NPC portraits and UV textures
- Creator
- Testimony
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,394 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
NPC portraits and UV textures
AI was used for making translations
Generative AI was used to create a small portion of the in-game soundtrack. Specifically, 3-4 music tracks played via an in-game 'boombox' tool were generated using AI. All other assets, including 3D models, code, and gameplay mechanics, have been created manually without the use of AI.
Was used for generate voice acting.
Strictly: in the manor 3d assets. Watch my video on youtube on it! Thank you.
AI is used for the person in the capsule image.
Just to generate some text for some quads and images.
We have utilized AI-assisted design for the store materials and some 2D background images within the game. However, these are not purely AI-generated; they are based on our original photographs that were enhanced using AI technology, and subsequently refined manually to ensure quality.
Some graphics in-game have been AI generated
I only used C# coding during game development, as I cannot consider myself an experienced programmer.
Certain art assets and localization in this game were created with the assistance of AI.
AI is used for translation, 3D assets, music, and part of the UI.
Except for some visuals, the rest of the game's assets were created with the support of AI. The remaining systems and infrastructure were developed and coded from scratch by our developers.
AI was used to generate a game icon as well as certain store page graphics. AI was NOT used in the development of the game itself nor is it used during gameplay.
One of the stories in the game uses a narrator voice generated by a neural network that was trained on a real narrator's voice. Narrator can be disabled.
Character illustrations and scene artworks are assisted by AI generation and then refined and optimized manually to create an atmosphere consistent with 1950s London.
In the game, photorealistic images on posters and on a book were created using AI.
Game Capsule has been done with help from AI tools
ONLY ! Some 2D arts, billboards, and adverts throughout the city are created by AI. It is also used for some of the voice actors.
Some 3D models were created with generative AI tools and then added into the game.
This game is a visual novel, and the majority of the images featured in the game were created using AI-assisted tools. All generated visuals have been selected, edited, and finalized by the developer to fit the narrative and artistic direction of the game. AI-assisted tools were also used during the writing and editing process of the game’s text, particularly for language refinement, consistency, and quality control. Translations of the game into languages other than Turkish will be produced using AI-assisted translation tools. The game does not contain any dynamically generated AI content presented to the player in real time during gameplay.
- This game progresses through a pseudo-smartphone chat app that appears within the game. Some messages and choices in the chat are generated by AI, and the story changes depending on the player’s selections. - Some character images and backgrounds are created using AI-generated images
AI was used to create some of the artwork, sprites and music.
During the development of our game, we utilized generative AI to create the main background image used in the game scene.
The capsule artwork includes one AI-generated element that was refined by hand. No AI is used in the game itself.
Some wall portraits were generated using AI tools.
This game currently uses AI-generated voices as a temporary solution for character dialogue. All writing, story, design, and sound direction are entirely human-made. Final human voice acting will replace these AI voices in future updates before the full release.
The development process of the game used AI to generate backgrounds, characters images, and other images such as items for hidden objects, runes for match-3, and jigsaw images. Game logo was partially generated with AI. Additionally, AI was used to generate voice-overs and some part of localizations into french and german.
This game utilizes AI tools to assist in the localization and translation of English text content.
The developers of this game have used generative AI to create various visual and audio aspects of the experience.
Some visual assets (icons, artwork) and parts of the music were created using artificial intelligence.
The project makes use of AI as a support tool in the creation of Steam banners and marketing assets, especially for refining colors and lighting. This assistance is crucial because our designer is color-blind (yes, daltonic), and AI helps ensure that the visual presentation maintains the intended impact and consistency. In this way, technology complements creativity, guaranteeing banners that are both aesthetically appealing and effective for promotion.
This game contains visuals enhanced by AI.
use AI only for concept arts and maybe on marketing materials. no AI generated content inside the game.
Backgrounds
Some resources were generated using AI.
This game utilizes generative artificial intelligence as an assistive tool in the localization process for a wide range of languages; however, every line of dialogue and text has undergone rigorous human curation. The goal was to preserve the cultural nuances and emotional integrity of the narrative across all 29 languages, ensuring an authentic horror experience no matter where you are. The narrative structure, sound design, and art were created and directed entirely by humans, without any AI support.
This game may include some AI-assisted assets created during development, such as background art or text drafts. All gameplay content is fixed and not generated dynamically during play.
Voice audio generated by ElevenLabs AI. Voice filters and effects do not use AI.
・Some of the images and textures used here have been manually edited using generative AI. ・We use generative AI as a coding assistance tool.
ChatGPT corrected some translations and my spelling and grammar errors...
Some textures
AI is used to translate the store page.
We use AI in early conceptual design, to figure out an appropriate background art. We then go through several iterations manually with artist modifications, to produce a good, highly polished background that gels well with our characters, story and intended art style. Our characters are hand drawn by humans. Our objects are hand drawn by humans. All user interface (UI) elements are hand drawn by humans. All animations are hand drawn and meticulously rigged (also by humans) using bone animation.
This game uses AI-generated images that were created during the development phase (e.g., for backgrounds, characters, or other visual assets). No AI-generated content is created or modified while the game is running.
The game includes textures generated with the help of AI and refined manually.
In the game project, AI was used to write part of the code. Developers only need to describe requirements in natural language—such as designing gameplay mechanics or optimizing the UI—and AI can automatically generate corresponding code snippets. It also supports code completion, bug fixing, and performance optimization. This significantly boosts development efficiency, lowers development barriers, and makes the game development process more efficient and convenient.
AI used in this game includes several language translations and some textures.
通过AI生成部分视频、图片、音乐、音效、语音等。Generate some videos, pictures, music, sound effects, and voices through AI.
"Red Chair uses AI-assisted tools (such as ChatGPT and Midjourney) during development. AI was used to help generate story materials, detective case files, and narrative texts, as well as some promotional artworks and store capsules. All AI-assisted content was reviewed, edited, and finalized by our writing and art team before being included in the game. No gameplay logic, detective mechanics, or interactive features were generated by AI."
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Testimony - Metal Graveyard In-game content art | NPC portraits and UV textures | Testimony | - | Mar 18, 2026 | |
Stalker from Willowfield St. In-game content text | AI was used for making translations | Mossy Games Studio | - | Mar 18, 2026 | |
Pigmarines In-game content audio | Generative AI was used to create a small portion of the in-game soundtrack. Specifically, 3-4 music tracks played via an in-game 'boombox' tool were generated using AI. All other assets, including 3D models, code, and gameplay mechanics, have been created manually without the use of AI. | NOOPE | - | Mar 18, 2026 | |
SUBJECT 33 In-game content audio | Was used for generate voice acting. | Matei Mihai | - | Mar 18, 2026 | |
Imperfect Smile art | Strictly: in the manor 3d assets. Watch my video on youtube on it! Thank you. | Lazy Platypus Kft. | - | Mar 18, 2026 | |
Don't Look! Store/marketing art | AI is used for the person in the capsule image. | YKey Games | - | Mar 18, 2026 | |
No Mercy Maze text | Just to generate some text for some quads and images. | T4GO | - | Mar 18, 2026 | |
The invisible us In-game content art | We have utilized AI-assisted design for the store materials and some 2D background images within the game. However, these are not purely AI-generated; they are based on our original photographs that were enhanced using AI technology, and subsequently refined manually to ensure quality. | MYSTERY CROWN | 224 | Mar 18, 2026 | |
Private Witch Eye: The Lotus Killer In-game content art | Some graphics in-game have been AI generated | Lilith's Child Games Studio | - | Mar 18, 2026 | |
Snemovna code | I only used C# coding during game development, as I cannot consider myself an experienced programmer. | Richard Haraším | - | Mar 18, 2026 | |
The Wild Detective: The Hound of the Foggy City In-game content arttext | Certain art assets and localization in this game were created with the assistance of AI. | ZombieDogStudio | - | Mar 18, 2026 | |
湾曲世界 In-game content artaudiotext | AI is used for translation, 3D assets, music, and part of the UI. | Ituki Ebina | - | Mar 18, 2026 | |
Murder Mystery Stories In-game content art | Except for some visuals, the rest of the game's assets were created with the support of AI. The remaining systems and infrastructure were developed and coded from scratch by our developers. | Cyblux Games | - | Mar 18, 2026 | |
Shattered Delirium In-game content art | AI was used to generate a game icon as well as certain store page graphics. AI was NOT used in the development of the game itself nor is it used during gameplay. | Jeremy Bahn | - | Mar 18, 2026 | |
Tales In Text In-game content audio | One of the stories in the game uses a narrator voice generated by a neural network that was trained on a real narrator's voice. Narrator can be disabled. | Synthetic Mind Corp. | - | Mar 18, 2026 | |
黑雾档案-海格特西街47号 In-game content art | Character illustrations and scene artworks are assisted by AI generation and then refined and optimized manually to create an atmosphere consistent with 1950s London. | BlackFog Studio | - | Mar 18, 2026 | |
Office 8 In-game content art | In the game, photorealistic images on posters and on a book were created using AI. | ChronoQuill | - | Mar 18, 2026 | |
Cell 413 : Mine & Survive Store/marketing art | Game Capsule has been done with help from AI tools | Meerkatt Studio | - | Mar 18, 2026 | |
BABYLON 3013 In-game content artaudio | ONLY ! Some 2D arts, billboards, and adverts throughout the city are created by AI.
It is also used for some of the voice actors. | Firewall Enigma | - | Mar 18, 2026 | |
Lola Maria In-game content art | Some 3D models were created with generative AI tools and then added into the game. | Kallim Studio | 14 | Mar 18, 2026 | |
Goodbye Shadow In-game content arttext | This game is a visual novel, and the majority of the images featured in the game were created using AI-assisted tools.
All generated visuals have been selected, edited, and finalized by the developer to fit the narrative and artistic direction of the game.
AI-assisted tools were also used during the writing and editing process of the game’s text, particularly for language refinement, consistency, and quality control.
Translations of the game into languages other than Turkish will be produced using AI-assisted translation tools.
The game does not contain any dynamically generated AI content presented to the player in real time during gameplay. | Terekeme Game | - | Mar 18, 2026 | |
今から行くね Live AI textart | - This game progresses through a pseudo-smartphone chat app that appears within the game. Some messages and choices in the chat are generated by AI, and the story changes depending on the player’s selections.
- Some character images and backgrounds are created using AI-generated images | Defios Game Studio | - | Mar 18, 2026 | |
Abstract Wars In-game content artaudio | AI was used to create some of the artwork, sprites and music. | NinjaCat | - | Mar 18, 2026 | |
Spot The Word In-game content art | During the development of our game, we utilized generative AI to create the main background image used in the game scene. | Enseke | - | Mar 18, 2026 | |
The Butcher's Village™ Store/marketing art | The capsule artwork includes one AI-generated element that was refined by hand. No AI is used in the game itself. | Murtaza Error | 12 | Mar 18, 2026 | |
Neverless Academy In-game content art | Some wall portraits were generated using AI tools. | Man | - | Mar 18, 2026 | |
Channel 51 In-game content audio | This game currently uses AI-generated voices as a temporary solution for character dialogue.
All writing, story, design, and sound direction are entirely human-made.
Final human voice acting will replace these AI voices in future updates before the full release. | Made By Gigi | - | Mar 18, 2026 | |
Halloween Trouble 7: The Apprentice In-game content artaudiotext | The development process of the game used AI to generate backgrounds, characters images, and other images such as items for hidden objects, runes for match-3, and jigsaw images. Game logo was partially generated with AI. Additionally, AI was used to generate voice-overs and some part of localizations into french and german. | Ironcode Gaming | - | Mar 18, 2026 | |
白乌鸦堡LOOP In-game content text | This game utilizes AI tools to assist in the localization and translation of English text content. | Alpacat | - | Mar 18, 2026 | |
Singularity In-game content artaudio | The developers of this game have used generative AI to create various visual and audio aspects of the experience. | Fractal Mind Studios | - | Mar 18, 2026 | |
Sancta In-game content artaudio | Some visual assets (icons, artwork) and parts of the music were created using artificial intelligence. | Jan Lebeda | - | Mar 18, 2026 | |
MIA Store/marketing art | The project makes use of AI as a support tool in the creation of Steam banners and marketing assets, especially for refining colors and lighting.
This assistance is crucial because our designer is color-blind (yes, daltonic), and AI helps ensure that the visual presentation maintains the intended impact and consistency.
In this way, technology complements creativity, guaranteeing banners that are both aesthetically appealing and effective for promotion. | Trigger The Monster | - | Mar 18, 2026 | |
Pentimento In-game content art | This game contains visuals enhanced by AI. | Fool Bloom Games | - | Mar 18, 2026 | |
INNOCENTS - the lost echoes Store/marketing art | use AI only for concept arts and maybe on marketing materials. no AI generated content inside the game. | Llamagic Studios | - | Mar 18, 2026 | |
Charm&Clue | Backgrounds | 8floor ltd | - | Mar 18, 2026 | |
The Baby is Here Unclear | Some resources were generated using AI. | El Abrigo de Paulo | - | Mar 18, 2026 | |
Before the Silence Claims: In Absentia In-game content text | This game utilizes generative artificial intelligence as an assistive tool in the localization process for a wide range of languages; however, every line of dialogue and text has undergone rigorous human curation. The goal was to preserve the cultural nuances and emotional integrity of the narrative across all 29 languages, ensuring an authentic horror experience no matter where you are.
The narrative structure, sound design, and art were created and directed entirely by humans, without any AI support. | Remnescens | - | Mar 18, 2026 | |
The Things I Left Behind In-game content arttext | This game may include some AI-assisted assets created during development, such as background art or text drafts. All gameplay content is fixed and not generated dynamically during play. | Big Little Man | - | Mar 18, 2026 | |
Terminal In-game content audio | Voice audio generated by ElevenLabs AI. Voice filters and effects do not use AI. | Terminal CLS LLC | - | Mar 18, 2026 | |
DEATHLOOP 4 YOU In-game content artcode | ・Some of the images and textures used here have been manually edited using generative AI.
・We use generative AI as a coding assistance tool. | riinwin | 40 | Mar 18, 2026 | |
Teddy Won't Help In-game content text | ChatGPT corrected some translations and my spelling and grammar errors... | Struggle Games Studio | - | Mar 18, 2026 | |
The Cursed Grave Unclear art | Some textures | GulfPearl | - | Mar 18, 2026 | |
IT LURKS In-game content text | AI is used to translate the store page. | Alex Le Mesurier | - | Mar 18, 2026 | |
Sabbatical In Merzouga In-game content art | We use AI in early conceptual design, to figure out an appropriate background art. We then go through several iterations manually with artist modifications, to produce a good, highly polished background that gels well with our characters, story and intended art style.
Our characters are hand drawn by humans.
Our objects are hand drawn by humans.
All user interface (UI) elements are hand drawn by humans.
All animations are hand drawn and meticulously rigged (also by humans) using bone animation. | Feeling Potion | - | Mar 18, 2026 | |
Marcel Pagnol et la Source Secrète In-game content art | This game uses AI-generated images that were created during the development phase (e.g., for backgrounds, characters, or other visual assets). No AI-generated content is created or modified while the game is running. | Playtouch | - | Mar 18, 2026 | |
Office Kurobaito In-game content art | The game includes textures generated with the help of AI and refined manually. | goenhatsu | - | Mar 18, 2026 | |
文字生存守则 Dev only code | In the game project, AI was used to write part of the code. Developers only need to describe requirements in natural language—such as designing gameplay mechanics or optimizing the UI—and AI can automatically generate corresponding code snippets. It also supports code completion, bug fixing, and performance optimization. This significantly boosts development efficiency, lowers development barriers, and makes the game development process more efficient and convenient. | 冷漠乌鸦 | - | Mar 18, 2026 | |
Grieving In-game content textart | AI used in this game includes several language translations and some textures. | flycat.games | 14 | Mar 18, 2026 | |
第九人格Ninth Identity In-game content artaudiotext | 通过AI生成部分视频、图片、音乐、音效、语音等。Generate some videos, pictures, music, sound effects, and voices through AI. | 太白文化 | - | Mar 18, 2026 | |
Red Chair In-game content textart | "Red Chair uses AI-assisted tools (such as ChatGPT and Midjourney) during development.
AI was used to help generate story materials, detective case files, and narrative texts, as well as some promotional artworks and store capsules.
All AI-assisted content was reviewed, edited, and finalized by our writing and art team before being included in the game.
No gameplay logic, detective mechanics, or interactive features were generated by AI." | Tink Team Ltd | 14 | Mar 18, 2026 |