Public Steam disclosure research25,376 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
This game uses generative AI technology to assist in creating some 2D art assets. All content has been reviewed and edited by humans to ensure it meets our design specifications and is free from inappropriate material.
Nexus Legacy is made by a solo developer using AI-assisted production tools. These tools were used during development to help with visual iteration, asset production, prototyping and code assistance, making a larger persistent MMO possible with a small production pipeline.
The final game is not a live AI generator. Gameplay design, balance, economy, progression, PvE/PvP rules, server logic, world structure, final visuals and updates are selected, reviewed, edited and maintained by the developer.
No live generative AI is used to create player-facing content while the game is running.
During the development of this game, generative AI tools were used to assist in creating early drafts of some background images, UI icons, and text. All AI-generated assets have been strictly reviewed and manually modified by the developer to ensure they fit the game's aesthetic and do not contain any copyrighted or inappropriate content.
AI tools were used during development to assist with asset creation (pixel art sprites, terrain textures, localization drafts) and game design iteration. All AI-generated content was reviewed, edited and curated by the developer.
Yes, I use AI tools to help build this game, and I'm not going to pretend I don't.
I'm one person. Every system, mechanic, and design decision is made, tested, and tuned by me personally. I use the best tools available, AI among them, to let a one-person studio punch way above its weight. That's the entire point of being indie: no rules except the ones that make a better game.
Assets are a fluid mix of commercially licensed, hand-crafted, AI-generated, AI-generated then hand-adjusted, and hand-crafted then AI-polished. I'll use whatever it takes to make this the best game it can be.
AI coding tools were used during development. All visual assets, music, writing, and narrative content are human-made. An alternative wireframe visual mode is also available.
This game has used AI in debugging and some code tweaks with help from a human, and some development assets that have since been replaced with human made assets
We used AI tools during development to assist with localization. We also used AI-based tools in the production of some cutscene videos. All outputs included in the game were reviewed and edited by our development team.
Several music tracks used AI tools during production. When possible I used historical paintings for reference in drawing pixel art for cards, but some card art used generated art for inspiration instead.
AI was used to generate some of the 2D assets and portraits. I have personally selected and verified all generated content to ensure it fits the game's historical theme.
Hello! The card illustrations in this work were created with the help of AI, which supported me in developing this independent game. I apologize for my limited art skills, so I’ve mainly kept a minimalist style throughout the game.
This game does not contain any AI-generated visual or audio assets.
AI tools were used solely as development assistance for:
• Translation assistance
• Text proofreading and wording suggestions
• Code review, debugging, and programming assistance
• Brainstorming and general development support
All game content, assets, and code were created, reviewed, and curated by the developer. Any AI-assisted output was subject to human review and modification before inclusion in the game.
This product contains AI-generated images used for certain in-game artwork. As a solo developer without a budget, I don't have means to obtain and use the real art at this moment. In case of commercial success I plan to replace AI-generated art with an art from real artists. All gameplay systems and mechanics are designed by me.
AI tools were used to support parts of the development process, such as initial image, music, and code drafts. Every element was then hand-crafted, adjusted, and tested to fit the game’s vision. As a solo developer, this made it possible to create a broader and more polished experience.
Some promotional images on the store page were created with the assistance of AI tools. All in game assets and gameplay content are original and manually created. The game does not use real time AI generated content.
Generative AI was used for images generation used in-game. Part of generated images was then corrected by a paid human worker. Another generated part is relatively low quality and is aimed to be replaced by proper art before the full release.
Images for the Steam page are including AI-generated graphical content from the game.
Generative AI was also partially used for programming help, with every generated line being reviewed by the actual developer.
"OpenAI ChatGPT" and "pixellab.ai" were used during development.
Some of the visual assets in this game, primarily character portraits and background art, were created with the assistance of generative AI technology.
Some of the image assets in this game have been manually modified on an AI-generated basis, and some of the text has been adjusted with the assistance of AI.
This game uses generative AI technology to assist in creating some 2D art assets. All content has been reviewed and edited by humans to ensure it meets our design specifications and is free from inappropriate material.
Nexus Legacy is made by a solo developer using AI-assisted production tools. These tools were used during development to help with visual iteration, asset production, prototyping and code assistance, making a larger persistent MMO possible with a small production pipeline.
The final game is not a live AI generator. Gameplay design, balance, economy, progression, PvE/PvP rules, server logic, world structure, final visuals and updates are selected, reviewed, edited and maintained by the developer.
No live generative AI is used to create player-facing content while the game is running.
During the development of this game, generative AI tools were used to assist in creating early drafts of some background images, UI icons, and text. All AI-generated assets have been strictly reviewed and manually modified by the developer to ensure they fit the game's aesthetic and do not contain any copyrighted or inappropriate content.
AI tools were used during development to assist with asset creation (pixel art sprites, terrain textures, localization drafts) and game design iteration. All AI-generated content was reviewed, edited and curated by the developer.
Yes, I use AI tools to help build this game, and I'm not going to pretend I don't.
I'm one person. Every system, mechanic, and design decision is made, tested, and tuned by me personally. I use the best tools available, AI among them, to let a one-person studio punch way above its weight. That's the entire point of being indie: no rules except the ones that make a better game.
Assets are a fluid mix of commercially licensed, hand-crafted, AI-generated, AI-generated then hand-adjusted, and hand-crafted then AI-polished. I'll use whatever it takes to make this the best game it can be.
AI coding tools were used during development. All visual assets, music, writing, and narrative content are human-made. An alternative wireframe visual mode is also available.
This game has used AI in debugging and some code tweaks with help from a human, and some development assets that have since been replaced with human made assets
We used AI tools during development to assist with localization. We also used AI-based tools in the production of some cutscene videos. All outputs included in the game were reviewed and edited by our development team.
Several music tracks used AI tools during production. When possible I used historical paintings for reference in drawing pixel art for cards, but some card art used generated art for inspiration instead.
AI was used to generate some of the 2D assets and portraits. I have personally selected and verified all generated content to ensure it fits the game's historical theme.
Hello! The card illustrations in this work were created with the help of AI, which supported me in developing this independent game. I apologize for my limited art skills, so I’ve mainly kept a minimalist style throughout the game.
This game does not contain any AI-generated visual or audio assets.
AI tools were used solely as development assistance for:
• Translation assistance
• Text proofreading and wording suggestions
• Code review, debugging, and programming assistance
• Brainstorming and general development support
All game content, assets, and code were created, reviewed, and curated by the developer. Any AI-assisted output was subject to human review and modification before inclusion in the game.
This product contains AI-generated images used for certain in-game artwork. As a solo developer without a budget, I don't have means to obtain and use the real art at this moment. In case of commercial success I plan to replace AI-generated art with an art from real artists. All gameplay systems and mechanics are designed by me.
AI tools were used to support parts of the development process, such as initial image, music, and code drafts. Every element was then hand-crafted, adjusted, and tested to fit the game’s vision. As a solo developer, this made it possible to create a broader and more polished experience.
Some promotional images on the store page were created with the assistance of AI tools. All in game assets and gameplay content are original and manually created. The game does not use real time AI generated content.
Generative AI was used for images generation used in-game. Part of generated images was then corrected by a paid human worker. Another generated part is relatively low quality and is aimed to be replaced by proper art before the full release.
Images for the Steam page are including AI-generated graphical content from the game.
Generative AI was also partially used for programming help, with every generated line being reviewed by the actual developer.
"OpenAI ChatGPT" and "pixellab.ai" were used during development.
Some of the visual assets in this game, primarily character portraits and background art, were created with the assistance of generative AI technology.
Some of the image assets in this game have been manually modified on an AI-generated basis, and some of the text has been adjusted with the assistance of AI.