Used AI to generate images.
- Creator
- Red Sunset Productions
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,394 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Used AI to generate images.
game logo and menu logos made ai software tool
Games use AI as a creative aid in conceptual design.
AI has been used to help develop the game's cover art.
This game uses pre-generated AI only for certain 2D background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay.
We use AI to generate some icons.
Meshy AI is used to make some props and characters in the game, also some widgets are images made with AI.
This game uses AI-generated content, including cinematic videos, voices and some images.
Certain visual elements within the game and marketing materials were manually created by the development team, with AI assisting in troubleshooting during development. The game's AI does not generate real-time content.
We use generative AI across all disciplines of game development with heavy amounts of human editing. That involves audio and visual art. We use it as a productivity tool so we can achieve a higher level of quality, faster, than we would have been able to.
Some of the game's artwork and marketing materials were created with the help of AI tools. All final assets were curated and refined by our art team to ensure quality and consistency with the game’s style.
AI was used to assist with marketing materials and development support as a solo developer. Specifically: generated promotional artwork for trailers, helped brainstorm game concepts and mechanics, assisted with writing store descriptions and marketing copy, and provided coding assistance and debugging support. No AI-generated content appears in the actual gameplay - all core game mechanics, design, and player experience are original creations.
Some game assets—such as background art and status icons—were created using generative AI.
・Some background images (they have actually been edited before use) ・Certain parts of the in-game code
This game features key art generated by AI. AI was also partly used to assist in the creation of specific in-game assets
A small number of icons in the store page images are AI-generated, but the game itself does not include any AI-generated content.
Using a fully completed game design document created by a Software Engineer, 100% of the game's code was generated via an AI Coding Agent. Aside from the fonts and audio assets, all functional and visual components are the result of AI-Generated code.
Generated some 2D assets and localization
use AI only for concept arts and maybe on marketing materials. no AI generated content inside the game.
Promotional images and some pixel art assets in this game were generated by AI.
使用ai生成游戏代码,部分图片素材由ai生成后手动修改
The music in the trailer, title screen graphics, game over screen graphics, bouncy ball graphic, and airplane graphic were all generated with AI. Everything else was produced by the people who helped develop this product.
AI was used to generate custom icons and sprites, such as inventory items, map markers, and logos. We also used AI for NPC voice acting and spell checking in subtitles.
This game does not use generative AI to create content during gameplay. Generative AI tools have been used in a limited way during development to assist in creating some marketing assets (such as concept art and sound effects). These assets are curated, edited, and finalized by the developers to ensure quality and originality. In-game systems such as enemy behavior, wave generation, and co-op difficulty scaling rely on traditional game AI logic, not generative AI.
Ai has been used to generate game logo.
This game uses generative AI for the creation of the title screen background image, the in-game background music, and various texture images.
some tickets design.
Some visual and/or audio assets were created using AI tools and then manually edited and integrated by the developer. No live AI generation is present in the game.
Use of AI refactored image of the game's enemy character in the cover art.
Used for creating the game banner
AI tools were used for language translation and ensuring linguistic accuracy.
Some visual elements in this game were partially created using AI-assisted tools. Specifically, we used AI to help generate certain UI elements and card artwork. -Generated by AI
- All translations except English and Russian. - Some game logic like boilerplate code.
promo pictures designed by AI
We have used a small amount of AI-generated content only as placeholders during development. All final game assets, store page materials, and marketing content will be created by our team and replaced before release. No AI is used to generate content or code during gameplay.
AI was used initially to prototype a design of the logo for the 1st game Astro Fighters. This design has been manually adjusted from the AI concept and now forms a part of the Astro Fighters and Astro Fighters 2 logo designs.
1.some store page marketing images use artificial intelligence 2.some inventory item images use artificial intelligence 3.on the map transition UI use artificial intelligence
The logo, and certain images on our store page have been generated using AI.
Some background images and some marketing content generated with the assistance of ChatGPT (OpenAI). Music by Suno. Sound effects mainy by Elevenlabs.
Store page artwork was AI-assisted. Game visuals are hand-made for the actual experience.
There is no artificial intelligence in the game, it is only used in the photos in the store visual.
Library Hero Image Generated by AI.
Some store page assets are generated by AI.
Use AI-generated images in in-game illustrations
The music in the game was generated by AI
AI is used to make code that I can't understand, math is hard for me, some text may also be generated with AI but most is written by me. Everything else is made by my, art, music and concepts.
AI image generation is used to create the backgrounds of the Titles-Logo/Icons on the Store Page. AI generated content is NOT used in the actual Game itself.
Some of the promotional images (store capsules and library assets) were created using AI-generated art and then manually edited.
2D content images often generated with GenAI.
AI is used for one select character voice. Will be replaced in future update
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Remnants Of Eden Unclear art | Used AI to generate images. | Red Sunset Productions | - | Mar 18, 2026 | |
Assassin of Demon In-game content art | game logo and menu logos made ai software tool | Saylor Games | - | Mar 18, 2026 | |
幸存者:枪火 Dev only | Games use AI as a creative aid in conceptual design. | XiheCreative | 18 | Mar 18, 2026 | |
Hunting Pro Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Bubble Hook Mania In-game content art | This game uses pre-generated AI only for certain 2D background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay. | Rokito Games | - | Mar 18, 2026 | |
Nuclear Epoch In-game content art | We use AI to generate some icons. | Cat Play Studio | 232 | Mar 18, 2026 | |
Treasures of the Maipo In-game content art | Meshy AI is used to make some props and characters in the game, also some widgets are images made with AI. | Temporal Realms Studio | - | Mar 18, 2026 | |
DAMex : Dark Matter Exodus In-game content artaudio | This game uses AI-generated content, including cinematic videos, voices and some images. | Benoit Locu | - | Mar 18, 2026 | |
Ocean Fishooter Dev only art | Certain visual elements within the game and marketing materials were manually created by the development team, with AI assisting in troubleshooting during development. The game's AI does not generate real-time content. | FALA PTE. LTD. | 10 | Mar 18, 2026 | |
Vampire Hunter: Nightrise In-game content artaudio | We use generative AI across all disciplines of game development with heavy amounts of human editing. That involves audio and visual art. We use it as a productivity tool so we can achieve a higher level of quality, faster, than we would have been able to. | Over The Moon | 25 | Mar 18, 2026 | |
Tower vs Goblins: Fight & Defence Store/marketing art | Some of the game's artwork and marketing materials were created with the help of AI tools. All final assets were curated and refined by our art team to ensure quality and consistency with the game’s style. | Maksym Melnyk | - | Mar 18, 2026 | |
Hard Boiled Climate Change Store/marketing arttextcode | AI was used to assist with marketing materials and development support as a solo developer. Specifically: generated promotional artwork for trailers, helped brainstorm game concepts and mechanics, assisted with writing store descriptions and marketing copy, and provided coding assistance and debugging support. No AI-generated content appears in the actual gameplay - all core game mechanics, design, and player experience are original creations. | Tommy Allen | - | Mar 18, 2026 | |
ホッケーで金を稼げ! -打つたび増えるゲーム内通貨- In-game content art | Some game assets—such as background art and status icons—were created using generative AI. | 文さん/bunsan | - | Mar 18, 2026 | |
Gravity Shooter In-game content artcode | ・Some background images (they have actually been edited before use)
・Certain parts of the in-game code | KAWAUSO FORGE | - | Mar 18, 2026 | |
o_Ossel´s Odyssey In-game content art | This game features key art generated by AI. AI was also partly used to assist in the creation of specific in-game assets | creaturelab3d | - | Mar 18, 2026 | |
合成旅 In-game content art | A small number of icons in the store page images are AI-generated, but the game itself does not include any AI-generated content. | 伊林游戏 | - | Mar 18, 2026 | |
WAVEBEAM In-game content codeart | Using a fully completed game design document created by a Software Engineer, 100% of the game's code was generated via an AI Coding Agent. Aside from the fonts and audio assets, all functional and visual components are the result of AI-Generated code. | Ryan Collins | - | Mar 18, 2026 | |
Geocoliseum Survival In-game content arttext | Generated some 2D assets and localization | AZart | - | Mar 18, 2026 | |
INNOCENTS - the lost echoes Store/marketing art | use AI only for concept arts and maybe on marketing materials. no AI generated content inside the game. | Llamagic Studios | - | Mar 18, 2026 | |
Extraction Manifest In-game content art | Promotional images and some pixel art assets in this game were generated by AI. | Hello Mirror | - | Mar 18, 2026 | |
Ship Battle In-game content artcode | 使用ai生成游戏代码,部分图片素材由ai生成后手动修改 | arice | - | Mar 18, 2026 | |
Israel vs. Iran: IRON DOME Store/marketing art | The music in the trailer, title screen graphics, game over screen graphics, bouncy ball graphic, and airplane graphic were all generated with AI. Everything else was produced by the people who helped develop this product. | Michael Blair | - | Mar 18, 2026 | |
Blood and Dust In-game content artaudiotext | AI was used to generate custom icons and sprites, such as inventory items, map markers, and logos. We also used AI for NPC voice acting and spell checking in subtitles. | PiggyNose Games | - | Mar 18, 2026 | |
让魔法再次伟大 In-game content artaudio | This game does not use generative AI to create content during gameplay.
Generative AI tools have been used in a limited way during development to assist in creating some marketing assets (such as concept art and sound effects). These assets are curated, edited, and finalized by the developers to ensure quality and originality.
In-game systems such as enemy behavior, wave generation, and co-op difficulty scaling rely on traditional game AI logic, not generative AI. | JOSOUL | - | Mar 18, 2026 | |
Disguiser Store/marketing art | Ai has been used to generate game logo. | XINGXIAN NET | 11 | Mar 18, 2026 | |
SteelMechBattle In-game content artaudio | This game uses generative AI for the creation of the title screen background image, the in-game background music, and various texture images. | SteelGearWorks | - | Mar 18, 2026 | |
Feria 3000 Unclear | some tickets design. | MISEN | - | Mar 18, 2026 | |
Purrfect Tanks - The Yarnpocalypse In-game content artaudio | Some visual and/or audio assets were created using AI tools and then manually edited and integrated by the developer. No live AI generation is present in the game. | DevBacon | - | Mar 18, 2026 | |
Lythium Store/marketing art | Use of AI refactored image of the game's enemy character in the cover art. | Amnesia Softworks | - | Mar 18, 2026 | |
Bunny Hopper Store/marketing art | Used for creating the game banner | Whale Rock Games | - | Mar 18, 2026 | |
Fallen Valkyries: Prologue In-game content text | AI tools were used for language translation and ensuring linguistic accuracy. | Neronvox | - | Mar 18, 2026 | |
CRASHOUT In-game content art | Some visual elements in this game were partially created using AI-assisted tools. Specifically, we used AI to help generate certain UI elements and card artwork. -Generated by AI | STAGSTUDIOSLLC | - | Mar 18, 2026 | |
Asteroid Odyssey In-game content textcode | - All translations except English and Russian.
- Some game logic like boilerplate code. | LampDog Studio | 23 | Mar 18, 2026 | |
Rogue Circus Store/marketing art | promo pictures designed by AI | Transcendental Park | - | Mar 18, 2026 | |
HOPE FALLS Dev only | We have used a small amount of AI-generated content only as placeholders during development. All final game assets, store page materials, and marketing content will be created by our team and replaced before release. No AI is used to generate content or code during gameplay. | SETENTIA studios | - | Mar 18, 2026 | |
Astro Fighters 2 In-game content art | AI was used initially to prototype a design of the logo for the 1st game Astro Fighters.
This design has been manually adjusted from the AI concept and now forms a part of the Astro Fighters and Astro Fighters 2 logo designs. | Paul Connor | 18 | Mar 18, 2026 | |
电诈园区:绝境求生 In-game content art | 1.some store page marketing images use artificial intelligence
2.some inventory item images use artificial intelligence
3.on the map transition UI use artificial intelligence | BlackVault Studio | 16 | Mar 18, 2026 | |
The Forged Show of War Store/marketing art | The logo, and certain images on our store page have been generated using AI. | Swayam Raut | - | Mar 18, 2026 | |
Subnautic Raider In-game content artaudio | Some background images and some marketing content generated with the assistance of ChatGPT (OpenAI). Music by Suno. Sound effects mainy by Elevenlabs. | Vandhall | - | Mar 18, 2026 | |
Battleship 2 Store/marketing art | Store page artwork was AI-assisted. Game visuals are hand-made for the actual experience. | Priyam Jain | - | Mar 18, 2026 | |
The Last Zone Store/marketing art | There is no artificial intelligence in the game, it is only used in the photos in the store visual. | Kodobur Games | - | Mar 18, 2026 | |
DEAD COMMAND Store/marketing art | Library Hero Image Generated by AI. | AET GAMES | - | Mar 18, 2026 | |
Farmare Store/marketing art | Some store page assets are generated by AI. | Dokoon Games | - | Mar 18, 2026 | |
Nadia's Revenge In-game content art | Use AI-generated images in in-game illustrations | Doubleagames | - | Mar 18, 2026 | |
The Ballad of a True Thug In-game content audio | The music in the game was generated by AI | Aces | - | Mar 18, 2026 | |
Astronomical 2 The Blue Fire Dev only codetext | AI is used to make code that I can't understand, math is hard for me, some text may also be generated with AI but most is written by me. Everything else is made by my, art, music and concepts. | Official_Tuho | - | Mar 18, 2026 | |
Blank Canvas In-game content art | AI image generation is used to create the backgrounds of the Titles-Logo/Icons on the Store Page.
AI generated content is NOT used in the actual Game itself. | Blank Canvas Games | - | Mar 18, 2026 | |
Random Realm Store/marketing art | Some of the promotional images (store capsules and library assets) were created using AI-generated art and then manually edited. | Randy Goodman | - | Mar 18, 2026 | |
Superposition VR In-game content art | 2D content images often generated with GenAI. | Nebula Games | - | Mar 18, 2026 | |
DOOM 3: Phobos In-game content audio | AI is used for one select character voice. Will be replaced in future update | Team Future | 100 | Mar 18, 2026 |