25,383 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

BaccaratSteam
Disclosure

AI has been used to help develop the game's cover art.

Creator
Hard Shark Games
Reviews
-
Added
Mar 18, 2026
Detective Sherlock: Shadow StalkerSteam
Disclosure

The in-game real-time dialogue text and voice are generated by AI. All code and 3D art assets are handcrafted by the development team. The AI model has been fine-tuned with multiple safety measures — including prompt restrictions, keyword filtering, and compliance safeguards — to ensure all generated content remains appropriate. If you encounter any inappropriate or non-compliant content during gameplay, please report it to our support team, and we will promptly review and make the necessary adjustments. Thank you for your understanding!

Creator
Gamercury
Reviews
251
Added
Mar 18, 2026
Hotel Manager SimulatorSteam
Disclosure

Artificial Intelligence image generation was used for our Steam store capsules and store assets (not for screenshots nor anything in-game).

Creator
Black Sea Studios
Reviews
49
Added
Mar 18, 2026
The Corn MazeSteam
Disclosure

This game utilized AI tools during development to create pre-rendered content, including some music, sound effects, and 3D models. These AI-assisted assets were carefully curated and refined by the developer to ensure they meet the highest standards and fit seamlessly into the game's experience. No live AI generation occurs during gameplay, and all content is pre-rendered and finalized before being included in the game.

Creator
Wild Wizard Studios
Reviews
13
Added
Mar 18, 2026
EarthClickerSteam
Disclosure

Our game utilizes AI-generated assets specifically for the game's store page to enhance the quality and visual appeal of promotional materials. These assets include: 1. AI-Generated Artwork: Certain visual elements, such as promotional banners, thumbnails, or concept art displayed on the store page, were created using AI tools. These tools were used to generate high-quality, detailed, and engaging visuals to better represent the game's theme and aesthetic. 2. AI-Assisted Text: Some descriptions, taglines, or other written content on the store page were refined or generated with the help of AI language models to ensure clarity, creativity, and professionalism. Transparency and Ethical Use: The use of AI-generated assets is limited to non-interactive, promotional materials and does not impact the in-game content or player experience. All AI-generated assets were reviewed and curated by our development team to ensure they accurately reflect the game's design and do not mislead players. This survey response outlines our commitment to transparency regarding the use of AI in creating store page assets and ensuring compliance with Steamworks and Valve guidelines.

Creator
Jafet Egill
Reviews
19
Added
Mar 18, 2026
Beware TomorrowSteam
Disclosure

Generative AI is used for some of the textures for the game. Environmental textures and movie posters.

Creator
Sabr Path
Reviews
-
Added
Mar 18, 2026
STAY ALIVE MY SON (PC Version): A True Story About A Father's Search For His SonSteam
Disclosure

In "Stay Alive My Son," artificial intelligence (AI) plays a crucial role at two distinct points in the game to enhance player immersion and emotional engagement. Specifically, AI is employed during an interaction with Yathay Pin's digital replica in Level 01 and once again in Level 06. This is programmed directly using existing Unreal Engine Blueprints nodes. The AI integration is meticulously designed to enable Yathay's digital eyes to follow the player's movements continuously. This technology ensures that Yathay appears to be directly engaging with the player, fostering a deeper emotional connection. The purpose behind this AI application is to intensify the sense of direct communication and interaction with Yathay, thereby amplifying the player's emotional investment and empathy towards his journey and experiences.

Creator
UME STUDIOS
Reviews
-
Added
Mar 18, 2026
Biohazard: SiberiaSteam
Disclosure

As a Solo Developer, AI was used mostly for things that would otherwise take too much time or finance, such as: Voice Lines, SFX, and custom Images. AI type used: Voice Changers, Image Generators, and Audio Generators.

Creator
Veilshift Games
Reviews
-
Added
Mar 18, 2026
IAISteam
Disclosure

Some in-game images, illustrations, and decorative elements were created using AI-assisted image generation tools. Additionally, select voiceovers and sound effects were generated or enhanced using AI-based audio technologies.

Creator
Sola
Reviews
-
Added
Mar 18, 2026
PastopiaSteam
Disclosure

Meet Golem, your AI-trusted companion! Our Golem generates real-time coding based on your own prompts for any questions or coding challenges you encounter while exploring the world of Pastopia. The only generative assets that the Golem produces in-game are MiniScript codes that we have trained ourselves and basic 3D shapes that are based off Pastopia's own in-game assets. For example, Golem will help you create lines of code that will spawn a structure of a bridge using either cubes, spheres or prisms from the game.

Creator
Quurk Studios
Reviews
-
Added
Mar 18, 2026
宇宙怪谈Steam
Disclosure

The game's store page used AI to provide game content descriptions and localization.

Creator
Cotton Game
Reviews
20
Added
Mar 18, 2026
Food Delivery SimulatorSteam
Disclosure

Artificial Intelligence image generation was used for our Steam store capsules and store assets (not for screenshots nor anything in-game).

Creator
Black Sea Studios
Reviews
302
Added
Mar 18, 2026
Redvery SpaceSteam
Disclosure

We use AI technology only in one very specific way: to bring the ship’s computer to life with a voice. These lines are generated during development, not in real time. Every sound is carefully reviewed, optimized, and fine-tuned by us until it feels authentic and exactly how we imagine a spacecraft’s onboard system should sound. Our goal is immersion. The AI voice is a tool that helps us craft a computer voice that feels convincing and consistent, so that when you sit in the cockpit, it really feels like your ship is speaking to you.

Creator
REDVERY e.K.
Reviews
-
Added
Mar 18, 2026
Hillbilly HellfireSteam
Disclosure

I use generative AI solutions for 3D models, marketing collateral, and project management. There are moderate edits made to the 3D models, texts, or images in order to make them usable. ChatGPT, Midjourney, and Meshy.AI were all used.

Creator
Slagathor Studios
Reviews
-
Added
Mar 18, 2026
EchoesSteam
Disclosure

AI was leveraged to generate a broader range of art options, accelerating the creative process and allowing us to explore unique visual styles for the game.

Creator
Binary Tales
Reviews
-
Added
Mar 18, 2026
Easy Breezy DriveSteam
Disclosure

Generative AI was used solely for conceptual ideas for the main artwork images of store page. The final artworks visible on store were the completely, manually reworked, only using generative AI content as reference.

Creator
Lunar Solitude
Reviews
65
Added
Mar 18, 2026
FootageSteam
Disclosure

It uses AI generated voices for the trailer and AI Translation for user interface.

Creator
VHS
Reviews
-
Added
Mar 18, 2026
InterrogatorSteam
Disclosure

Game allows player to use voice as a main input tool. To achieve great quality of speech to text, a base version of openai's whisper model is used. Model: https://openaipublic.azureedge.net/main/whisper/models/ed3a0b6b1c0edf879ad9b11b1af5a0e6ab5db9205f891f668f8b0e6c6326e34e/base.pt Repository with license: https://github.com/openai/whisper The content seen in the game is not live-generated. The player's input is embedded into a vector through a small model with 278M parameters. Model: https://huggingface.co/sentence-transformers/paraphrase-multilingual-mpnet-base-v2 Then, the game uses Faiss to match the player's input to known, predefined inputs. Each of those describes a reaction and change in the state of the game. Repository and License: https://github.com/facebookresearch/faiss Icon was made with local diffusion model.

Creator
Jarema Radom
Reviews
-
Added
Mar 18, 2026
Stay Alive My SonSteam
Disclosure

In "Stay Alive My Son," artificial intelligence (AI) plays a crucial role at two distinct points in the game to enhance player immersion and emotional engagement. Specifically, AI is employed during an interaction with Yathay Pin's digital replica in Level 01 and once again in Level 06. This is programmed directly using existing Unreal Engine Blueprints nodes. The AI integration is meticulously designed to enable Yathay's digital eyes to follow the player's movements continuously. This technology ensures that Yathay appears to be directly engaging with the player, fostering a deeper emotional connection. The purpose behind this AI application is to intensify the sense of direct communication and interaction with Yathay, thereby amplifying the player's emotional investment and empathy towards his journey and experiences.

Creator
UME STUDIOS
Reviews
37
Added
Mar 18, 2026
Cul-De-SacSteam
Disclosure

Various assets that have been hand crafted have been run through AI filters to either improve or create variations of the original media.

Creator
Ryan McFate
Reviews
-
Added
Mar 18, 2026
SiderealSteam
Disclosure

Generative AI was used as a step in the development of some texture and model assets.

Creator
r7321
Reviews
32
Added
Mar 18, 2026
Simple Stock Trading SimulatorSteam
Disclosure

There were 2 lines of code during the developmental process of building the game that I wasn't able to figure out on my own, I used Chat-GPT 3.5 in order to help out me with the code, and it filled in what I was struggling with.

Creator
AnitaLee Game Studio
Reviews
-
Added
Mar 18, 2026
Squat OpsSteam
Disclosure

Development content uses AI for narrative elements (like audio). This is intended to be replaced prior to release.

Creator
Parasol Corp
Reviews
-
Added
Mar 18, 2026
The Dark CowboySteam
Disclosure

The Dark Cowboy is a solo-developed project created over several years in Unreal Engine. To achieve a cinematic experience as a single creator, AI tools were integrated into the production workflow in a few specific areas. Cinematics & Visuals Generative AI tools assisted in creating visual material for cinematic sequences, as well as static artwork for loading screens and promotional imagery. Audio & Voice Performances Character dialogue is performed using voice models derived from licensed human voice performances, alongside select atmospheric tracks to enhance the game’s immersive soundscape. Writing & Localization Language models assisted with editorial review of scripts and helped produce translations across the game's 14 supported languages. All such elements were carefully directed, manually refined, and integrated by the developer to ensure they fully support the atmosphere and storytelling of The Dark Cowboy.

Creator
Valezart
Reviews
-
Added
Mar 18, 2026
VRHandsFrameSteam
Disclosure

Some of the text displayed by this app may use AI translation or machine translation by LLM response.

Creator
Eureka Works
Reviews
93
Added
Mar 18, 2026
Code AlkonostSteam
Disclosure

Voices: Some character voices, like Morana, were created using AI as a base and then refined through manual post-processing.

Creator
Alkonost Team
Reviews
13
Added
Mar 18, 2026
Remnants of R'lyehSteam
Disclosure

During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.

Creator
Darktree Game Studio
Reviews
-
Added
Mar 18, 2026
Drone AloneSteam
Disclosure

This game features voice acting and ambient music created using ElevenLabs. We exclusively use Professional Voice Clones (PVC) from the ElevenLabs Voice Library, which are created with the explicit consent and verification of the original voice actors. Through ElevenLabs’ Royalty Sharing program, the voice artists are financially compensated for their work used in this project.

Creator
Helskor Games
Reviews
-
Added
Mar 18, 2026
DixotomiaSteam
Disclosure

The AI is used in one video in the steam and was used in videos between levels.

Creator
DeepMatrix
Reviews
-
Added
Mar 18, 2026
153 results
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