Embedded LLM for generating lore friendly Daily Journal based on event happening in the Outpost. Might contains placeholder assets created during prototype to be replaced later during development.
- Creator
- Wind Arthouse
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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Embedded LLM for generating lore friendly Daily Journal based on event happening in the Outpost. Might contains placeholder assets created during prototype to be replaced later during development.
Only the Steam key art (logo images) uses AI.
AI-generated artifacts
I used AI to generate promotional images for the Steam page and to upscale several in-game textures used within the game.
Artwork
This game uses a few UI icons and visual elements that were created using OpenAI's ChatGPT Pro image generation tool. These assets were generated with a paid license that allows commercial use. No AI-generated content is created during gameplay.
- Some textures were upscaled using AI - Capsule artwork uses AI too
The game store page content banner and logo is AI generated
Code: None Game Mechanics: None Story: None Gameplay: None 3D models: None 2D graphics: None In-Game Cutscenes: None Movies: Some Video generated from 3D models I made. Music: Some 12 Songs out of over 120. Lyrics are still self-made for these though.
A few audio effects are generated by AI. Japanese, Korean, Spanish, French, German, Portuguese, and Russian are translated by AI.
Some of the sound effects are ai generated
This game uses generative artificial intelligence (image generation AI) as a supplementary tool in the creation of some in-game image assets. All generated images are reviewed and adjusted by the developer before being used in the final game.
A significant portion of the game's images and visual assets were pre-generated using AI tools, with care taken to avoid any copyright infringement. There is no real-time AI content generation during gameplay.
Some in-game backgrounds were painted by hand at first, then extended with generative AI. Those assets are placeholders.
IA was used to generate the main capsule for Steam, and voices in-game.
Used AI to generate and/or enhance a portion of the sprites and sound effects.
This game includes certain AI-generated images to enhance visual storytelling and design. All AI-generated content has been carefully curated to support the game's artistic vision and immersive experience.
Some visual elements on the store page and within the game—such as promotional artwork and in-game illustrations—were created using AI tools. All AI-generated content has been reviewed and curated by the development team to ensure it fits the game's style and quality standards. The game does not use AI to generate content in real-time.
AI-generated art object
AI-generated art object
The game does not contain AI-generated content. AI-generated content is used just for Store Page Images.
Musics, album covers and some posters are generated by AI.
AI-generated art object
AI-generated art object
AI-generated artifacts
Some item icons have been generated and for better sentence structure.
We are using ai just for logo design.
Artificial intelligence (AI) was used during the development of this game to generate concept art, apply graphic filters, and assist with debugging.
The store page images are AI generated with a pixel filter applied to them.
The character artwork showcased on the store page was brought to life with the help of AI-based creative tools.
We used the I.A. as technical support, particularly for music, code assistance, optimization, etc. We also used the I.A. for translation.
We use generative AI as a supportive tool—drafting boilerplate code, polishing in-game and marketing texts, and creating initial translations—then our team refines and validates every output to ensure the final content is high-quality, authentic, and true to our vision.
I am using plus licensed ChatGPT AI in order to create some of the Image elements.
We used AI to generate some background picture、card picture etc,etc
Some parts of the game code were generated by AI
Voiceovers in this game are generated using artificial intelligence technology.
Used for English translation
Some images, text and code was AI generated before being reworked.
AI Usage Disclosure Some visual assets on this store page (such as promotional art or background images) were created with the assistance of AI image generation tools. These assets are used for illustrative and stylistic purposes only and do not represent in-game graphics or content. All gameplay systems, characters, and environments in the game itself are handcrafted by the development team.
This game contains AI-generated assets. Specifically, the main menu background image and some in-game icons were created using generative AI. These assets were edited and are used exclusively for this game. Additionally, AI-generated voice lines are used for speaking bandit characters. The voice files were created specifically for this game and edited accordingly. It is possible that an external text-to-speech service was used, but I can no longer confirm which one. To the best of my knowledge, all usage rights are respected.
We leverage AI technology to compose the music for our game, creating unique and immersive soundscapes tailored to the gameplay experience.
Artificial intelligence tools were utilized solely in the creation of certain promotional materials, including the game logo and Steam library artwork.
AI-generated content used only for Steam page & some icons / textures in the game.
Used to aid in the creation of marketing material.
The Three Moons uses AI-generated artwork and icons for promotional and temporary in-game visuals. These assets are placeholders and will be replaced with hand-crafted versions before the full release. No AI is used in gameplay.
AI was used to enhance promo art screen and generate song for the trailer.
The game does not contain AI-generated content. AI-generated content is used just for Steam Images.
Some of the promotional images on the store page are AI-generated.
AI-generated artifacts
We used AI for generating concept art, but not in realtime. We used AI for generating voice overs, but not in realtime. We used AI for language translations, but not in realtime.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Wanderers' Outpost Live AI text | Embedded LLM for generating lore friendly Daily Journal based on event happening in the Outpost.
Might contains placeholder assets created during prototype to be replaced later during development. | Wind Arthouse | - | Mar 18, 2026 | |
Impossible Survival Store/marketing art | Only the Steam key art (logo images) uses AI. | Tbjbu2 (GAME ON HOLD) | - | Mar 18, 2026 | |
Parking Tycoon 2: Business Simulator Unclear | AI-generated artifacts | Geekon | 68 | Mar 18, 2026 | |
Pact of Blood In-game content art | I used AI to generate promotional images for the Steam page and to upscale several in-game textures used within the game. | ROOM 205 | - | Mar 18, 2026 | |
Italian Brainrot TCG Unclear art | Artwork | Visage Games Studio | - | Mar 18, 2026 | |
BugLab Simulator In-game content art | This game uses a few UI icons and visual elements that were created using OpenAI's ChatGPT Pro image generation tool. These assets were generated with a paid license that allows commercial use. No AI-generated content is created during gameplay. | ElykraGames | 10 | Mar 18, 2026 | |
Wasteland Shop Simulator In-game content art | - Some textures were upscaled using AI
- Capsule artwork uses AI too | Fargamer Studios Ltd | - | Mar 18, 2026 | |
SwordBorn Store/marketing art | The game store page content banner and logo is AI generated | KMOON | - | Mar 18, 2026 | |
Depths of Insanity 3 art | Code: None
Game Mechanics: None
Story: None
Gameplay: None
3D models: None
2D graphics: None
In-Game Cutscenes: None
Movies: Some
Video generated from 3D models I made.
Music: Some
12 Songs out of over 120.
Lyrics are still self-made for these though. | Sloppy Joe Studios | - | Mar 18, 2026 | |
Square Colosseum: Cell B201 In-game content audiotext | A few audio effects are generated by AI.
Japanese, Korean, Spanish, French, German, Portuguese, and Russian are translated by AI. | Selfward Games | - | Mar 18, 2026 | |
Rookie In-game content audio | Some of the sound effects are ai generated | Tomate_Salat | - | Mar 18, 2026 | |
Echoes of the Deep In-game content art | This game uses generative artificial intelligence (image generation AI) as a supplementary tool in the creation of some in-game image assets.
All generated images are reviewed and adjusted by the developer before being used in the final game. | ShidayoStudios | - | Mar 18, 2026 | |
EmpireX In-game content art | A significant portion of the game's images and visual assets were pre-generated using AI tools, with care taken to avoid any copyright infringement. There is no real-time AI content generation during gameplay. | darkwolf66 | - | Mar 18, 2026 | |
Deckanism: Singularity Island In-game content art | Some in-game backgrounds were painted by hand at first, then extended with generative AI. Those assets are placeholders. | Arvis Games | - | Mar 18, 2026 | |
Software CEO In-game content artaudio | IA was used to generate the main capsule for Steam, and voices in-game. | Deltacraft Games | - | Mar 18, 2026 | |
Bow Hunter In-game content artaudio | Used AI to generate and/or enhance a portion of the sprites and sound effects. | Chadams Studios | - | Mar 18, 2026 | |
Just a RANDOM Game In-game content art | This game includes certain AI-generated images to enhance visual storytelling and design. All AI-generated content has been carefully curated to support the game's artistic vision and immersive experience. | Heuristic Horizons | - | Mar 18, 2026 | |
Monster Mart In-game content art | Some visual elements on the store page and within the game—such as promotional artwork and in-game illustrations—were created using AI tools. All AI-generated content has been reviewed and curated by the development team to ensure it fits the game's style and quality standards. The game does not use AI to generate content in real-time. | Little Frog Games | - | Mar 18, 2026 | |
FOOD TRUCK SHOP SIMULATOR In-game content art | AI-generated art object | Bodiroga Pavle | - | Mar 18, 2026 | |
Cook and Play: Animal Friends In-game content art | AI-generated art object | Mattia Zanarella | - | Mar 18, 2026 | |
Road Food Simulator: Prologue Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for Store Page Images. | 2MEDYA | 69 | Mar 18, 2026 | |
Under the Disco Lights In-game content audioart | Musics, album covers and some posters are generated by AI. | Efsus Games | 37 | Mar 18, 2026 | |
Car Tuning Garage Simulator In-game content art | AI-generated art object | Carjovs Jurijs | - | Mar 18, 2026 | |
Dive and Dine Simulator Store/marketing art | AI-generated art object | Alessandro Muscente | - | Mar 18, 2026 | |
30 DAYS. ALONE. ADRIFT. Unclear | AI-generated artifacts | Saito Soki | - | Mar 18, 2026 | |
As I Survive In-game content arttext | Some item icons have been generated and for better sentence structure. | Pinnacle Gaming Studios | - | Mar 18, 2026 | |
Library Simulator In-game content art | We are using ai just for logo design. | Dusty Shelf Studio | - | Mar 18, 2026 | |
Wild West Supermarket Simulator Dev only artcode | Artificial intelligence (AI) was used during the development of this game to generate concept art, apply graphic filters, and assist with debugging. | SunDust | 157 | Mar 18, 2026 | |
Cosmic Tempest Store/marketing art | The store page images are AI generated with a pixel filter applied to them. | ZERO5GAMES | 110 | Mar 18, 2026 | |
SteamPowered Store/marketing art | The character artwork showcased on the store page was brought to life with the help of AI-based creative tools. | IonForce Studio | - | Mar 18, 2026 | |
Sectoris Sky In-game content audiocodetext | We used the I.A. as technical support, particularly for music, code assistance, optimization, etc. We also used the I.A. for translation. | Flicona_Studio | 14 | Mar 18, 2026 | |
Beer Onsen Resort In-game content codetext | We use generative AI as a supportive tool—drafting boilerplate code, polishing in-game and marketing texts, and creating initial translations—then our team refines and validates every output to ensure the final content is high-quality, authentic, and true to our vision. | Green Tea Bee Studio | - | Mar 18, 2026 | |
College Simulator: Who is the Killer? Store/marketing art | I am using plus licensed ChatGPT AI in order to create some of the Image elements. | Queen | - | Mar 18, 2026 | |
尸来运转-Lucky Zombie Survival In-game content art | We used AI to generate some background picture、card picture etc,etc | Kwing works | 84 | Mar 18, 2026 | |
Escape From The Island Dev only code | Some parts of the game code were generated by AI | LunarNeo | - | Mar 18, 2026 | |
Blossom’s Grove: An English-Learning Game In-game content audio | Voiceovers in this game are generated using artificial intelligence technology. | Illuminant Studios | 28 | Mar 18, 2026 | |
Hamster & the village of sun In-game content text | Used for English translation | SUCCESS | - | Mar 18, 2026 | |
Tales of the Withered In-game content arttextcode | Some images, text and code was AI generated before being reworked. | Glimmerveil Games | - | Mar 18, 2026 | |
Smoke Shop Simulator In-game content art | AI Usage Disclosure
Some visual assets on this store page (such as promotional art or background images) were created with the assistance of AI image generation tools. These assets are used for illustrative and stylistic purposes only and do not represent in-game graphics or content. All gameplay systems, characters, and environments in the game itself are handcrafted by the development team. | Anka Games | - | Mar 18, 2026 | |
Survival: Hold Your Self In-game content artaudio | This game contains AI-generated assets. Specifically, the main menu background image and some in-game icons were created using generative AI. These assets were edited and are used exclusively for this game.
Additionally, AI-generated voice lines are used for speaking bandit characters. The voice files were created specifically for this game and edited accordingly. It is possible that an external text-to-speech service was used, but I can no longer confirm which one. To the best of my knowledge, all usage rights are respected. | GameChangeKiller | - | Mar 18, 2026 | |
Last Stand Legends In-game content audio | We leverage AI technology to compose the music for our game, creating unique and immersive soundscapes tailored to the gameplay experience. | Risen Realms | - | Mar 18, 2026 | |
Service Please Store/marketing art | Artificial intelligence tools were utilized solely in the creation of certain promotional materials, including the game logo and Steam library artwork. | Dynamic Dice | 80 | Mar 18, 2026 | |
Guild Hall Simulator: Prologue In-game content art | AI-generated content used only for Steam page & some icons / textures in the game. | Obsessive Games | 45 | Mar 18, 2026 | |
GLORB Store/marketing art | Used to aid in the creation of marketing material. | Pebbles Games | - | Mar 18, 2026 | |
The Three Moons In-game content art | The Three Moons uses AI-generated artwork and icons for promotional and temporary in-game visuals. These assets are placeholders and will be replaced with hand-crafted versions before the full release. No AI is used in gameplay. | Beyond Aether Studio | - | Mar 18, 2026 | |
Blue Paradise: Joyful Survival Store/marketing artaudio | AI was used to enhance promo art screen and generate song for the trailer. | Digital Melody | - | Mar 18, 2026 | |
Gun Shop Manager Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for Steam Images. | Aiolos Studios | 12 | Mar 18, 2026 | |
猫之屋 Cat Home Store/marketing art | Some of the promotional images on the store page are AI-generated. | Yaokemon | - | Mar 18, 2026 | |
CAR DEALER TYCOON Unclear | AI-generated artifacts | GMSoft | - | Mar 18, 2026 | |
Stellar Destiny: The Last Survivor In-game content artaudiotext | We used AI for generating concept art, but not in realtime.
We used AI for generating voice overs, but not in realtime.
We used AI for language translations, but not in realtime. | Amazing Vibes | 24 | Mar 18, 2026 |