Disclosure analysis
No AI-created content is disclosed in the game
AI tools assisted with code and parts of visuals/interface, but no AI-generated content is disclosed in the playable game.
- Process
- AI-assisted
- Live AI during play
- No
Evidence & analysis details
- Evidence used
-
“AI tools helped build it, with much of the code and parts of the visuals and interface”
“Nothing is generated while you play”
- Development workflow
- Code help
- Model-reported confidence
- 95% A model estimate, not a measured accuracy rate or a human review score.
Auto-classified from the public disclosure. The raw disclosure below remains the source of truth. How classification works.
AI Usage Disclosure
MaMills is the developer's digital interpretation of an old board game: the design and every decision about how it looks, plays and feels are theirs. AI tools helped build it, with much of the code and parts of the visuals and interface. The developer reviewed, tested and refined every piece. Nothing is generated while you play. The Machine, your computer opponent, is classic board-game logic that looks a few moves ahead. Not a generative AI, and the game sends no data to any AI service. The cylinder drop sounds were made by the developer. The music is "Deliberate Thought" by Kevin MacLeod, and the Halloween theme plays "The Black Waltz" by Scott Buckley.
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This disclosure in context
How comparisons workCompare this developer’s disclosure with 26,525 non-mature Steam products in the index. These figures describe published disclosures, not all games on Steam or independently verified AI use.
Categories can overlap. A disclosure may mention several types of AI use.
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Source and record
- First indexed
- Sep 12, 2026
- Source last checked
- Oct 18, 2026
- Automatic analysis updated
- Oct 18, 2026
- Recorded text changes
- 1 Read the history
The disclosure is the developer’s statement on Steam. Index dates show when we observed it, not when AI use began. History covers captured versions only. Automatic analysis can be wrong and is not a verification of the game’s content. Read the methodology.
Tags
Disclosure History
Captured versions of the developer’s statement. This record can miss changes between checks and does not establish when AI use began.
AI was used to develop this game.
MaMills is the developer's digital interpretation of an old board game: the design and every decision about how it looks, plays and feels are theirs. AI tools helped build it, with much of the code and parts of the visuals and interface. The developer reviewed, tested and refined every piece. Nothing is generated while you play. The Machine, your computer opponent, is classic board-game logic that looks a few moves ahead. Not a generative AI, and the game sends no data to any AI service. The cylinder drop sounds were made by the developer. The music is "Deliberate Thought" by Kevin MacLeod, and the Halloween theme plays "The Black Waltz" by Scott Buckley.