ArchZoDo | 11 | Mar 18, 2026 | |
Ashes of Morgravia Dev only artcode | Generative AI tools were used as part of the development workflow for programming assistance, debugging support, implementation planning, and visual refinement.
AI-assisted visual workflows were used to explore, refine, or produce some visual elements. All such content was reviewed and integrated manually by the developer.
Ashes of Morgravia does not use live generative AI during gameplay. The game does not generate AI content at runtime and does not send player input to AI services. | background blur. | 43 | Mar 18, 2026 | |
Shiba Heroes In-game content art | Generative AI used to complete the edition of some sprites/animations. | Ricegate Games | - | Mar 18, 2026 | |
Infinite Ball Well In-game content text | The localization of this game is assisted by AI. | Jamesika | - | Mar 18, 2026 | |
Vespia: Shield of Aberration Store/marketing art | AI tools provided initial concept art for some marketing assets, and initial images for the introduction cutscenes which were edited by a developer. | Hourglass Games | - | Mar 18, 2026 | |
Enerdusk In-game content art | Card illustrations and background images include AI-generated content. However, no content is generated in real-time by AI. | tortoiseUGS | - | Mar 18, 2026 | |
King Of Cards In-game content art | The AI was use for pre-rendered content as in Background images and Character Images. | YZ | - | Mar 18, 2026 | |
Aleae In-game content art | This game uses AI-generated images for some of its background assets. | Ginnungames | - | Mar 18, 2026 | |
格陣工坊 In-game content art | This game includes assets created with the assistance of AI tools and legally licensed third-party resources. | Gon | 21 | Mar 18, 2026 | |
Lucky Hand: Roguelike Deck Builder Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Draconis 8 In-game content art | All card art is created by Wise Wizard Games' incredibly-talented full-time lead artist. He used AI tools to iterate on, refine, and polish each of the 321 unique pieces of art. Other artists on our team also used AI tools to create animations based on the card art. | Wise Wizard Games, LLC | 21 | Mar 18, 2026 | |
Cardcaster In-game content audiotext | The music is AI generated.
The Chinese translations are AI generated. | Taco Snake Games | - | Mar 18, 2026 | |
Under a Desert Sun: Seekers of the Cursed Vessel Dev only art | AI-generated artwork was used during early development, primarily as temporary material while testing and building the game.
Much of this artwork has already been replaced, both in the game and on the Steam page, with original work created by commissioned artists and by me. I will continue replacing remaining assets where bespoke artwork meaningfully improves the game, with a strong focus on ensuring that its characters, environments, key visuals, and overall artistic identity are shaped by original artist-created work. | Revolving Gear Studios | - | Mar 18, 2026 | |
ChessFinity In-game content art | ChessFinity uses AI-generated content minimally, primarily for image creation and touch-ups in some of our visual assets. All AI-generated images are based on original designs and concepts created by our team. No live AI content generation or dynamic AI use occurs during gameplay | Chessfinity | - | Mar 18, 2026 | |
Through the stars In-game content art | For generation of card images was used AI | BMGames | - | Mar 18, 2026 | |
The Spire of Mech Zero In-game content art | Some of the card image and UI icons are painted and modified based on AI generated image. | Shane Game | 134 | Mar 18, 2026 | |
Urban Lemons In-game content art | Some of the art in the game is made with the help of generative AI. This involves generating images from hand-drawn sketches, generating art with AI iteratively, painting over and modifying AI generated art, and fine-tuning art both hand-made and AI generated. | Kyer | - | Mar 18, 2026 | |
Manacaster Dev only art | AI Usage & Implementation Disclosure
Music: NO
Writing: NO
Playtesting: YES
Graphics: YES
Coding: YES
Realtime: NO | Manacaster Games | - | Mar 18, 2026 | |
我不是魔王 In-game content art | Some icons were generated by AI. | NiaoWu Studio | 151 | Mar 18, 2026 | |
Requiem For a Lost World In-game content artaudio | Artificial Intelligence assisted in creation of character cards and shard assets.
Character music themes were generated by AI | TheNishishiro | 20 | Mar 18, 2026 | |
战略大师 Strategy Master In-game content art | In our game, we utilize Artificial Intelligence (AI) technology to generate some of the card images you will encounter during gameplay. This innovative approach allows us to create unique and diverse visuals that enhance your gaming experience. Please note that these images are pre-rendered using AI before being implemented into the game, ensuring both quality and compliance with copyright standards.
We are committed to transparency and adherence to digital content standards, ensuring that all AI-generated images comply with current copyright laws and platform guidelines. If you have any concerns about the content or have feedback regarding the AI-generated images, please feel free to reach out to us through the Steam community page or directly via our support channels. | 撒香蕉工作室 | - | Mar 18, 2026 | |
Ace of Space In-game content artaudiocode | - Most sound effects but never music
- Some images such as backgrounds and card faces before being transformed in photoshop
- General coding assistance | BigChunkyGames | - | Mar 18, 2026 | |
Pegged In-game content codetext | The developers make use of agentic coding tools like Claude Code in their work process.
In-game and store descriptions have been translated using ai-tools in the localization process. | Summer Break Games | - | Mar 18, 2026 | |
Wonderland: Red Queen Protocol In-game content textart | We use ai for card text and flavor generation along with images. | Dimentox | - | Mar 18, 2026 | |
CyCall In-game content art | Some of the image assets in the game are AI generated. | PzGames | - | Mar 18, 2026 | |
Combo Ball Slayer In-game content art | This game has used AI to assist drawing card images. | ShaneGame | - | Mar 18, 2026 | |
酆都战记 In-game content art | Some art materials are generated using AI, such as original scene paintings and character materials. | Fun Workshop | - | Mar 18, 2026 | |
Red Pistol In-game content text | We used generative artificial intelligence to localize the game into 11 languages and refine and improve the game's texts and dialogues, ensuring better fluidity and quality of the narrative for players. | Ace Horizon Studios | 13 | Mar 18, 2026 | |
Greedy Darts In-game content | Some assets are generated by AI. | tamtam | - | Mar 18, 2026 | |
Level up Everything! Store/marketing textcodeart | LLMs were used to assist with the text descriptions for the store page. LLMs were used to assist with the coding and coding research for scripts. Art background and character models are at least partially AI. | KamikaziAvalanche | - | Mar 18, 2026 | |
Geyserlands In-game content art | Contains AI Art Assets | Blazing Nebula | - | Mar 18, 2026 | |
ライバー育成カードゲーム In-game content art | In this game, AI-generated visuals have been used to create illustrations for cards and some assets. These illustrations are utilized as visual elements within the game, designed to enhance the player experience. | Honewa | - | Mar 18, 2026 | |
Duelfront Store/marketing art | Our game uses AI to create unique card images and marketing materials. | LimitStudio | - | Mar 18, 2026 | |
Darkfallen Survivors In-game content art | Some equipment icons are generated by AI. | RasterGames | - | Mar 18, 2026 | |
로스트 그라운드 In-game content art | The backgrounds and card icons in this game are created using AI. | Superjoy Co., Ltd. | - | Mar 18, 2026 | |
DOOMSDAY In-game content art | Some card and artifact graphics have been pre-rendered by generative AI - we're planning to replace these with non-generative art in future editions of the game. | JARWorks | - | Mar 18, 2026 | |
Swords, Arrows & Shields In-game content art | The artwork in Swords, Arrows & Shields has been uniquely generated by AI, including the beautifully crafted designs of the Minor and Major Arcana cards, as well as their card backs. | Mocq Games | - | Mar 18, 2026 | |
Bioweaver In-game content art | The in-game CG animations were generated using AI. | Emprom Game | 653 | Mar 18, 2026 | |
酒馆战争 In-game content art | I used AI to generate some 2D image assets
1 Promotional images on the game store
2 Images of in-game hero commanders, player-customized avatars, artifact images, game interface background images, game loading interface images | 战魂工作室 | 63 | Mar 18, 2026 | |
Terminal Adventure In-game content art | Card background images are AI Generated as a base and transformed into live 2d pixel art. | HewWorks | - | Mar 18, 2026 | |
峡谷竞技场 In-game content art | Some icon resources were generated using AI technology | 哩奇工作室 | - | Mar 18, 2026 | |
Trailblader In-game content art | The background illustrations, unit icons, technology icons, and building icons in the game are generated by AI and then manually modified. Other materials are hand-drawn. | 迟到的南雨亭 | 27 | Mar 18, 2026 | |
虚谷 In-game content artaudiotext | Some of the game icons and music used in the DEMO version were generated by AI. In the official release, we will replace these assets.The localized translation of the game is done using AI. | 7 Funny | - | Mar 18, 2026 |