Some code and design decisions, aswell as store page assets were lightly assisted by AI tools. All game logic and implementation were written, reviewed, and tested by the developer.
- Creator
- Steelbyte Labs
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,706 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some code and design decisions, aswell as store page assets were lightly assisted by AI tools. All game logic and implementation were written, reviewed, and tested by the developer.
2D art assets
The game's main song, featured in the main menu and the game's ending, was created with AI
We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs.
Using AI to translate Chinese into other languages. A small amount of background music is generated by AI. Minor visual elements in promotional materials are produced using AI.
AI Usage Disclosure This game uses AI-assisted tools during development. No AI content is generated at runtime. Pre-Generated Assets: All visual art assets (sprites, cutscenes, UI elements, etc.) were created using AI image-generation tools (e.g., Stable Diffusion, Leonardo.Ai) and then curated, post-processed, and formatted manually by the developer to fit the game's style and requirements. Some code snippets and logic structures were drafted using AI coding assistants (e.g., GitHub Copilot, ChatGPT), but all final implementation was reviewed, tested, and integrated by the developer. No AI-generated content (art, text, or otherwise) is dynamically produced during gameplay. All AI-generated content was created by the developer using publicly available, licensed tools. The assets were manually reviewed to ensure compliance with copyright laws and do not include known infringing material.
我们使用生成式人工智能(例如 Stable Diffusion)来创建部分早期概念图和角色立绘草稿,最终版本由美术人员进行修改、润色与二次创作。游戏中并不包含任何实时 AI 内容。
Store page art
Some images in this game were created using generative AI.
Most of the visual assets in Sparkfront: Online were created with the help of AI-assisted tools and later refined manually to fit the game’s unique art style. In addition, translations for supported languages (excluding English and Turkish) were generated using AI and reviewed for clarity. Our goal was to speed up production without compromising quality or creativity.
1.角色立绘 2.UI界面背景图
Placeholder AI-generated unit voice-lines in current playtest build, no AI usage targeted for final release build.
The logo is AI generated
Some characters were designed by AI and created by the developer.
The use of AI for Come To An End is for the AI voice for the evil AI villain in game. I also am using a placeholder AI generated mesh for one of the monsters (Cytaur). This could change through the game’s development process rolling to release.
Artwork
We used generative AI during development to draft some artwork. The game does not generate content at runtime and players cannot create AI content. All assets are cleared for copyright and policy-compliant commercial use.
Characters and Environments renders in Ai.
Some visual concepts, store art assets, and most of the gameplay scripting were created with the assistance of AI tools to support solo development and explore creative ideas more efficiently. All final in-game content has been reviewed, tested, and implemented manually.
Most of the soundtrack is generated by AI.
The background images and dogs pictures are pre-rendered AI art
I dont have an artist yet and needed to generate some art for the store page before release.
The songs in the credits were created with AI
The store page texts and some promotional visuals for this game were created with the help of AI tools.
The game used AI-generated technology to produce voice acting for some of its original dialogue. These AI-generated voices are not essential to the normal gameplay experience, and players may choose not to enable them.
Using AI to generate parts of music and videos
The musics are AI generated :(
AI was used for debugging
Some in-game sprites are made by hand, some used AI generation in the process. AI was used to assist in localization.
The text and voice for conversations with characters in the game are both generated in real-time by AI.
Some promotional visuals and design elements have been created with the help of AI tools. The gameplay and code have been created by the developer under the guidance of AI. AI was used only for guidance and troubleshooting during development, and no real-time AI content generation is present in the game.
Some visual assets, such as icons and illustrations, were generated or enhanced using AI tools, and were further refined and integrated by the developer.
We used AI tools for translations, capsules, library assets, and limited in-game audio and textures.
Some visual assets such as enemy designs and background art were created using AI-generated content, and all sound effects were sourced from royalty-free libraries such as Freesound.org. Localization was assisted using machine translation tools, with manual review and adjustments. No AI was used in the game's code or core gameplay design.
Some marketing and static images related to the game generated using AI.
Our video game uses AI-generated images for the vast majority of its artwork. The AI-generated images are reviewed and retouched by an artist to ensure they meet our standards.
This game uses AI-generated content for pre-rendered assets only. Some 3D models and dialogs were assisted by generative AI tools. No AI is used during gameplay or for live content generation.
In this game, AI was used to portray the characters.
Although the game itself does not use generative AI in its gameplay, we applied AI technologies to create visual materials. The main image of the game was generated using AI and then refined manually.
Some of the abnormal phenomena in this game include AI-generated content.
Some UI arts are generated by AI.
Some of the artwork featured in the game—such as paintings and wall decorations, was created using AI-generated imagery.
Some of the images in game are AI-generated
Voiceover of the main characters. Some of the design in the Steam shop, was generated using AI
This game was made by a solo developer. Some art and music were aided by AI-tools, but all gameplay systems, design and code were authored, reviewed and maintained by the developer. Thanks for your support
AI has been used for generating some page store assets.
我利用AI生成了游戏的快捷方式图标,还有游戏内的开始界面的一个图片素材,一些物品的缩略图也是利用AI将图片背景剔除生成的
Some early game assets may have been made using AI to speed up game design phase during development. These assets will be replaced once most of the mechanics of the game has been implemented, and we can then focus more in depth of more high quality assets.
This game uses a few UI icons and visual elements that were created using OpenAI's ChatGPT Pro image generation tool. These assets were generated with a paid license that allows commercial use. No AI-generated content is created during gameplay.
all the pictures are generated by artificial intelligence.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Iron Revenge 3D Store/marketing codeart | Some code and design decisions, aswell as store page assets were lightly assisted by AI tools. All game logic and implementation were written, reviewed, and tested by the developer. | Steelbyte Labs | - | Mar 18, 2026 | |
Battlecaster 2 Unclear art | 2D art assets | Voltigeur | - | Mar 18, 2026 | |
They Came for More Pasta In-game content audio | The game's main song, featured in the main menu and the game's ending, was created with AI | Match Head Studio | 22 | Mar 18, 2026 | |
Reversi Store/marketing art | We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs. | Popoko VM Games | - | Mar 18, 2026 | |
Akuro & Bahaku 2 : The Ultimate Treasure In-game content textaudioart | Using AI to translate Chinese into other languages.
A small amount of background music is generated by AI.
Minor visual elements in promotional materials are produced using AI. | 狐狸博士 Dr.Fox | 25 | Mar 18, 2026 | |
Nonogram Nonsense In-game content artcode | AI Usage Disclosure
This game uses AI-assisted tools during development. No AI content is generated at runtime.
Pre-Generated Assets:
All visual art assets (sprites, cutscenes, UI elements, etc.) were created using AI image-generation tools (e.g., Stable Diffusion, Leonardo.Ai) and then curated, post-processed, and formatted manually by the developer to fit the game's style and requirements.
Some code snippets and logic structures were drafted using AI coding assistants (e.g., GitHub Copilot, ChatGPT), but all final implementation was reviewed, tested, and integrated by the developer.
No AI-generated content (art, text, or otherwise) is dynamically produced during gameplay.
All AI-generated content was created by the developer using publicly available, licensed tools. The assets were manually reviewed to ensure compliance with copyright laws and do not include known infringing material. | Computer Wizard Games | - | Mar 18, 2026 | |
世界树葬火 In-game content art | 我们使用生成式人工智能(例如 Stable Diffusion)来创建部分早期概念图和角色立绘草稿,最终版本由美术人员进行修改、润色与二次创作。游戏中并不包含任何实时 AI 内容。 | 雾隐-bludgeon | 19 | Mar 18, 2026 | |
Beat The Odds Store/marketing art | Store page art | Priyam Jain | - | Mar 18, 2026 | |
Planets Ambrosia In-game content art | Some images in this game were created using generative AI. | Maltsoft | - | Mar 18, 2026 | |
Sparkfront: Online In-game content arttext | Most of the visual assets in Sparkfront: Online were created with the help of AI-assisted tools and later refined manually to fit the game’s unique art style. In addition, translations for supported languages (excluding English and Turkish) were generated using AI and reviewed for clarity. Our goal was to speed up production without compromising quality or creativity. | Selçuk Oruç | - | Mar 18, 2026 | |
The Beast King Plan In-game content art | 1.角色立绘
2.UI界面背景图 | ShanHai Games | - | Mar 18, 2026 | |
Tegula - Rise of the Roman Republic In-game content audio | Placeholder AI-generated unit voice-lines in current playtest build, no AI usage targeted for final release build. | Restless Toucan | - | Mar 18, 2026 | |
Off Road Stars Store/marketing art | The logo is AI generated | OnPar Games | - | Mar 18, 2026 | |
Dungeon Picnic In-game content art | Some characters were designed by AI and created by the developer. | Lapismine | - | Mar 18, 2026 | |
Come To An End In-game content audioart | The use of AI for Come To An End is for the AI voice for the evil AI villain in game. I also am using a placeholder AI generated mesh for one of the monsters (Cytaur). This could change through the game’s development process rolling to release. | SoloRiotz | - | Mar 18, 2026 | |
Italian Brainrot TCG Unclear art | Artwork | Visage Games Studio | - | Mar 18, 2026 | |
TUM TUM TUM: Dance Party In-game content art | We used generative AI during development to draft some artwork. The game does not generate content at runtime and players cannot create AI content.
All assets are cleared for copyright and policy-compliant commercial use. | DrSillystein | - | Mar 18, 2026 | |
Nippon Dojo In-game content art | Characters and Environments renders in Ai. | Game Over Productions Inc. | - | Mar 18, 2026 | |
Rot Runner In-game content artcode | Some visual concepts, store art assets, and most of the gameplay scripting were created with the assistance of AI tools to support solo development and explore creative ideas more efficiently. All final in-game content has been reviewed, tested, and implemented manually. | XS2PULZ | - | Mar 18, 2026 | |
Ce qui fait de nous des hommes In-game content audio | Most of the soundtrack is generated by AI. | Ancelin | - | Mar 18, 2026 | |
Anime Dream Match: Dogs In-game content art | The background images and dogs pictures are pre-rendered AI art | Blender Games | - | Mar 18, 2026 | |
The Between Store/marketing art | I dont have an artist yet and needed to generate some art for the store page before release. | Aspect | - | Mar 18, 2026 | |
A Simple job In-game content audio | The songs in the credits were created with AI | Saturn91 | 499 | Mar 18, 2026 | |
Puzzle Company Store/marketing textart | The store page texts and some promotional visuals for this game were created with the help of AI tools. | Runner Turtle Games | - | Mar 18, 2026 | |
我只是想让她们都幸福 In-game content audio | The game used AI-generated technology to produce voice acting for some of its original dialogue. These AI-generated voices are not essential to the normal gameplay experience, and players may choose not to enable them. | 心宿影视 | 1.6k | Mar 18, 2026 | |
Your Takeout In-game content audioart | Using AI to generate parts of music and videos | 白金城 | 37 | Mar 18, 2026 | |
PRISM In-game content audio | The musics are AI generated :( | Mathieu Schmerber | - | Mar 18, 2026 | |
Vortha Dev only code | AI was used for debugging | GM hack | - | Mar 18, 2026 | |
Super Cabbage Kabumi In-game content arttext | Some in-game sprites are made by hand, some used AI generation in the process.
AI was used to assist in localization. | Vividesca Games | 103 | Mar 18, 2026 | |
AIly's Daydream : AI Roomie Live AI textaudio | The text and voice for conversations with characters in the game are both generated in real-time by AI. | LingzhouAI | - | Mar 18, 2026 | |
Through the Nest In-game content art | Some promotional visuals and design elements have been created with the help of AI tools.
The gameplay and code have been created by the developer under the guidance of AI.
AI was used only for guidance and troubleshooting during development, and no real-time AI content generation is present in the game. | Urdina Games | - | Mar 18, 2026 | |
Relaxing Farm: Merge Tales In-game content art | Some visual assets, such as icons and illustrations, were generated or enhanced using AI tools, and were further refined and integrated by the developer. | LeeT Game | - | Mar 18, 2026 | |
Rest Area Simulator In-game content textartaudio | We used AI tools for translations, capsules, library assets, and limited in-game audio and textures. | Oriseus Studios | 580 | Mar 18, 2026 | |
Slime Match Adventure In-game content arttext | Some visual assets such as enemy designs and background art were created using AI-generated content, and all sound effects were sourced from royalty-free libraries such as Freesound.org. Localization was assisted using machine translation tools, with manual review and adjustments. No AI was used in the game's code or core gameplay design. | SlothSoft Games | - | Mar 18, 2026 | |
Chaturanga Store/marketing art | Some marketing and static images related to the game generated using AI. | Bored Games LLC | - | Mar 18, 2026 | |
Master of Cladia In-game content art | Our video game uses AI-generated images for the vast majority of its artwork.
The AI-generated images are reviewed and retouched by an artist to ensure they meet our standards. | Quasar Games Factory | - | Mar 18, 2026 | |
APT. 407 In-game content arttext | This game uses AI-generated content for pre-rendered assets only. Some 3D models and dialogs were assisted by generative AI tools. No AI is used during gameplay or for live content generation. | Jayhyeon Studio | 86 | Mar 18, 2026 | |
Simulator RKM In-game content art | In this game, AI was used to portray the characters. | IRENU | 10 | Mar 18, 2026 | |
Last Guest Store/marketing art | Although the game itself does not use generative AI in its gameplay, we applied AI technologies to create visual materials. The main image of the game was generated using AI and then refined manually. | Room13Games | 76 | Mar 18, 2026 | |
Ghost Observation In-game content | Some of the abnormal phenomena in this game include AI-generated content. | LuminDrive | 13 | Mar 18, 2026 | |
桌面神社 In-game content art | Some UI arts are generated by AI. | Anisile | - | Mar 18, 2026 | |
Injection No.9 - Prologue In-game content art | Some of the artwork featured in the game—such as paintings and wall decorations, was created using AI-generated imagery. | Ragdoll Games | - | Mar 18, 2026 | |
Matchology In-game content art | Some of the images in game are AI-generated | Sunrix | - | Mar 18, 2026 | |
Bogdan's Сlinic - Sanctum Vitae In-game content audioart | Voiceover of the main characters.
Some of the design in the Steam shop, was generated using AI | Bohdan Dudchenko | 10 | Mar 18, 2026 | |
Chains on Sand In-game content artaudio | This game was made by a solo developer. Some art and music were aided by AI-tools, but all gameplay systems, design and code were authored, reviewed and maintained by the developer. Thanks for your support | Tabula Forge | - | Mar 18, 2026 | |
Cannabiz: Weed Shop Owner Store/marketing art | AI has been used for generating some page store assets. | Revolt Games | - | Mar 18, 2026 | |
咒怨迷邸:重生 In-game content art | 我利用AI生成了游戏的快捷方式图标,还有游戏内的开始界面的一个图片素材,一些物品的缩略图也是利用AI将图片背景剔除生成的 | LiJingGuo | - | Mar 18, 2026 | |
Afterheat Dev only | Some early game assets may have been made using AI to speed up game design phase during development. These assets will be replaced once most of the mechanics of the game has been implemented, and we can then focus more in depth of more high quality assets. | Heatstroke Games | - | Mar 18, 2026 | |
BugLab Simulator In-game content art | This game uses a few UI icons and visual elements that were created using OpenAI's ChatGPT Pro image generation tool. These assets were generated with a paid license that allows commercial use. No AI-generated content is created during gameplay. | ElykraGames | 10 | Mar 18, 2026 | |
Russian Quest In-game content art | all the pictures are generated by artificial intelligence. | Reanim Games | - | Mar 18, 2026 |