May 24, 2026
Mostly Positive (12)
Indexed May 23, 2026
View on Steam

Disclosure analysis

AI content is included in the game

AI tools were used as a foundation for assets, which were then manually refined and finalized for the game.

Process
AI-generated, then edited
Live AI during play
No
Evidence & analysis details
Evidence used
“I used AI tools as a foundation to expand the game's scope”
“As a solo developer, I used AI tools as a foundation to expand the game's scope, manually refining and finalizing every asset to ensure the final result is a high-quality, handcrafted experience”
Model-reported confidence
85% A model estimate, not a measured accuracy rate or a human review score.

Auto-classified from the public disclosure. The raw disclosure below remains the source of truth. How classification works.

AI Usage Disclosure

As a solo developer, I used AI tools as a foundation to expand the game's scope, manually refining and finalizing every asset to ensure the final result is a high-quality, handcrafted experience.

Highlights are auto-detected and may not be fully accurate. Report an issue

This disclosure in context

How comparisons work

Compare this developer’s disclosure with 25,376 non-mature Steam products in the index. These figures describe published disclosures, not all games on Steam or independently verified AI use.

AI-assisted content in the game
70.7%
17,631 of 24,946 disclosures with structured analysis.
Compare this group
Visual assets
76.4%
19,390 of 25,376 indexed disclosures mention this category.
Compare this category
Writing or localization
27.2%
6,893 of 25,376 indexed disclosures mention this category.
Compare this category
Audio
26.0%
6,586 of 25,376 indexed disclosures mention this category.
Compare this category

Categories can overlap. A disclosure may mention several types of AI use.

Source and record

First indexed
May 23, 2026
Source last checked
Aug 24, 2026
Automatic analysis updated
Jul 6, 2026
Recorded text changes
2 Read the history

The disclosure is the developer’s statement on Steam. Index dates show when we observed it, not when AI use began. History covers captured versions only. Automatic analysis can be wrong and is not a verification of the game’s content. Read the methodology.

Disclosure History

Captured versions of the developer’s statement. This record can miss changes between checks and does not establish when AI use began.

As a solo developer, I used AI tools as a foundation to expand the game's scope. I manually refined and finalized every single asset to ensure a high-quality, handcrafted experience. Art & 3D Models: AI-generated concepts and base meshes were manually refined, rigged, animated, and pre-rendered in Blender. Audio: AI-generated music and SFX drafts were manually edited, mixed, and mastered.Localization: AI translation drafts were manually reviewed and corrected for context. Code: AI acted strictly as a coding assistant for logic optimization and debugging.

As a solo developer, I used AI tools as a foundation to expand the game's scope, manually refining and finalizing every asset to ensure a high-quality, handcrafted experience. AI-generated art concepts, base 3D meshes, music, and sound effects were all manually edited, rigged and animated while AI translation drafts were fully reviewed and corrected for context.

As a solo developer, I used AI tools as a foundation to expand the game's scope, manually refining and finalizing every asset to ensure the final result is a high-quality, handcrafted experience.