AI Voice used for post game score announcements.
- Creator
- Cosmicode Studios
- Reviews
- -
- Added
- Mar 18, 2026
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AI Voice used for post game score announcements.
Some UI elements contain AI generated content.
Some promotional illustrations (e.g. key art) were generated with AI and edited by hand. No in-game assets or gameplay code were AI-generated.
In early access, the game will contain some AI-generated images that will be replaced up to full release. AI-generated with: - Craiyon
Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality.
In Souls Kept, tools like AI-assisted images for photo frames.
- Dialogue Background Illusts - Background Music
Illustration: Event, Trial, Card Background Music
Background music was created using AI.
Some elements of the game’s story and certain images were created with the assistance of OpenAI."
Voices of NPC characters are generated by AI via Eleven Labs, No other AI generated content but that. All pictures are human made original, and all text and story is human made as well.
Some marketing artwork for this game was produced in part through the use of AI. The game itself is NOT AI-generated. In-game content and assets, including its graphics, music, story and dialogue, are human-generated.
Artificial intelligence has been used to produce musical and graphic content to enable the best possible representation of gameplay
We use generative AI in some of our texture, script and model creation processes.
Artworks generated by AI were used to create portraits of characters and enemies, as well as backgrounds
Only the character's space suit AI voice was made with generative AI.
Images were created with an AI and then edited by me to speed up the development process. These AI generated images are included in the game (user interface, beginning and end plot). On the shop page, the cover photo was also generated with AI and then edited by me. As a solo developer, I had no other choice and I ask for your understanding.
This game use pre-rendered generative artificial intelligence: - storepage: trailer music, enso art, main picture enhanced screenshot - main character textures: hair, shorts
Logo, splash screen and static menu background were generated via AI.
The game uses Elevenlabs' Text-To-Speech for high quality voicelines in the tutorial and campaign missions (can be disabled).
AI-generated art object
AI-generated art object
About this game: 1. The Simplified Chinese translation was initially generated using Online Translator and later proofread and revised by a human translator. 2. A small portion of the game's code was adjusted with the help of ChatGPT, while the majority was written by the developer.
Description in the store
This game uses elements created with the help of artificial intelligence: - Character artwork is fully AI-generated and adapted to match the game's style. - Some interface elements were created using AI image generation technologies. All AI-generated content was produced in compliance with the rights to use the tools and resources.
Reference for artists and temporary artworks are AI-generated.
I am well aware that AI cannot replace the creativity and uniqueness of a true artist. However, as a one-man indie game, the amount of money I can put into it is really limited, so in order to show a kind of characteristic gameplay, and reflect the creativity of the design, I used AI to generate the art content. After completion, the AI references a free funny skit I once made, and corrects it manually. I hope you understand my decision and continue to support our game.
Generated images for some paintings and photographs using AI.
AI generated images and music used.
The artwork has been generated using AI and does resemble any real person or places.
Using AI assistance in game character design.Does not contain AI-generated content or code in real-time.
Images in game shop were generated by AI.
An AI tool was used to generate the music in this game.
Some pixel art effects are made through the use of AI.
Some in-game audio, including voiceovers and sound effects, has been generated using AI.
AI used for: cover art elements.
AI was used for some icons, all music and the loading screen. These are just placeholders until I either learn to create content that can replace or gain enough funding to hire someone to.
- PixelTapStudio has publicly declared the usage of AI on the store page for promotional usage. (Not in-game).
I use AI translation for some parts of the multilingual localization process.
AI was used to generate images of fictional places and characters that do not exist in reality.
Some images in game and on store page have been AI generated
Some images and backgrounds in the game are AI-assisted assets that have been carefully edited and refined by me. The artwork is a blend of self-designed visuals and AI-generated elements, with adjustments made to harmonize color patterns.
The character audio in this game is pre-generated using GPT-SoVITS Self-training model.We confirm that our game does not infringe on any existing copyrights and does not impersonate any individuals or entities. we have taken measures to ensure compliance with relevant intellectual property laws.
Generative AI has been used to assist on the creation of some elements in the game main screen UI
AI tools were utilized to create various visual elements for the game, including character portraits, the world map, and segments featured in the game's introductory sequence.
I use it to help brainstorm and also to generate art for some paintings in my game which U then edit to fit into the art style and look presentable
Artificial intelligence was used in the design of the game's posters.
We use Eleven Labs for in-game voices, and we also generate sound effects too. Due to our tight budget, we cannot hire voice actors and professional sound designers.
Some base art assets and music tracks in our game were initially created using AI tools as a foundation, but have been significantly modified and enhanced by our development team. We do not use any real-time AI generation during gameplay. All AI-generated content has been carefully curated, edited, and integrated into the final game design to ensure quality and consistency.
steam capsule and library images & some music are made with help of ai.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Astroball In-game content audio | AI Voice used for post game score announcements. | Cosmicode Studios | - | Mar 18, 2026 | |
Extermination In-game content art | Some UI elements contain AI generated content. | Dragonware Mechanics | - | Mar 18, 2026 | |
Edge Of Extinction Store/marketing art | Some promotional illustrations (e.g. key art) were generated with AI and edited by hand. No in-game assets or gameplay code were AI-generated. | Azulon Studios | - | Mar 18, 2026 | |
We must survive In-game content art | In early access, the game will contain some AI-generated images that will be replaced up to full release.
AI-generated with:
- Craiyon | Milan Popovic | - | Mar 18, 2026 | |
Holiday in Europe: Wonders of Germany Collector's Edition In-game content art | Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality. | Do Games Limited | - | Mar 18, 2026 | |
The Permanent Residence : Souls Kept In-game content art | In Souls Kept, tools like AI-assisted images for photo frames. | Rizzvix | 97 | Mar 18, 2026 | |
Dr. COG In-game content artaudio | - Dialogue Background Illusts
- Background Music | Re:ZT1 | 90 | Mar 18, 2026 | |
Balantica Unclear artaudio | Illustration: Event, Trial, Card
Background Music | Team Hanzan | 134 | Mar 18, 2026 | |
Big Blind In-game content audio | Background music was created using AI. | SPADE ACE | 96 | Mar 18, 2026 | |
Last Pickup In-game content textart | Some elements of the game’s story and certain images were created with the assistance of OpenAI." | ZERO VISION | - | Mar 18, 2026 | |
Hopepunk City In-game content audiotext | Voices of NPC characters are generated by AI via Eleven Labs, No other AI generated content but that. All pictures are human made original, and all text and story is human made as well. | Date Ariane Games | - | Mar 18, 2026 | |
Zorezdra Store/marketing art | Some marketing artwork for this game was produced in part through the use of AI.
The game itself is NOT AI-generated. In-game content and assets, including its graphics, music, story and dialogue, are human-generated. | Varanid Cyber | - | Mar 18, 2026 | |
Trouble in Warsaw In-game content artaudio | Artificial intelligence has been used to produce musical and graphic content to enable the best possible representation of gameplay | FrontBone | 17 | Mar 18, 2026 | |
8女 In-game content artcode | We use generative AI in some of our texture, script and model creation processes. | koinoroi | - | Mar 18, 2026 | |
碎梦人 DreamBreaker In-game content art | Artworks generated by AI were used to create portraits of characters and enemies, as well as backgrounds | MOYUN Game | - | Mar 18, 2026 | |
Project Horizon In-game content audio | Only the character's space suit AI voice was made with generative AI. | Radvok Studios LLC | - | Mar 18, 2026 | |
Ninja Vs. Zombies 3 In-game content art | Images were created with an AI and then edited by me to speed up the development process.
These AI generated images are included in the game (user interface, beginning and end plot).
On the shop page, the cover photo was also generated with AI and then edited by me.
As a solo developer, I had no other choice and I ask for your understanding. | KDG | 11 | Mar 18, 2026 | |
Anatta In-game content artaudio | This game use pre-rendered generative artificial intelligence:
- storepage: trailer music, enso art, main picture enhanced screenshot
- main character textures: hair, shorts | PlayS'more | - | Mar 18, 2026 | |
Retro Soccer In-game content art | Logo, splash screen and static menu background were generated via AI. | Plastic Cow Games | - | Mar 18, 2026 | |
Empires of a Tiny Universe In-game content audio | The game uses Elevenlabs' Text-To-Speech for high quality voicelines in the tutorial and campaign missions (can be disabled). | Cactus Games | - | Mar 18, 2026 | |
Exodus Frontier: The Last Stand Store/marketing art | AI-generated art object | Shupernom LTD | - | Mar 18, 2026 | |
Reverie Shift Store/marketing art | AI-generated art object | Reverie Shift | - | Mar 18, 2026 | |
歸宿之國1 In-game content textcode | About this game:
1. The Simplified Chinese translation was initially generated using Online Translator and later proofread and revised by a human translator.
2. A small portion of the game's code was adjusted with the help of ChatGPT, while the majority was written by the developer. | 弓茶 | 17 | Mar 18, 2026 | |
Silent Anomalies general | Description in the store | Pryeyes | 37 | Mar 18, 2026 | |
Café Keeper In-game content art | This game uses elements created with the help of artificial intelligence:
- Character artwork is fully AI-generated and adapted to match the game's style.
- Some interface elements were created using AI image generation technologies.
All AI-generated content was produced in compliance with the rights to use the tools and resources. | AlexsusDev | - | Mar 18, 2026 | |
Re: Spin. Die. Repeat. Dev only art | Reference for artists and temporary artworks are AI-generated. | Isekai Interactive | - | Mar 18, 2026 | |
一牌超人 One Card Hero In-game content art | I am well aware that AI cannot replace the creativity and uniqueness of a true artist.
However, as a one-man indie game, the amount of money I can put into it is really limited, so in order to show a kind of characteristic gameplay, and reflect the creativity of the design, I used AI to generate the art content.
After completion, the AI references a free funny skit I once made, and corrects it manually.
I hope you understand my decision and continue to support our game. | RichCat工作室 | - | Mar 18, 2026 | |
VIDeoPHOBIA Store/marketing art | Generated images for some paintings and photographs using AI. | Beshbarmak games | 53 | Mar 18, 2026 | |
Puzzle Machine In-game content artaudio | AI generated images and music used. | Purist Games | - | Mar 18, 2026 | |
Card Heroes of Millford In-game content art | The artwork has been generated using AI and does resemble any real person or places. | MindlessMatrix | - | Mar 18, 2026 | |
The Little World In-game content art | Using AI assistance in game character design.Does not contain AI-generated content or code in real-time. | KS Studio | - | Mar 18, 2026 | |
放置冒险团 Store/marketing art | Images in game shop were generated by AI. | 光鸽 | 14 | Mar 18, 2026 | |
Elemental Rush In-game content audio | An AI tool was used to generate the music in this game. | SparkyByteGames | - | Mar 18, 2026 | |
Letters from the War In-game content art | Some pixel art effects are made through the use of AI. | Etrurian Games | 47 | Mar 18, 2026 | |
Dr Voss' Escape Room In-game content audio | Some in-game audio, including voiceovers and sound effects, has been generated using AI. | Vexos Games | 12 | Mar 18, 2026 | |
The World of Marius Store/marketing art | AI used for: cover art elements. | ZERO5GAMES | 17 | Mar 18, 2026 | |
Hallowed Crucible In-game content artaudio | AI was used for some icons, all music and the loading screen. These are just placeholders until I either learn to create content that can replace or gain enough funding to hire someone to. | Hallowed Crucible Dev | - | Mar 18, 2026 | |
Animal Workforce: Idle Tycoon Clicker In-game content art | - PixelTapStudio has publicly declared the usage of AI on the store page for promotional usage. (Not in-game). | PixelTapStudio | - | Mar 18, 2026 | |
Second Works In-game content text | I use AI translation for some parts of the multilingual localization process. | #Sharp | 11 | Mar 18, 2026 | |
Paranoide Store/marketing art | AI was used to generate images of fictional places and characters that do not exist in reality. | Kūden Studios | - | Mar 18, 2026 | |
Red Fox Unit In-game content art | Some images in game and on store page have been AI generated | Alexander Briffitt | - | Mar 18, 2026 | |
Qurtys In-game content art | Some images and backgrounds in the game are AI-assisted assets that have been carefully edited and refined by me. The artwork is a blend of self-designed visuals and AI-generated elements, with adjustments made to harmonize color patterns. | Qurtys | - | Mar 18, 2026 | |
我的修仙世界My Xiuxian World In-game content audio | The character audio in this game is pre-generated using GPT-SoVITS Self-training model.We confirm that our game does not infringe on any existing copyrights and does not impersonate any individuals or entities. we have taken measures to ensure compliance with relevant intellectual property laws. | CUI PU XING | - | Mar 18, 2026 | |
Don't Shoot First! In-game content art | Generative AI has been used to assist on the creation of some elements in the game main screen UI | Sonomio Games | - | Mar 18, 2026 | |
Joth Fading In-game content art | AI tools were utilized to create various visual elements for the game, including character portraits, the world map, and segments featured in the game's introductory sequence. | Solo | - | Mar 18, 2026 | |
What not coffee In-game content art | I use it to help brainstorm and also to generate art for some paintings in my game which U then edit to fit into the art style and look presentable | Kaiynest | - | Mar 18, 2026 | |
Red Cap Squad: Zombie Source Store/marketing art | Artificial intelligence was used in the design of the game's posters. | Long Hu Studio | - | Mar 18, 2026 | |
The Null Frequency In-game content audio | We use Eleven Labs for in-game voices, and we also generate sound effects too. Due to our tight budget, we cannot hire voice actors and professional sound designers. | Mypixel Studios | - | Mar 18, 2026 | |
Adrenaline Overdrive In-game content artaudio | Some base art assets and music tracks in our game were initially created using AI tools as a foundation, but have been significantly modified and enhanced by our development team. We do not use any real-time AI generation during gameplay. All AI-generated content has been carefully curated, edited, and integrated into the final game design to ensure quality and consistency. | Rubicon Game Studios | - | Mar 18, 2026 | |
Spitfire - Moonpie´s Mission In-game content artaudio | steam capsule and library images & some music are made with help of ai. | Sculptyfix | 44 | Mar 18, 2026 |