Users of the game do not interact with A.I. A.I. was used for development, but the game does not connect to A.I. services or allow users to query A.I. services.
- Creator
- Pipera Games
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,508 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Users of the game do not interact with A.I. A.I. was used for development, but the game does not connect to A.I. services or allow users to query A.I. services.
Some 2D art assets, such as certain textures and icons, were created with the help of generative AI tools during development and then reviewed and edited by hand. The game does not generate new AI content while you play and does not send any player data to external AI services.
sample demo has 3d models from sketchfab, and chatgpt has generated few png files. It's of course possible to drag and drop any png/jpg/glb files from the AI tools to the builder tool.
This game uses AI-generated content for creating digital human characters. Some in-game assets, including character models and animations, were created with the assistance of AI tools during development.
Some reference images were originally AI-generated. The final pixel art was manually created, edited, and upscaled using Ref2Pixel. No AI-generated assets are directly included in the product.
In the game, players can press the "G" key to open the AI communication panel, and interact with the two AIs—Doubao and DeepSeek—by typing text. Players can choose to chat with either Doubao or DeepSeek, and both AIs will respond based on the player's input. Meanwhile, the AIs' decisions will influence the progression of the in-game storyline and their own specific behaviors. For instance, the AIs may determine the direction of storyline branches based on the content of the player's conversation, or change their movement paths in the game world and perform different actions. This creates a richer and more personalized gaming experience for players.
The entire game's artistic, musical, and programming assets were produced with the assistance of artificial intelligence.
AI Generated Music and SFX.
I used Ai for the writing and for the naration
Just to generate some text for some quads and images.
We used AI to create a small number of pre-rendered assets: AI‑generated images were used to replace the original user picture that appears at the top of some screenshots, and AI assisted with localization translations. All AI outputs were reviewed and edited by our team before being shipped. If you have any questions or want more details, feel free to ask.
Sands of Avalon uses AI exclusively to give the gods unique personalities and dynamic voice lines. Each god reacts differently to the player’s choices, offering distinct blessings, curses, and dialogue that make every playthrough feel personal and immersive. No gameplay mechanics rely on AI and it is used only to enrich storytelling and deepen the connection between players and the divine beings in the game.
The process involves using FFmpeg to extract the system audio and forward it to Alibaba Cloud Bailian. Alibaba Cloud then employs its gummy-realtime model for Speech-to-Text (STT) conversion, followed by translating the resulting text into the specified output language.
Use AI to generate pre-rendered content for games and their store pages, marketing materials, and/or community assets.
AI Generated Music and SFX.
One promotional poster image was made with AI. No in-game or gameplay content uses AI.
Some of the 2D images were created using AI.
AI was used to help with some code, before the developer became aware of the harm of using genAI. The developer does not condone the use of genAI. No AI has been used for art, animation, textures, 3d assets, or music.
Diagram Awesome includes an AI image generator that enables users to create images for their diagrams. Users are solely responsible for ensuring that generated content complies with Steam guidelines and copyright laws.
Dreamlab contains user created games, which may include AI generated code or assets.
MSI DigiME uses AI to enhance player interaction. AI enables personalized avatars and light-hearted, MSI-related responses while fully respecting intellectual property and privacy policies.
Approximately 70% of the background illustrations were generated using Midjourney. The game's English translation was drafted with AI and then refined through human LQA. AI was also used for store page translations (other than English and Japanese), audio noise reduction, brainstorming, and parts of the coding process. The text of the in-game "Study Notes" was generated with AI, then reviewed and edited by a human.
To speed up product production and gain technical support, we enlisted the help of some AIs to write some of the program's code. However, no AI currently has the capacity to complete such a project from start to finish. To speed up our work process and create a more optimized program with cleaner code, we requested assistance at certain points and tasked them with creating the program's cover art. That's all.
Ai was used as part of the process to generate screenshots, logos and visual assets used in the store as images as well as for art assets visible within the application at runtime. During development and coding, AI was used to generate, modify and review code in the integrated development environment.
AI Generated Music and SFX.
This app uses AI model to generate anime-like artworks, to help artists and players make their ideas and original characters or pets into anime just from describing them.
Some images in the steam store page and game menu backgrounds have AI generated content
Some visual assets in this software (character and background artwork) were partially created using AI-assisted tools. The process involves an initial hand-drawn base illustration (line art and colors) made by the developer on a graphic tablet. A local Stable Diffusion model is then used to refine details and assist with masking. All AI-assisted results are manually edited, corrected, and finalized to ensure full compatibility and visual consistency. No purely AI-generated assets are used without substantial human oversight and artistic contribution.
AI generated Bird Chirping, Music and SFX.
The narrator's voice over is AI generated for English language. That's the only thing we used AI for. The rest content of the game is handmade and designed with no help from generative AI.
The code implementation of this game uses AI to assist in development and improve efficiency.
Because this game was developed and produced by an individual with limited energy, some icons and story texts were generated with the assistance of AI and were manually screened and polished to improve the overall game quality and player experience.
On the game UI, there are 2 to 3 images generated by AI, and the icons and logos are also created by AI.
Some background arts were generated.
Generative AI is being used for asset creation during development wherever possible (e.g. sprites, backgrounds, music) to ensure that I, as a solo developer, can keep up with the rapidly evolving nature of this project and meet both my own standards and player expectations of a polished experience.
- Background Music - Realistic-style Image
Artificial Player does not generate content. AP is an application that uses advanced deep neural network algorithms for image analysis. This enables AP to recognize environments, navigate through them, and take appropriate actions. It also serves as a platform that allows you to integrate your own pretrained models, replace predefined ones, and create customized behaviors. All marketing materials was generated using various AI technologies.
AI-Powered Texture Upscaling: This application utilizes Artificial Intelligence (AI) to enhance the visual quality of textures and other image assets. Our AI upscaling feature allows users to generate higher-resolution versions of their provided images, resulting in improved detail and clarity for use in their projects. This helps artists and developers achieve a polished look for their game content.
PixelRefinery uses AI-powered algorithms to analyze pixel art and automatically convert it into clean, fully editable vector graphics while preserving the original style, proportions, and colors. The AI operates only on user-provided images and does not generate independent or unpredictable content. All output is deterministic and based solely on the input artwork.
Images on store pages, marketing materials, etc., are all generated by AI.
Game translation made with MI!
AI is used for text to image generation.
I used AI to generate the title art for the game. That is it.
AI is used for suggestion finding and checking text assets. All assets are finalized by humans.
IA was used to generate the main capsule for Steam, and voices in-game.
Some materials were generated by AI and manually modified.
I use AI as a tool to spark creativity and speed up the development process.
LiveTale uses AI to help users embody characters in the game. This includes motion capture applied to character models' arms, torso, head, and face, and optional voice conversion to match predefined character voice options. LiveTale does not use server-hosted AI, all AI models are stored locally on users computers. NOTE: THERE IS NO GENERATIVE VISUAL ART IN LIVETALE.
Used for in-game assets and marketing material in store page.
This application supports downloadable generative AI models for speech and text generation. Features include text-to-speech, voice design, reference voice generation, voice transformation, and optional AI text assistance. AI models run locally on your device. Additional models can be downloaded to expand available voices and features. When using local AI models, your voice and text remain on your device and are not sent to external AI services. No subscriptions or pay-per-character fees are required for locally installed models.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Algorithmically Dev only | Users of the game do not interact with A.I.
A.I. was used for development, but the game does not connect to A.I. services or allow users to query A.I. services. | Pipera Games | - | Mar 18, 2026 | |
Game Dev Life In-game content art | Some 2D art assets, such as certain textures and icons, were created with the help of generative AI tools during development and then reviewed and edited by hand. The game does not generate new AI content while you play and does not send any player data to external AI services. | Pedro Verpha | - | Mar 18, 2026 | |
GameApi Builder In-game content art | sample demo has 3d models from sketchfab, and chatgpt has generated few png files. It's of course possible to drag and drop any png/jpg/glb files from the AI tools to the builder tool. | Tero Pulkkinen | - | Mar 18, 2026 | |
AI Digital Human Lab In-game content art | This game uses AI-generated content for creating digital human characters. Some in-game assets, including character models and animations, were created with the assistance of AI tools during development. | AllianceInterStellar | - | Mar 18, 2026 | |
Ref2Pixel Dev only art | Some reference images were originally AI-generated.
The final pixel art was manually created, edited, and upscaled using Ref2Pixel.
No AI-generated assets are directly included in the product. | David Albrecht | - | Mar 18, 2026 | |
AI女友 AI girlfriend Live AI text | In the game, players can press the "G" key to open the AI communication panel, and interact with the two AIs—Doubao and DeepSeek—by typing text. Players can choose to chat with either Doubao or DeepSeek, and both AIs will respond based on the player's input.
Meanwhile, the AIs' decisions will influence the progression of the in-game storyline and their own specific behaviors. For instance, the AIs may determine the direction of storyline branches based on the content of the player's conversation, or change their movement paths in the game world and perform different actions. This creates a richer and more personalized gaming experience for players. | fpygames | - | Mar 18, 2026 | |
Paradise Island In-game content artaudiocode | The entire game's artistic, musical, and programming assets were produced with the assistance of artificial intelligence. | LIU JIEYI | - | Mar 18, 2026 | |
Lost my Collection of Fish 2 In-game content audio | AI Generated Music and SFX. | Vaggelis Arabatzoglou | - | Mar 18, 2026 | |
Spacejet Pilot In-game content text | I used Ai for the writing and for the naration | Corey Dimond | - | Mar 18, 2026 | |
No Mercy Maze text | Just to generate some text for some quads and images. | T4GO | - | Mar 18, 2026 | |
Tiltility™ 1 In-game content arttext | We used AI to create a small number of pre-rendered assets: AI‑generated images were used to replace the original user picture that appears at the top of some screenshots, and AI assisted with localization translations. All AI outputs were reviewed and edited by our team before being shipped. If you have any questions or want more details, feel free to ask. | Hedeshy | - | Mar 18, 2026 | |
Sands Of Avalon Forge Your Legend Live AI textaudio | Sands of Avalon uses AI exclusively to give the gods unique personalities and dynamic voice lines. Each god reacts differently to the player’s choices, offering distinct blessings, curses, and dialogue that make every playthrough feel personal and immersive. No gameplay mechanics rely on AI and it is used only to enrich storytelling and deepen the connection between players and the divine beings in the game. | Mummy Labs Studio | - | Mar 18, 2026 | |
EchoLink Live AI audiotext | The process involves using FFmpeg to extract the system audio and forward it to Alibaba Cloud Bailian. Alibaba Cloud then employs its gummy-realtime model for Speech-to-Text (STT) conversion, followed by translating the resulting text into the specified output language. | 9t | - | Mar 18, 2026 | |
Quietly Learning Store/marketing art | Use AI to generate pre-rendered content for games and their store pages, marketing materials, and/or community assets. | Dawn Studios | - | Mar 18, 2026 | |
Lost my Collection of Fish In-game content audio | AI Generated Music and SFX. | Vaggelis Arabatzoglou | - | Mar 18, 2026 | |
Capella Store/marketing art | One promotional poster image was made with AI. No in-game or gameplay content uses AI. | ANDROMIS GAMES | - | Mar 18, 2026 | |
His World In-game content art | Some of the 2D images were created using AI. | Eckham | - | Mar 18, 2026 | |
Tobiano Dev only code | AI was used to help with some code, before the developer became aware of the harm of using genAI. The developer does not condone the use of genAI. No AI has been used for art, animation, textures, 3d assets, or music. | Ida Meyer | 80 | Mar 18, 2026 | |
Diagram Awesome Live AI art | Diagram Awesome includes an AI image generator that enables users to create images for their diagrams. Users are solely responsible for ensuring that generated content complies with Steam guidelines and copyright laws. | Huelake Software Solutions UG | - | Mar 18, 2026 | |
Dreamlab Unclear codeartaudiotext | Dreamlab contains user created games, which may include AI generated code or assets. | Dreamlab Team | - | Mar 18, 2026 | |
DigiME Live AI text | MSI DigiME uses AI to enhance player interaction. AI enables personalized avatars and light-hearted, MSI-related responses while fully respecting intellectual property and privacy policies. | MSI | - | Mar 18, 2026 | |
旅人物語 〜Journeys of Real People〜 In-game content arttextaudio | Approximately 70% of the background illustrations were generated using Midjourney. The game's English translation was drafted with AI and then refined through human LQA.
AI was also used for store page translations (other than English and Japanese), audio noise reduction, brainstorming, and parts of the coding process.
The text of the in-game "Study Notes" was generated with AI, then reviewed and edited by a human. | Karin Bell | - | Mar 18, 2026 | |
Fusion Script Game Studio: iscEngine & JS-Engine Store/marketing codeart | To speed up product production and gain technical support, we enlisted the help of some AIs to write some of the program's code. However, no AI currently has the capacity to complete such a project from start to finish. To speed up our work process and create a more optimized program with cleaner code, we requested assistance at certain points and tasked them with creating the program's cover art. That's all. | ismail özel | - | Mar 18, 2026 | |
MKS BulletML Pattern Builder In-game content artcode | Ai was used as part of the process to generate screenshots, logos and visual assets used in the store as images as well as for art assets visible within the application at runtime.
During development and coding, AI was used to generate, modify and review code in the integrated development environment. | Micah Koleoso Software | - | Mar 18, 2026 | |
Lost my Collection of 600 Stars In-game content audio | AI Generated Music and SFX. | Vaggelis Arabatzoglou | - | Mar 18, 2026 | |
Anime Art Generator Live AI art | This app uses AI model to generate anime-like artworks, to help artists and players make their ideas and original characters or pets into anime just from describing them. | Jasper Labs | 30 | Mar 18, 2026 | |
Failed Game Developer Store/marketing art | Some images in the steam store page and game menu backgrounds have AI generated content | msswkd | - | Mar 18, 2026 | |
NovelStudio In-game content art | Some visual assets in this software (character and background artwork) were partially created using AI-assisted tools.
The process involves an initial hand-drawn base illustration (line art and colors) made by the developer on a graphic tablet.
A local Stable Diffusion model is then used to refine details and assist with masking.
All AI-assisted results are manually edited, corrected, and finalized to ensure full compatibility and visual consistency.
No purely AI-generated assets are used without substantial human oversight and artistic contribution. | CodeurDeNuit | 24 | Mar 18, 2026 | |
Lost my Collection of 100 Shells In-game content audio | AI generated Bird Chirping, Music and SFX. | Vaggelis Arabatzoglou | - | Mar 18, 2026 | |
Intuitive Level Design In-game content audio | The narrator's voice over is AI generated for English language. That's the only thing we used AI for. The rest content of the game is handmade and designed with no help from generative AI. | Magic Beard Studios | 52 | Mar 18, 2026 | |
ScreenWolf Dev only code | The code implementation of this game uses AI to assist in development and improve efficiency. | pinkcandyzhou | - | Mar 18, 2026 | |
Little Immortal Cultivator In-game content arttext | Because this game was developed and produced by an individual with limited energy, some icons and story texts were generated with the assistance of AI and were manually screened and polished to improve the overall game quality and player experience. | YiHuan Game | - | Mar 18, 2026 | |
游戏公司成长记 In-game content art | On the game UI, there are 2 to 3 images generated by AI, and the icons and logos are also created by AI. | 东窗 | - | Mar 18, 2026 | |
Hello World: a developer story Store/marketing art | Some background arts were generated. | Little Big Monkey Studio | - | Mar 18, 2026 | |
Is this a Game yet? In-game content artaudio | Generative AI is being used for asset creation during development wherever possible (e.g. sprites, backgrounds, music) to ensure that I, as a solo developer, can keep up with the rapidly evolving nature of this project and meet both my own standards and player expectations of a polished experience. | Onizumi Kohari | 12 | Mar 18, 2026 | |
Patch me if you can Unclear audioart | - Background Music
- Realistic-style Image | Ah Shot Chu | 221 | Mar 18, 2026 | |
Artificial Player Store/marketing art | Artificial Player does not generate content. AP is an application that uses advanced deep neural network algorithms for image analysis. This enables AP to recognize environments, navigate through them, and take appropriate actions. It also serves as a platform that allows you to integrate your own pretrained models, replace predefined ones, and create customized behaviors.
All marketing materials was generated using various AI technologies. | Properbox | - | Mar 18, 2026 | |
GRIEFS Texture Ripper In-game content art | AI-Powered Texture Upscaling:
This application utilizes Artificial Intelligence (AI) to enhance the visual quality of textures and other image assets. Our AI upscaling feature allows users to generate higher-resolution versions of their provided images, resulting in improved detail and clarity for use in their projects. This helps artists and developers achieve a polished look for their game content. | GRIEFS | - | Mar 18, 2026 | |
PixelRefinery Dev only art | PixelRefinery uses AI-powered algorithms to analyze pixel art and automatically convert it into clean, fully editable vector graphics while preserving the original style, proportions, and colors. The AI operates only on user-provided images and does not generate independent or unpredictable content. All output is deterministic and based solely on the input artwork. | pacholek | - | Mar 18, 2026 | |
Sketch Top Store/marketing art | Images on store pages, marketing materials, etc., are all generated by AI. | Dawn Studios | - | Mar 18, 2026 | |
Game Dev Journey In-game content text | Game translation made with MI! | Fless Games | - | Mar 18, 2026 | |
Evolvion Unclear art | AI is used for text to image generation. | WishFish | - | Mar 18, 2026 | |
UNI-CODE Store/marketing art | I used AI to generate the title art for the game. That is it. | WANZUNGDEV | - | Mar 18, 2026 | |
WHAT NOW? - The Social Experiment Game Dev only text | AI is used for suggestion finding and checking text assets. All assets are finalized by humans. | Evil Grog Games GmbH | - | Mar 18, 2026 | |
Software CEO In-game content artaudio | IA was used to generate the main capsule for Steam, and voices in-game. | Deltacraft Games | - | Mar 18, 2026 | |
12 MONTHS TO LAUNCH Unclear | Some materials were generated by AI and manually modified. | BroBroStudio | 11 | Mar 18, 2026 | |
Jump Maker Dev only | I use AI as a tool to spark creativity and speed up the development process. | Jacosa | - | Mar 18, 2026 | |
LiveTale Live AI artaudio | LiveTale uses AI to help users embody characters in the game. This includes motion capture applied to character models' arms, torso, head, and face, and optional voice conversion to match predefined character voice options.
LiveTale does not use server-hosted AI, all AI models are stored locally on users computers.
NOTE: THERE IS NO GENERATIVE VISUAL ART IN LIVETALE. | Unplay Inc. | - | Mar 18, 2026 | |
Botomy In-game content art | Used for in-game assets and marketing material in store page. | Brokkli Labs LLC | - | Mar 18, 2026 | |
Text To Speech Live AI audiotext | This application supports downloadable generative AI models for speech and text generation. Features include text-to-speech, voice design, reference voice generation, voice transformation, and optional AI text assistance.
AI models run locally on your device. Additional models can be downloaded to expand available voices and features. When using local AI models, your voice and text remain on your device and are not sent to external AI services.
No subscriptions or pay-per-character fees are required for locally installed models. | Banana | 11 | Mar 18, 2026 |