This game was made using tools like Photoshop, Chat GPT and Grok. As a solo developer it is useful to have these tools available to create games like this one.
- Creator
- NIBIRU RED
- Reviews
- -
- Added
- May 23, 2026
Public Steam disclosure research 26,952 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
This game was made using tools like Photoshop, Chat GPT and Grok. As a solo developer it is useful to have these tools available to create games like this one.
This game uses generative artificial intelligence as part of its development process. AI tools were used to assist in creating early concept art, drafting dialogue, generating ideas during brainstorming, producing some 3D assets, and supporting debugging and problem-solving during development. All AI-assisted content and outputs were reviewed, edited, and refined by our development team. Final assets, writing, and implementation were curated to ensure consistency, quality, and alignment with the game’s vision. AI is not used to generate content dynamically during gameplay; all in-game content is pre-created and finalized by the developers. We are committed to using these tools responsibly and transparently, with strong human oversight across all aspects of the game.
Some visual assets, including text, promotional artwork and capsule images, were generated using AI tools and then reviewed and edited by the developer.
Some images used in the library were generated using AI while others will be purchased as we expand the library.
Partial initial generation of graphical images during the game development process.
AI-generated content used only for Steam page
Some in-game assets, including certain images, graphics, and 3D meshes, were created or assisted using AI tools.
Google's AI Studio was used in coding and bug fixing in this game
Some visual assets and marketing materials for this game were created with the assistance of generative AI tools. All AI-generated content has been carefully reviewed, refined, and integrated by the developer to ensure a consistent visual style and high-quality presentation. No AI is used to generate content during gameplay.
Generative AI is used to assist coding and for generating code that creates audio files.
This game uses generative AI during development to assist in creating some user interface (UI) icons. All AI-generated content has been reviewed, edited, and integrated by the development team. Generative AI is not used in gameplay or during the runtime of the game.
Game logo and menu images made with ai tools
all the pictures are generated by artificial intelligence.
This game uses generative artificial intelligence to create skill icons, the title screen background image, and a very small portion of UI assets. These elements were used as supportive tools during development, while the overall game design and gameplay experience were directly designed and implemented by the developer.
This app utilized AI to use CSS styling and java-script to make the application feel more modern. such as creating UI icons like the trash bin icons, navigation slide bars, and stylizing features. It was also used to resize and upscale the main Ghost Vault logo and store image assets.
Some in-game audio content, such as radio dialogue and in-game radio music may be generated using artificial intelligence tools. These elements are used to enhance immersion and provide dynamic environmental storytelling. All gameplay systems, mechanics, and core content are designed and implemented by the developer.
The graphics in the game and the store, as well as the music, were created using Nano Banana and Suno AI.
This game was developed with the assistance of generative AI tools. Character and background artwork was created using Scenario.com. Sound effects were generated using ElevenLabs, and background music was composed using Lyria 2. These tools were used to support the creative vision of a solo indie developer.
AI tools were used to generate capsule and logo artwork for the store page
This game utilizes AI technology to generate certain image assets used for illustrative and descriptive purposes (e.g., item descriptions and UI-based visuals)
This game uses AI for generating some in-game graphic assets, translations, and promotional materials.
Some visual assets used in this game were created with the help of AI-assisted tools during development. AI-assisted tools were also used for parts of the programming process. No AI is used during gameplay, and the game does not generate live content for players.
This game uses AI-generated artwork for card illustrations, character portraits, arena backgrounds, and UI elements. AI was also used to assist with sound design and animation assets. Game code was developed with AI-assisted programming tools.
Generative AI tools were used to assist in creating some 2D visual assets in the game, such as background images, city maps, and UI icons.
AI was used to assist with language translation and the generation of certain images and music. All final content has been reviewed and refined by the Yajirushi Studio team to ensure quality and an authentic player experience.
We used generative AI (ChatGPT) to compose and refine the store page description and in-game text. In addition, image generation AI was used to create the app icon and some in-game background assets, which were then adjusted and processed by the developer. All content has been reviewed and edited by the developer to ensure it does not infringe on any third-party rights.
The store page utilizes AI-assisted generation for some of its assets and decorative icons. All such materials have been manually selected and post-processed to ensure they best represent the game's style.
Some character portraits and CG illustrations in this game were created with reference to AI-generated images for visual inspiration and compositional guidance. All final artwork was manually produced by our art team.
AI aided in the creation of marketing materials
A large part of the art in War of the Damned has been generated using Artificial Intelligence.
This game uses pre-generated AI-assisted images only in the opening video. The AI-assisted content is limited to pre-rendered video material included in the game build. It is not used in the store page trailer, screenshots, Steam community assets, or other marketing materials. The game does not use live generative AI. No AI content is generated during gameplay, and players cannot enter prompts or otherwise cause new AI-generated content to be created. All AI-assisted images used in the opening video have been reviewed and edited by the developer to ensure they are appropriate for the game, consistent with the game's content disclosures, and do not intentionally include illegal or infringing content.
I do not use AI to develop the game, all art assets were made by real people. I only used it for the Steam Capsule Image.
This product contains certain visual elements and assets that were created or assisted through the use of AI tools.
This game uses AI generated illustrations and background music.
Some UI and interface elements were created with AI assistance and refined by the developer.
Game does use ai in some of its assets
Voice overs, translations and character busts are currently being handled by AI. As a budget limited studio, we want to have everything in place before an artist to work on. These placeholders would reduce the amount of back and forth, rework and hours invested. Everything is directed and supervised by humans. Voice overs and character busts will be completely replaced by the work of artists by the 1.0 release.
Pre-rendered AI tools were used to generate the base artwork for the Steam store page capsule images and marketing materials. All generated assets were manually edited and combined in image editing software.
AI-generated imagery was used for the game's logo and store page assets. No AI content is generated during gameplay.
AI was used in the application to create illustrations, voiceovers, translations. All materials have been manually reviewed and refined to ensure the quality and integrity of the application.
During the development of this game, generative AI tools were utilized to assist with coding and to help design the User Interface elements.
During development, AI tools were used to assist with code generation, debugging, and drafting of game documentation. Voice callouts were generated using AI text-to-speech and processed with radio filters to simulate authentic ATC communications.
AI Content Disclosure (Or: Why Your Eyes Aren't Bleeding) Steam requires me to formally disclose that I used AI tools to help create the visual assets for this game, and honestly, you should be thanking them for it. My personal artistic abilities peak at drawing lopsided stick figures, and if I had to hand-draw the assets myself, this wouldn't be a co-op horror game—it would be a tragedy. To spare you from my awful programmer art, I used Meshy AI to generate the 3D models and Nano Banana Pro to handle the textures. The gameplay, the panic-inducing 90-second timers, and the terrifying undead Grandma mechanics are all me. The art, however, was assisted by AI as a public service to protect your eyeballs.
使用AI生成的游戏内容,包括所有图像和声音。 All images and sounds in the game are generated by AI.
使用AI生成的游戏内容,包括所有图像和声音。 All images and sounds in the game are generated by AI.
AI tools were used to assist in creating some store page images and interface localization.
Some store visual assets (promotional images and capsules) were created with the aid of generative AI tools and manually edited. Sound effects were generated using ElevenLabs API and music was created with Suno AI. Translations for languages beyond Portuguese, English and Spanish were automatically generated and reviewed. All game code, gameplay, level design and in-game sprites were manually created.
Generative AI was used for some 3D models, images, and localization.
This game includes some content created with the assistance of generative AI during development, such as visual assets, text, and a small portion of background music. All generated content has been carefully reviewed, refined, and integrated by the developer to ensure a consistent artistic direction.
We use generative AI tools to assist with some game audio assets, such as dinosaur sounds and other sound effects, as well as some store page, marketing, and promotional artwork. These assets are reviewed, selected, edited, and integrated by the developer before use. Generative AI is not currently used to create live gameplay content during play.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Appalachia Dev only arttext | This game was made using tools like Photoshop, Chat GPT and Grok. As a solo developer it is useful to have these tools available to create games like this one. | NIBIRU RED | - | May 23, 2026 | |
Among The Sierra Nevada In-game content arttext | This game uses generative artificial intelligence as part of its development process. AI tools were used to assist in creating early concept art, drafting dialogue, generating ideas during brainstorming, producing some 3D assets, and supporting debugging and problem-solving during development.
All AI-assisted content and outputs were reviewed, edited, and refined by our development team. Final assets, writing, and implementation were curated to ensure consistency, quality, and alignment with the game’s vision.
AI is not used to generate content dynamically during gameplay; all in-game content is pre-created and finalized by the developers.
We are committed to using these tools responsibly and transparently, with strong human oversight across all aspects of the game. | Genesis Machine Studios | - | May 23, 2026 | |
HoloMapper – Projection Mapping Tool Store/marketing arttext | Some visual assets, including text, promotional artwork and capsule images, were generated using AI tools and then reviewed and edited by the developer. | HoloMapper | - | May 23, 2026 | |
Tab + Notch Store/marketing art | Some images used in the library were generated using AI while others will be purchased as we expand the library. | HATCHgames | - | May 23, 2026 | |
ClearIt M1 Dev only art | Partial initial generation of graphical images during the game development process. | IteraLabs | - | May 23, 2026 | |
Fish House Simulator Store/marketing arttext | AI-generated content used only for Steam page | Nine Studio | - | May 23, 2026 | |
Brewery Simulator In-game content art | Some in-game assets, including certain images, graphics, and 3D meshes, were created or assisted using AI tools. | MDCode Forge | - | May 23, 2026 | |
Idle Spin&Win Tower Defense Dev only code | Google's AI Studio was used in coding and bug fixing in this game | Creative idle studio | - | May 23, 2026 | |
Don't Push TOO Hard Store/marketing art | Some visual assets and marketing materials for this game were created with the assistance of generative AI tools.
All AI-generated content has been carefully reviewed, refined, and integrated by the developer to ensure a consistent visual style and high-quality presentation.
No AI is used to generate content during gameplay. | T-Skill Studios | - | May 23, 2026 | |
Newtonia In-game content codeaudio | Generative AI is used to assist coding and for generating code that creates audio files. | METONYMOUS | - | May 23, 2026 | |
The Death Archive In-game content art | This game uses generative AI during development to assist in creating some user interface (UI) icons. All AI-generated content has been reviewed, edited, and integrated by the development team. Generative AI is not used in gameplay or during the runtime of the game. | Skyfire Studio | - | May 23, 2026 | |
Trap Roller Store/marketing art | Game logo and menu images made with ai tools | Tero Lunkka | - | May 23, 2026 | |
Visual Novel: Call of Toilet Store/marketing art | all the pictures are generated by artificial intelligence. | Reanim Games | 10 | May 23, 2026 | |
Corelith In-game content art | This game uses generative artificial intelligence to create skill icons, the title screen background image, and a very small portion of UI assets.
These elements were used as supportive tools during development, while the overall game design and gameplay experience were directly designed and implemented by the developer. | Dongurami Cat | - | May 23, 2026 | |
Ghost Vault In-game content artcode | This app utilized AI to use CSS styling and java-script to make the application feel more modern. such as creating UI icons like the trash bin icons, navigation slide bars, and stylizing features. It was also used to resize and upscale the main Ghost Vault logo and store image assets. | Ghost Vault | - | May 23, 2026 | |
Security Guard: Supernatural In-game content audiotext | Some in-game audio content, such as radio dialogue and in-game radio music may be generated using artificial intelligence tools. These elements are used to enhance immersion and provide dynamic environmental storytelling.
All gameplay systems, mechanics, and core content are designed and implemented by the developer. | Interactive Word | - | May 23, 2026 | |
Beer Gunner In-game content artaudio | The graphics in the game and the store, as well as the music, were created using Nano Banana and Suno AI. | Des Interactive | - | May 23, 2026 | |
Talisman Codes In-game content artaudio | This game was developed with the assistance of generative AI tools.
Character and background artwork was created using Scenario.com.
Sound effects were generated using ElevenLabs, and background music
was composed using Lyria 2. These tools were used to support the
creative vision of a solo indie developer. | Wearablock Inc. | - | May 23, 2026 | |
Little Casualties Store/marketing art | AI tools were used to generate capsule and logo artwork for the store page | Pixel Pending | - | May 23, 2026 | |
The Way Home | 집으로 가는 길 In-game content arttext | This game utilizes AI technology to generate certain image assets used for illustrative and descriptive purposes (e.g., item descriptions and UI-based visuals) | DeepDarkSpot | 61 | May 23, 2026 | |
evoke: The Rules of Toys In-game content arttext | This game uses AI for generating some in-game graphic assets, translations, and promotional materials. | ENDROLL | - | May 23, 2026 | |
am I STILL me In-game content artcode | Some visual assets used in this game were created with the help of AI-assisted tools during development. AI-assisted tools were also used for parts of the programming process. No AI is used during gameplay, and the game does not generate live content for players. | Sakuta Games | - | May 23, 2026 | |
Rock, Paper, Scissors: Survival In-game content artaudiocode | This game uses AI-generated artwork for card illustrations, character portraits, arena backgrounds, and UI elements. AI was also used to assist with sound design and animation assets. Game code was developed with AI-assisted programming tools. | Lew Ayotte | - | May 23, 2026 | |
Dacan Express: Logistic manager In-game content art | Generative AI tools were used to assist in creating some 2D visual assets in the game, such as background images, city maps, and UI icons. | Dacan Studio | - | May 23, 2026 | |
WallFront In-game content textartaudio | AI was used to assist with language translation and the generation of certain images and music. All final content has been reviewed and refined by the Yajirushi Studio team to ensure quality and an authentic player experience. | Yajirushi | - | May 23, 2026 | |
NUMERICAL ALCHEMIST In-game content textart | We used generative AI (ChatGPT) to compose and refine the store page description and in-game text. In addition, image generation AI was used to create the app icon and some in-game background assets, which were then adjusted and processed by the developer. All content has been reviewed and edited by the developer to ensure it does not infringe on any third-party rights. | Yoshiaki Nakamura | - | May 23, 2026 | |
Endless Castle: Under Siege In-game content art | The store page utilizes AI-assisted generation for some of its assets and decorative icons. All such materials have been manually selected and post-processed to ensure they best represent the game's style. | 家里蹲工作室 | - | May 23, 2026 | |
童谣无忌 In-game content art | Some character portraits and CG illustrations in this game were created with reference to AI-generated images for visual inspiration and compositional guidance. All final artwork was manually produced by our art team. | Youki Fung | - | May 23, 2026 | |
Orbosis Gloriosis Store/marketing art | AI aided in the creation of marketing materials | russpuppy | - | May 23, 2026 | |
War of the Damned In-game content art | A large part of the art in War of the Damned has been generated using Artificial Intelligence. | Coki Studio | - | May 23, 2026 | |
はじめての出産 In-game content art | This game uses pre-generated AI-assisted images only in the opening video.
The AI-assisted content is limited to pre-rendered video material included in the game build. It is not used in the store page trailer, screenshots, Steam community assets, or other marketing materials.
The game does not use live generative AI. No AI content is generated during gameplay, and players cannot enter prompts or otherwise cause new AI-generated content to be created.
All AI-assisted images used in the opening video have been reviewed and edited by the developer to ensure they are appropriate for the game, consistent with the game's content disclosures, and do not intentionally include illegal or infringing content. | エムテラス | - | May 23, 2026 | |
Brute Battles Store/marketing art | I do not use AI to develop the game, all art assets were made by real people. I only used it for the Steam Capsule Image. | Bald Baguette | - | May 23, 2026 | |
Beyond Hatred Unclear art | This product contains certain visual elements and assets that were created or assisted through the use of AI tools. | Victor Morales | - | May 23, 2026 | |
Card Trainer In-game content artaudio | This game uses AI generated illustrations and background music. | thewasdmachine | - | May 23, 2026 | |
Gamarra - Street Vendor Simulator In-game content art | Some UI and interface elements were created with AI assistance and refined by the developer. | Kiyana Studios | - | May 23, 2026 | |
SHU In-game content | Game does use ai in some of its assets | FURKAN OZKAN | - | May 23, 2026 | |
Ashikai In-game content audioart | Voice overs, translations and character busts are currently being handled by AI.
As a budget limited studio, we want to have everything in place before an artist to work on. These placeholders would reduce the amount of back and forth, rework and hours invested. Everything is directed and supervised by humans.
Voice overs and character busts will be completely replaced by the work of artists by the 1.0 release. | One Isometric Studio | - | May 23, 2026 | |
Backpack Alchemist: Medieval Shop Simulator Store/marketing art | Pre-rendered AI tools were used to generate the base artwork for the Steam store page capsule images and marketing materials. All generated assets were manually edited and combined in image editing software. | Gummy Games | - | May 23, 2026 | |
Mercatoria Store/marketing art | AI-generated imagery was used for the game's logo and store page assets. No AI content is generated during gameplay. | Groundwork Studio | - | May 23, 2026 | |
Ask Mom: Find Objects, Learn Words In-game content artaudiotext | AI was used in the application to create illustrations, voiceovers, translations. All materials have been manually reviewed and refined to ensure the quality and integrity of the application. | Polina Grigoreva | - | May 23, 2026 | |
Paws and Shine Dev only codeart | During the development of this game, generative AI tools were utilized to assist with coding and to help design the User Interface elements. | Mert Emir Erte | - | May 23, 2026 | |
Radar Identified In-game content codeaudiotext | During development, AI tools were used to assist with code generation, debugging, and drafting of game documentation. Voice callouts were generated using AI text-to-speech and processed with radio filters to simulate authentic ATC communications. | Deep Lore Solutions | 13 | May 23, 2026 | |
Dave's House In-game content art | AI Content Disclosure (Or: Why Your Eyes Aren't Bleeding)
Steam requires me to formally disclose that I used AI tools to help create the visual assets for this game, and honestly, you should be thanking them for it. My personal artistic abilities peak at drawing lopsided stick figures, and if I had to hand-draw the assets myself, this wouldn't be a co-op horror game—it would be a tragedy.
To spare you from my awful programmer art, I used Meshy AI to generate the 3D models and Nano Banana Pro to handle the textures. The gameplay, the panic-inducing 90-second timers, and the terrifying undead Grandma mechanics are all me. The art, however, was assisted by AI as a public service to protect your eyeballs. | Mark Brobst | - | May 23, 2026 | |
兽神 In-game content artaudio | 使用AI生成的游戏内容,包括所有图像和声音。
All images and sounds in the game are generated by AI. | MYSTERY CROWN | - | May 23, 2026 | |
舌尖上的神兽 In-game content artaudio | 使用AI生成的游戏内容,包括所有图像和声音。
All images and sounds in the game are generated by AI. | MYSTERY CROWN | - | May 23, 2026 | |
CrossForge In-game content arttext | AI tools were used to assist in creating some store page images and interface localization. | 1NerdProduction | - | May 23, 2026 | |
One Shot Out In-game content artaudiotext | Some store visual assets (promotional images and capsules) were created with the aid of generative AI tools and manually
edited. Sound effects were generated using ElevenLabs API and music was created with Suno AI. Translations for languages
beyond Portuguese, English and Spanish were automatically generated and reviewed. All game code, gameplay, level design and
in-game sprites were manually created. | Aurus Games | - | May 23, 2026 | |
Todomeki In-game content arttext | Generative AI was used for some 3D models, images, and localization. | 桜夢工房 | - | May 23, 2026 | |
Peratosis In-game content arttextaudio | This game includes some content created with the assistance of generative AI during development, such as visual assets, text, and a small portion of background music.
All generated content has been carefully reviewed, refined, and integrated by the developer to ensure a consistent artistic direction. | Threvorn Seep | - | May 23, 2026 | |
66: Dinosaur Survival In-game content audioart | We use generative AI tools to assist with some game audio assets, such as dinosaur sounds and other sound effects, as well as some store page, marketing, and promotional artwork. These assets are reviewed, selected, edited, and integrated by the developer before use. Generative AI is not currently used to create live gameplay content during play. | 66milliongames | - | May 23, 2026 |