Disclosure Analysis
AI tools were used to generate and polish game assets, which appear in the final product.
Assets are a fluid mix of commercially licensed, hand-crafted, AI-generated, AI-generated then hand-adjusted, and hand-crafted then AI-polished
Auto-classified from the public disclosure. Raw disclosure remains the source of truth.
AI Usage Disclosure
Yes, I use AI tools to help build this game, and I'm not going to pretend I don't. I'm one person. Every system, mechanic, and design decision is made, tested, and tuned by me personally. I use the best tools available, AI among them, to let a one-person studio punch way above its weight. That's the entire point of being indie: no rules except the ones that make a better game. Assets are a fluid mix of commercially licensed, hand-crafted, AI-generated, AI-generated then hand-adjusted, and hand-crafted then AI-polished. I'll use whatever it takes to make this the best game it can be.
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Disclosure History
A variety of AI tools are used to create and update this game. As a solo developer working on an inexpensive passion project, I will use the best tools I can to make the best game I can. Assets (sprites, audio, code, etc.) are a fluid mix of commercially licensed, AI created, hand crafted, AI created then hand adjusted, and hand crafted then AI adjusted.
Yes, I use AI tools to help build this game, and I'm not going to pretend I don't. I'm one person. Every system, mechanic, and design decision is made, tested, and tuned by me personally. I use the best tools available, AI among them, to let a one-person studio punch way above its weight. That's the entire point of being indie: no rules except the ones that make a better game. Assets are a fluid mix of commercially licensed, hand-crafted, AI-generated, AI-generated then hand-adjusted, and hand-crafted then AI-polished. I'll use whatever it takes to make this the best game it can be.