25,376 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

ChessfolkSteam
Disclosure

We've leveraged the capabilities of Generative AI technology to create some of the unique themed backgrounds, characters, and content elements featured in our game. This innovative approach allows us to deliver a richer, more immersive experience, filled with visually captivating and creatively inspired designs that enhance every moment of gameplay.

Creator
Space 64
Reviews
-
Added
Sep 10, 2026
AzaleaSteam
Disclosure

This game uses generative AI tools in the creation of artwork. This includes store page capsule images and logos, some in-game image assets, and marketing and Steam Community materials. All AI-generated output is reviewed internally before use. No content is generated by AI during gameplay.

Creator
RedGinkgo Games
Reviews
-
Added
Sep 10, 2026
Medieval WarlordSteam
Disclosure

5 village houses and 1 weapon models are generated by AI as placeholder. We planned to replace all of them gradually.

Creator
Medieval Warlord Developers
Reviews
-
Added
Sep 10, 2026
Colonies At WarSteam
Disclosure

Generative AI tools were used during development to enhance and refine certain images which included improving resolution, clarity, colour. No AI-generated content is created during gameplay.

Creator
John Gregory
Reviews
-
Added
Sep 10, 2026
SPEARHEADSteam
Disclosure

Some game assets — including weapon/UI icons, character voice lines, and key art — were created with the assistance of generative AI tools. All AI-generated content was reviewed and edited by the development team.

Creator
greenlightstudio
Reviews
-
Added
Sep 9, 2026
Three Kingdoms OnlineSteam
Disclosure

Some of the artwork in this game — including character portraits, user interface elements, map and battle backgrounds, unit sprites, and visual effects — was created with the help of generative AI image tools, then reviewed, corrected, and assembled by hand before being included in the game. Some sound effects were produced with AI audio tools in the same way. All of this content is generated ahead of time and is fixed in the shipped build. The game does not generate any content while you play, and it does not connect to any external AI service during gameplay.

Creator
GE Soft
Reviews
-
Added
Sep 9, 2026
DEPTH STRIKESteam
Disclosure

During the development of the video game DEPTH STRIKE, I used neural networks, but I did most of the work myself.

Creator
Victoria Games
Reviews
-
Added
Sep 7, 2026
Armored clashSteam
Disclosure

This game includes some static images and audio materials that were pre-generated by AI tools during the development stage and have been incorporated into the game. They were not generated in real time.

Creator
SHIYUANHUI
Reviews
-
Added
Sep 7, 2026
微小牢笼Steam
Disclosure

Pre-generated generative AI was used during development to create and refine some character illustrations, 3D character models, and selected visual or marketing assets. All generated material was reviewed and edited by the developer before inclusion. The game does not generate AI content during play.

Creator
HOMULILIES
Reviews
-
Added
Sep 6, 2026
Wargame ForgeSteam
Disclosure

Our App employs AI-powered image generation tools to aid in the production of visual assets and background artwork for marketing materials, including store page screenshots and preview assets, as well as for full-screen in-game interfaces such as the home screen and event pages.

Creator
JIN CHENMING
Reviews
-
Added
Sep 6, 2026
Forms of WarSteam
Disclosure

Some pre-generated visual assets currently used in Forms of War and its store materials were created with generative AI tools. Most in-game visuals are drawn procedurally in code using Phaser. AI-assisted coding tools were used during development. No generative AI is used while the game is running.

Creator
Ooh Games
Reviews
-
Added
Sep 4, 2026
Gray CompanySteam
Disclosure

Some of this game's assets were made with the assistance of generative AI tools and were reviewed, curated and hand-finished by the developer. No content is generated while you play.

Creator
Meridian Studios
Reviews
-
Added
Sep 4, 2026
Armada AscendantSteam
Disclosure

The ship and part artwork was generated with AI, then hand-edited and traced by me into the sprites and collision shapes the game actually uses. Nothing generative runs while you play. There is no AI service wired into the build, and the game never calls one. The music is licensed from real artists, and the sound effects come out of a script I wrote. Neither is AI. I want to replace the AI art with work from real artists before Early Access ends. I am not going to promise a date for that, but it is what I am working toward.

Creator
aeronothis
Reviews
-
Added
Sep 4, 2026
Bridge Of The WildSteam
Disclosure

Generative AI tools were used to assist in the creation of certain pre-generated 2D artwork and visual assets during development. AI-assisted artwork is reviewed, edited, and integrated by the development team to maintain the game's intended visual style and quality. No generative AI content is created live during gameplay

Creator
Favor Games
Reviews
-
Added
Sep 4, 2026
四渡赤水模拟器 Four Crossings of the ChiShui River SimulatorSteam
Disclosure

As an individual developer, during development of this game, AI tools were heavily used. I disclose this honestly and transparently. 1. In-Game Assets Illustrations & Art: Unit portraits and the opening cinematic illustrations were generated using AI image models, then manually curated, retouched, and unified in style. All assets were human-reviewed under strict art direction to ensure historical tone and consistency. Opening Cinematic: Subtle motion effects on the illustrations were produced with an AI image-to-video model and assembled by using the Remotion pipeline. Background Music: The soundtrack was generated by an AI music model in multiple takes, then human-selected, mixed, and mastered. Telegram Voice-overs: The historical telegram voice-overs in-game were synthesized by an AI TTS system. Each character's reference voice was human-approved through listening tests before use. 2. Development Assistance Code: Game code was written and debugged with the aid of AI coding assistants. All code was human-reviewed and validated through automated testing. Localization: The game supports Simplified Chinese, Traditional Chinese, and English. The English text was AI-drafted and human-proofread. 3. What Is NOT AI-Generated Historical Text: The telegrams in-game are taken from historical archives, 34 are verbatim transcriptions of the original documents, and 12 were written based on the sources. They were not AI-generated. Terrain & Map: The battlefield map was procedurally rendered from real elevation data (SRTM), not generated by AI. Game Balance & Statistics: Troop strength, Unit Introduction, and values were researched and set manually from historical sources, cross-checked for accuracy and play balance.

Creator
Han
Reviews
-
Added
Sep 4, 2026
Europae Invicta: Pike and ShotSteam
Disclosure

The text used in the game and on the Steam store page has currently been translated primarily with the assistance of AI tools. Most of the graphical assets used in the game are based on real photographs or renders of 3D objects. However, AI-generated imagery was used in cases where no suitable real-world source material was available, or where the available material was insufficient to complete or supplement the required assets.

Creator
Puntigames
Reviews
-
Added
Sep 3, 2026
Sekigahara 1600Steam
Disclosure

Some artwork in this game, including background images, was made with the help of generative AI tools.

Creator
ShunGumma
Reviews
-
Added
Sep 3, 2026
Bloody FightersSteam
Disclosure

All pre-rendered visual artwork was created using generative AI under developer direction. This includes environment backgrounds, interface and menu artwork, branding, icons, and promotional/title-card images.

Creator
Last Exit Diner
Reviews
-
Added
Sep 3, 2026
FARMYSteam
Disclosure

Ai was instrumental is creating the music and sound effects for FARMY and will continue to be used for more audio content as the game grows.

Creator
Firedanger
Reviews
-
Added
Sep 3, 2026
TohungaSteam
Disclosure

AI was used for translating and voicing the dialogues. Some images in the game and achievement icons were created using AI.

Creator
BEZ WAS
Reviews
-
Added
Sep 3, 2026
Dread AdmiralSteam
Disclosure

Localization into some supported languages was created with a mix of Community members and machine generation and reviewed by the developer. The developer is actively seeking to replace any machine-generated localization over time.

Creator
Tescrin Games
Reviews
-
Added
Sep 2, 2026
WarlordSteam
Disclosure

Some visual assets were created with the help of generative AI tools.

Creator
Baby War Elephant
Reviews
-
Added
Sep 1, 2026
Three Kingdoms ReimaginedSteam
Disclosure

Some pre-generated artwork and audio were created with generative AI during development. These outputs are integrated as fixed assets; the game does not generate content live during gameplay or connect to a third-party AI service during gameplay.

Creator
Jeremy Cabaccang
Reviews
-
Added
Sep 1, 2026
Mandate 1600: The EastSteam
Disclosure

Generative AI tools are used during development to assist with selected art production and localization. All AI-assisted outputs are reviewed, edited, and approved by the development team before being integrated into the game. The game does not use generative AI at runtime, and no content is generated live or delivered directly to players as unreviewed AI output.

Creator
RM GAME
Reviews
-
Added
Aug 29, 2026
Codename: Operation GoSteam
Disclosure

Generative AI tools were used during development to assist in the creation of certain game assets. For visual assets such as units and characters, the developer first created original line art manually, then used AI-assisted coloring as part of the workflow, followed by additional manual editing and refinement. For music, AI was used to generate an initial melodic idea, which was then manually edited, arranged, and refined by the developer in LMMS. All AI-assisted content is pre-generated and reviewed by the developer before being included in the game. The game does not use live-generated AI during gameplay.

Creator
Iteration Unit
Reviews
-
Added
Aug 28, 2026
Meridian StrikeSteam
Disclosure

Generative AI tools were used during development to create certain pre-generated visual and audio assets, including character portraits and video sequences, mech and environment artwork, synthetic voice-over, and some sound effects. All generated assets were reviewed and curated by the developer. The game does not generate content during gameplay, and no player input is sent to generative AI services.

Creator
Fredrik Carleson
Reviews
-
Added
Aug 28, 2026
DuelXSteam
Disclosure

### Use of Generative Artificial Intelligence During the development of this game, I used generative artificial intelligence tools to assist me with various aspects of its creation. AI was mainly used to create and/or improve certain visual elements of the game, including images and PNG files used in different graphical elements. It also assisted me in creating the game’s trailer, as well as with certain scripts and technical elements that were particularly complex to implement. In these situations, AI was used as an assistance tool to help me develop, adapt, and finalize certain elements. The use of artificial intelligence does not mean that the game was entirely created by AI. The game’s design, artistic direction, gameplay, development, and final integration of the different elements were carried out and supervised by me. I want to be transparent with players regarding the use of these technologies in the creation of the game.

Creator
KV
Reviews
-
Added
Aug 28, 2026
SILENT TRACKSSteam
Disclosure

I’m a solo developer doing my first-ever coding project. With no prior coding experience, I relied heavily on tons of tutorials to write the code and used AI to assist when troubleshooting some bugs. I also used AI to generate some of the project's visual content and images but mainly tried to use actual human work. It's been a massive learning experience, so thanks for your time, and I hope you can enjoy my project :)

Creator
POLLO LABs
Reviews
-
Added
Aug 28, 2026
Steel CompanySteam
Disclosure

Some of the placeholder unit and terrain sprites that I'm using while the game is in development were generated with the help of AI (with a lot of manual curation and editing... I promise that you will not be confronted by any noticeably ugly slop). Initial sales will contribute toward creating hand-drawn, unique sprites for as many units as possible.

Creator
Gyr Software
Reviews
-
Added
Aug 28, 2026
全小将Steam
Disclosure

Generative artificial intelligence was used to assist with background materials

Creator
崩溃猛犸
Reviews
-
Added
Aug 28, 2026
SSN: ArtemisSteam
Disclosure

Generative AI has been used in the production of sound and video assets for this title. All copy has been written by humans.

Creator
Ceres Labs
Reviews
-
Added
Aug 28, 2026
MapbornSteam
Disclosure

Some in-game icons were created with the assistance of generative AI during development.

Creator
Yunfc Games
Reviews
-
Added
Aug 26, 2026
Wings of the Western FrontSteam
Disclosure

This game uses Artificial Intelligence (AI) tools to help generate certain in-game assets, including art/visuals and audio/sound effects.Art Assets: Some background images, textures, or character portraits were created with the assistance of AI generation tools and then edited or curated by our team.Audio Assets: Certain sound effects or ambient audio tracks were created or enhanced using AI-assisted audio tools.Gameplay Impact: These AI-generated assets are static or pre-rendered and do not change dynamically via live AI generation while the game is running. All core game code, story design, and final asset integration were directed and finalized by human developers.

Creator
CuppaJoe Studio
Reviews
-
Added
Aug 26, 2026
ProvincesSteam
Disclosure

Generative AI was used selectively as a development tool to assist with some textures and selected 3D assets. All assets were reviewed, refined where needed, and integrated by the developer. The game does not use live-generated AI content.

Creator
PezhetGames
Reviews
-
Added
Aug 25, 2026
EclesiarSteam
Disclosure

Audio and images were generated with AI to speed up and cost reduction of game development

Creator
Atlantic Game Development
Reviews
-
Added
Aug 25, 2026
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