AI was used to generate pre-rendered visual content, text and voice overs for the game.
- Creator
- Ironcode Gaming
- Reviews
- -
- Added
- Mar 18, 2026
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AI was used to generate pre-rendered visual content, text and voice overs for the game.
I put together the game's soundtrack using some AI tools to help with the initial ideas. They made it easy to quickly try out different melodies, beats, and sound effects, generating a bunch of variations in no time. From there, I went through everything by hand—tweaking, editing, and polishing until it all felt just right for the intense, quick matches. The AI was basically a time-saver that sped up brainstorming, but every final track was shaped and approved by me to nail that high-energy, competitive vibe. Some visual marketing assets on our store presence were created with generative AI and then manually edited/curated by our team. This includes certain store capsules and library images only.
AI was used to generate some family-friendly background artwork for the game. All AI-generated content is static and pre-rendered. No generative AI is used during gameplay.
Some of the images on this game's store page were created using artificial intelligence.
Ai was used in the marketing material production and some in game art.
Generative artificial intelligence was used during development to assist with creating only a few concept art pieces, while the majority of concept art was drawn by the development team. AI was also used to help polish certain 2D scene visuals. All AI-assisted content was reviewed, refined, and integrated by the team to ensure it fits the game’s artistic vision and quality standards.
AI is used to enhance the store page description(s).
AI used for concepts and the creation of some assets
The art in this demo was either directly created using the visual assets of the Second Edition of the tabletop game "Heroes of Arcania" or inspired by/edited to be a close approximation of the visual assets of said tabletop game. The art from the tabletop game is NOT AI generated art but AI assisted. All of the art started as a drawing or photograph created by the original artist which was then used as a base image that was processed by AI to sharpen the image. This process ensures that NO ONE'S art is stolen. On top of this, every one of the over 750 unique images used for the tabletop game is put through google image search. If any come back with a result other than "No image found", it is replaced to ensure due diligence is done to protect others.
Because I'm developing this game solo, I use generative to iterate quickly and rapidly produce content.
Generative AI was used only to help create some included music tracks (via Suno). No AI was used for images or other visual assets.
AI has been used to generate Chinese localisation, on the store and in-game, pending review and real content translation.
This game uses generative AI tools during development to help create some pre-rendered visual assets and marketing materials (such as concept art and store imagery). No AI-generated content is created or used during gameplay, and all game mechanics, systems, and player experiences are fully handcrafted.
Background music is AI-generated.
Following is generated using AI: AI is used only to generate some pre-created assets. No AI-generated content is produced during gameplay. Store Page *The game icon was created with the help of AI tools. *The store page description was rewritten using AI assistance. In-Game Content *The tutorial voice-overs are generated using the text-to-speech service TTSFree. *The tutorial narration text was originally written in German and translated into English with DeepL, with developer review and adjustments.
This game makes significant use of pre-generated AI content. Usage Details: Almost all visual 2D assets, specifically character sprites, enemy graphics, many environmental elements, and the title art, were created using generative AI software. The AI served as the primary tool for generating the foundational artwork. Post-Processing: The generated images were curated and selected, then brought into a consistent format, scaled to the correct size for the game, and assembled into the final sprite sheets. We confirm that all content used is free of illegal or copyright-infringing material.
graphic assets used in this game and its marketing materials were created with the help of generative AI tools.
The background images and rodents pictures are pre-rendered AI art
Some game assets are AI generated,
I created achievement logos with AI and store logos with Ai, all in game images are created with actual game play and does not use Ai, game privacy and manual were formatted and verified using Ai.
Some visual elements in the third game were partially created using AI-assisted tools (Leonardo AI). All gameplay and design remain hand-crafted by the developer.
The background images and girls pictures are pre-rendered AI art
We have used AI to generate sprites and code at specific times.
AI was only used to generate visual content to create full images for each trivia question.
Includes AI‑assisted artwork.
We use AI as a creative assistant to refine our English descriptions and ensure they are easy to read and engaging (since we are not native speakers). In addition, some of the game’s illustrations were created with the help of generative AI tools and later refined by human artists.
The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist.
Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality.
Art object generated by artificial intelligence
Some of the artworks are refined through an AI-assisted process
The game does not contain AI-generated content. AI-generated content is used just for game's logo.
This game uses AI-assisted tools to create visual assets such as herbs, characters, and backgrounds. All content has been curated, edited, and integrated manually to ensure a consistent and cohesive art style.
Bird Game 3 is a franchise heavily influenced by AI meme culture. Bird Game 3 will be referencing this kind of content. However for the development of Bird Game 3, especially Artworks etc. Birdgame Studios will NOT use generative AI.
AI Was used to assist in coding, and the production of client and website graphics, music and SFX.
In Level 2, there is a picture-memory task where players must remember one of four images. The dog pictures used for this are AI-generated. In our assets on the shop page, the globe that Atlas is holding has been edited using AI.
The game's logo and some in-game artwork were created using generative AI.
The game logo and some of the artwork in the store page were created with the assistance of AI.
The game logo and some of the artwork in the store page were created with the assistance of AI.
The game logo and some of the artwork in the store page were created with the assistance of AI.
We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs.
The background images and grapes pictures are pre-rendered AI art.
Game art and marketing
Ai was used to create some of the marketing graphics and some of the sticker motives
I used AI tools (ChatGPT) during development as a learning assistant while I wrote my code in Godot. All final code in the game is manually created and reviewed by me. The game itself does not use AI and does not generate any code during gameplay.
AI tools served as a source of creative inspiration and assistance for the code, art, and music.
Artificial intelligence tools were used to enhance and refine the capsule artwork for the game's Steam store page, with the final result further edited and finalized manually.
Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality.
The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist.
The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist.
The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Dwarf Saga In-game content arttextaudio | AI was used to generate pre-rendered visual content, text and voice overs for the game. | Ironcode Gaming | - | Mar 18, 2026 | |
Competitive TicTacToe In-game content audioart | I put together the game's soundtrack using some AI tools to help with the initial ideas. They made it easy to quickly try out different melodies, beats, and sound effects, generating a bunch of variations in no time. From there, I went through everything by hand—tweaking, editing, and polishing until it all felt just right for the intense, quick matches. The AI was basically a time-saver that sped up brainstorming, but every final track was shaped and approved by me to nail that high-energy, competitive vibe. Some visual marketing assets on our store presence were created with generative AI and then manually edited/curated by our team. This includes certain store capsules and library images only. | MKB | - | Mar 18, 2026 | |
Phinger Physics In-game content art | AI was used to generate some family-friendly background artwork for the game. All AI-generated content is static and pre-rendered. No generative AI is used during gameplay. | Terrance Chapman | - | Mar 18, 2026 | |
Elixir Shop Together Store/marketing art | Some of the images on this game's store page were created using artificial intelligence. | Axeagon Games | - | Mar 18, 2026 | |
Whisker Wars In-game content art | Ai was used in the marketing material production and some in game art. | QuarterDrop | - | Mar 18, 2026 | |
Vanished Puzzle Quest Dev only art | Generative artificial intelligence was used during development to assist with creating only a few concept art pieces, while the majority of concept art was drawn by the development team. AI was also used to help polish certain 2D scene visuals. All AI-assisted content was reviewed, refined, and integrated by the team to ensure it fits the game’s artistic vision and quality standards. | Saltium Games | 54 | Mar 18, 2026 | |
FastBall 2 Store/marketing text | AI is used to enhance the store page description(s). | Creamative | - | Mar 18, 2026 | |
Sandy In-game content art | AI used for concepts and the creation of some assets | Luca Alberti | - | Mar 18, 2026 | |
Heroes of Arcania In-game content art | The art in this demo was either directly created using the visual assets of the Second Edition of the tabletop game "Heroes of Arcania" or inspired by/edited to be a close approximation of the visual assets of said tabletop game.
The art from the tabletop game is NOT AI generated art but AI assisted.
All of the art started as a drawing or photograph created by the original artist which was then used as a base image that was processed by AI to sharpen the image.
This process ensures that NO ONE'S art is stolen.
On top of this, every one of the over 750 unique images used for the tabletop game is put through google image search. If any come back with a result other than "No image found", it is replaced to ensure due diligence is done to protect others. | Two Brain Games | - | Mar 18, 2026 | |
Airsoft Allstars Unclear artaudiotextcode | Because I'm developing this game solo, I use generative to iterate quickly and rapidly produce content. | Nekomata Games LLC | - | Mar 18, 2026 | |
Melody Friends In-game content audio | Generative AI was used only to help create some included music tracks (via Suno). No AI was used for images or other visual assets. | WINE GL | 10 | Mar 18, 2026 | |
How Many Cows Do They Need?! In-game content text | AI has been used to generate Chinese localisation, on the store and in-game, pending review and real content translation. | Jumping Ram | - | Mar 18, 2026 | |
When the Barn Sleeps Store/marketing art | This game uses generative AI tools during development to help create some pre-rendered visual assets and marketing materials (such as concept art and store imagery).
No AI-generated content is created or used during gameplay, and all game mechanics, systems, and player experiences are fully handcrafted. | Mostly Harmless Games | - | Mar 18, 2026 | |
Spibee In-game content audio | Background music is AI-generated. | QZ Studios | 39 | Mar 18, 2026 | |
Modern Durak In-game content audiotext | Following is generated using AI:
AI is used only to generate some pre-created assets. No AI-generated content is produced during gameplay.
Store Page
*The game icon was created with the help of AI tools.
*The store page description was rewritten using AI assistance.
In-Game Content
*The tutorial voice-overs are generated using the text-to-speech service TTSFree.
*The tutorial narration text was originally written in German and translated into English with DeepL, with developer review and adjustments. | Waldemar Schneider | 10 | Mar 18, 2026 | |
Endless Racing In-game content art | This game makes significant use of pre-generated AI content.
Usage Details: Almost all visual 2D assets, specifically character sprites, enemy graphics, many environmental elements, and the title art, were created using generative AI software. The AI served as the primary tool for generating the foundational artwork.
Post-Processing: The generated images were curated and selected, then brought into a consistent format, scaled to the correct size for the game, and assembled into the final sprite sheets.
We confirm that all content used is free of illegal or copyright-infringing material. | Fearless Games Studio | - | Mar 18, 2026 | |
Last Shift Standing Store/marketing art | graphic assets used in this game and its marketing materials were created with the help of generative AI tools. | Solo Tactic Games | - | Mar 18, 2026 | |
Space Memory: Rodents In-game content art | The background images and rodents pictures are pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
Oh Balls Merge In-game content | Some game assets are AI generated, | Harrison Digital | - | Mar 18, 2026 | |
Cube Dodger 3D In-game content arttext | I created achievement logos with AI and store logos with Ai, all in game images are created with actual game play and does not use Ai, game privacy and manual were formatted and verified using Ai. | Darren Keathley | - | Mar 18, 2026 | |
Kula Collection In-game content art | Some visual elements in the third game were partially created using AI-assisted tools (Leonardo AI). All gameplay and design remain hand-crafted by the developer. | Mor10 Productions | - | Mar 18, 2026 | |
Lovely Anime Puzzle: Easter In-game content art | The background images and girls pictures are pre-rendered AI art | Blender Games | - | Mar 18, 2026 | |
Yin Yang Fun In-game content artcode | We have used AI to generate sprites and code at specific times. | Lao Lai Le Studios | - | Mar 18, 2026 | |
Adventure Master In-game content art | AI was only used to generate visual content to create full images for each trivia question. | Joe Dean | - | Mar 18, 2026 | |
StormBonk Unclear art | Includes AI‑assisted artwork. | Edenvind | - | Mar 18, 2026 | |
Seven Seas Jewels Collector's Edition Store/marketing textart | We use AI as a creative assistant to refine our English descriptions and ensure they are easy to read and engaging (since we are not native speakers). In addition, some of the game’s illustrations were created with the help of generative AI tools and later refined by human artists. | Anawiki Games | - | Mar 18, 2026 | |
Sort Pawzzle 2: By the Purrthenon In-game content art | The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist. | Best Place Apps | - | Mar 18, 2026 | |
Hidden Paradise: Kiwi Christmas Collector's Edition In-game content art | Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality. | Do Games Limited | - | Mar 18, 2026 | |
TINY CAT FISHING Unclear art | Art object generated by artificial intelligence | Chen Xuehong | - | Mar 18, 2026 | |
Top of That Thing Called Mountain In-game content art | Some of the artworks are refined through an AI-assisted process | AirBike | - | Mar 18, 2026 | |
BurgerJoint: Fast Food Simulator Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for game's logo. | FreeSpirit | - | Mar 18, 2026 | |
Mystical Herbalists In-game content art | This game uses AI-assisted tools to create visual assets such as herbs, characters, and backgrounds. All content has been curated, edited, and integrated manually to ensure a consistent and cohesive art style. | Jan Brychta | - | Mar 18, 2026 | |
Bird Game 3 art | Bird Game 3 is a franchise heavily influenced by AI meme culture. Bird Game 3 will be referencing this kind of content. However for the development of Bird Game 3, especially Artworks etc. Birdgame Studios will NOT use generative AI. | Birdgame Studios | 45 | Mar 18, 2026 | |
Enarian Online In-game content artaudio | AI Was used to assist in coding, and the production of client and website graphics, music and SFX. | Enarian Online | 40 | Mar 18, 2026 | |
BND Legenden: Operation Blackbox In-game content art | In Level 2, there is a picture-memory task where players must remember one of four images. The dog pictures used for this are AI-generated.
In our assets on the shop page, the globe that Atlas is holding has been edited using AI. | Umami Creative GmbH | 23 | Mar 18, 2026 | |
Santa Holiday Puzzle In-game content art | The game's logo and some in-game artwork were created using generative AI. | Boogygames Studios | - | Mar 18, 2026 | |
Twin Balls Journey Store/marketing art | The game logo and some of the artwork in the store page were created with the assistance of AI. | Gaseous Cat Games | - | Mar 18, 2026 | |
Truck Clash Duel Store/marketing art | The game logo and some of the artwork in the store page were created with the assistance of AI. | Gaseous Cat Games | - | Mar 18, 2026 | |
Gem Brawl Duel Store/marketing art | The game logo and some of the artwork in the store page were created with the assistance of AI. | Gaseous Cat Games | - | Mar 18, 2026 | |
Sudoku Store/marketing art | We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs. | Popoko VM Games | 16 | Mar 18, 2026 | |
Sweetie Candy Maze: Purple Grape In-game content art | The background images and grapes pictures are pre-rendered AI art. | Cute Hannah's Games | - | Mar 18, 2026 | |
Argonauts Agency: Patterns of Morpheus In-game content art | Game art and marketing | 8floor ltd | - | Mar 18, 2026 | |
Super Sticker Studio - Creative Fun for Everyone Store/marketing art | Ai was used to create some of the marketing graphics and some of the sticker motives | Mcpeppergames | - | Mar 18, 2026 | |
Fireplace Game Dev only code | I used AI tools (ChatGPT) during development as a learning assistant while I wrote my code in Godot.
All final code in the game is manually created and reviewed by me.
The game itself does not use AI and does not generate any code during gameplay. | Aviva Siegel | - | Mar 18, 2026 | |
Puppy Link - Tile Connect Unclear artaudiocode | AI tools served as a source of creative inspiration and assistance for the code, art, and music. | ZT-Studio | 16 | Mar 18, 2026 | |
Wheels Echo: The Winter Chronicle Store/marketing art | Artificial intelligence tools were used to enhance and refine the capsule artwork for the game's Steam store page, with the final result further edited and finalized manually. | Frostbyte Studio | - | Mar 18, 2026 | |
Festival Journey: Highland Dreams Collector's Edition In-game content art | Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality. | Do Games Limited | - | Mar 18, 2026 | |
Sort Pawzzle: Paws of Pharaoh In-game content art | The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist. | Best Place Apps | - | Mar 18, 2026 | |
Catjong 4: Secrets of the Purramids In-game content art | The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist. | Best Place Apps | - | Mar 18, 2026 | |
Catjong 3: Purrl of the East In-game content art | The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist. | Best Place Apps | - | Mar 18, 2026 |