25,497 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

IronfieldsSteam
Disclosure

This product uses pre-generated AI-assisted content created during development, including selected visual assets, localization support, store text support, and voice lines. All AI-assisted content is reviewed and edited by the developer before being included in the game.

Creator
Divis Studio
Reviews
-
Added
May 23, 2026
Fearia ClickerSteam
Disclosure

Note: The game uses human-made digital artwork inspired by designs developed by AI including designs that have been made digitally and edited digitally using only inspiration from AI-created designs, and elements enhanced or developed by the help of AI ideas and input. The usage of AI in the Game is purely for efficiency purposes; the Game is made with passion.

Creator
Fearia
Reviews
-
Added
May 23, 2026
Hi-Lo: Card RoguelikeSteam
Disclosure

Some store page and in-game artwork (joker icons and event background scenes) were created using AI image generation tools. All AI-generated content is reviewed and curated by the developer. Game mechanics, story text, code, character animations and audio are not AI-generated.

Creator
Emre Şahin
Reviews
-
Added
May 23, 2026
Hello MayorSteam
Disclosure

Portions of the artwork in this game were generated using Artificial Intelligence.

Creator
JZHL
Reviews
-
Added
May 23, 2026
WordrixSteam
Disclosure

Generative Artificial Intelligence was used to assist in the development of this game, including support with aspects of the game's code. AI tools were also used to create some graphical assets, including selected images used for promotional material and the Steam store page.

Creator
Tactical Codeworks
Reviews
-
Added
May 23, 2026
Infinite LibrarySteam
Disclosure

Cover art and store page imagery and music were created with AI generation tools. AI coding assistants were used during development. All game design, writing, narrative content, and gameplay systems were designed by the developer.

Creator
Endpaper
Reviews
-
Added
May 23, 2026
Revenge & DefendSteam
Disclosure

Some visual and audio assets in this game were created with the assistance of generative AI tools, including artwork, cinematic sequences, and sound effects. No AI content is generated during gameplay.

Creator
Demirel Sia
Reviews
-
Added
May 23, 2026
MinefrontSteam
Disclosure

We use generative AI tools to assist with the creation and refinement of some pre-generated content, including store page text, translations, marketing copy, and selected promotional/static visual assets. The game does not use generative AI to create content in real time during gameplay.

Creator
dark_dani
Reviews
-
Added
May 23, 2026
Sultan's DecreeSteam
Disclosure

Some artwork in this game, including character portraits and background illustrations, was created using AI image generation tools. All AI-generated art was reviewed, curated, and integrated by the developer to match the game's Ottoman miniature painting visual style. All game design, narrative content, music, and gameplay were created by the developer.

Creator
Bellum Pacem Games
Reviews
-
Added
May 23, 2026
Crow's FootSteam
Disclosure

AI tools were used to generate some images (mostly cards), which were then edited by hand before being included in the game or its marketing.

Creator
Thelix
Reviews
-
Added
May 23, 2026
ARB: Alien Races BattleSteam
Disclosure

ARB: Alien Races Battle is developed by a solo human author (Raphael Tremblay) with assistance from Anthropic's Claude AI as a coding, art, and writing collaborator throughout production. Specifically: - Some pixel-art unit sprites, ability icons, and UI elements were generated as SVG code with Claude's help, then reviewed, edited, and approved by the developer. - In-game ability descriptions, Field Manual codex entries, and supplementary lore text were written with Claude as a writing collaborator, all building on the existing canon of The Alien Races Book (a separate, fully human-authored book by the same author that predates this game by years). - Game code (gameplay engine, multiplayer infrastructure, UI logic) was developed with Claude as a coding-pair assistant. Every piece of AI-assisted content was reviewed and edited by the human developer before shipping. The game's core IP — the 60+ documented alien races, their homeworlds, and their first-contact records — comes from The Alien Races Book and is entirely human-authored. ARB does not use AI to generate content live during gameplay. All in-game content (units, sprites, abilities, sound, text, music) is finalized at build time and shipped as static assets.

Creator
Raphael Tremblay
Reviews
-
Added
May 23, 2026
Silk Home: echoes of the forbiddenSteam
Disclosure

Generative AI was used during the development process to assist with code training and performance optimization. This application was strictly internal and for development efficiency, and did not directly generate any final game assets (art, sound, or text) that are shipped to players. All player-facing content in the game is originally created by our team.

Creator
Guanshen Qi
Reviews
-
Added
May 23, 2026
Arcane RoomsSteam
Disclosure

Generative AI tools were used to assist with selected static visual assets, such as artwork, store/library assets, and some icon-style graphics. These assets were reviewed, edited, and manually integrated by the developer. No generative AI is used during gameplay, and no content is generated by AI while the game is running.

Creator
IKUSAOTOME Studio
Reviews
-
Added
May 23, 2026
WaywardensSteam
Disclosure

Generative AI tools were used as part of the development workflow for programming assistance, debugging support, implementation planning, and visual refinement. AI-assisted visual workflows were used to explore, refine, or produce some visual elements. All such content was reviewed and integrated manually by the developer. Waywardens does not use live generative AI during gameplay. The game does not generate AI content at runtime and does not send player input to AI services.

Creator
Meehnior
Reviews
-
Added
May 23, 2026
Billionaire MAXSteam
Disclosure

Billionaire MAX is an indie game where the core game design, mechanics, balance, and creative direction were authored by the developer, while the implementation work was assisted by AI tools. The following content was created with AI assistance: - Source code: Game logic, UI, networking, and other code was written with the help of AI coding assistants. All code was reviewed, tested, and integrated by the developer. - Visual assets: Achievement icons, sector illustrations, and in-game card art were generated with AI image generation tools. The developer curated, edited, and selected every asset before inclusion. - Sound effects: Created with AI audio generation tools. The developer curated and selected each sound effect before inclusion. - Localization: Initial drafts of English, Korean, and Simplified Chinese translations were produced with AI assistance, then proofread and refined by the developer. The following content was NOT created with AI: - Game design and rules - Music - Final QA and gameplay tuning No AI generation occurs at runtime. The game does not invoke any AI service during gameplay; players never see content produced live by AI.

Creator
Bunijia
Reviews
-
Added
May 23, 2026
JanggiSteam
Disclosure

We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs.

Creator
Popoko VM Games
Reviews
-
Added
May 23, 2026
Grim DiceSteam
Disclosure

Generative artificial intelligence was partially used to create the game’s soundtrack and graphics

Creator
ZFteam
Reviews
-
Added
May 23, 2026
Regulea: Infection Card WarsSteam
Disclosure

AI tools were used as a support during development. - Assistance with coding and English localization - Some character artwork was initially sketched by the developer, then refined using AI tools and further manually adjusted All final content was reviewed and edited by the developer.

Creator
TBCATGAMES
Reviews
-
Added
May 23, 2026
CityPunkSteam
Disclosure

We use AI to generate placeholder text during development, especially in this early phase that we are in.

Creator
nubosoft
Reviews
-
Added
May 23, 2026
Ink & VoidSteam
Disclosure

AI image generation tools were used to create character artwork, background illustrations, and other visual assets in this game. AI coding assistance tools were used extensively throughout the development process for game logic and programming.

Creator
Shintaro Higashi
Reviews
-
Added
May 23, 2026
WinBoloSteam
Disclosure

WinBolo's core engine and gameplay code was originally written by John Morrison between 1998 and 2008. The 2.0 modernization — including build system updates, the networking rewrite and platform ports — was developed with assistance from AI coding tools, with all architectural decisions, code review, and final integration handled by John Morrison. Some non-gameplay marketing materials — including images and video elements used in trailers, social media, and the store page — were created using AI image generation as a starting point, with composition, editing, effects, and final selection done by hand. Gameplay screenshots and video footage are unedited captures from the actual game. The game itself contains no generative AI content at runtime. Player-facing in-game assets (graphics, sound, music, text, UI) are human-created. The in-game AI opponents ("Brains," including NewAutopilot and future ML-trained agents) use traditional game AI techniques and trained reinforcement-learning models — they don't generate text, images, or audio during play.

Creator
John Morrison
Reviews
13
Added
May 23, 2026
Crypt QuestSteam
Disclosure

Some visual assets and concept art were created or assisted using AI tools during development. Everything has been reviewed and refined by the developer to match the game’s style and quality.

Creator
Abyss Studio
Reviews
-
Added
May 23, 2026
ManaBorneSteam
Disclosure

In order to provide accessibility, AI was used to create the narration for the tutorial and encyclopaedia. Also some of the background and encyclopaedia images were generated using AI, but will be replaced for 1.0 launch.

Creator
Willworks
Reviews
-
Added
May 23, 2026
Mycelium ConquestSteam
Disclosure

As a solo developer, I used AI tools as a foundation to expand the game's scope, manually refining and finalizing every asset to ensure the final result is a high-quality, handcrafted experience.

Creator
YCF Productions
Reviews
12
Added
May 23, 2026
Glowbot Tower DefenseSteam
Disclosure

Some store assets (such as capsules and promotional images) were created with the assistance of AI tools due to limited resources during development. All gameplay, design, and core content of Glowbot Tower Defense are fully original and developed by me. As future projects grow, I plan to collaborate with artists to further enhance the visual presentation.

Creator
Jacob Stetka
Reviews
-
Added
May 23, 2026
Chess 2Steam
Disclosure

Cover art and localizations were made with the help of generative artificial intelligence.

Creator
Proper Puppy
Reviews
-
Added
May 23, 2026
ProblematicSteam
Disclosure

Some art assets started as AI-generated bases and were then manually edited, retouched, and finalized by real artists.

Creator
Galactrex Studios
Reviews
-
Added
May 23, 2026
The Plus-One KingdomSteam
Disclosure

During the game development process, we utilized artificial intelligence tools to assist with programming and created a variety of game assets, including images, icons, and localized content. All assets generated or assisted by AI underwent thorough review and necessary adjustments before receiving official approval from our development team. This meticulous process ensured that the quality and style of all materials met the highest standards and remained consistent throughout the project.

Creator
YDIVA Limited
Reviews
-
Added
May 23, 2026
Blueprint: EVSteam
Disclosure

AI disclosure: AI assistants were used during development to help write and refine the game's source code and to edit narrative text (board memos, news headlines, event copy). All AI-assisted output was reviewed, edited, and approved by a human before shipping.

Creator
Phi Digital
Reviews
-
Added
May 23, 2026
CyberDeckSteam
Disclosure

CyberDeck contains pre-generated visual art, animation frames, music, sound effects, voice audio, and written content created or assisted with generative AI tools, then curated and integrated by the development team. Generative AI also assists development, including code. No AI generates content during gameplay, and the game does not connect to external AI services while you play.

Creator
CyberSprawl Studios
Reviews
-
Added
May 23, 2026
GridholmSteam
Disclosure

Gridholm uses AI-generated imagery for its card art, champion portraits, and 3D models. As the sole developer, it's how I bring a full 250+ card game to life with a cohesive, painterly dark-fantasy look.

Creator
Logos Nova
Reviews
-
Added
May 23, 2026
Against the Dark MoonSteam
Disclosure

Visual assets (hero portraits, card art backgrounds, dice imagery, booster pack illustrations) were generated using Midjourney and refined/composed in Photopea. Suit pip icons are by Lorc and Delapouite via game-icons.net (CC BY 3.0). Sound effects and music were generated using AI tools. All AI-generated content was directed, curated, and integrated by the developer. No AI is used to generate content live at runtime — all assets are pre-rendered and embedded in the build.

Creator
Orthus Games
Reviews
-
Added
May 23, 2026
Signal ZeroSteam
Disclosure

This game's development used generative AI in three specific areas: 1. Source code: Portions of the source code were authored with assistance from large language model (LLM) coding tools. 2. Localization: In-game text translations for 10 languages (English, Simplified Chinese, Traditional Chinese, Korean, Russian, German, French, Spanish, Brazilian Portuguese, and Italian) were generated using LLM-based tools from the original Japanese source text. 3. Visual assets (UI graphics and logo): Generative AI was used in some cases to assist with creating certain in-game UI icons and the game logo. These AI-assisted assets are limited to generic UI elements (icons, indicators) and abstract logo designs, and do not depict real-world characters, brands, or copyrighted materials.

Creator
Hollow Frame
Reviews
-
Added
May 23, 2026
AI ApocalypseSteam
Disclosure

Some visual assets (card art and character portraits) generated using Google Gemini image models. Some SFX partially generated via ElevenLabs where Unity Assets were not available. All licensed for commercial use. Game design, code, and text content are original.

Creator
Scuffed Studios
Reviews
-
Added
May 23, 2026
Cycle of the UnbrokenSteam
Disclosure

All visual assets were generated in part using Nano Banana. Some code was generated using Gemini. This project was done by a Solo Dev and few eternal assets were used except where noted.

Creator
Latent Blade Studios
Reviews
-
Added
May 23, 2026
Manifest Moonfall 月球坠落Steam
Disclosure

Some enemy artwork in this game was created with the assistance of generative AI tools (Midjourney), followed by human curation and post-processing.

Creator
吃了就睡工作室
Reviews
-
Added
May 23, 2026
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