本作では、一部の3Dモデルや画像素材の制作に生成AIツールを使用しています。生成された素材は開発チームが調整・編集した上でゲーム内に使用しています。
- Creator
- GenGorouGames
- Reviews
- -
- Added
- Jun 28, 2026
Public Steam disclosure research 25,497 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
本作では、一部の3Dモデルや画像素材の制作に生成AIツールを使用しています。生成された素材は開発チームが調整・編集した上でゲーム内に使用しています。
The visuals in The Shadows of Dry Creek (illustrations and scenes) were generated using generative artificial intelligence tools, then curated and integrated within a consistent art direction aligned with the game’s universe. Some elements may have been manually adjusted or refined to ensure they fit the intended narrative experience.
Artificial intelligence was utilized in the production of the store page, marketing materials, community assets, and certain in-game materials.
Some visual assets and promotional artwork used in this game and on its Steam store page were created with the assistance of generative AI tools. All AI-generated content was reviewed, edited, and curated by the developer before being included in the final product.
Generative AI was used to assist with creating visual assets, as well as for promotional and marketing materials used across our store page.
Some of the UI elements in the game were generated by AI, and the images on the store pages were also generated by AI.
Generative AI was used in the creation of some graphic assets. These assets were further processed using filters and adjustments to better suit the game's visual style.
Artificial Intelligence was used to help in the development of game code only. No art, sound, or other visual assets use or employed AI and were done by a real artist on the team.
AI DISCLOSURE Crown of the Vermillion Devil uses AI-generated imagery for its location artwork. All writing, game design, systems, music, and narrative content are original human-authored work. We are a small independent project and have been transparent about this from the start. If that affects your purchasing decision, we respect it.
Generative AI was used only as a development aid during production. All content included in the final game was reviewed and approved by the developer. The released game does not generate content using AI.
AI was used to create banner images and promotional material for the game
This game uses generative AI as part of the asset creation process. Some artwork, textures, music, and sound effects were generated with AI-assisted tools and subsequently modified, curated, and integrated by the developer. All gameplay design, game systems, balancing, programming, and final implementation were created and controlled by the developer.
Some visual assets, images, or concept materials used in this game are created with AI-assisted tools and further selected, adjusted, integrated, or refined by the author for use in the game's artistic presentation and content production.
All visual and audio assets in this game are created without any involvement of AI. AI is just used in a very small part of coding.
We used generative AI tools in a limited capacity during development: some store page descriptions and marketing texts were drafted with AI assistance and finalized with human editing. Some non-Chinese localization texts were translated using AI and reviewed by humans. All core gameplay, programming, and level design were created by the developers.Some in-game artwork / background music was created with the assistance of generative AI tools.
This game includes some AI-generated and AI-assisted content: 1. Some in-game sprites were adjusted or edited using AI tools. 2. AI was used to correct spelling and grammar in the game's text and on the store page. 3. Adjusting some of the chiptune tracks in the game to sound more musical by putting them all in key 4. Some Steam store and achievement assets were created with AI assistance, specifically generating the greyed-out (inactive) versions of the achievement icons from the colored originals, and producing the various required store image sizes from the original promotional artwork. All AI-assisted content was manually reviewed before release.
This game's development uses generative AI tools in the following ways: Image assets: generating some artwork and image materials (directed and curated by the developer; final design decisions and adjustments are made by a human). Coding: assisting with implementation and development (design decisions and final code review are done by a human). No content is generated by AI at runtime.
As a small independent development team, we used generative AI as a supporting production tool during development. All creative direction, game design, asset selection, editing, integration, and final approval were handled by the development team. AI-generated material was reviewed and modified by the developers before being included in the game. The game does not generate AI content during gameplay.
AI was used to translate the game's texts into other languages.
"Generative AI was utilized to assist with the initial translation and localization of the game's text assets. All AI-assisted content underwent thorough manual review, editing, and refinement by our development team to ensure cultural accuracy and a high-quality narrative experience for players."
Generative AI tools were used during the development process to assist in writing code, creating speech, sound effects, and 3D assets. No generative AI is used during actual gameplay.
AI was used to generate voices for the characters in this game. AI was heavily used in the work of translating from English to other languages.
AI was used to polish the code and produce marketing materials.
Some key art and illustrations in this game were created using generative AI image tools. No AI generates content in real time during gameplay.
This game uses generative AI during development for pre-rendered visual assets, store capsule and library artwork, icons, textures, and supporting marketing images. AI-generated material is reviewed and edited before inclusion. The game does not generate AI content for players during gameplay.
Generative AI technology was used to create high-quality voice-overs for the game's characters. This allowed this independent project to feature full voice acting, providing a more immersive narrative experience and bringing the historical journey of Wojtek the Bear to life. All AI-generated audio assets are pre-rendered and have been manually reviewed and edited to ensure high quality and consistency with the game's emotional tone.
We use generative AI for promotional artwork on our store page, but none of the in-game content uses AI.
This game does not utilize real-time AI-generated content output. In accordance with Steam guidelines, only pre-created and verified content is used. To improve development efficiency and quality, AI-generated technology is used supplementarily in the following applications: Program code support: Code refactoring, review, and code completion Text translation: English translation support Graphic asset creation: Base generation of some visuals such as potions, crafting ingredients, and background images Furthermore, all of this content is manually reviewed and edited (added or modified); no unprocessed AI-generated content is used.
Character art and event scene illustrations in this game were created using AI image generation tools. All generated images were curated, edited, and refined by the developer to produce the final in-game assets. No AI content is generated in real time during gameplay.
Generative AI is used for the marketing material
AI Disclosure This game was developed entirely with the assistance of large language models and generative AI tools. AI systems were used for graphic asset generation, concept art, narrative text drafting, lore writing, design review, creative critique, initial structural planning, code architecture, system design, feature implementation, iterative refinement, and debugging. All lore, mechanics, story, art, and game systems are pre-authored and fully static. No AI processing or generation occurs at runtime — the game runs entirely on pre-built code with no live model calls. This disclosure is provided in compliance with Steam's AI Content Policy and Valve developer transparency guidelines.
Some of the textures of the game is created using AI. Some of the images are taking personal own stills and rendered into 2D pixel images using AI tools.
Diggems is developed by a very small team, and we use generative AI tools to assist with some pre-generated 2D and 3D art assets outside our core skill set. All AI-assisted assets are reviewed and adjusted before being included in the game.
Some capsule and store art created and edited with AI, others lovingly created by art friends Fox and Ian.
AI-assisted tools were utilized in the optimization process of the game's program code and game design
Certain in-game images and visual assets within this title were generated with the assistance of artificial intelligence (AI) tools.
Artificial intelligence (AI) was leveraged for key aspects of the game's development, including in-game logic, support systems, and certain artistic assets.
Generative AI was used to assist in creating selected promotional artwork and logo/icon assets for the Steam store page. All outputs were reviewed, selected, and edited by the developer. Generative AI is not used during gameplay, and no content is generated live for players.
Generative AI was used in this game’s development and related asset creation, including the game code, three music tracks, selected visual assets, and multilingual localization translation.
The game uses google translate for localization on the store page an ingame.
Some artwork and localization were created with the assistance of AI tools.
Generative AI was used to create the music and for text translation. Distant views in the image were partially edited using generative AI but manually edited for the final product.
Sydwater is solo developed, AI was used to help with the workflow of the game and was used to generate SOME: Artworks, Voice Lines, 3d Models. Gemini Google Assistant was also used as a Coding Assistant with SOME code.
Some assets *may* be AI. These assets were secured from a third party and I cannot confirm this, but if that's the kind of thing that bothers you, you may want to steer clear.
This game uses AI-generated images for some of its 2D artwork, character scenes, and store page visuals. All AI-generated content is reviewed, edited, and curated by our team to fit the game's historical setting. The game's design, writing, story, and code are created by human developers.
The announcer's voice is AI modified.
Some visual assets in the game may have been generated or assisted by AI tools. This includes certain textures, logos, shop signs, and some localized translations. All AI-generated or AI-assisted content has been reviewed and integrated into the game by the developer.
The tutorial includes AI-generated voiceover to assist new players
My game currently uses generative AI only to assist with temporary localization and translation work, mainly as a placeholder until the translations can be reviewed and replaced by professional human translators.
In this work, AI-powered image generation technology was used to create some of the background images.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
がむしゃらギルド-Scrappy Guild- In-game content art | 本作では、一部の3Dモデルや画像素材の制作に生成AIツールを使用しています。生成された素材は開発チームが調整・編集した上でゲーム内に使用しています。 | GenGorouGames | - | Jun 28, 2026 | |
Les Ombres de Dry Creek In-game content art | The visuals in The Shadows of Dry Creek (illustrations and scenes) were generated using generative artificial intelligence tools, then curated and integrated within a consistent art direction aligned with the game’s universe. Some elements may have been manually adjusted or refined to ensure they fit the intended narrative experience. | Pascal Ragaigne | - | Jun 28, 2026 | |
The Unskilled In-game content arttext | Artificial intelligence was utilized in the production of the store page, marketing materials, community assets, and certain in-game materials. | Art Core Interactive | - | Jun 28, 2026 | |
Echo's of the Dark Part 2 Escaping From Asylum In-game content art | Some visual assets and promotional artwork used in this game and on its Steam store page were created with the assistance of generative AI tools. All AI-generated content was reviewed, edited, and curated by the developer before being included in the final product. | 57Game Studio | - | Jun 28, 2026 | |
Purrfect Slide Store/marketing art | Generative AI was used to assist with creating visual assets, as well as for promotional and marketing materials used across our store page. | Project Grilled Sea bass | - | Jun 28, 2026 | |
黑圣化:悟空 In-game content art | Some of the UI elements in the game were generated by AI, and the images on the store pages were also generated by AI. | 一半世界 | - | Jun 28, 2026 | |
Entered In-game content art | Generative AI was used in the creation of some graphic assets. These assets were further processed using filters and adjustments to better suit the game's visual style. | Installing something | - | Jun 28, 2026 | |
Stonecrop Dev only code | Artificial Intelligence was used to help in the development of game code only. No art, sound, or other visual assets use or employed AI and were done by a real artist on the team. | BoZo Studios | - | Jun 28, 2026 | |
The Crown of The Vermillion Devil In-game content art | AI DISCLOSURE
Crown of the Vermillion Devil uses AI-generated imagery for its location artwork. All writing, game design, systems, music, and narrative content are original human-authored work. We are a small independent project and have been transparent about this from the start. If that affects your purchasing decision, we respect it. | Dylan Williams | - | Jun 28, 2026 | |
Nebula Live Dev only | Generative AI was used only as a development aid during production. All content included in the final game was reviewed and approved by the developer. The released game does not generate content using AI. | KaamosGames | - | Jun 28, 2026 | |
Click and Cast Store/marketing art | AI was used to create banner images and promotional material for the game | Xeurik | - | Jun 28, 2026 | |
Hubble Marble In-game content artaudio | This game uses generative AI as part of the asset creation process. Some artwork, textures, music, and sound effects were generated with AI-assisted tools and subsequently modified, curated, and integrated by the developer. All gameplay design, game systems, balancing, programming, and final implementation were created and controlled by the developer. | zjinn | - | Jun 28, 2026 | |
Fantasy Air-Sea Battles Showdown In-game content art | Some visual assets, images, or concept materials used in this game are created with AI-assisted tools and further selected, adjusted, integrated, or refined by the author for use in the game's artistic presentation and content production. | WANG WENJIE | - | Jun 28, 2026 | |
CUBE Dev only code | All visual and audio assets in this game are created without any involvement of AI. AI is just used in a very small part of coding. | EURTSTUDIO | - | Jun 28, 2026 | |
异界碎片 In-game content text | We used generative AI tools in a limited capacity during development: some store page descriptions and marketing texts were drafted with AI assistance and finalized with human editing. Some non-Chinese localization texts were translated using AI and reviewed by humans. All core gameplay, programming, and level design were created by the developers.Some in-game artwork / background music was created with the assistance of generative AI tools. | loveveryb | - | Jun 28, 2026 | |
The Dungeon Persists In-game content arttext | This game includes some AI-generated and AI-assisted content:
1. Some in-game sprites were adjusted or edited using AI tools.
2. AI was used to correct spelling and grammar in the game's text and on the store page.
3. Adjusting some of the chiptune tracks in the game to sound more musical by putting them all in key
4. Some Steam store and achievement assets were created with AI assistance, specifically generating the greyed-out (inactive) versions of the achievement icons from the colored originals, and producing the various required store image sizes from the original promotional artwork.
All AI-assisted content was manually reviewed before release. | Alan Van Dinter | - | Jun 28, 2026 | |
Ink & Lore In-game content artcode | This game's development uses generative AI tools in the following ways:
Image assets: generating some artwork and image materials (directed and curated by the developer; final design decisions and adjustments are made by a human).
Coding: assisting with implementation and development (design decisions and final code review are done by a human).
No content is generated by AI at runtime. | Shintaro Higashi | - | Jun 28, 2026 | |
Mangrove Express In-game content arttextcode | As a small independent development team, we used generative AI as a supporting production tool during development.
All creative direction, game design, asset selection, editing, integration, and final approval were handled by the development team. AI-generated material was reviewed and modified by the developers before being included in the game.
The game does not generate AI content during gameplay. | Dig Up Indie | - | Jun 28, 2026 | |
Floor 12: The Delivery In-game content text | AI was used to translate the game's texts into other languages. | Gvn Games | - | Jun 28, 2026 | |
无限R-放置赛车 Infinite R: Idle Racing In-game content text | "Generative AI was utilized to assist with the initial translation and localization of the game's text assets. All AI-assisted content underwent thorough manual review, editing, and refinement by our development team to ensure cultural accuracy and a high-quality narrative experience for players." | VoidSlash Games | - | Jun 28, 2026 | |
Phobopetra In-game content textaudioart | Generative AI tools were used during the development process to assist in writing code, creating speech, sound effects, and 3D assets. No generative AI is used during actual gameplay. | Parano Game Studios | - | Jun 28, 2026 | |
Deadly Match In-game content audiotext | AI was used to generate voices for the characters in this game. AI was heavily used in the work of translating from English to other languages. | Belba Games PTY LTD | - | Jun 28, 2026 | |
Quattro Synchro Store/marketing codeart | AI was used to polish the code and produce marketing materials. | KienTech Apps | - | Jun 28, 2026 | |
Cursed Merchant of Kyoto In-game content art | Some key art and illustrations in this game were created using generative AI image tools. No AI generates content in real time during gameplay. | aomaru works | - | Jun 28, 2026 | |
Infinite Arcana In-game content art | This game uses generative AI during development for pre-rendered visual assets, store capsule and library artwork, icons, textures, and supporting marketing images. AI-generated material is reviewed and edited before inclusion. The game does not generate AI content for players during gameplay. | Kier Works | - | Jun 28, 2026 | |
Wojtek: A Soldier Without a Uniform In-game content audio | Generative AI technology was used to create high-quality voice-overs for the game's characters. This allowed this independent project to feature full voice acting, providing a more immersive narrative experience and bringing the historical journey of Wojtek the Bear to life. All AI-generated audio assets are pre-rendered and have been manually reviewed and edited to ensure high quality and consistency with the game's emotional tone. | Adam Mański | - | Jun 28, 2026 | |
UnTANKable In-game content art | We use generative AI for promotional artwork on our store page, but none of the in-game content uses AI. | ForTem Labs | - | Jun 28, 2026 | |
Miriam's Potion Journal In-game content arttextcode | This game does not utilize real-time AI-generated content output. In accordance with Steam guidelines, only pre-created and verified content is used.
To improve development efficiency and quality, AI-generated technology is used supplementarily in the following applications:
Program code support: Code refactoring, review, and code completion
Text translation: English translation support
Graphic asset creation: Base generation of some visuals such as potions, crafting ingredients, and background images
Furthermore, all of this content is manually reviewed and edited (added or modified); no unprocessed AI-generated content is used. | Reo | - | Jun 28, 2026 | |
Hyakki Yagyo: Endless Nights In-game content art | Character art and event scene illustrations in this game were created using AI image generation tools. All generated images were curated, edited, and refined by the developer to produce the final in-game assets. No AI content is generated in real time during gameplay. | Hyakki Yagyo inc | - | Jun 28, 2026 | |
Crimson Monarch Store/marketing arttext | Generative AI is used for the marketing material | Miuze | - | Jun 28, 2026 | |
Just a Clicker Game In-game content arttextcode | AI Disclosure
This game was developed entirely with the assistance of large language models and generative AI tools. AI systems were used for graphic asset generation, concept art, narrative text drafting, lore writing, design review, creative critique, initial structural planning, code architecture, system design, feature implementation, iterative refinement, and debugging. All lore, mechanics, story, art, and game systems are pre-authored and fully static. No AI processing or generation occurs at runtime — the game runs entirely on pre-built code with no live model calls. This disclosure is provided in compliance with Steam's AI Content Policy and Valve developer transparency guidelines. | Mochi Fox Studios | - | Jun 28, 2026 | |
Close The Straits! In-game content art | Some of the textures of the game is created using AI. Some of the images are taking personal own stills and rendered into 2D pixel images using AI tools. | Soupbowl Entertainment | - | Jun 28, 2026 | |
Diggems In-game content art | Diggems is developed by a very small team, and we use generative AI tools to assist with some pre-generated 2D and 3D art assets outside our core skill set. All AI-assisted assets are reviewed and adjusted before being included in the game. | Purgehold | - | Jun 28, 2026 | |
Bootloop Store/marketing art | Some capsule and store art created and edited with AI, others lovingly created by art friends Fox and Ian. | Nostalgic Interactive, LLC | - | Jun 28, 2026 | |
最完美的作品 In Perfection Dev only code | AI-assisted tools were utilized in the optimization process of the game's program code and game design | Moon Blueprint | - | Jun 28, 2026 | |
Re:Born Isekai Company In-game content art | Certain in-game images and visual assets within this title were generated with the assistance of artificial intelligence (AI) tools. | WantBss | - | Jun 28, 2026 | |
Compliance Auditor codeart | Artificial intelligence (AI) was leveraged for key aspects of the game's development, including in-game logic, support systems, and certain artistic assets. | PHANTOM PRODUCTIONS YAZILIM LIMITED SIRKETI | - | Jun 28, 2026 | |
逐路荒野 Store/marketing art | Generative AI was used to assist in creating selected promotional artwork and logo/icon assets for the Steam store page. All outputs were reviewed, selected, and edited by the developer. Generative AI is not used during gameplay, and no content is generated live for players. | Minrocket Game | - | Jun 28, 2026 | |
Tetraclash Reforged In-game content artaudiocodetext | Generative AI was used in this game’s development and related asset creation, including the game code, three music tracks, selected visual assets, and multilingual localization translation. | RainDoKKa | - | Jun 28, 2026 | |
MASUKU In-game content text | The game uses google translate for localization on the store page an ingame. | Lowtek Games | - | Jun 28, 2026 | |
覚醒:鬼ヶ島 In-game content arttext | Some artwork and localization were created with the assistance of AI tools. | SHINKURO VALLEY | - | Jun 28, 2026 | |
Rocoumie and Bouquet In-game content audiotext | Generative AI was used to create the music and for text translation. Distant views in the image were partially edited using generative AI but manually edited for the final product. | team rocoumie | - | Jun 28, 2026 | |
Sydwater In-game content artaudiocode | Sydwater is solo developed, AI was used to help with the workflow of the game and was used to generate SOME: Artworks, Voice Lines, 3d Models.
Gemini Google Assistant was also used as a Coding Assistant with SOME code. | Hazey Games | - | Jun 28, 2026 | |
Null Horizon Unclear | Some assets *may* be AI. These assets were secured from a third party and I cannot confirm this, but if that's the kind of thing that bothers you, you may want to steer clear. | HopefullyHeroic | 20 | Jun 28, 2026 | |
KADI: Ottoman Judge art | This game uses AI-generated images for some of its 2D artwork, character
scenes, and store page visuals. All AI-generated content is reviewed, edited,
and curated by our team to fit the game's historical setting. The game's
design, writing, story, and code are created by human developers. | Shift Game | - | Jun 28, 2026 | |
Squishy's Leap In-game content audio | The announcer's voice is AI modified. | JVM Arcade LLC | - | Jun 28, 2026 | |
The Repeating Knot In-game content arttext | Some visual assets in the game may have been generated or assisted by AI tools. This includes certain textures, logos, shop signs, and some localized translations. All AI-generated or AI-assisted content has been reviewed and integrated into the game by the developer. | Kurahen entertainment | - | Jun 28, 2026 | |
MIND BIOTICS In-game content audio | The tutorial includes AI-generated voiceover to assist new players | Miridema Project | - | Jun 28, 2026 | |
Fluffy Fighters - Tactical Dev only text | My game currently uses generative AI only to assist with temporary localization and translation work, mainly as a placeholder until the translations can be reviewed and replaced by professional human translators. | Lightcroft | - | Jun 28, 2026 | |
Above the Sun In-game content art | In this work, AI-powered image generation technology was used to create some of the background images. | 100nenmae games | - | Jun 28, 2026 |