October 1, 2026
Indexed September 12, 2026
View on Steam

Disclosure analysis

No AI-created content is disclosed in the game

AI tools assisted with code and parts of visuals/interface, but no AI-generated content is disclosed in the playable game.

Process
AI-assisted
Live AI during play
No
Evidence & analysis details
Evidence used
“AI tools helped build it, with much of the code and parts of the visuals and interface”
“Nothing is generated while you play”
Development workflow
Code help
Model-reported confidence
95% A model estimate, not a measured accuracy rate or a human review score.

Auto-classified from the public disclosure. The raw disclosure below remains the source of truth. How classification works.

AI Usage Disclosure

MaMills is the developer's digital interpretation of an old board game: the design and every decision about how it looks, plays and feels are theirs. AI tools helped build it, with much of the code and parts of the visuals and interface. The developer reviewed, tested and refined every piece. Nothing is generated while you play. The Machine, your computer opponent, is classic board-game logic that looks a few moves ahead. Not a generative AI, and the game sends no data to any AI service. The cylinder drop sounds were made by the developer. The music is "Deliberate Thought" by Kevin MacLeod, and the Halloween theme plays "The Black Waltz" by Scott Buckley.

Highlights are auto-detected and may not be fully accurate. Report an issue

This disclosure in context

How comparisons work

Compare this developer’s disclosure with 26,525 non-mature Steam products in the index. These figures describe published disclosures, not all games on Steam or independently verified AI use.

Development use only
5.9%
1,536 of 26,091 disclosures with structured analysis.
Compare this group
Visual assets
76.5%
20,304 of 26,525 indexed disclosures mention this category.
Compare this category
Code assistance
13.0%
3,453 of 26,525 indexed disclosures mention this category.
Compare this category

Categories can overlap. A disclosure may mention several types of AI use.

Source and record

First indexed
Sep 12, 2026
Source last checked
Oct 18, 2026
Automatic analysis updated
Oct 18, 2026
Recorded text changes
1 Read the history

The disclosure is the developer’s statement on Steam. Index dates show when we observed it, not when AI use began. History covers captured versions only. Automatic analysis can be wrong and is not a verification of the game’s content. Read the methodology.

Disclosure History

Captured versions of the developer’s statement. This record can miss changes between checks and does not establish when AI use began.

AI was used to develop this game.

MaMills is the developer's digital interpretation of an old board game: the design and every decision about how it looks, plays and feels are theirs. AI tools helped build it, with much of the code and parts of the visuals and interface. The developer reviewed, tested and refined every piece. Nothing is generated while you play. The Machine, your computer opponent, is classic board-game logic that looks a few moves ahead. Not a generative AI, and the game sends no data to any AI service. The cylinder drop sounds were made by the developer. The music is "Deliberate Thought" by Kevin MacLeod, and the Halloween theme plays "The Black Waltz" by Scott Buckley.