Our Resident AI Drone is voiced by Text-to-Speech.
- Creator
- Michael Fischer
- Reviews
- -
- Added
- May 23, 2026
Public Steam disclosure research 26,946 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Our Resident AI Drone is voiced by Text-to-Speech.
I was working on this game for more than 2 years without ai. I started to use ai 1-2 months ago for: Due to a lack of capital for professional sounds i bought sound packages and for some few sounds i used AI software. Depending on the game's success, I will invest in replacing sounds and self-created elements with professional assistance. AI was used mainly for bug fixing in the code and for translating the game text into different languages.
We utilize AI-assisted tools in our texture creation and texture editing workflows to improve efficiency and maintain visual consistency.
ome inventory icons, the in-game orientation map, and a few images used for signs and notes were created with AI assistance. The world itself, level design, gameplay systems, buildings, ruins, enemy placement, and environments are manually built, edited, and refined. Every mesh is placed by hand, and the world layout does not use procedural generation.
IA has been used for : - Localization (JP, SC, TC, RU)
AI-generated tools were used only for limited promotional materials, such as marketing images displayed on the store page. All in-game content, including gameplay visuals, UI, and assets, is created by human artists and does not involve AI generation. AI-generated content does not affect gameplay, user experience, or core game assets.
Used AI to create some portrait materials and visual images while preserving realism as much as possible.
This game uses AI-generated content in the following areas: 3D Models & Animations: We used Meshy AI to generate 3D character/object models and their animations. All assets were reviewed, adjusted, and integrated by our team to fit the game's visual style and quality standards. 2D Art: Background images in-game and certain store page visuals (such as screenshots/key art) were created with the help of generative AI image tools. Our team curated and edited the final outputs before shipping. All AI-generated assets were reviewed prior to release to ensure they comply with applicable laws and do not include infringing material. No live (runtime) generative AI is used during gameplay.
Some of the English text in this game has been translated using generative AI tools; all Chinese content was written manually by the developer.
This game contains a limited amount of AI-generated visual content created during development due to the project's low budget. Specifically, suspect profile images and some evidence-related visual assets or models were created with the help of generative AI tools. Not all evidence assets are AI-generated. The use of AI is limited to pre-made visual content only. No gameplay systems, dialogue, story logic, code, or real-time interactive content is generated by AI during play. All gameplay mechanics, case logic, interactions, and progression were designed and implemented by the developer.
This game utilizes generative AI technology to create some 3D models, background music (BGM), and sound effects to efficiently generate resources during the production process.
NPC Portrait Pictures
Achievement images and animation roullette images are generated with AI.
As a small, two-person independent development team, we utilized generative AI tools to create some of our character visuals and background artworks due to budget constraints. To ensure originality and maintain our artistic vision, these AI tools were guided by our own artist's original work, with their explicit permission. Please note that these AI-generated assets are currently serving as placeholders. As development continues and our resources grow, we plan to replace them with original, hand-drawn artwork in future updates. The game does not feature any live AI content generation during gameplay.
This game uses artificial intelligence tools during development. AI was used to assist in generating certain visual assets, including promotional graphics and background elements. All AI-generated content was reviewed, modified, and approved by the developer. AI is not used during gameplay. The game does not generate content dynamically and does not use AI to interact with players.
This game includes some AI-generated content: character illustrations.
We used AI generation for some of the illustrations.
Store page splash art is using a temporary generative AI placeholder.
The promotional banner located in the "About This Game" section of the store page was created using AI-generative tools. This illustration was specifically crafted by referencing the game's actual in-game assets and visuals to represent the game's atmosphere. Please note that there is no AI-generated content or assets present within the actual gameplay of 'ANGLE'.
Generative AI tools were used during development for concept exploration, prototyping, and internal reference materials. All gameplay systems, visuals, text, and audio included in the released game are authored, curated, and reviewed by the developer.
some of the assets & sound effects are generated by AI
D.E.C.A.Y. has been developed by a single developer for over two years. Nearly all of the game’s content has been created by hand - from the environment to many objects inspired by real-world prototypes, helping make the world feel more atmospheric and alive. Only a small number of images and certain visual elements were created using generative AI tools.
The store page text was initially created with AI and then refined through editing.
Most of the game's graphics assets were created using pose sketches (ControlNet) and then adjusted in the graphics editor to maintain consistency. The game does not use any real-time AI-generated content.
Generative AI was used for promotional store page artwork
Our game includes the use of AI-assisted visual content. Certain CG (cutscene) images in the game were generated with the assistance of AI tools, based on keyframes and visual direction created by our art team. These assets are pre-generated during development and are not created dynamically. All AI-assisted content is limited to visual presentation only. It is optional, and does not affect gameplay systems, player interaction, progression, or game logic. All core gameplay design, narrative structure, and interactive content are fully created and implemented by the development team.
Some characters and scenes in the game are generated by AI.
Images generated by AI are manually processed and adapted for use in the game.
Artificial intelligence was used to help create the game's main art and logo.
The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist.
The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist.
AI was used as a productivity tool to assist in coding and drafting assets. All final content, including art and logic, has been extensively refined and reconstructed by human developers to ensure quality.
During the development process, we may use AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.
Some store assets (such as capsules and promotional images) were created with the assistance of AI tools due to limited resources during development. All gameplay, design, and core content of Glowbot Galaxy Defense are fully original and developed by me. As future projects grow, I plan to collaborate with artists to further enhance the visual presentation.
Some visual assets (art and illustrations) were created using generative AI.
During development, artificial intelligence tools were used to assist in the creation of certain game assets, including some images (such as store page visuals and in-game textures), localization, and audio content. All AI-generated or AI-assisted content was reviewed, modified where necessary, and approved by the developers to ensure quality and consistency.
Some of the in-game icons and some of the store page's marketing material have been created using generative AI.
Some minor visual assets, such as icons and UI elements, were created or assisted using licensed AI tools during development. All AI-assisted content has been reviewed, edited, and integrated by the developer to ensure consistency with the overall art direction and quality standards. AI is not used in gameplay systems, code, or real-time content generation.
Generative AI is used for the source code and translations.
I use generation AI for some original assets during the production process. Less than 1% of the total.
Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game.
In-game images are generated using AI.
All core content—including mushrooms, ornaments, scenes, animals, sounds, and more—is created, designed, and produced by us personally. AI tools are used solely as an auxiliary means to enhance efficiency (e.g., translation, programming assistance, generating references, etc.).
Yes, I used AI.
The card artwork in the current version of the game was created using generative AI tools and then manually edited and refined by the developer. AI was not used for gameplay code or core story content. These artworks are intended as temporary assets and are planned to be replaced with commissioned artwork in the future.
Some vision systems use AI.
This game uses generative AI for some NPC images and background music. These assets are reviewed and adjusted by the developer before being implemented in the game.
as a first no budget game from a solo dev this game includes ai generated images of mythological and made up divine places in paintings and of ghosts appearing around the game
The silly horse mascot face is the only use of AI.
Character designs and illustrations generated by AI
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Lab Loonies In-game content audio | Our Resident AI Drone is voiced by Text-to-Speech. | Michael Fischer | - | May 23, 2026 | |
KGT: Kevin Got Teleported In-game content audiotext | I was working on this game for more than 2 years without ai.
I started to use ai 1-2 months ago for:
Due to a lack of capital for professional sounds i bought sound packages and for
some few sounds i used AI software. Depending on the game's success, I will invest in replacing sounds and self-created elements with professional assistance.
AI was used mainly for bug fixing in the code and for translating the game text into different languages. | Marcel Klee | - | May 23, 2026 | |
Minibus Simulator In-game content art | We utilize AI-assisted tools in our texture creation and texture editing workflows to improve efficiency and maintain visual consistency. | RSG Interactive | 144 | May 23, 2026 | |
Travelers In-game content art | ome inventory icons, the in-game orientation map, and a few images used for signs and notes were created with AI assistance. The world itself, level design, gameplay systems, buildings, ruins, enemy placement, and environments are manually built, edited, and refined. Every mesh is placed by hand, and the world layout does not use procedural generation. | coolgamingcompany | - | May 23, 2026 | |
Herd In-game content text | IA has been used for :
- Localization (JP, SC, TC, RU) | Games of Forge | - | May 23, 2026 | |
Master Poker In-game content art | AI-generated tools were used only for limited promotional materials, such as marketing images displayed on the store page.
All in-game content, including gameplay visuals, UI, and assets, is created by human artists and does not involve AI generation.
AI-generated content does not affect gameplay, user experience, or core game assets. | TECHSPIRE INNOVATIONS TEAM | - | May 23, 2026 | |
Pro Football Referee In-game content art | Used AI to create some portrait materials and visual images while preserving realism as much as possible. | Nutshell | - | May 23, 2026 | |
The Shift In-game content art | This game uses AI-generated content in the following areas:
3D Models & Animations: We used Meshy AI to generate 3D character/object models and their animations. All assets were reviewed, adjusted, and integrated by our team to fit the game's visual style and quality standards.
2D Art: Background images in-game and certain store page visuals (such as screenshots/key art) were created with the help of generative AI image tools. Our team curated and edited the final outputs before shipping.
All AI-generated assets were reviewed prior to release to ensure they comply with applicable laws and do not include infringing material. No live (runtime) generative AI is used during gameplay. | Stormy Games | - | May 23, 2026 | |
Universe Plan In-game content text | Some of the English text in this game has been translated using generative AI tools; all Chinese content was written manually by the developer. | UniverseFantasist | - | May 23, 2026 | |
Chains Of Clues In-game content art | This game contains a limited amount of AI-generated visual content created during development due to the project's low budget. Specifically, suspect profile images and some evidence-related visual assets or models were created with the help of generative AI tools. Not all evidence assets are AI-generated.
The use of AI is limited to pre-made visual content only. No gameplay systems, dialogue, story logic, code, or real-time interactive content is generated by AI during play. All gameplay mechanics, case logic, interactions, and progression were designed and implemented by the developer. | Chema Luque | - | May 23, 2026 | |
Beat & Beasties In-game content artaudio | This game utilizes generative AI technology to create some 3D models, background music (BGM), and sound effects to efficiently generate resources during the production process. | Emotion Dynamics | - | May 23, 2026 | |
Asteroid Rodeo In-game content art | NPC Portrait Pictures | Buried Signal Studios | - | May 23, 2026 | |
Backrooms: Lost Signal In-game content art | Achievement images and animation roullette images are generated with AI. | NoSignal Games | - | May 23, 2026 | |
Moonlit Nights In-game content art | As a small, two-person independent development team, we utilized generative AI tools to create some of our character visuals and background artworks due to budget constraints. To ensure originality and maintain our artistic vision, these AI tools were guided by our own artist's original work, with their explicit permission. Please note that these AI-generated assets are currently serving as placeholders. As development continues and our resources grow, we plan to replace them with original, hand-drawn artwork in future updates. The game does not feature any live AI content generation during gameplay. | Umut Bora | 13 | May 23, 2026 | |
Laser Planet In-game content art | This game uses artificial intelligence tools during development.
AI was used to assist in generating certain visual assets, including promotional graphics and background elements. All AI-generated content was reviewed, modified, and approved by the developer.
AI is not used during gameplay. The game does not generate content dynamically and does not use AI to interact with players. | Laser Planet Games | - | May 23, 2026 | |
Expedition of the Guild In-game content art | This game includes some AI-generated content: character illustrations. | Chubby Meow Game | - | May 23, 2026 | |
Wonderful Body Wanted In-game content art | We used AI generation for some of the illustrations. | mitcha | - | May 23, 2026 | |
LADR Store/marketing art | Store page splash art is using a temporary generative AI placeholder. | Nymora Studio | - | May 23, 2026 | |
ANGLE In-game content art | The promotional banner located in the "About This Game" section of the store page was created using AI-generative tools. This illustration was specifically crafted by referencing the game's actual in-game assets and visuals to represent the game's atmosphere. Please note that there is no AI-generated content or assets present within the actual gameplay of 'ANGLE'. | V.B.B | - | May 23, 2026 | |
Scrapfall Dev only | Generative AI tools were used during development for concept exploration, prototyping, and internal reference materials. All gameplay systems, visuals, text, and audio included in the released game are authored, curated, and reviewed by the developer. | Zencode | - | May 23, 2026 | |
WildBorn In-game content artaudio | some of the assets & sound effects are generated by AI | Avitar Games | - | May 23, 2026 | |
D.E.C.A.Y. In-game content art | D.E.C.A.Y. has been developed by a single developer for over two years. Nearly all of the game’s content has been created by hand - from the environment to many objects inspired by real-world prototypes, helping make the world feel more atmospheric and alive.
Only a small number of images and certain visual elements were created using generative AI tools. | AGaming+ | - | May 23, 2026 | |
Memory Maze Store/marketing text | The store page text was initially created with AI and then refined through editing. | ChrisYU | - | May 23, 2026 | |
蜃境 In-game content art | Most of the game's graphics assets were created using pose sketches (ControlNet) and then adjusted in the graphics editor to maintain consistency. The game does not use any real-time AI-generated content. | GOUXIANG TECH | - | May 23, 2026 | |
Spacey Space Burger Store/marketing art | Generative AI was used for promotional store page artwork | Aegean Crafters | - | May 23, 2026 | |
集墨聚场™:三国(单机版) In-game content art | Our game includes the use of AI-assisted visual content.
Certain CG (cutscene) images in the game were generated with the assistance of AI tools, based on keyframes and visual direction created by our art team. These assets are pre-generated during development and are not created dynamically.
All AI-assisted content is limited to visual presentation only. It is optional, and does not affect gameplay systems, player interaction, progression, or game logic.
All core gameplay design, narrative structure, and interactive content are fully created and implemented by the development team. | JiMoYou | 27 | May 23, 2026 | |
Code Velocity In-game content art | Some characters and scenes in the game are generated by AI. | STIM GAMES | - | May 23, 2026 | |
Bad Range In-game content art | Images generated by AI are manually processed and adapted for use in the game. | Point Zero Ltd | - | May 23, 2026 | |
Kingdom Craft Store/marketing art | Artificial intelligence was used to help create the game's main art and logo. | PimpGameStudio | - | May 23, 2026 | |
Catjong 6: Pawztec Temple In-game content art | The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist. | Best Place Apps | - | May 23, 2026 | |
Catjong 5: Paw Canyon In-game content art | The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist. | Best Place Apps | - | May 23, 2026 | |
Gardener's Luck Dev only codeart | AI was used as a productivity tool to assist in coding and drafting assets. All final content, including art and logic, has been extensively refined and reconstructed by human developers to ensure quality. | Tiny Match Studio | - | May 23, 2026 | |
Inn Over Your Head Dev only | During the development process, we may use AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team. | Tanner Maxwell | - | May 23, 2026 | |
Glowbot Galaxy In-game content art | Some store assets (such as capsules and promotional images) were created with the assistance of AI tools due to limited resources during development. All gameplay, design, and core content of Glowbot Galaxy Defense are fully original and developed by me.
As future projects grow, I plan to collaborate with artists to further enhance the visual presentation. | Jacob Stetka | - | May 23, 2026 | |
Void In The Darkness In-game content art | Some visual assets (art and illustrations) were created using generative AI. | Dark Void Studio | - | May 23, 2026 | |
Treasure Hunter: Echo of War In-game content arttextaudio | During development, artificial intelligence tools were used to assist in the creation of certain game assets, including some images (such as store page visuals and in-game textures), localization, and audio content.
All AI-generated or AI-assisted content was reviewed, modified where necessary, and approved by the developers to ensure quality and consistency. | Ulab Games | - | May 23, 2026 | |
Gardenhood In-game content art | Some of the in-game icons and some of the store page's marketing material have been created using generative AI. | Frojo | - | May 23, 2026 | |
KingForge In-game content art | Some minor visual assets, such as icons and UI elements, were created or assisted using licensed AI tools during development.
All AI-assisted content has been reviewed, edited, and integrated by the developer to ensure consistency with the overall art direction and quality standards.
AI is not used in gameplay systems, code, or real-time content generation. | ElykraGames | - | May 23, 2026 | |
Capsulitas In-game content codetext | Generative AI is used for the source code and translations. | soyukke | - | May 23, 2026 | |
WIRED TOKYO In-game content artaudiotextcode | I use generation AI for some original assets during the production process. Less than 1% of the total. | Daikichi_EMP | - | May 23, 2026 | |
Jackpot Buffalo Slots In-game content art | Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game. | KamaGames Entertainment Group Limited | 70 | May 23, 2026 | |
Trader Traveler In-game content art | In-game images are generated using AI. | Numan Karaaslan | - | May 23, 2026 | |
Mushroom Nook Dev only textcode | All core content—including mushrooms, ornaments, scenes, animals, sounds, and more—is created, designed, and produced by us personally. AI tools are used solely as an auxiliary means to enhance efficiency (e.g., translation, programming assistance, generating references, etc.). | HyperstasisGaming | 248 | May 23, 2026 | |
Strange Zoo Unclear | Yes, I used AI. | Pomerania Games | - | May 23, 2026 | |
Cursed Tails In-game content art | The card artwork in the current version of the game was created using generative AI tools and then manually edited and refined by the developer. AI was not used for gameplay code or core story content. These artworks are intended as temporary assets and are planned to be replaced with commissioned artwork in the future. | Sycix | - | May 23, 2026 | |
Lunar Strings Unclear | Some vision systems use AI. | WhiteOrangeTec | - | May 23, 2026 | |
Silent Edge In-game content artaudio | This game uses generative AI for some NPC images and background music.
These assets are reviewed and adjusted by the developer before being implemented in the game. | XXIV | - | May 23, 2026 | |
Presence Of The Dead In-game content art | as a first no budget game from a solo dev this game includes ai generated images of mythological and made up divine places in paintings and of ghosts appearing around the game | Thunderstorm Entertainment | - | May 23, 2026 | |
Horse Racing Jackpot Store/marketing art | The silly horse mascot face is the only use of AI. | Wyrmhole Games | - | May 23, 2026 | |
In The Name Of Fortune In-game content art | Character designs and illustrations generated by AI | YYX | - | May 23, 2026 |