Some of the promotional materials in the game are generated using ai
- Creator
- Buddy Studio
- Reviews
- 27
- Added
- Mar 18, 2026
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Some of the promotional materials in the game are generated using ai
Use of IA: - Speech from the Book of the Ancient - Last song - Some HUD elements
Some visual assets (including capsule art and promotional images) were created using AI-assisted tools and further refined manually. No AI-generated content appears in gameplay, and no AI is used during runtime.
ARIA‑404: Labyrinth Protocol uses generative AI to create all pre-rendered content, including visuals, voice acting, music, world design, dialogue, & narrative. No AI is used during gameplay. Every element is crafted using a curated blend of AI tools by a solo developer to push the boundaries of interactive storytelling. This approach allows for a mythic, multimedia game experience that will evolve over time with community input.
Movavi Video Suite comes packed with smart AI tools that make video editing even easier: -Automatic subtitle creation saves loads of time by generating captions for you in almost any language. -The AI denoiser automatically cleans up background noise in your audio, so you get clear sound without any hassle. -If you need to remove background, AI does it in just a few clicks – no green screen required! -With motion tracking, you can easily follow objects or people through your footage, making it a breeze to add text, effects, or animations that stay locked onto your moving subject. -AI Upscaling. Use the program’s AI to up the resolution of grainy shots by 4 or even 8 times. Make every detail count!
We have utilized AI-assisted design for the store materials and some 2D background images within the game. However, these are not purely AI-generated; they are based on our original photographs that were enhanced using AI technology, and subsequently refined manually to ensure quality.
Movavi Video Editor comes packed with smart AI tools that make video editing even easier: -Automatic subtitle creation saves loads of time by generating captions for you in almost any language. -The AI denoiser automatically cleans up background noise in your audio, so you get clear sound without any hassle. -If you need to remove background, AI does it in just a few clicks – no green screen required! -With motion tracking, you can easily follow objects or people through your footage, making it a breeze to add text, effects, or animations that stay locked onto your moving subject.
We have utilized AI-assisted design for the store materials and some 2D background images within the game. However, these are not purely AI-generated; they are based on our original photographs that were enhanced using AI technology, and subsequently refined manually to ensure quality.
An LLM was used for some text, marketing and video backgrounds.
The game contains AI-generated art assets. AI characters, as featured content, account for no more than 10% of the overall game. The primary goal of using AI characters in the game is to expand the possibilities of interactive film and television games. Beyond this, AI-generated content accounts for no more than 1% of the overall art assets. The AI technology and AI-generated characters used in the game are copyrighted and protected by law.
We are an independent game studio. In this title, every keyframe composition, concept art, and storyboard originates from the original designs of our human artists. Our vision is for players to also take part in the creation of in-game content. To bring the "Player-Customized Spell Visuals" feature to life in future updates, we have experimentally introduced AI as an auxiliary tool during the rendering stage of combat visual effects. Rest assured, we invest an average of over 120 hours of hand-drawn work and refinement for every minute of combat footage, ensuring the most striking visual impact. All art assets in the game are fully copyrighted, comply with applicable laws and regulations, and represent the dedication of our team. Thank you for supporting independent developers!
We have utilized AI-assisted design for the store materials and some 2D background images within the game. However, these are not purely AI-generated; they are based on our original photographs that were enhanced using AI technology, and subsequently refined manually to ensure quality.
We have utilized AI-assisted design for the store materials and some 2D background images within the game. However, these are not purely AI-generated; they are based on our original photographs that were enhanced using AI technology, and subsequently refined manually to ensure quality.
AI graphics are pre processed and will not be rendered during game runtime.
The background and character images are based on AI generated images.
We only used AI to generate videos of the ship and some outdoor shots, without involving portraits.
App uses pre-rendered AI content.
Coded in Godot using the help of an LLM...
The caller images are AI generated and these people do not exist in real life.
The character standing illustrations and cover characters in the game utilize AI model-generated character images for their creation.
The game used AI-generated technology to produce voice acting for some of its original dialogue. These AI-generated voices are not essential to the normal gameplay experience, and players may choose not to enable them.
We have utilized AI-assisted design for the store materials and some 2D background images within the game. However, these are not purely AI-generated; they are based on our original photographs that were enhanced using AI technology, and subsequently refined manually to ensure quality.
AI technology is used exclusively for generating images on the store page and in marketing materials.
The Empty House uses AI-generated video effects in select nightmare sequences, primarily in the Shadows of the Empty House version. These AI-enhanced visuals help create surreal and unsettling distortions, reinforcing the psychological horror experience. No AI is used for live-generated content or gameplay mechanics—everything is carefully crafted to deliver a unique and immersive narrative.
The game's store page uses AI-generated images. The game's content, mechanics, and story do not contain any AI-generated elements.
Due to cost constraints, some of the in-game art resources (some item icons) in this project are generated using AI, while the video part is entirely shot on real machines with a small amount of post-production special effects. The content generated by AI accounts for less than 1% of the total material.
AI-generated content disclosure The developer's description of how their game uses AI-generated content is as follows: Due to cost constraints, avoidance of sensitive information, etc., we used AI-assisted generation of pre-rendered footage in a very small number of videos: news images, sea freighters, live footage, and cinematics.The content with AI-generated appearances does not exceed 1% of the total amount of material (about 3-4 minutes), so please bear with us!
We used AI technology to generate some images and videos. The images include promotional graphics, game icons, some in-game ending interfaces, and mini-game UI screens. The videos consist of AI-generated segments depicting Fang Xiaoyu at different life stages interacting with Fang Zhilian, scenes showing the post-time-travel daily lives of protagonists from "Game Of Fate" 1-3 series (such as riding mammoths during the Ice Age or landing on another planet in spacesuits), as well as a display case presenting successful case studies of a human cloning program initiated by Chronos Corporation in a parallel timeline. Since these visual scenarios could not be feasibly captured through live-action filming, AI technology was utilized for their production.
AI technology is utilized for the images.
Some of the pictures in game store page is produced by AI.
Pre-rendered AI-generated video, images, and audio.
We generated promotional images using AI.
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
The game uses a small amount of AI pre-generated images and texts: game interface background images, and some text information polishing.
Movavi Video Suite comes packed with smart AI tools that make video editing even easier: -Automatic subtitle creation saves loads of time by generating captions for you in almost any language. -The AI denoiser automatically cleans up background noise in your audio, so you get clear sound without any hassle. -If you need to remove background, AI does it in just a few clicks – no green screen required! -With motion tracking, you can easily follow objects or people through your footage, making it a breeze to add text, effects, or animations that stay locked onto your moving subject. -AI Upscaling. Use the program’s AI to up the resolution of grainy shots by 4 or even 8 times. Make every detail count!
Movavi Video Editor comes packed with smart AI tools that make video editing even easier: -Automatic subtitle creation saves loads of time by generating captions for you in almost any language. -The AI denoiser automatically cleans up background noise in your audio, so you get clear sound without any hassle. -If you need to remove background, AI does it in just a few clicks – no green screen required! -With motion tracking, you can easily follow objects or people through your footage, making it a breeze to add text, effects, or animations that stay locked onto your moving subject.
Use of IA for a scene, visual and auditory effects for the killing lore
This game uses AI-generated images and music to enhance the narrative experience.
All faces that appear in the game were AI generated, except for the actors playing Jasper Holder, Adam Holder, Cheryl Holder, and Rory 'The Cleaner'. In addition, all voice performances in the game were modified with AI assistance to preserve the privacy of the original voice actors, except for the kitchen radio newsreader and all the live actors. Nothing else was created using AI.
The video content of the game is created by the creator after creating storyboards, character settings, scene settings, and story content settings, through 3D modeling and animation production, and then using AI for style conversion, and further post production synthesis and rendering by the creators. Music, dubbing, and other elements are all created by creators with the assistance of artificial intelligence and processed by post production personnel.
The videos and images content of this game is created through 3D model action production and recorded into a video, followed by style transfer using AI, and further post production synthesis and rendering by personnel. The music, dubbing, and other elements are all created by the creator and assisted by AI, and processed by personnel in post production.
We use AI-generated images of fictional characters in certain parts of the game.
GAI was used to generate the base for the sprites.
The card graphics were initially designed using AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
金宵公寓事件 Store/marketing art | Some of the promotional materials in the game are generated using ai | Buddy Studio | 27 | Mar 18, 2026 | |
My Bloody Weekend 3 In-game content audiotextart | Use of IA:
- Speech from the Book of the Ancient
- Last song
- Some HUD elements | Necronomicon Games | - | Mar 18, 2026 | |
道枢六落 art | Some visual assets (including capsule art and promotional images) were created
using AI-assisted tools and further refined manually. No AI-generated content
appears in gameplay, and no AI is used during runtime. | Meng Yangyang | - | Mar 18, 2026 | |
ARIA-404: Labyrinth Protocol In-game content artaudiotext | ARIA‑404: Labyrinth Protocol uses generative AI to create all pre-rendered content, including visuals, voice acting, music, world design, dialogue, & narrative. No AI is used during gameplay. Every element is crafted using a curated blend of AI tools by a solo developer to push the boundaries of interactive storytelling. This approach allows for a mythic, multimedia game experience that will evolve over time with community input. | Mann Wynn Shramana | 13 | Mar 18, 2026 | |
Movavi Video Suite 2026 Steam Edition Unclear audioarttext | Movavi Video Suite comes packed with smart AI tools that make video editing even easier:
-Automatic subtitle creation saves loads of time by generating captions for you in almost any language.
-The AI denoiser automatically cleans up background noise in your audio, so you get clear sound without any hassle.
-If you need to remove background, AI does it in just a few clicks – no green screen required!
-With motion tracking, you can easily follow objects or people through your footage, making it a breeze to add text, effects, or animations that stay locked onto your moving subject.
-AI Upscaling. Use the program’s AI to up the resolution of grainy shots by 4 or even 8 times. Make every detail count! | Movavi | 11 | Mar 18, 2026 | |
The invisible us In-game content art | We have utilized AI-assisted design for the store materials and some 2D background images within the game. However, these are not purely AI-generated; they are based on our original photographs that were enhanced using AI technology, and subsequently refined manually to ensure quality. | MYSTERY CROWN | 224 | Mar 18, 2026 | |
Movavi Video Editor 2026 Unclear audiotextart | Movavi Video Editor comes packed with smart AI tools that make video editing even easier:
-Automatic subtitle creation saves loads of time by generating captions for you in almost any language.
-The AI denoiser automatically cleans up background noise in your audio, so you get clear sound without any hassle.
-If you need to remove background, AI does it in just a few clicks – no green screen required!
-With motion tracking, you can easily follow objects or people through your footage, making it a breeze to add text, effects, or animations that stay locked onto your moving subject. | Movavi | 59 | Mar 18, 2026 | |
Mourningwood Lodge2:Hidden Voice In-game content art | We have utilized AI-assisted design for the store materials and some 2D background images within the game. However, these are not purely AI-generated; they are based on our original photographs that were enhanced using AI technology, and subsequently refined manually to ensure quality. | MYSTERY CROWN | 132 | Mar 18, 2026 | |
Clive is a Good Guy Store/marketing textart | An LLM was used for some text, marketing and video backgrounds. | Indolent Games | - | Mar 18, 2026 | |
恋爱吗?我家猫会后空翻 In-game content art | The game contains AI-generated art assets. AI characters, as featured content, account for no more than 10% of the overall game.
The primary goal of using AI characters in the game is to expand the possibilities of interactive film and television games. Beyond this, AI-generated content accounts for no more than 1% of the overall art assets.
The AI technology and AI-generated characters used in the game are copyrighted and protected by law. | 光循花火工作室 | 1.6k | Mar 18, 2026 | |
Chant Wizard In-game content art | We are an independent game studio. In this title, every keyframe composition, concept art, and storyboard originates from the original designs of our human artists. Our vision is for players to also take part in the creation of in-game content. To bring the "Player-Customized Spell Visuals" feature to life in future updates, we have experimentally introduced AI as an auxiliary tool during the rendering stage of combat visual effects. Rest assured, we invest an average of over 120 hours of hand-drawn work and refinement for every minute of combat footage, ensuring the most striking visual impact. All art assets in the game are fully copyrighted, comply with applicable laws and regulations, and represent the dedication of our team. Thank you for supporting independent developers! | Spiritx2 Studio | - | Mar 18, 2026 | |
Mourningwood Lodge In-game content art | We have utilized AI-assisted design for the store materials and some 2D background images within the game. However, these are not purely AI-generated; they are based on our original photographs that were enhanced using AI technology, and subsequently refined manually to ensure quality. | MYSTERY CROWN | 147 | Mar 18, 2026 | |
Back3:Spooky In-game content art | We have utilized AI-assisted design for the store materials and some 2D background images within the game. However, these are not purely AI-generated; they are based on our original photographs that were enhanced using AI technology, and subsequently refined manually to ensure quality. | MYSTERY CROWN | 124 | Mar 18, 2026 | |
四重奏:高跟鞋,魔法,瑜伽与搜查(Quartet: Heels, Magic, Yoga & The Case) In-game content art | AI graphics are pre processed and will not be rendered during game runtime. | sichongzhou.co | 12 | Mar 18, 2026 | |
The Jester and the Madman Store/marketing art | The background and character images are based on AI generated images. | Tim Rachor | 10 | Mar 18, 2026 | |
炽澜号 In-game content art | We only used AI to generate videos of the ship and some outdoor shots, without involving portraits. | 北京万合瑞晟文化传媒有限公司 | 1.4k | Mar 18, 2026 | |
Wheelborne In-game content artaudiocodetext | App uses pre-rendered AI content. | DeiZZ B | 104 | Mar 18, 2026 | |
CliveWareGOLD Dev only code | Coded in Godot using the help of an LLM... | Indolent Games | - | Mar 18, 2026 | |
Un-Usual Hotline Store/marketing art | The caller images are AI generated and these people do not exist in real life. | Gonnerme | - | Mar 18, 2026 | |
美少女网球 art | The character standing illustrations and cover characters in the game utilize AI model-generated character images for their creation. | DoroGAME | - | Mar 18, 2026 | |
我只是想让她们都幸福 In-game content audio | The game used AI-generated technology to produce voice acting for some of its original dialogue. These AI-generated voices are not essential to the normal gameplay experience, and players may choose not to enable them. | 心宿影视 | 1.6k | Mar 18, 2026 | |
Back:Fade In-game content art | We have utilized AI-assisted design for the store materials and some 2D background images within the game. However, these are not purely AI-generated; they are based on our original photographs that were enhanced using AI technology, and subsequently refined manually to ensure quality. | MYSTERY CROWN | 188 | Mar 18, 2026 | |
这个CEO我当定了! Store/marketing art | AI technology is used exclusively for generating images on the store page and in marketing materials. | 叁石肆两 | 471 | Mar 18, 2026 | |
The Empty House - A Dementia Interactive Experience In-game content art | The Empty House uses AI-generated video effects in select nightmare sequences, primarily in the Shadows of the Empty House version. These AI-enhanced visuals help create surreal and unsettling distortions, reinforcing the psychological horror experience.
No AI is used for live-generated content or gameplay mechanics—everything is carefully crafted to deliver a unique and immersive narrative. | Dimitri Kozma | - | Mar 18, 2026 | |
Dead Silence - Echoes of the Damned Store/marketing art | The game's store page uses AI-generated images. The game's content, mechanics, and story do not contain any AI-generated elements. | Persian Dare | 13 | Mar 18, 2026 | |
Island Survival In-game content art | Due to cost constraints, some of the in-game art resources (some item icons) in this project are generated using AI, while the video part is entirely shot on real machines with a small amount of post-production special effects. The content generated by AI accounts for less than 1% of the total material. | 翱游科技AlbatrooGame | 1.2k | Mar 18, 2026 | |
极速营救 Store/marketing art | AI-generated content disclosure The developer's description of how their game uses AI-generated content is as follows: Due to cost constraints, avoidance of sensitive information, etc., we used AI-assisted generation of pre-rendered footage in a very small number of videos: news images, sea freighters, live footage, and cinematics.The content with AI-generated appearances does not exceed 1% of the total amount of material (about 3-4 minutes), so please bear with us! | 优映文化 | 1.8k | Mar 18, 2026 | |
命运游戏3:王者棋局 In-game content art | We used AI technology to generate some images and videos. The images include promotional graphics, game icons, some in-game ending interfaces, and mini-game UI screens. The videos consist of AI-generated segments depicting Fang Xiaoyu at different life stages interacting with Fang Zhilian, scenes showing the post-time-travel daily lives of protagonists from "Game Of Fate" 1-3 series (such as riding mammoths during the Ice Age or landing on another planet in spacesuits), as well as a display case presenting successful case studies of a human cloning program initiated by Chronos Corporation in a parallel timeline. Since these visual scenarios could not be feasibly captured through live-action filming, AI technology was utilized for their production. | KARMAGAME HK LIMITED | 693 | Mar 18, 2026 | |
TOKYO OVERDRIVE Store/marketing art | AI technology is utilized for the images. | FUNAKI GAMES | - | Mar 18, 2026 | |
Drone Modern Warfare Store/marketing art | Some of the pictures in game store page is produced by AI. | AndyKwok008 | - | Mar 18, 2026 | |
JR's Christmas Adventure In-game content artaudio | Pre-rendered AI-generated video, images, and audio. | Larsmidnatt | 36 | Mar 18, 2026 | |
Bodycam:Adrenaline Store/marketing art | We generated promotional images using AI. | Rocket Game | - | Mar 18, 2026 | |
Rebirth of Legal maniac 2 In-game content textart | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | OKEbasalt | - | Mar 18, 2026 | |
Phoenix Nirvana Rebirth 2 In-game content textart | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | OKEtiger | - | Mar 18, 2026 | |
Phoenix Nirvana Rebirth In-game content textart | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | OKEtiger | - | Mar 18, 2026 | |
My Kirin kidney and my beloved teachers 2 In-game content textart | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | OKEdragon | - | Mar 18, 2026 | |
My Kirin kidney and my beloved teachers In-game content textart | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | OKEdragon | - | Mar 18, 2026 | |
The Rise of the New Han Prince 2 In-game content textart | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | songgame | - | Mar 18, 2026 | |
The Rise of the New Han Prince In-game content textart | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | OKErosefinch | - | Mar 18, 2026 | |
第三灵界 In-game content arttext | The game uses a small amount of AI pre-generated images and texts: game interface background images, and some text information polishing. | CelestialArk 灵舟 | - | Mar 18, 2026 | |
Movavi Video Suite 2025 Steam Edition Unclear audioarttext | Movavi Video Suite comes packed with smart AI tools that make video editing even easier:
-Automatic subtitle creation saves loads of time by generating captions for you in almost any language.
-The AI denoiser automatically cleans up background noise in your audio, so you get clear sound without any hassle.
-If you need to remove background, AI does it in just a few clicks – no green screen required!
-With motion tracking, you can easily follow objects or people through your footage, making it a breeze to add text, effects, or animations that stay locked onto your moving subject.
-AI Upscaling. Use the program’s AI to up the resolution of grainy shots by 4 or even 8 times. Make every detail count! | Movavi | 54 | Mar 18, 2026 | |
Movavi Video Editor 2025 Unclear audiotextart | Movavi Video Editor comes packed with smart AI tools that make video editing even easier:
-Automatic subtitle creation saves loads of time by generating captions for you in almost any language.
-The AI denoiser automatically cleans up background noise in your audio, so you get clear sound without any hassle.
-If you need to remove background, AI does it in just a few clicks – no green screen required!
-With motion tracking, you can easily follow objects or people through your footage, making it a breeze to add text, effects, or animations that stay locked onto your moving subject. | Movavi | 118 | Mar 18, 2026 | |
My Bloody Weekend 2 In-game content artaudiotext | Use of IA for a scene, visual and auditory effects for the killing lore | Necronomicon Games | - | Mar 18, 2026 | |
Simp: Leveling Up on a Dating App In-game content artaudiotext | This game uses AI-generated images and music to enhance the narrative experience. | ohkapi | 38 | Mar 18, 2026 | |
Ellingby House In-game content artaudio | All faces that appear in the game were AI generated, except for the actors playing Jasper Holder, Adam Holder, Cheryl Holder, and Rory 'The Cleaner'. In addition, all voice performances in the game were modified with AI assistance to preserve the privacy of the original voice actors, except for the kitchen radio newsreader and all the live actors. Nothing else was created using AI. | Jepfore Games Ltd. | 55 | Mar 18, 2026 | |
OKeverything with 3000 beauties 3 In-game content artaudio | The video content of the game is created by the creator after creating storyboards, character settings, scene settings, and story content settings, through 3D modeling and animation production, and then using AI for style conversion, and further post production synthesis and rendering by the creators. Music, dubbing, and other elements are all created by creators with the assistance of artificial intelligence and processed by post production personnel. | XIOF FAN | - | Mar 18, 2026 | |
OKeverything with 3000 beauties 2 In-game content artaudio | The videos and images content of this game is created through 3D model action production and recorded into a video, followed by style transfer using AI, and further post production synthesis and rendering by personnel. The music, dubbing, and other elements are all created by the creator and assisted by AI, and processed by personnel in post production. | XIOF FAN | - | Mar 18, 2026 | |
ニコニコさん In-game content art | We use AI-generated images of fictional characters in certain parts of the game. | TI-BA | 61 | Mar 18, 2026 | |
Cheese Co-op Clicker Simulator In-game content art | GAI was used to generate the base for the sprites. | asxgames | 18 | Mar 18, 2026 | |
直播间开卡模拟器 In-game content art | The card graphics were initially designed using AI. | B33 Game | - | Mar 18, 2026 |