25,376 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Wayfarer Colony: VeylanSteam
Disclosure

Generative AI was used to assist in the development of the game, including parts of the game engine code, internal development tools, some visual assets, and language proofreading. All AI-generated output was reviewed and supervised by a human. The game's audio was sourced from third-party providers outside the studio and, to the best of our knowledge, was not created using generative AI.

Creator
burnedalarmstudio
Reviews
-
Added
Jul 20, 2026
LanelordSteam
Disclosure

This game was created in collaboration with my friend Claude Code. Listen.. I know AI is hated by the community, but I am a single developer with limited time and i wanted to make my progress during that time more efficient. The direction comes from my side and the passion for this project is still real.

Creator
Arctic Cabin Games
Reviews
-
Added
Jul 17, 2026
My Zombie ApocalypseSteam
Disclosure

Generative AI was used solely for the creation of pre-rendered visual assets (store page illustrations, library assets, and in-game images).

Creator
Kornux Games
Reviews
-
Added
Jul 17, 2026
Concrete Carnage: ScrapheapSteam
Disclosure

Generative AI tools were used to translate in-game text. Translations into languages spoken by the development team have been reviewed and corrected. Other languages rely primarily on these AI tools.

Creator
SpaceCan
Reviews
-
Added
Jul 15, 2026
FPV PVPSteam
Disclosure

Some promotional and marketing materials for FPV PVP - specifically the cinematic announcement trailer and portions of the Steam store capsule/key artwork - were produced with the help of generative AI video and image tools, using our own original in-game drone model and game assets as the reference input. All in-game content (gameplay, 3D models, maps, UI, code and audio) is created by the developer and is not generative-AI content. The game does not generate any AI content live at runtime.

Creator
EverLifeLab
Reviews
-
Added
Jul 15, 2026
TRAINCORESteam
Disclosure

AI is used to enhance images and icons by applying filters and visual refinements to assets we originally created ourselves.

Creator
MM88
Reviews
-
Added
Jul 11, 2026
Void SwarmSteam
Disclosure

AI has been used to adapt the cover art to Steam's specific dimensions and requirements.

Creator
Gamez-Studio
Reviews
-
Added
Jul 11, 2026
Bastyrion: Endless TideSteam
Disclosure

Generative AI was used during the development process to assist with code optimization, refactoring, and text translation. None of the AI-generated content is generated in real-time or active during live gameplay.

Creator
Ryuusu's Mate Party
Reviews
-
Added
Jul 11, 2026
Military Destruction: Shock & AweSteam
Disclosure

Some art assets, textures, and sound effects are created with the assistance of AI tools, then curated and edited by the developer. All game design, gameplay systems, code architecture, physics simulation, and mission design are human-made. No AI-generated content is created at runtime. As a solo developer with a limited budget, I use AI tools to help produce some assets and sounds. This lets me keep my time focused where a solo dev's hours matter most — the core gameplay, the physics simulation, and mission design — while still delivering production quality that would normally require an extended team. Every AI-assisted asset is curated, edited, and integrated by hand.

Creator
Bax Studios
Reviews
-
Added
Jul 8, 2026
Korea. IL-2 SeriesSteam
Disclosure

Generative technologies are used in Korea. IL-2 Series as production tools for selected types of content: in-game radio communications, pilot portraits and images used in Career mode. Radio communications use text-to-speech technology based on voice recordings made by our team and voice actors under the relevant agreements. Pilot portraits and Career mode images are created with AI-assisted workflows based on our own assets, in-game screenshots, models, and historical references, then manually reviewed and refined by our artists. Generative AI is not used as a replacement for creative direction. All such content is curated, checked, and finalized by the development team.

Creator
FOR-GAMES CR LTD
Reviews
380
Added
Jun 30, 2026
Glowpits: Farmers ArenaSteam
Disclosure

AI-assisted tools were used to help create some splash screen visuals and store page promotional artwork. All assets were reviewed and finalized by the developer before being included in the game and store materials.

Creator
Pinfox
Reviews
-
Added
Jun 28, 2026
Destination GeminiSteam
Disclosure

This game uses text-to-speech to generate character voices, image-to-3D tools to create ship models, and image-to-video tools to produce cinematic sequences you may encounter during gameplay. AI-generated content has been used to enhance and enrich the in-game experience.

Creator
Hubert Cachat
Reviews
-
Added
Jun 28, 2026
DeadclaimSteam
Disclosure

AI Coding Tools Were Used In The Creation Of This Game, all art, models, animation, etc are handmade by artists.

Creator
𝕾𝖍𝖊𝖗𝖕𝖆
Reviews
-
Added
Jun 26, 2026
Wreckwake Endless SeaSteam
Disclosure

This game uses generative AI during development to assist with concept art, texture drafts, store media preparation, and iteration of visual assets. Final in-game assets are reviewed, edited, and integrated by the developer before release. The game does not use generative AI to create live gameplay content during play.

Creator
Jetsan Inc
Reviews
-
Added
Jun 14, 2026
VoidCraftSteam
Disclosure

VoidCraft uses generative AI in two ways. During development, AI tools assisted in creating written content that ships with the game (lore, item and research descriptions, mission templates, NPC flavour text) and in exploring marketing artwork concepts; all of it was reviewed by the developer before inclusion. During gameplay, two features generate text live using large language models: the optional in-game Advisor, which analyses your empire and offers strategy advice in character, and contract mission briefings (titles, short stories, and NPC names) on station contract boards. Players cannot type free-form prompts into these systems - the AI receives only structured game-state data assembled by our servers, and every output is validated server-side before it appears in the game. Core gameplay (combat, economy, progression, rewards) is governed by deterministic game rules, not by AI.

Creator
Hanamori Labs, LLC
Reviews
-
Added
Jun 12, 2026
IrondriveSteam
Disclosure

I am a solo developer who worked with external freelancers for art and audio. Some assets provided by these contributors might have been created or assisted by generative AI tools, though their specific workflow was not monitored.

Creator
Alessandro Le Mura
Reviews
-
Added
Jun 12, 2026
Project: Roaring CitadelSteam
Disclosure

A few minor environmental assets such as some small stones were AI-generated as drafts and fully edited manually. No runtime AI content in-game.

Creator
Cyfall Studio
Reviews
-
Added
Jun 11, 2026
钢之誓言Steam
Disclosure

We only use artificial intelligence tools to generate background music for the game (such as the background music for starting the game interface), promotional videos (CG promotional videos), and some UI background images (background images for the backpack interface), which are directly embedded into the game's assets. During the game, no artificial intelligence models were used to create or generate new content in real-time. No AI generated code was used either.

Creator
Ling Jun
Reviews
-
Added
Jun 11, 2026
TankFall ArenaSteam
Disclosure

TankFall Arena contains certain pre-generated assets created with the assistance of generative AI tools during development. These assets may include promotional artwork, visual elements, audio content, and music. All AI-assisted content has been reviewed, curated, modified, and integrated by the developer as part of the game's overall design and presentation. TankFall Arena does not generate AI content during gameplay and does not connect to external AI services while the game is running.

Creator
Adamantium_studio
Reviews
-
Added
Jun 10, 2026
RumBall StadiumSteam
Disclosure

Some assets in RumBall Stadium were created with the assistance of generative AI tools, specifically the main game thumbnail and a selection of icons and background images used in the game's menus. All gameplay content, including vehicles, arenas, and game systems, was developed by the development team.

Creator
RumBall Games
Reviews
-
Added
Jun 10, 2026
The Line Must Not StopSteam
Disclosure

As an indie project, this game uses machine translation for some of the languages. No AI was used for the source text, artwork or sound.

Creator
ArcoDev
Reviews
-
Added
Jun 9, 2026
Redline ProtocolSteam
Disclosure

Generative AI tools were used during development to assist with code, UI, audio, and promotional materials.

Creator
Cranky Crow Games
Reviews
-
Added
Jun 8, 2026
Roomrush RacerSteam
Disclosure

Generative AI was used to assist with the creation of some 3D models, music, sound effects, and certain visual assets used in the game and on the store page. Tools such as Meshy AI and Suno AI were used during asset creation. All final assets were reviewed, selected, and edited before being included in the final product.

Creator
Benjamin Recker
Reviews
-
Added
Jun 3, 2026
DRAWN TO RACESteam
Disclosure

Visual AI assets were used to fasten the development process, with caution and help of art direction to keep the sketch art style consistent and avoid being another AI slop game.

Creator
Agalar Game Company
Reviews
-
Added
Jun 3, 2026
CLAW - Cosmic Legendary Animal WarfareSteam
Disclosure

This game includes AI‑generated assets, such as sprites, icons, illustrations, and sound effects. All AI‑generated content was created during development, manually reviewed, and integrated as static assets. The game does not generate any AI content during gameplay, and it does not create dynamic images, audio, or text for players. All included assets are fixed and safe.

Creator
Erik Jäckel
Reviews
-
Added
Jun 3, 2026
Phaseshift: EvolvedSteam
Disclosure

Currently, this game uses placeholder generative AI images for character portraits and voiceovers for the announcer. Hopefully these assets will be replaced by talented artists overtime.

Creator
Bubblehead Game Dev
Reviews
-
Added
Jun 3, 2026
Tiny WrecksSteam
Disclosure

Some cosmetic assets and sticker designs used in the game were created or assisted with the help of generative AI tools. All AI-generated content was reviewed and modified before being included in the final product.

Creator
Kaivor Studio
Reviews
-
Added
May 23, 2026
Armored MayhemSteam
Disclosure

AI assets are used as placeholders during the development of the game, being replaces trough freelancer work until release.

Creator
Self
Reviews
-
Added
May 23, 2026
WinBoloSteam
Disclosure

WinBolo's core engine and gameplay code was originally written by John Morrison between 1998 and 2008. The 2.0 modernization — including build system updates, the networking rewrite and platform ports — was developed with assistance from AI coding tools, with all architectural decisions, code review, and final integration handled by John Morrison. Some non-gameplay marketing materials — including images and video elements used in trailers, social media, and the store page — were created using AI image generation as a starting point, with composition, editing, effects, and final selection done by hand. Gameplay screenshots and video footage are unedited captures from the actual game. The game itself contains no generative AI content at runtime. Player-facing in-game assets (graphics, sound, music, text, UI) are human-created. The in-game AI opponents ("Brains," including NewAutopilot and future ML-trained agents) use traditional game AI techniques and trained reinforcement-learning models — they don't generate text, images, or audio during play.

Creator
John Morrison
Reviews
13
Added
May 23, 2026
1101Steam
Disclosure

Our Creative Approach: A Human-First Duo and AI Disclosure We are a passionate two-person team dedicated to bringing 1101 to life. To achieve the visual depth and cinematic quality we envisioned as a small studio, we utilized AI-assisted tools specifically for cinematic refinement, 3D texturing and modeling. Here is exactly how we use AI to support our hand-crafted work: From Concept to 3D Reality Our 3D creation process combines traditional artistry with modern efficiency. Once we finalize a self-made image reference, hand-drawn sketch or a custom-generated image reference, we use AI-assisted modeling tools to convert that 2D vision into a 3D base mesh. The Human Touch This AI-assisted object is only the starting point. As a two-person team, we then step in to manually refine the geometry, adjust the proportions, and hand-modify the details. This "Human-in-the-Loop" approach allows us to bridge the gap between a 2D idea and a high-quality 3D asset, ensuring every object fits perfectly within our world’s hand-crafted design. Cinematics: AI tools helped us polish visuals in our cinematics, allowing us to deliver high-quality storytelling that would typically require a much larger team. Everything else is human-made. From the core gameplay mechanics and level design to the dialogue, music, and sound effects, every "soul" of this game comes directly from our hands. Ultimately, being an indie underdog means being resourceful. Using these tools wasn't about cutting corners; it was about bridging the gap to deliver a high-quality experience that a duo could otherwise never achieve. We’ve used technology to work harder on what matters most: making a game you'll love to play.

Creator
YC Game Studio
Reviews
-
Added
May 23, 2026
HyperlineSteam
Disclosure

Spaceship models and some sound effects have been developed with the use of AI.

Creator
Eden Alba
Reviews
-
Added
May 23, 2026
Defender Zed-001Steam
Disclosure

“Some visual assets and promotional materials were created or enhanced using generative AI tools.”

Creator
Robert E. Hull
Reviews
-
Added
May 23, 2026
Supernova DeliveriesSteam
Disclosure

Generative AI was used for base sprites and code. All assets were manually edited and adapted to match the game's aesthetic and ensure originality. Content is static and pre-rendered.

Creator
Desdedalt
Reviews
-
Added
May 23, 2026
BirdsSteam
Disclosure

The logo was made by my homie with the help of an ai there i said it

Creator
RubenCo
Reviews
-
Added
May 23, 2026
NitroRun: Off-Road RushSteam
Disclosure

Some visual assets were created with the assistance of generative AI and later refined by the developer. All content has been reviewed for originality. No generative AI is used during gameplay.

Creator
Iron Grid Studios
Reviews
-
Added
May 23, 2026
1982 Tenacious of the AirSteam
Disclosure

AI was used as limited support in creating certain elements. All generated content was reviewed and manually adjusted by the developer. There is no AI-generated content during gameplay. All assets used have valid commercial licenses.

Creator
Tenacious Studio
Reviews
-
Added
May 23, 2026
Codex Solis: PurrgatoriumSteam
Disclosure

I’m a solo developer and I use my own cat photography in the game. Some of those photos were transformed into in-game card art with generative AI. Both my original photography and the card art based on it are included in the game. Voice lines in the intro cinematic were also generated with AI. Generative AI is also used when generating stylized weapon & power-up cards. Final assets were selected and edited by the developer.

Creator
Illusoric Games
Reviews
-
Added
May 23, 2026
G-VoraSteam
Disclosure

The following content is created with generative AI: character portraits, background music, and cover/promo material (hand-made in-game screenshots edited/overpainted with AI-assisted tools). All other content (code, game mechanics, driving physics, 3D assets, sound effects, text, track design, gameplay) is hand-made without AI generation.

Creator
mañana studios
Reviews
-
Added
May 23, 2026
Bulletreign: SurvivorsSteam
Disclosure

This game was developed with AI assistance for visual assets, sound effects, localization, and code. All AI-generated content was pre-generated during development and reviewed by the developer. No real-time AI content generation occurs during gameplay.

Creator
Semih Cagatay
Reviews
-
Added
May 23, 2026
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