Some code was created with Deepseek AI.
- Creator
- JajaGaming2024
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,383 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some code was created with Deepseek AI.
AI used to assist with creation of store page images.
AI was used for production tasks such as background removal on digitized sprites, interpolation frame generation, and some UI elements. Core visuals are a mix of traditional pixel art and 90s-style digitized assets. All music and sound effects are original and human-made.
AI used to create some marketing materials. 1 man dev team so used AI to go from concept sketch to digital assets.
Some visual assets used in the game's main menu, promotional materials, and Steam page were created with the assistance of AI tools. These elements are designed to enhance the game's presentation but do not affect gameplay or generate content during runtime.
Dialogue generation, neural translation
Artificial Intelligence was used to assist with the English translation and visual setup of this store page — including grammar corrections and initial layout polishing. Some early illustrations, mostly placeholders, were created using licensed AI tools. These will be replaced with original artwork in the coming days as part of our ongoing updates.
Our promotional materials may include some content that has been expanded upon by AI based on the original, while ensuring no infringement of any copyrights.
Artificial intelligence was used to create marketing materials.
AI 生成一些图片资源
We used A.I. in some assets of our game.
As a solo developer, I used AI to create some textures and marketing art (e.g., Steam capsule images) for the Dartmour: Tablets of the Ancients demo, as well as for coding assistance during development. The demo does not use AI for live-generated content or code during gameplay. The future full game, The Tablets of the Ancients: Chapter I - Dartmour, will feature an LLM to enhance dynamic storytelling, with details to follow closer to release.
This game includes limited content generated using artificial intelligence. Only certain image assets (such as logos and interface elements) and some text translations were created with AI tools. The entire game design, structure, and all 3D models were fully created by human. No AI-generated content includes real people or synthetic voices. All AI-generated elements have been reviewed and integrated in an ethical and transparent manner.
Help with translations and copywriting.
Some of the game's visual assets—such as expedition events and rewards—were assisted by AI during creation and carefully refined by human to deliver a rich and engaging adventure experience for players.
AI-generated artifacts
AI is used for text to image generation.
I used AI to generate promotional images for the Steam page and to upscale several in-game textures used within the game.
SI was used to edit some images
We used AI tools for translations, capsules, library assets, and limited in-game audio and textures.
In this game, AI was used to portray the characters.
AI has been used for generating some page store assets.
Some early game assets may have been made using AI to speed up game design phase during development. These assets will be replaced once most of the mechanics of the game has been implemented, and we can then focus more in depth of more high quality assets.
This game uses a few UI icons and visual elements that were created using OpenAI's ChatGPT Pro image generation tool. These assets were generated with a paid license that allows commercial use. No AI-generated content is created during gameplay.
- Some textures were upscaled using AI - Capsule artwork uses AI too
Some images in this game were generated with the assistance of AI tools during development.
The characters for this game have been created using generative AI technology.
Some images contained in the game were created with the help of AI.
AI is used for suggestion finding and checking text assets. All assets are finalized by humans.
Parts of this game and its Steam page were created or refined using artificial intelligence technologies. All AI-assisted elements were carefully edited and approved by the developers to ensure coherence, artistic integrity, and overall quality.
A significant portion of the game's images and visual assets were pre-generated using AI tools, with care taken to avoid any copyright infringement. There is no real-time AI content generation during gameplay.
IA was used to generate the main capsule for Steam, and voices in-game.
MacIn-VR may use AI-generated textures to compliment world graphics and enhance 3D world scenes.
AI Image generator is used to help create store page asset
Artificial Intelligence (AI) tools were used solely to generate promotional materials, including images, logos, and store page assets on Steam. No AI is used in gameplay, game mechanics, or in-game content.
Some of our promotional materials are created using AI.
Use of AI in Figurine Shop Simulator In Figurine Shop Simulator, we have used generative AI tools during development only — not during live gameplay. ✅ Code Assistance A portion of our code was written with the help of GitHub Copilot, an AI-assisted coding tool. All code generated by Copilot has been reviewed and verified by our development team to ensure safety, functionality, and compliance with all standards. 🖼️ Visual Assets Some non-essential visual elements in the game — such as textures for board game boxes and a few icons — were generated using AI image tools (like ChatGPT’s image generation features). These assets are static and do not change dynamically during gameplay. 🎨 In-Game Posters & Decoration In a few rare cases, AI-generated visuals were used to create in-game posters or decorative textures. These elements are purely aesthetic and contain no interactive or user-generated content. 🔒 No AI-generated content is created during gameplay. The game does not generate text, visuals, audio, or any other content dynamically through AI while it is running. All AI-generated assets were curated and implemented manually during the development phase.
In this game, an AI (LLM) evaluates the recipes you create and gives you its feedback.
AI-generated artifacts
AI used to help generate Steam store page artwork and used for voices in game.
Some item icons have been generated and for better sentence structure.
Some sound effects were produced using generative AI, and some achievement icons also refer to AI-generated content.
Some images and icons were created with the help of ai. And our music was generated using Suno.
Some images used in the opening cutscene and some background music tracks were created with the assistance of generative AI tools during development and were reviewed and curated by the developer. The game does not use live AI generation during gameplay.
独立玩家,用AI辅助设计后端。
This game uses AI technology for sketch-to-image generation. Players can draw sketches in-game and use AI models based on Stable Diffusion 1.5 to convert sketches into complete images. We use self-trained LoRA models to provide specific artistic styles. All AI-generated content is controlled through a strict prompt filtering system to ensure compliance with Steam's content policies.
Some visual assets used in the game and on this store page were created with the assistance of AI tools. These include background illustrations and certain icons. All gameplay design, logic, and writing were created manually.
During the development of this game, AI tools were used to assist with brainstorming and some scripting support. However, all game content, design, and decisions were fully created and controlled by human developers.
Used for English translation
This game contains AI-generated assets. Specifically, the main menu background image and some in-game icons were created using generative AI. These assets were edited and are used exclusively for this game. Additionally, AI-generated voice lines are used for speaking bandit characters. The voice files were created specifically for this game and edited accordingly. It is possible that an external text-to-speech service was used, but I can no longer confirm which one. To the best of my knowledge, all usage rights are respected.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
PixelTown 2D Dev only code | Some code was created with Deepseek AI. | JajaGaming2024 | - | Mar 18, 2026 | |
Wonderstries Store/marketing art | AI used to assist with creation of store page images. | Altered Pixel Games | - | Mar 18, 2026 | |
Poodle Kick In-game content art | AI was used for production tasks such as background removal on digitized sprites, interpolation frame generation, and some UI elements. Core visuals are a mix of traditional pixel art and 90s-style digitized assets. All music and sound effects are original and human-made. | One Sunny Night | - | Mar 18, 2026 | |
Celephaïs Dead Cities Store/marketing art | AI used to create some marketing materials. 1 man dev team so used AI to go from concept sketch to digital assets. | Kadath Productions | - | Mar 18, 2026 | |
Sweet Toys Simulator Store/marketing art | Some visual assets used in the game's main menu, promotional materials, and Steam page were created with the assistance of AI tools. These elements are designed to enhance the game's presentation but do not affect gameplay or generate content during runtime. | OxygenStudio | - | Mar 18, 2026 | |
Rust Rides In-game content text | Dialogue generation, neural translation | ZOAZ | - | Mar 18, 2026 | |
Fish and Chill In-game content textart | Artificial Intelligence was used to assist with the English translation and visual setup of this store page — including grammar corrections and initial layout polishing.
Some early illustrations, mostly placeholders, were created using licensed AI tools. These will be replaced with original artwork in the coming days as part of our ongoing updates. | Martin Danihel | - | Mar 18, 2026 | |
英雄传奇 In-game content arttext | Our promotional materials may include some content that has been expanded upon by AI based on the original, while ensuring no infringement of any copyrights. | 英雄传奇 | 134 | Mar 18, 2026 | |
Bayraktar and Stugna Store/marketing art | Artificial intelligence was used to create marketing materials. | Nebocry Interactive | - | Mar 18, 2026 | |
The Legend of Fortune and Immortality Unclear art | AI 生成一些图片资源 | 玉米工作室 | 35 | Mar 18, 2026 | |
Game Saloon Simulator In-game content | We used A.I. in some assets of our game. | Gnome Games | - | Mar 18, 2026 | |
Dartmour: Tablets of the Ancients In-game content artcode | As a solo developer, I used AI to create some textures and marketing art (e.g., Steam capsule images) for the Dartmour: Tablets of the Ancients demo, as well as for coding assistance during development. The demo does not use AI for live-generated content or code during gameplay. The future full game, The Tablets of the Ancients: Chapter I - Dartmour, will feature an LLM to enhance dynamic storytelling, with details to follow closer to release. | Runemythic Games | - | Mar 18, 2026 | |
Who's beast In-game content arttext | This game includes limited content generated using artificial intelligence.
Only certain image assets (such as logos and interface elements) and some text translations were created with AI tools.
The entire game design, structure, and all 3D models were fully created by human.
No AI-generated content includes real people or synthetic voices. All AI-generated elements have been reviewed and integrated in an ethical and transparent manner. | Progrediens Studio | 21 | Mar 18, 2026 | |
Mitos.is: The Game OG Unclear text | Help with translations and copywriting. | Freakinware Studios | 109 | Mar 18, 2026 | |
Dino Park Manager In-game content art | Some of the game's visual assets—such as expedition events and rewards—were assisted by AI during creation and carefully refined by human to deliver a rich and engaging adventure experience for players. | Lemonova Games | - | Mar 18, 2026 | |
Parking Tycoon 2: Business Simulator Unclear | AI-generated artifacts | Geekon | 68 | Mar 18, 2026 | |
Evolvion Unclear art | AI is used for text to image generation. | WishFish | - | Mar 18, 2026 | |
Pact of Blood In-game content art | I used AI to generate promotional images for the Steam page and to upscale several in-game textures used within the game. | ROOM 205 | - | Mar 18, 2026 | |
TRYTKA Unclear art | SI was used to edit some images | Trytka Games | - | Mar 18, 2026 | |
Rest Area Simulator In-game content textartaudio | We used AI tools for translations, capsules, library assets, and limited in-game audio and textures. | Oriseus Studios | 580 | Mar 18, 2026 | |
Simulator RKM In-game content art | In this game, AI was used to portray the characters. | IRENU | 10 | Mar 18, 2026 | |
Cannabiz: Weed Shop Owner Store/marketing art | AI has been used for generating some page store assets. | Revolt Games | - | Mar 18, 2026 | |
Afterheat Dev only | Some early game assets may have been made using AI to speed up game design phase during development. These assets will be replaced once most of the mechanics of the game has been implemented, and we can then focus more in depth of more high quality assets. | Heatstroke Games | - | Mar 18, 2026 | |
BugLab Simulator In-game content art | This game uses a few UI icons and visual elements that were created using OpenAI's ChatGPT Pro image generation tool. These assets were generated with a paid license that allows commercial use. No AI-generated content is created during gameplay. | ElykraGames | 10 | Mar 18, 2026 | |
Wasteland Shop Simulator In-game content art | - Some textures were upscaled using AI
- Capsule artwork uses AI too | Fargamer Studios Ltd | - | Mar 18, 2026 | |
Snowbound: Steam Voyage In-game content art | Some images in this game were generated with the assistance of AI tools during development. | Furnace Hound Games | - | Mar 18, 2026 | |
Brainrot Battle Simulator In-game content art | The characters for this game have been created using generative AI technology. | guilemus | - | Mar 18, 2026 | |
O livro dos Heróis In-game content art | Some images contained in the game were created with the help of AI. | passcodex | - | Mar 18, 2026 | |
WHAT NOW? - The Social Experiment Game Dev only text | AI is used for suggestion finding and checking text assets. All assets are finalized by humans. | Evil Grog Games GmbH | - | Mar 18, 2026 | |
Doctrine: C.U.L.T. Store/marketing | Parts of this game and its Steam page were created or refined using artificial intelligence technologies. All AI-assisted elements were carefully edited and approved by the developers to ensure coherence, artistic integrity, and overall quality. | Miracles on a Stick | 12 | Mar 18, 2026 | |
EmpireX In-game content art | A significant portion of the game's images and visual assets were pre-generated using AI tools, with care taken to avoid any copyright infringement. There is no real-time AI content generation during gameplay. | darkwolf66 | - | Mar 18, 2026 | |
Software CEO In-game content artaudio | IA was used to generate the main capsule for Steam, and voices in-game. | Deltacraft Games | - | Mar 18, 2026 | |
MacIn-VR In-game content art | MacIn-VR may use AI-generated textures to compliment world graphics and enhance 3D world scenes. | KawaiiBASIC | - | Mar 18, 2026 | |
Fruit Mart Simulator Store/marketing art | AI Image generator is used to help create store page asset | Reality Fantasy | - | Mar 18, 2026 | |
Gun Dealer In-game content art | Artificial Intelligence (AI) tools were used solely to generate promotional materials, including images, logos, and store page assets on Steam. No AI is used in gameplay, game mechanics, or in-game content. | SOFDEX GAMES | - | Mar 18, 2026 | |
机甲风暴之星际传奇 In-game content art | Some of our promotional materials are created using AI. | 机甲风暴 | - | Mar 18, 2026 | |
Figurine Shop Simulator In-game content artcode | Use of AI in Figurine Shop Simulator
In Figurine Shop Simulator, we have used generative AI tools during development only — not during live gameplay.
✅ Code Assistance
A portion of our code was written with the help of GitHub Copilot, an AI-assisted coding tool. All code generated by Copilot has been reviewed and verified by our development team to ensure safety, functionality, and compliance with all standards.
🖼️ Visual Assets
Some non-essential visual elements in the game — such as textures for board game boxes and a few icons — were generated using AI image tools (like ChatGPT’s image generation features). These assets are static and do not change dynamically during gameplay.
🎨 In-Game Posters & Decoration
In a few rare cases, AI-generated visuals were used to create in-game posters or decorative textures. These elements are purely aesthetic and contain no interactive or user-generated content.
🔒 No AI-generated content is created during gameplay.
The game does not generate text, visuals, audio, or any other content dynamically through AI while it is running. All AI-generated assets were curated and implemented manually during the development phase. | Gamific | - | Mar 18, 2026 | |
Cook for Me Grandpa! Live AI text | In this game, an AI (LLM) evaluates the recipes you create and gives you its feedback. | Kamekichi Games | 12 | Mar 18, 2026 | |
30 DAYS. ALONE. ADRIFT. Unclear | AI-generated artifacts | Saito Soki | - | Mar 18, 2026 | |
Exit Strategy In-game content artaudio | AI used to help generate Steam store page artwork and used for voices in game. | Kevin Smith | - | Mar 18, 2026 | |
As I Survive In-game content arttext | Some item icons have been generated and for better sentence structure. | Pinnacle Gaming Studios | - | Mar 18, 2026 | |
Light and Sneak In-game content audioart | Some sound effects were produced using generative AI, and some achievement icons also refer to AI-generated content. | D-7080 | - | Mar 18, 2026 | |
Wake Explorer In-game content artaudio | Some images and icons were created with the help of ai.
And our music was generated using Suno. | Ocelli | - | Mar 18, 2026 | |
The Borderless In-game content artaudio | Some images used in the opening cutscene and some background music tracks were created with the assistance of generative AI tools during development and were reviewed and curated by the developer. The game does not use live AI generation during gameplay. | New Eden Games | - | Mar 18, 2026 | |
轮回江湖 Dev only code | 独立玩家,用AI辅助设计后端。 | JIEGE | - | Mar 18, 2026 | |
AI PAINTER: Painting Simulator Live AI art | This game uses AI technology for sketch-to-image generation. Players can draw sketches in-game and use AI models based on Stable Diffusion 1.5 to convert sketches into complete images. We use self-trained LoRA models to provide specific artistic styles.
All AI-generated content is controlled through a strict prompt filtering system to ensure compliance with Steam's content policies. | Magic Cat | - | Mar 18, 2026 | |
Idle Awakening: Mages Path In-game content art | Some visual assets used in the game and on this store page were created with the assistance of AI tools. These include background illustrations and certain icons. All gameplay design, logic, and writing were created manually. | Strange Matter Gaming | 168 | Mar 18, 2026 | |
Qume: Echoes of Sand Dev only code | During the development of this game, AI tools were used to assist with brainstorming and some scripting support. However, all game content, design, and decisions were fully created and controlled by human developers. | Abyscon | - | Mar 18, 2026 | |
Hamster & the village of sun In-game content text | Used for English translation | SUCCESS | - | Mar 18, 2026 | |
Survival: Hold Your Self In-game content artaudio | This game contains AI-generated assets. Specifically, the main menu background image and some in-game icons were created using generative AI. These assets were edited and are used exclusively for this game.
Additionally, AI-generated voice lines are used for speaking bandit characters. The voice files were created specifically for this game and edited accordingly. It is possible that an external text-to-speech service was used, but I can no longer confirm which one. To the best of my knowledge, all usage rights are respected. | GameChangeKiller | - | Mar 18, 2026 |