Disclosure analysis
AI content is included in the game
AI tools were used as a foundation for assets, which were then manually refined and finalized for the game.
- Process
- AI-generated, then edited
- Live AI during play
- No
Evidence & analysis details
- Evidence used
-
“I used AI tools as a foundation to expand the game's scope”
“As a solo developer, I used AI tools as a foundation to expand the game's scope, manually refining and finalizing every asset to ensure the final result is a high-quality, handcrafted experience”
- Model-reported confidence
- 85% A model estimate, not a measured accuracy rate or a human review score.
Auto-classified from the public disclosure. The raw disclosure below remains the source of truth. How classification works.
AI Usage Disclosure
As a solo developer, I used AI tools as a foundation to expand the game's scope, manually refining and finalizing every asset to ensure the final result is a high-quality, handcrafted experience.
Highlights are auto-detected and may not be fully accurate. Report an issue
This disclosure in context
How comparisons workCompare this developer’s disclosure with 25,376 non-mature Steam products in the index. These figures describe published disclosures, not all games on Steam or independently verified AI use.
- AI-assisted content in the game
- 70.7%
- 17,631 of 24,946 disclosures with structured analysis.
- Compare this group
- Writing or localization
- 27.2%
- 6,893 of 25,376 indexed disclosures mention this category.
- Compare this category
Categories can overlap. A disclosure may mention several types of AI use.
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Source and record
- First indexed
- May 23, 2026
- Source last checked
- Aug 24, 2026
- Automatic analysis updated
- Jul 6, 2026
- Recorded text changes
- 2 Read the history
The disclosure is the developer’s statement on Steam. Index dates show when we observed it, not when AI use began. History covers captured versions only. Automatic analysis can be wrong and is not a verification of the game’s content. Read the methodology.
Tags
Disclosure History
Captured versions of the developer’s statement. This record can miss changes between checks and does not establish when AI use began.
As a solo developer, I used AI tools as a foundation to expand the game's scope. I manually refined and finalized every single asset to ensure a high-quality, handcrafted experience. Art & 3D Models: AI-generated concepts and base meshes were manually refined, rigged, animated, and pre-rendered in Blender. Audio: AI-generated music and SFX drafts were manually edited, mixed, and mastered.Localization: AI translation drafts were manually reviewed and corrected for context. Code: AI acted strictly as a coding assistant for logic optimization and debugging.
As a solo developer, I used AI tools as a foundation to expand the game's scope, manually refining and finalizing every asset to ensure a high-quality, handcrafted experience. AI-generated art concepts, base 3D meshes, music, and sound effects were all manually edited, rigged and animated while AI translation drafts were fully reviewed and corrected for context.
As a solo developer, I used AI tools as a foundation to expand the game's scope, manually refining and finalizing every asset to ensure the final result is a high-quality, handcrafted experience.