This game combines AI-assisted tools with original development work. Some art and code were created using AI for assisted illustration and polishing.
- Creator
- JIMIJIMI19
- Reviews
- -
- Added
- May 23, 2026
Public Steam disclosure research 25,497 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
This game combines AI-assisted tools with original development work. Some art and code were created using AI for assisted illustration and polishing.
Social Feed post templates created with the help of AI.
This game features AI-generated voice acting for the characters.
Some visual assets in this game were created with the assistance of generative AI tools, specifically the store page capsule artwork and the title sequence logo image. All gameplay, level design, code, and audio were created by the developer.
This game used AI in code and UI development
This game features AI-generated content in its store assets and logos.
This product uses pre-generated AI content during development. Some store page promotional images and some pre-rendered in-game video assets were created or edited with generative AI tools, including ChatGPT image tools and Veo. All such assets were reviewed and edited by the developer before being included in the final product. No AI content is generated live during gameplay.
The text has been translated using AI, and some of the images were generated by AI.
Translation (it will change in the future)
This game uses a custom-built local AI language model running entirely on the player's machine via the proprietary GROLAF3D ENGINE. The AI generates all dialogue, actions, and narrative responses from the kidnapper character in real time during gameplay. No internet connection is required and no player input is transmitted to external servers. The AI also powers an optional voice synthesis system for spoken responses. All AI-generated content is produced live based on player input and is unique to each session.
Some AI was used in generating the art used as background in various "personal journal" sequences throughout the game's story arc.
AI tools were used to accelerate game development and localization. No real-time AI generation during gameplay. The game contains a humorous nod to AI culture inspired by the development process.
AI was used to proofread and correct texts. No game assets were generated by AI. All assets were either produced: In-house Commissioned from freelancers From 3rd party asset providers
Some 2D assets were created with the assistance of generative AI tools and further refined by the developer.
Generative AI was used to assist in the creation of visual assets, such as textures and UI backgrounds. Additionally, in-game text was refined and localized with the help of AI to ensure grammatical accuracy and a natural flow in English
Empetiti: Quest for the Pinnacle uses generative AI as part of the production pipeline for selected images and voice-over/audio assets appearing in the game and some promotional materials. These assets are reviewed and refined by the development team before being published. The game does not use live-generated AI during gameplay. THE GAME IS CONSTANTLY BEING REWORKED TO FURTHER MINIMISE THE USE OF AI-GENERATED IMAGES AND VOICES.
Character portraits, battle scene backgrounds, and promotional artwork were created using AI image generation (Midjourney). All game design, narrative, code, and music are human-created.
Generative AI was used in the making of the main menu artwork. No other generative AI is used in the game.
We use AI to improve our work in all spheres of the game. We generate images where appropriate and enhance them where it makes the game better. AI helps us with animations and in-between frames in cutscenes, and also assists in writing music
We use AI to improve assets created by our team and vendors.
Some visual assets and artwork in this game were created with the assistance of generative AI tools and then curated, edited, and integrated by the developer. All final content has been reviewed and adjusted to ensure consistency, quality, and compliance with Steam guidelines.
Some sprite artwork in this game was created with the assistance of generative AI tools during development.
The translations of this game into other languages were created using generative AI tools and reviewed by the development team.
As a solo developer, I used AI as my development partner on Tower's Gambit. It has helped me code faster and prototype things quickly. Every design decision, every mechanic, every pixel of this game reflects my vision — AI just helped me get there.
Some visual and textual elements of this game were initially created using generative artificial intelligence tools as part of the development process. All content has subsequently been reviewed, edited, and manually refined by the team to ensure its quality, consistency, and suitability for the final game experience.
Pics are generated with AI
AI tools were used during development to assist with text localization, narrative drafting, and music prompt generation. All game design, pixel art, code, and final creative decisions are made by the developer.
background music tracks were created with the assistance of generative AI. No AI-generated content is created during gameplay.
该游戏图像包含AI辅助
This game uses generative AI to power character dialogue. No AI is used for art assets, music, or pre-generated content.
3D Modeling Tool: Meshy (or Unity Asset store) Giant eye (2D Sprite): Nano Banana
AI-powered image generation tools were used to create the game's visual elements, including character and environment images. AI tools were also used to support translations into multiple languages.
Some character portraits and CG illustrations in this game were created with reference to AI-generated images for visual inspiration and compositional guidance. All final artwork was manually produced by our art team.
Voice overs, translations and character busts are currently being handled by AI. As a budget limited studio, we want to have everything in place before an artist to work on. These placeholders would reduce the amount of back and forth, rework and hours invested. Everything is directed and supervised by humans. Voice overs and character busts will be completely replaced by the work of artists by the 1.0 release.
AI-generated imagery was used for the game's logo and store page assets. No AI content is generated during gameplay.
This game includes some content created with the assistance of generative AI during development, such as visual assets, text, and a small portion of background music. All generated content has been carefully reviewed, refined, and integrated by the developer to ensure a consistent artistic direction.
Store page AI translation done in the following languages: Chinese (Simplified), Japanese, Korean, Thai, Russian, Spanish, German, Portugese (Brazilian), Turkish, Polish.
One illustration (diary screen) was created with the assistance of AI tools. Localization was assisted by AI tools.
An AI was consulted for ideas on how an AI would act if taking over the world. Game logo image was generated using generative artificial intelligence. Music before remixing/producing created with generative AI.
This game was developed with the assistance of generative AI tools. AI-generated content includes background music, UI design, text, and other assets — with the exception of pixel art graphics, which were created by human artists.
This game uses generative AI for some in-game paintings, store artwork, and the introductory voiceover. All content was reviewed and integrated by the developer.
The logo and 3D text elements contain AI created fonts as well as generative fills used in Photoshop.
This game uses generative AI tools during development to assist with the creation of certain visual assets and concept art. All AI-assisted content has been reviewed, edited, and integrated by the developer to ensure consistency with the game’s artistic style and design. No generative AI is used in gameplay systems or player interactions.
The store page assets (capsule art, screenshots, and banner) were created using generative AI tools.
AI-generated art objects
All images used in the game were AI-generated. All images on the store page were also AI-generated.
This game utilizes generative AI tools during development to enhance certain aspects of production. Specifically, AI was used to assist with programming tasks and sound creation. All AI-assisted content was carefully reviewed, refined, and integrated by the developer to ensure consistency and quality within the game.
Dominoir uses generative artificial intelligence as a supporting tool during development. AI was used to assist in the creation of certain audio elements and early visual concepts, including parts of the game’s music and logo. All assets were curated, edited, and finalized by the developer to ensure consistency with the game’s handcrafted art direction and overall quality. Generative AI is not used during gameplay, and no player data is processed by AI systems.
I used Nano Nana ART work created by AI. Commentary, Music and Narration were created using ElevenLabs.
当チームでは、ゲーム開発にあたり人間の創造性を最大化しなければならないという方針を打ち立てています。 AIの使用・不使用についても、法や他者の権利を侵さないという大前提の上で、それが人間の創造性を最大化するかによって厳格に判断しております。 積極的に使用している例 ・コーディング ・背景イラストの作成 使用しない例 ・背景を含む、全てのイラストのデザイン、要件定義 ・音楽作成 ・シナリオの構成、設計、および監修
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
We Believe in No Gods In-game content artcode | This game combines AI-assisted tools with original development work. Some art and code were created using AI for assisted illustration and polishing. | JIMIJIMI19 | - | May 23, 2026 | |
War Room Football In-game content text | Social Feed post templates created with the help of AI. | Tanish Jagtap | 59 | May 23, 2026 | |
Socrates Ragebait In-game content audio | This game features AI-generated voice acting for the characters. | Brewed by Papi | - | May 23, 2026 | |
EraPuzzle: Grid & Glory In-game content art | Some visual assets in this game were created with the assistance of generative AI tools, specifically the store page capsule artwork and the title sequence logo image. All gameplay, level design, code, and audio were created by the developer. | JakeMakesGames | - | May 23, 2026 | |
Politisim Dev only code | This game used AI in code and UI development | OateyGames | - | May 23, 2026 | |
Grimwave In-game content art | This game features AI-generated content in its store assets and logos. | Moonriftgames | - | May 23, 2026 | |
炎上回避系Vtuber〜配信終了までバカコメから生き残れ〜 In-game content art | This product uses pre-generated AI content during development. Some store page promotional images and some pre-rendered in-game video assets were created or edited with generative AI tools, including ChatGPT image tools and Veo.
All such assets were reviewed and edited by the developer before being included in the final product. No AI content is generated live during gameplay. | MATSUDA GAMES | - | May 23, 2026 | |
神速扫雷:技能觉醒 In-game content textart | The text has been translated using AI, and some of the images were generated by AI. | 青索 | - | May 23, 2026 | |
Stamperor! The Jester's Decree text | Translation (it will change in the future) | Moon Mind Studio | - | May 23, 2026 | |
Kidnapped Simulator Live AI text | This game uses a custom-built local AI language model running entirely on the player's machine via the proprietary GROLAF3D ENGINE. The AI generates all dialogue, actions, and narrative responses from the kidnapper character in real time during gameplay. No internet connection is required and no player input is transmitted to external servers. The AI also powers an optional voice synthesis system for spoken responses. All AI-generated content is produced live based on player input and is unique to each session. | CRUNCHFEST | - | May 23, 2026 | |
Aether Oblivion In-game content art | Some AI was used in generating the art used as background in various "personal journal" sequences throughout the game's story arc. | Ex Nihilo Entertainment | - | May 23, 2026 | |
Physician Simulator In-game content text | AI tools were used to accelerate game development and localization.
No real-time AI generation during gameplay.
The game contains a humorous nod to AI culture inspired by the development process. | Pavel Shishkin | - | May 23, 2026 | |
Mindreaders Dev only text | AI was used to proofread and correct texts.
No game assets were generated by AI.
All assets were either produced:
In-house
Commissioned from freelancers
From 3rd party asset providers | Realgames | - | May 23, 2026 | |
Noblefold: Kingdoms of Chance In-game content art | Some 2D assets were created with the assistance of generative AI tools and further refined by the developer. | Noblefold Studios | - | May 23, 2026 | |
Arkansas 2125 In-game content arttext | Generative AI was used to assist in the creation of visual assets, such as textures and UI backgrounds. Additionally, in-game text was refined and localized with the help of AI to ensure grammatical accuracy and a natural flow in English | Marcin4001 | - | May 23, 2026 | |
Empeti - Quest for the Pinnacle In-game content artaudio | Empetiti: Quest for the Pinnacle uses generative AI as part of the production pipeline for selected images and voice-over/audio assets appearing in the game and some promotional materials. These assets are reviewed and refined by the development team before being published. The game does not use live-generated AI during gameplay.
THE GAME IS CONSTANTLY BEING REWORKED TO FURTHER MINIMISE THE USE OF AI-GENERATED IMAGES AND VOICES. | Pinnacle Studio | - | May 23, 2026 | |
Parting Shadows In-game content art | Character portraits, battle scene backgrounds, and promotional artwork were created using AI image generation (Midjourney). All game design, narrative, code, and music are human-created. | Blake Wunderle | - | May 23, 2026 | |
Tell the Ocean Store/marketing art | Generative AI was used in the making of the main menu artwork. No other generative AI is used in the game. | Patrick Gallaway | - | May 23, 2026 | |
Skazka form №7. Volost Board In-game content artaudio | We use AI to improve our work in all spheres of the game. We generate images where appropriate and enhance them where it makes the game better. AI helps us with animations and in-between frames in cutscenes, and also assists in writing music | IndieDacha | - | May 23, 2026 | |
Outbreak The Fedora Files: What Lydia Knows - Known Factors In-game content artaudiotext | We use AI to improve assets created by our team and vendors. | Dead Drop Studios LLC | - | May 23, 2026 | |
Milky Way: Chumak Trail In-game content art | Some visual assets and artwork in this game were created with the assistance of generative AI tools and then curated, edited, and integrated by the developer.
All final content has been reviewed and adjusted to ensure consistency, quality, and compliance with Steam guidelines. | Hidden Folder | - | May 23, 2026 | |
Roller Coaster Looper In-game content art | Some sprite artwork in this game was created with the assistance of generative AI tools during development. | Earlio Games | - | May 23, 2026 | |
Chip Away In-game content text | The translations of this game into other languages were created using generative AI tools and reviewed by the development team. | Domeldor | - | May 23, 2026 | |
Tower's Gambit Dev only code | As a solo developer, I used AI as my development partner on Tower's Gambit. It has helped me code faster and prototype things quickly. Every design decision, every mechanic, every pixel of this game reflects my vision — AI just helped me get there. | Donut Rampage | - | May 23, 2026 | |
Road To Glory In-game content arttext | Some visual and textual elements of this game were initially created using generative artificial intelligence tools as part of the development process. All content has subsequently been reviewed, edited, and manually refined by the team to ensure its quality, consistency, and suitability for the final game experience. | UPLAY Online | - | May 23, 2026 | |
Claim Denied! Store/marketing art | Pics are generated with AI | SunsixStudios | - | May 23, 2026 | |
Sorry, My King In-game content textaudio | AI tools were used during development to assist with text localization,
narrative drafting, and music prompt generation. All game design, pixel art,
code, and final creative decisions are made by the developer. | Game Crafters Collective | - | May 23, 2026 | |
Guild of Three In-game content audio | background music tracks were created with the assistance of generative AI.
No AI-generated content is created during gameplay. | BlueTale | - | May 23, 2026 | |
树人 In-game content art | 该游戏图像包含AI辅助 | Lostoar Studio | - | May 23, 2026 | |
AI School Simulator In-game content text | This game uses generative AI to power character dialogue. No AI is used for art assets, music, or pre-generated content. | StarForge Software | - | May 23, 2026 | |
We are one body In-game content art | 3D Modeling Tool: Meshy (or Unity Asset store)
Giant eye (2D Sprite): Nano Banana | Yang9 | - | May 23, 2026 | |
Midnight Queue In-game content arttext | AI-powered image generation tools were used to create the game's visual elements, including character and environment images. AI tools were also used to support translations into multiple languages. | CORISCO STUDIO | - | May 23, 2026 | |
童谣无忌 In-game content art | Some character portraits and CG illustrations in this game were created with reference to AI-generated images for visual inspiration and compositional guidance. All final artwork was manually produced by our art team. | Youki Fung | - | May 23, 2026 | |
Ashikai In-game content audioart | Voice overs, translations and character busts are currently being handled by AI.
As a budget limited studio, we want to have everything in place before an artist to work on. These placeholders would reduce the amount of back and forth, rework and hours invested. Everything is directed and supervised by humans.
Voice overs and character busts will be completely replaced by the work of artists by the 1.0 release. | One Isometric Studio | - | May 23, 2026 | |
Mercatoria Store/marketing art | AI-generated imagery was used for the game's logo and store page assets. No AI content is generated during gameplay. | Groundwork Studio | - | May 23, 2026 | |
Peratosis In-game content arttextaudio | This game includes some content created with the assistance of generative AI during development, such as visual assets, text, and a small portion of background music.
All generated content has been carefully reviewed, refined, and integrated by the developer to ensure a consistent artistic direction. | Threvorn Seep | - | May 23, 2026 | |
Billion Citizens In-game content text | Store page AI translation done in the following languages: Chinese (Simplified), Japanese, Korean, Thai, Russian, Spanish, German, Portugese (Brazilian), Turkish, Polish. | Sucre Discret | - | May 23, 2026 | |
とぼとぼリカバリー In-game content arttext | One illustration (diary screen) was created with the assistance of AI tools. Localization was assisted by AI tools. | りんだ | - | May 23, 2026 | |
Provisional Authority: An AI Governance Simulation In-game content artaudiotext | An AI was consulted for ideas on how an AI would act if taking over the world. Game logo image was generated using generative artificial intelligence. Music before remixing/producing created with generative AI. | Synthetic Mandate | - | May 23, 2026 | |
Dopamine Racing In-game content audioarttext | This game was developed with the assistance of generative AI tools. AI-generated content includes background music, UI design, text, and other assets — with the exception of pixel art graphics, which were created by human artists. | Dopamine | - | May 23, 2026 | |
HUSHED In-game content artaudio | This game uses generative AI for some in-game paintings, store artwork, and the introductory voiceover. All content was reviewed and integrated by the developer. | BADER ALSAIRY | 26 | May 23, 2026 | |
Cat and Mouse Solitaire Store/marketing art | The logo and 3D text elements contain AI created fonts as well as generative fills used in Photoshop. | Fence Post Games | - | May 23, 2026 | |
Potions Practicum In-game content art | This game uses generative AI tools during development to assist with the creation of certain visual assets and concept art. All AI-assisted content has been reviewed, edited, and integrated by the developer to ensure consistency with the game’s artistic style and design.
No generative AI is used in gameplay systems or player interactions. | Megan Eder | - | May 23, 2026 | |
Clutch Legend Store/marketing art | The store page assets (capsule art, screenshots, and banner) were created using generative AI tools. | Federico Mariotti | 23 | May 23, 2026 | |
Titanic Survival Simulator In-game content art | AI-generated art objects | SOFTWARE TECHNOLOGIES | - | May 23, 2026 | |
30 minutes to rescue In-game content art | All images used in the game were AI-generated. All images on the store page were also AI-generated. | HideStormGames | - | May 23, 2026 | |
BUNNYBastion Dev only codeaudio | This game utilizes generative AI tools during development to enhance certain aspects of production. Specifically, AI was used to assist with programming tasks and sound creation. All AI-assisted content was carefully reviewed, refined, and integrated by the developer to ensure consistency and quality within the game. | Last Wall Games | - | May 23, 2026 | |
Dominoir In-game content audioart | Dominoir uses generative artificial intelligence as a supporting tool during development. AI was used to assist in the creation of certain audio elements and early visual concepts, including parts of the game’s music and logo.
All assets were curated, edited, and finalized by the developer to ensure consistency with the game’s handcrafted art direction and overall quality.
Generative AI is not used during gameplay, and no player data is processed by AI systems. | WeinGames | - | May 23, 2026 | |
Tessera In-game content artaudio | I used Nano Nana ART work created by AI. Commentary, Music and Narration were created using ElevenLabs. | MUGI Games | - | May 23, 2026 | |
三位一体の単一点 In-game content artcode | 当チームでは、ゲーム開発にあたり人間の創造性を最大化しなければならないという方針を打ち立てています。
AIの使用・不使用についても、法や他者の権利を侵さないという大前提の上で、それが人間の創造性を最大化するかによって厳格に判断しております。
積極的に使用している例
・コーディング
・背景イラストの作成
使用しない例
・背景を含む、全てのイラストのデザイン、要件定義
・音楽作成
・シナリオの構成、設計、および監修 | チームサンイチ | - | May 23, 2026 |