The visual assets and text content in this game were generated or assisted by AI tools during development. All AI-generated content is pre-rendered; there is no real-time AI generation during gameplay.
- Creator
- ZikL
- Reviews
- -
- Added
- Sep 16, 2026
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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The visual assets and text content in this game were generated or assisted by AI tools during development. All AI-generated content is pre-rendered; there is no real-time AI generation during gameplay.
AI tools were used for coding support as well as help with managing the large horse lineage/geneology databases used in the game.
We build Last Treasure Online with AI tools. Much of the code is written with AI, including shaders, scripts that model props and furniture in Blender, and scripts that synthesize sound effects and ambience. Most text in the game is AI generated, but all names, personalities, schedules, stories, lore, knowledge, etc is strongly scaffolded and enforced by us as designers. In play, NPCs speak through an AI language model on our server in order to talk about hundreds of subjects in different ways depending on what they know about them, you, the world, etc.... The model only rewords lines and facts we wrote: it cannot invent places, items, prices or quests, and players never type text into it. No images, textures, 3D models, music or sounds come from diffusion image, 3D or audio models. Characters and clothing are hand-painted, and the world's textures are photographs.
Some store-page and marketing artwork (capsule images, key art) was created with the help of generative AI tools. Some in-game sprite/visual assets were also produced or upscaled with AI-assisted tools as part of the HD remaster. All AI-assisted content is reviewed, edited and curated by the developer. The game does not use any live or real-time generative AI during gameplay, no AI content is generated on the fly for players.
This game's early development utilized local AI systems for generating initial ideas and imagery surrounding the stage layouts and the initial musical passages, then further edited manually through various pieces of software (Art software and DAWs + numerous VSTs).
AI assisted artwork is used for illustrated scenes shown between campaign levels.
AI Disclosure: Certain background textures, NPC portrait concepts, or promotional marketing assets in this game were generated with the assistance of AI tools.
AI was used to assist with artwork as I am a solo dev with a very limited budget, however all final assets integrated into the game were manually refined and processed. All instances of AI will be removed as sales open up
This game utilises AI for generating marketing materials and in-game paintings.
AI was used for some code generation and as part of a technique for cleaning-up of 3D scans. 3D scans were created of real lightguns using both a laser based scanner and photogrammetry, and then both models were combined using a frontier AI model for a final clean 3D scan results with higher quality game-ready topography and polycounts.
AI-generated illustrations are used.
Visual effects sheets used image generation LLMs, it is my policy to attempt to update these with human made assets in the future.
Generative AI was used as an assistive tool to create some pre-rendered audio and visual assets, primarily for comedic and in-world content.
Music and some sprites created with the help of procedural generation. Store presence created with the assistance of AI.
Some images were created using existing game assets, which were then reworked with AI to enhance the sense of space and atmosphere.
store picture generate by ai
AI was used to develop this game.
Only the store page picture generated by ai
We've leveraged the capabilities of Generative AI technology to create some of the unique themed backgrounds, characters, and content elements featured in our game. This innovative approach allows us to deliver a richer, more immersive experience, filled with visually captivating and creatively inspired designs that enhance every moment of gameplay.
sound elements in this game were generated using an AI agent.
UI assisted modification of a few textures; Created some sound effects using the UI;
Some of the graphics used in the game were generated with the assistance of generative AI
AI was used exclusively in the creation of select graphical assets and cutscene videos.
AI Breakdown Source code: 100% Graphics: 60% Sound: 50% Effects: 100%
Use for Art
AI tools were used during development to create pre-generated content. The game's text was translated from English into 16 additional languages using AI translation with automated consistency review. Game artwork and the soundtrack were created by the developer using generative AI tools; every asset was individually reviewed and curated before inclusion. Store page assets (screenshots, trailer, capsule art) depict or derive from this same game content. The game contains no live/runtime AI generation — all content is fixed at build time, and the game runs fully offline.
Game assets are generated by AI
During development, placeholder music has been created using AI. This music is being used temporarily during development and I plan on dedicating time into producing my own music when the games main mechanics are complete.
Generative AI is used to help modernize multiple image assets, including enhancement, upscaling, cleanup, and visual refinement. All AI-assisted assets are reviewed and finalized by the development team before use in the game.
Generative AI was used solely to assist with translation, localization, and language editing of written text. This includes localization of Steam store-page descriptions and translation or language correction of in-game text, primarily from Portuguese into English. No AI-generated artwork, audio, gameplay content, or live-generated AI content is included in the game.
This game was created with AI‑assisted generation
This game used generative AI during development as a programming aid, assisting with the writing, debugging, and optimization of portions of the source code. All AI-assisted code was reviewed, edited, and tested by the developer before inclusion.
캐릭터 및 배경 그래픽 어셋, 게임에 삽입된 동영상의 화질 향상을 위한 업스케일링과 와이드 스크린 대응을 위한 배경 리소스 확장에 제한적으로 사용되었습니다.
AI was used to help create localized versions of the game and store page, as well as some 3D models.
AI is used to help with translating the store page and in-game texts.
Generative AI tools were used during development to assist with certain parts of the game, including code and game assets such as artwork, audio, and localization. All AI generated content has been reviewed before being included in the game.
Some store page artwork, promotional images, textures, and visual assets were created using generative AI tools and then edited and finalized by the developer. AI-generated content is used only for visual assets and does not generate content during gameplay.
Generative AI was used to create some artwork and visual assets for the game, including store page artwork and in-game icons. These assets were reviewed and integrated by the developer.
Some of the 2D art and textures in this game were created with the help of generative AI tools. Generative AI was also used to assist with writing and translating parts of the in-game text. All AI-assisted content was reviewed and edited by the developer before release. No content is generated by AI while you play.
Some background art, still images, videos, and music were created with the assistance of generative AI tools; every asset was reviewed and curated by the developer. During gameplay, callers' dialogue is performed by an AI language model running entirely on the player's PC — fully offline, with no external AI service. The AI performs characters only within hand-written script boundaries, all story outcomes are decided by deterministic game logic, and generated text is filtered before display. Voice input is transcribed locally and never leaves your machine.
AI was used to assist in coding, as this is my first multiplayer game.
AI has been used solely as a coding assistant for assistance purposes. As a solo indie developer with no software background, using a coding assistant is my only option. Regards.
Some images in this game are generated using artificial intelligence. AI tools were used to enhance visual effects and create unique scenes, carefully aligned with the game's art style.
The game code is written using AI but the ideas and game concepts are human made.
Generative AI tools were used during development to create and edit some visual assets and promotional artwork, and to assist with portions of the game's code. All AI-assisted content was reviewed and curated by the developer. The game does not generate AI content during gameplay.
Some of the artwork and text content in this game was created with the help of generative AI.
AI helps me create textures or sounds.
Some of the game's background music was created using generative AI, and a very small portion of the visuals underwent refinement or fine-tuning using generative AI.
Generative AI was used during development to assist with portions of pre-generated in-game artwork and Steam store/marketing artwork. All outputs were reviewed, cleaned, composited, color-adjusted, and quality-checked by the development team. The game does not generate AI content at runtime.
Some images and music were made with the help of AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
孙割不相信眼泪 In-game content arttext | The visual assets and text content in this game were generated or assisted by AI tools during development. All AI-generated content is pre-rendered; there is no real-time AI generation during gameplay. | ZikL | - | Sep 16, 2026 | |
Champion Trainer Dev only code | AI tools were used for coding support as well as help with managing the large horse lineage/geneology databases used in the game. | Shadow Games | - | Sep 16, 2026 | |
Last Treasure Online Live AI codetext | We build Last Treasure Online with AI tools. Much of the code is written with AI, including shaders, scripts that model props and furniture in Blender, and scripts that synthesize sound effects and ambience. Most text in the game is AI generated, but all names, personalities, schedules, stories, lore, knowledge, etc is strongly scaffolded and enforced by us as designers. In play, NPCs speak through an AI language model on our server in order to talk about hundreds of subjects in different ways depending on what they know about them, you, the world, etc.... The model only rewords lines and facts we wrote: it cannot invent places, items, prices or quests, and players never type text into it. No images, textures, 3D models, music or sounds come from diffusion image, 3D or audio models. Characters and clothing are hand-painted, and the world's textures are photographs. | dabsouljaboy | - | Sep 16, 2026 | |
Helbreath Evolution In-game content art | Some store-page and marketing artwork (capsule images, key art) was created with the help of generative AI tools. Some in-game sprite/visual assets were also produced or upscaled with AI-assisted tools as part of the HD remaster. All AI-assisted content is reviewed, edited and curated by the developer. The game does not use any live or real-time generative AI during gameplay, no AI content is generated on the fly for players. | Guillermo Vergara | - | Sep 15, 2026 | |
Wheelie Bin Bash Dev only artaudio | This game's early development utilized local AI systems for generating initial ideas and imagery surrounding the stage layouts and the initial musical passages, then further edited manually through various pieces of software (Art software and DAWs + numerous VSTs). | Aubriline SoftWorks | - | Sep 15, 2026 | |
TRENCHWORMS In-game content art | AI assisted artwork is used for illustrated scenes shown between campaign levels. | Walus Game Studio | - | Sep 15, 2026 | |
Galactic Mayhem In-game content art | AI Disclosure: Certain background textures, NPC portrait concepts, or promotional marketing assets in this game were generated with the assistance of AI tools. | Basement Dweller Studios | - | Sep 15, 2026 | |
Dugout Dice In-game content art | AI was used to assist with artwork as I am a solo dev with a very limited budget, however all final assets integrated into the game were manually refined and processed. All instances of AI will be removed as sales open up | Clint Graves | - | Sep 15, 2026 | |
VHS Tapes In-game content art | This game utilises AI for generating marketing materials and in-game paintings. | DogHat Games | - | Sep 15, 2026 | |
VRLF - Virtual Reality Lightgun Framework Dev only artcode | AI was used for some code generation and as part of a technique for cleaning-up of 3D scans. 3D scans were created of real lightguns using both a laser based scanner and photogrammetry, and then both models were combined using a frontier AI model for a final clean 3D scan results with higher quality game-ready topography and polycounts. | Barrettone Ltd | - | Sep 13, 2026 | |
UDONGAIN Unclear art | AI-generated illustrations are used. | leimonya | - | Sep 12, 2026 | |
Mendicant Sea In-game content art | Visual effects sheets used image generation LLMs, it is my policy to attempt to update these with human made assets in the future. | BLYTHE | - | Sep 12, 2026 | |
Peel Me In-game content artaudio | Generative AI was used as an assistive tool to create some pre-rendered audio and visual assets, primarily for comedic and in-world content. | Chap Studios | - | Sep 12, 2026 | |
Ridiculous Racing: Retro Arcade Racer In-game content art | Music and some sprites created with the help of procedural generation. Store presence created with the assistance of AI. | Koding Nights | - | Sep 12, 2026 | |
Project Nebula In-game content art | Some images were created using existing game assets, which were then reworked with AI to enhance the sense of space and atmosphere. | MK_Games | - | Sep 12, 2026 | |
挖穿地球 Store/marketing art | store picture generate by ai | Zeros | - | Sep 12, 2026 | |
MaMills Unclear | AI was used to develop this game. | Department of Ducks | - | Sep 12, 2026 | |
桌面骰子牧场 Store/marketing art | Only the store page picture generated by ai | zeros | - | Sep 12, 2026 | |
Chessfolk In-game content art | We've leveraged the capabilities of Generative AI technology to create some of the unique themed backgrounds, characters, and content elements featured in our game. This innovative approach allows us to deliver a richer, more immersive experience, filled with visually captivating and creatively inspired designs that enhance every moment of gameplay. | Space 64 | - | Sep 10, 2026 | |
ESC ape, You died? In-game content audio | sound elements in this game were generated using an AI agent. | Salt&Vinegar | - | Sep 10, 2026 | |
Dreamland Pavilion In-game content artaudio | UI assisted modification of a few textures;
Created some sound effects using the UI; | 危途旅行团TravellersOnHazard | - | Sep 10, 2026 | |
Tidy Up! Retro Shop In-game content art | Some of the graphics used in the game were generated with the assistance of generative AI | Traum Axis | - | Sep 10, 2026 | |
New Frontier9 In-game content art | AI was used exclusively in the creation of select graphical assets and cutscene videos. | PSK | - | Sep 10, 2026 | |
Juggernaut Unclear codeartaudio | AI Breakdown
Source code: 100%
Graphics: 60%
Sound: 50%
Effects: 100% | MAGES. Inc. | - | Sep 10, 2026 | |
MARGIN: Raj Minerals Unclear art | Use for Art | 9J | - | Sep 9, 2026 | |
Embersong: History Is Yours In-game content artaudiotext | AI tools were used during development to create pre-generated content. The game's text was translated from English into 16 additional languages using AI translation with automated consistency review. Game artwork and the soundtrack were created by the developer using generative AI tools; every asset was individually reviewed and curated before inclusion. Store page assets (screenshots, trailer, capsule art) depict or derive from this same game content. The game contains no live/runtime AI generation — all content is fixed at build time, and the game runs fully offline. | Camis Publishers | - | Sep 9, 2026 | |
大久保:重案之龙 In-game content art | Game assets are generated by AI | 闹眼子 | - | Sep 9, 2026 | |
British Pub Simulator In-game content audio | During development, placeholder music has been created using AI. This music is being used temporarily during development and I plan on dedicating time into producing my own music when the games main mechanics are complete. | SimmyLate Games | - | Sep 9, 2026 | |
Tactical Commanders R In-game content art | Generative AI is used to help modernize multiple image assets, including enhancement, upscaling, cleanup, and visual refinement. All AI-assisted assets are reviewed and finalized by the development team before use in the game. | Choga soft Co.,Ltd | - | Sep 8, 2026 | |
The Tale of the King and The Lorn Knight Called Sir Roberdroric In-game content text | Generative AI was used solely to assist with translation, localization, and language editing of written text. This includes localization of Steam store-page descriptions and translation or language correction of in-game text, primarily from Portuguese into English. No AI-generated artwork, audio, gameplay content, or live-generated AI content is included in the game. | Dan Mafra Pixel Arts Company | - | Sep 7, 2026 | |
手搓代码大作战 Unclear | This game was created with AI‑assisted generation | anxinrelief | - | Sep 7, 2026 | |
ONE MORE BITE! Dev only code | This game used generative AI during development as a programming aid, assisting with the writing, debugging, and optimization of portions of the source code. All AI-assisted code was reviewed, edited, and tested by the developer before inclusion. | MusuGame | - | Sep 7, 2026 | |
창세기전 외전: 서풍의 광시곡 리마스터 In-game content art | 캐릭터 및 배경 그래픽 어셋, 게임에 삽입된 동영상의 화질 향상을 위한 업스케일링과 와이드 스크린 대응을 위한 배경 리소스 확장에 제한적으로 사용되었습니다. | Nine Circles Corporation | - | Sep 6, 2026 | |
Project TITAN In-game content textart | AI was used to help create localized versions of the game and store page, as well as some 3D models. | Campo | - | Sep 6, 2026 | |
Department 98 In-game content text | AI is used to help with translating the store page and in-game texts. | Sven Schäfer | - | Sep 6, 2026 | |
The Last Roll In-game content artaudiotext | Generative AI tools were used during development to assist with certain parts of the game, including code and game assets such as artwork, audio, and localization. All AI generated content has been reviewed before being included in the game. | Aspiro Games | - | Sep 5, 2026 | |
Night Shift: Anomaly In-game content art | Some store page artwork, promotional images, textures, and visual assets were created using generative AI tools and then edited and finalized by the developer. AI-generated content is used only for visual assets and does not generate content during gameplay. | VLight Studio | - | Sep 4, 2026 | |
Idle Plinko In-game content art | Generative AI was used to create some artwork and visual assets for the game, including store page artwork and in-game icons. These assets were reviewed and integrated by the developer. | miguel | - | Sep 4, 2026 | |
Late Checkout In-game content arttext | Some of the 2D art and textures in this game were created with the help of generative AI tools. Generative AI was also used to assist with writing and translating parts of the in-game text. All AI-assisted content was reviewed and edited by the developer before release. No content is generated by AI while you play. | Ninety Pines | - | Sep 4, 2026 | |
4:12 AM Live AI artaudio | Some background art, still images, videos, and music were created with the assistance of generative AI tools; every asset was reviewed and curated by the developer. During gameplay, callers' dialogue is performed by an AI language model running entirely on the player's PC — fully offline, with no external AI service. The AI performs characters only within hand-written script boundaries, all story outcomes are decided by deterministic game logic, and generated text is filtered before display. Voice input is transcribed locally and never leaves your machine. | findrr_base | - | Sep 3, 2026 | |
Don't Forget the Train Dev only code | AI was used to assist in coding, as this is my first multiplayer game. | Glitch Omen | - | Sep 3, 2026 | |
AI Domination 98 Dev only code | AI has been used solely as a coding assistant for assistance purposes.
As a solo indie developer with no software background, using a coding assistant is my only option.
Regards. | TOzcanDev | - | Sep 3, 2026 | |
Arcade Together In-game content art | Some images in this game are generated using artificial intelligence. AI tools were used to enhance visual effects and create unique scenes, carefully aligned with the game's art style. | NovaraGames | - | Sep 3, 2026 | |
Neon Arcade Dev only code | The game code is written using AI but the ideas and game concepts are human made. | geertvd | - | Sep 3, 2026 | |
Cage & Seek Store/marketing artcode | Generative AI tools were used during development to create and edit some visual assets and promotional artwork, and to assist with portions of the game's code. All AI-assisted content was reviewed and curated by the developer. The game does not generate AI content during gameplay. | Volodymyr Aleksieievskyi | - | Sep 3, 2026 | |
Liquidity In-game content arttext | Some of the artwork and text content in this game was created with the help of generative AI. | Kitchen Table Studios | - | Sep 3, 2026 | |
The Old Forge In-game content artaudio | AI helps me create textures or sounds. | ToF Studio | - | Sep 3, 2026 | |
穿越火焰 Pass Thru Fire In-game content audioart | Some of the game's background music was created using generative AI, and a very small portion of the visuals underwent refinement or fine-tuning using generative AI. | 方郎 | - | Sep 3, 2026 | |
BALLRENA In-game content art | Generative AI was used during development to assist with portions of pre-generated in-game artwork and Steam store/marketing artwork. All outputs were reviewed, cleaned, composited, color-adjusted, and quality-checked by the development team. The game does not generate AI content at runtime. | vampireblackcat | - | Sep 3, 2026 | |
Do you remember? In-game content artaudio | Some images and music were made with the help of AI. | Voider Games | - | Sep 3, 2026 |