25,376 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Nanna's FarmSteam
Disclosure

Some 2D art assets were created with the assistance of generative AI image tools and then heavily edited and cleaned up by hand before being used in the game. This includes the logo, some animals, the main menu background, and icon artwork. All such content is pre-generated and baked into the build; the game does not generate any content at runtime. While every mission, achievement, perk, story beat and game mode was designed and built by hand, one at a time.

Creator
ChabibiGames
Reviews
-
Added
Sep 30, 2026
Full Count ClubSteam
Disclosure

I'm a solo developer with a full-time job and a dad with two wonderful little kids. Full Count Club is a game I've wanted to make for a long time. AI tools are how I fit it into the time I have: they helped create the illustrated art, some sound effects, and some in-game writing such as newspaper headlines. I direct, select and edit all of it. The game does not generate any AI content while you play.

Creator
Corner Lab Games
Reviews
-
Added
Sep 30, 2026
Victory's Grave: Death Before DismountSteam
Disclosure

This game uses a mix of human and generative AI tools. AI was used in some visual art assets, code generation, and portions of the store page text. All writing in the game, voice acting, and music are fully human-created.

Creator
Old Glory Studios
Reviews
-
Added
Sep 30, 2026
One More DonutSteam
Disclosure

Almost all content in our game was handcrafted, we used real photos of berries, fruits and etc. to make donuts designs. We used AI as a supportive tool: to edit a few wall paintings, upscale and edit some textures, and fix grammar in the text. We firmly believe AI is just an assistant—the core of our game remains human creativity and attention to detail.

Creator
Silvaris Interactive
Reviews
-
Added
Sep 30, 2026
Scentkeeper: Tidy Up the Perfume Archive!Steam
Disclosure

AI tools were used only to assist with translating in-game text into supported languages. No AI-generated images, music, audio, or 3D models were used. The game does not generate AI content during gameplay. Its creative direction and artistic content are rooted in human creativity and craftsmanship.

Creator
Emberline Games
Reviews
-
Added
Sep 30, 2026
俺の最高の夏!Steam
Disclosure

Generative AI was used to assist in the creation of some in-game images, textures, dialogue, store page text, and localization. All AI-assisted content was reviewed, edited, and implemented by the developer. No live-generated AI content is used during gameplay.

Creator
Akaji Games
Reviews
-
Added
Sep 30, 2026
Kark and the Totem PathSteam
Disclosure

Pre-generated AI tools were used during development to create portions of the game's static 2D artwork and music, including some environment and character images, store marketing art, and achievement icons. The outputs were selected, edited, integrated, and reviewed by the developer. No content is generated while the game is running, and the game does not send player prompts or player data to any AI service.

Creator
Moreman Games
Reviews
-
Added
Sep 30, 2026
Crypto Market RivalsSteam
Disclosure

AI tools assisted portions of the pre-produced artwork, text, development code, and audio-production scripts. Music and sound effects use procedural synthesis. No AI content is generated during gameplay, and the Windows game does not connect to an external AI service.

Creator
Gateway Information Group LLC
Reviews
-
Added
Sep 30, 2026
Timber KnightSteam
Disclosure

Generative AI was used to create the 2D artwork and sprites used inside the game , as well as the promotional capsule images on the store page. Additionally, AI tools were used to assist with programming and code generation during development.

Creator
Twist_Knight !
Reviews
-
Added
Sep 28, 2026
SLICE SURPRISESteam
Disclosure

AI tools helped write the store page text and translate the game's text into other languages. The game's artwork and gameplay are not AI-generated, and nothing is generated by AI while you play.

Creator
Teerawat Samansook
Reviews
-
Added
Sep 28, 2026
DEADLUCK VSteam
Disclosure

DEADLUCK V was created using generative AI, including its artwork, music, sound effects and written content. This content was generated during development. The game does not generate AI content or connect to AI services during gameplay.

Creator
DEADLUCK publishing
Reviews
-
Added
Sep 28, 2026
STARZ.PEGSteam
Disclosure

Generative AI helped create/edit art assets and assisted with writing code. All game development and art direction choices were made by a human.

Creator
Loop Logic
Reviews
-
Added
Sep 28, 2026
Chair ChaseSteam
Disclosure

AI tools were used as supportive tools during the development process, including assistance with code, and music. All AI-assisted content was reviewed, edited, and integrated by our development team before being included in the game.

Creator
Babs Games
Reviews
-
Added
Sep 28, 2026
CascadeSteam
Disclosure

Some content in this game was made with the help of generative AI tools and then reviewed and edited by the developer: parts of the 2D artwork (backgrounds, characters, icons), some sound effects, the trailer narration voice, and first drafts of the translated text. No content is generated by AI during gameplay.

Creator
14Dimension Enterprise
Reviews
-
Added
Sep 27, 2026
Project NekoSteam
Disclosure

AI tools assisted with pre-rendered artwork, character illustrations, UI, achievement icons, narrative and marketing materials. No AI content is generated during gameplay.

Creator
Nuclear Kitty Games
Reviews
-
Added
Sep 27, 2026
HYALOSFALLSteam
Disclosure

HYALOSFALL uses generative AI in part of its audio and text. Music. The eleven soundtrack recordings were created with Suno by the developer, under a paid subscription that grants commercial rights. The fallback synthesiser melodies — played when a recording is unavailable — are derived from those same pieces. Translations. The in-game text was translated into twelve languages with AI assistance. The Spanish source text is written by hand. Store and marketing material. The trailer music was created with Suno, and the studio intro animation with Grok. Everything else is not AI-generated. The 3D models, textures, visual effects, sound effects and level designs are produced by the project's own code and tools. Nothing is generated while you play. The game ships no AI models and makes no network connections.

Creator
NORBILANDIA
Reviews
-
Added
Sep 27, 2026
Ostfriesland GamesSteam
Disclosure

All graphics in the game are hand-pixelled. The soundtrack was created with generative AI. Some images for the Steam store and library were expanded using AI to fit the required aspect ratios. No content is generated by AI during gameplay.

Creator
m01n studios
Reviews
-
Added
Sep 27, 2026
Trump please calm downSteam
Disclosure

Some game assets and store promotional artwork were created with generative AI before release. The game does not generate AI content during gameplay or connect to external AI services.

Creator
烟雨平生
Reviews
-
Added
Sep 25, 2026
Intergalactic Burger JointSteam
Disclosure

Intergalactic Burger Joint has been a labor of love, with a lot of time, attention, and care put into bringing this little corner of the galaxy to life. The game’s 3D characters, environments, and props use licensed Synty assets. Generative AI helped create achievement icons, some interface and branding artwork, Steam store images, music, ambient audio, sound effects, and chef and customer voices. It also helped us write in-game text and dialogue. Choosing what belonged, refining the details, and bringing everything together into a game took time, experimentation, and care. We hope you feel that love in the little details as you play. All AI-generated content was created during development. Nothing is generated live while you play.

Creator
Aettir Studios, LLC
Reviews
-
Added
Sep 25, 2026
RoadshiftSteam
Disclosure

Roadshift was developed with assistance from generative AI tools (such as Large Language Models) to help write and structure the source code and draft store descriptions, as well as generating in-game images, assets, art, and 3D models. The game does not feature live, runtime generative AI.

Creator
RVLWorks
Reviews
-
Added
Sep 25, 2026
WobbleboundSteam
Disclosure

AI tools were used during development to create illustrated backgrounds, decorative sprites, interface artwork and promotional images. These assets were reviewed and integrated into the finished game. Wobblebound does not generate AI content during gameplay.

Creator
Kasperzack Games
Reviews
-
Added
Sep 25, 2026
WreckumsSteam
Disclosure

Generative AI tools were used during development to help create selected artwork, audio assets, and promotional materials. These materials were reviewed and selected by the developer. Wreckums does not generate AI content during gameplay or connect to external AI services while you play.

Creator
Whimstead LLC
Reviews
-
Added
Sep 25, 2026
MagnyardSteam
Disclosure

AI is used to proofread texts and to help ensure that visual banners for Steam are formatted correctly.

Creator
Bakogame
Reviews
-
Added
Sep 25, 2026
Wormhole-in-OneSteam
Disclosure

Generative AI tools were used to help create some pre-made sound effects and marketing materials, including store-page text and promotional artwork. These are fixed assets prepared during development. The game does not generate AI content during gameplay; its random holes and boundaries are created by procedural game code.

Creator
Keep Making Games
Reviews
-
Added
Sep 25, 2026
PROF-MANSteam
Disclosure

PROF-MAN contains pre-generated visual artwork and voice audio created with the assistance of generative AI tools. Visual assets were created and directed by the developer and subsequently edited and refined as part of the game's art production process. The Professor's voice was created using ElevenLabs. No AI-generated content is created during gameplay.

Creator
Prof's Arcade
Reviews
-
Added
Sep 24, 2026
Girigiri Shussha! — One Second to SpareSteam
Disclosure

This game was developed with the help of generative AI (Anthropic's Claude). The game code, in-game text, English translation and store page text were created by AI under the developer's direction and review. The icon and store images were drawn as shapes by AI-written code; no image-generation models were used. Screenshots and trailers are taken from actual gameplay. The game does not use AI while it is being played; all content is fixed at release.

Creator
はるなな
Reviews
-
Added
Sep 24, 2026
RunecastSteam
Disclosure

Runecast’s illustrations were generated with AI tools, then curated, edited and integrated by hand. The soundtrack was generated with Suno under a commercial license. The game’s design and code were developed with AI assistance, directed and reviewed by the developer.

Creator
perdido101
Reviews
-
Added
Sep 24, 2026
Office GodSteam
Disclosure

Generative AI tools were used during development to assist with the creation and refinement of some game content and assets. All AI-assisted content was reviewed and integrated by the development team before being included in the game.

Creator
KAL Foundry
Reviews
-
Added
Sep 24, 2026
The Last EncoreSteam
Disclosure

Some of this game's art was created with the help of generative AI tools and then edited by hand. All of it is pre-generated during development: the game generates no content while you play and does not connect to any AI service.

Creator
ArenoLabs
Reviews
-
Added
Sep 24, 2026
Soft 17Steam
Disclosure

SOFT 17's visuals and audio are generated procedurally from code: the dealers, the cards, the table and every sound are drawn and synthesized while you play, rather than imported as files. Generative AI contributed to some of the content that ships with the game: eight interface icons in the main menu, the artwork used on this store page, and part of the in-game text and its English translation. All of it was produced from written briefs, then reviewed, edited and assembled by hand.

Creator
Berko
Reviews
-
Added
Sep 24, 2026
100s FishingSteam
Disclosure

Generative AI was used for part of this game's content production (background art, music, and text), as well as for part of this store page's text (description and translation).

Creator
RYGB
Reviews
-
Added
Sep 24, 2026
Flappy Wings MultiplayerSteam
Disclosure

This game uses pre-generated AI only for certain 2D background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay.

Creator
Rokito Games
Reviews
-
Added
Sep 24, 2026
Retro Mix 8: Arcade CollectionSteam
Disclosure

Some in-game backgrounds and character and item artwork, as well as promotional artwork, were created using generative AI. AI also assisted with text localization. No generative AI is used during gameplay.

Creator
Dylan Lee
Reviews
-
Added
Sep 24, 2026
Wreck KingSteam
Disclosure

Generative AI was used to assist in creating promotional artwork for the Steam store page and marketing assets. No live-generated AI content is used during gameplay.

Creator
Woolley Studios Inc.
Reviews
-
Added
Sep 24, 2026
Ogro Buchón: Barrio MultiversalSteam
Disclosure

Some visual assets and promotional artwork included in the game were created or assisted with generative AI tools during development. These assets were subsequently edited, adjusted, animated, and integrated by the developer. The game does not use generative AI to create content during gameplay.

Creator
John Michel Rivera de Leon
Reviews
-
Added
Sep 24, 2026
KIBA - Kittys Idle Brick ArenaSteam
Disclosure

As a solo developer, I leverage generative AI tools to efficiently create visual assets and UI elements. Much like an automated tool helps a single craftsman, this technology allows me to bring my vision to life independently, maintaining full creative control over the game's mechanics, logic, and design.

Creator
Kitty Games
Reviews
-
Added
Sep 24, 2026
World War WhackSteam
Disclosure

Generative AI tools were used during development to help create some of the game's artwork, including zombie character sprites, hammer icons, achievement icons. All AI-assisted artwork was reviewed and selected by the developer before being included in the final game. The store page description was also written with the assistance of an AI writing tool.

Creator
Groundbreakers
Reviews
-
Added
Sep 24, 2026
Steal the ChickenSteam
Disclosure

Some in-game image assets were generated using AI tools, but all of them have been re-arranged and painted over by our artists.

Creator
Bai
Reviews
-
Added
Sep 24, 2026
WarpRacerSteam
Disclosure

WarpRacer may include pre-generated visual assets created with assistance from generative AI tools. It does not use generative AI to create content or code during gameplay, and it does not connect to external AI services during gameplay.

Creator
Next Dimension Fun
Reviews
-
Added
Sep 24, 2026
Galaxy ExodusSteam
Disclosure

Generative AI tools were used during development to assist in creating and refining some of the visual assets used in the game. All AI-assisted content was reviewed and edited by the developer before being included in the final game. No AI-generated content is created during gameplay.

Creator
Creativexec
Reviews
-
Added
Sep 24, 2026
VoltwoodSteam
Disclosure

Voltwood was developed with AI assistance. Pre-generated AI content that ships in the game and on the store page includes: 3D unit, structure, and environment models generated with Meshy from our own concept art; 2D art generated with ChatGPT from the developer's direction, including store capsule art, the app icon and key art, menu artwork, and achievement icons; music generated with Mureka; sound effects and character voice lines generated with ElevenLabs; game code, UI icons, and interface and store-page translations authored with Anthropic Claude. All AI output was reviewed, curated, and integrated by the developer, and all of it is owned by the developer under the respective services' paid-tier terms.

Creator
Well Actually Games LLC
Reviews
-
Added
Sep 24, 2026
AleatoriaSteam
Disclosure

Pre-generated content only, nothing is generated while you play. All image motifs (130 modifier cards, 44 enemy portraits, 24 dice, 5 items, 7 set emblems, the title logo) were generated with Google's Gemini image model from written prompts and then hand-reduced to the game's palette and pixel size. Music: the fight track was generated with Suno, the title, boss and shop tracks with Eleven Music (ElevenLabs). Thirteen sound effects (boss entrance, curse, win, loss, dice shaking, dice landing, clicks, coins) were generated with ElevenLabs Sound Generation; all remaining sounds are synthesized in code. Rules, code, texts and translations were written by the developer, with AI assistance during development.

Creator
DASC INTERACTIVE
Reviews
-
Added
Sep 23, 2026
Nonogram DuelSteam
Disclosure

During development, generative artificial intelligence tools were used to create some pre-rendered static images featured in the game and in the Store page materials (illustrations and promotional graphics). All content was selected, reviewed and integrated manually by the developer. The game does not use generative AI during gameplay and does not generate content in real time.

Creator
Alessio Perilli
Reviews
-
Added
Sep 22, 2026
Tidy Till DawnSteam
Disclosure

This game uses generative AI for: in-game product packaging (bento, ice cream, chips, cup noodles, gummies, gum, chocolate, candy, dried snacks, stationery, sundries, bath salts, hair care and hair color, coffee/tea boxes, drink and can labels, magazine covers, newspaper pages, and so on); full-screen art (title background, intro and epilogue illustrations, character icons, the morning results screen, the store floor plan, skill cards, skill icons, and effect overlays); some UI elements (panels, buttons, tabs); outdoor art and props (night sky panorama, vending machines, signage, banner flags, pavement, building walls, the traffic signal textures and the textures of small props by the entrance); the store capsule art and achievement icons; some 3D models (the radio by the register, the parking wheel stops, the trash bins by the entrance, three parked cars, the traffic lights, the coffee machine, the oden pot, the bun steamer and the bread crates, generated with Meshy and finished by the developer in Blender); and the background music (title and in-store tracks, also used in the trailer), generated with Suno and selected and arranged by the developer. All generated assets were reviewed and edited by the developer to avoid resembling real trademarks, people, or works. No content is generated by AI at runtime.

Creator
KK WORKS
Reviews
-
Added
Sep 22, 2026
Sandpipers! The Sea-QuellSteam
Disclosure

Generative AI was used during development to assist with the creation of some visual assets, as well as marketing materials. AI-generated assets were reviewed, edited, and integrated by the developer as part of the game's overall art direction. Generative AI is not used to generate content or code during gameplay.

Creator
David Dresner
Reviews
-
Added
Sep 22, 2026
QuadRaidSteam
Disclosure

Some sound effects were pre-generated using ElevenLabs, then selected and edited by the developer. The game’s UI and visual elements are rendered directly in code and do not use separate AI-generated image assets. Generative AI assisted with the design and implementation of the UI and rendering code. The game does not call generative AI models or generate content in real time during gameplay.

Creator
DoplayStudio
Reviews
-
Added
Sep 22, 2026
AutoChartSteam
Disclosure

This game uses a locally running AI model to analyze music added by the player and generate playable rhythm-game note charts. The AI generates only note timing, lanes, types, and durations; it does not generate music, images, voices, text, or code. Music added by the player is not sent to any external AI service or developer-operated server.

Creator
1rwy
Reviews
-
Added
Sep 22, 2026
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