Story board panels use pre rendered comic panels for narrating the story in a better way.
- Creator
- Irusu Studios
- Reviews
- -
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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Story board panels use pre rendered comic panels for narrating the story in a better way.
The backgrounds and figures were based on illustrations generated by AI tools and modified by the illustrator.
Base of some artworks was generated with AI before it was edited.
Some Icons and capsules were improved with ai but not fully made by it.
Some text, images and shop names generated by Ai
Some texts are generated using generative AI
Artificial intelligence was used to create some of the images on the store page and in the game (i.e. images for movie titles)
Characters Artworks.
AI technology was used for select visual assets and localization. Character illustrations and in-game designs began as AI drafts and were refined manually to match our style.
The game contains images that were generated by the AI during the development process. The developer designed a specific prompt for each image that was requested from the AI and the generated images were stored in the game. No AI is used during the game and no internet connection is used.
AI used to generate store page capsules.
The game uses multiple AI characters, each with unique memories and re-collections to participate in a group conversation where they try to deduce who is the killer (the player). Essentially a reverse Turing-test with bells and whistles.
Some of them use AI images
Only some texture on UI
AI has only been used for creating user interface and images
Some art Pictures are generated by Chat GPT, Music is made with Suno AI
The fishes that players catch were created by Deep AI.
Generated AI is used in part of the production process for the background of the main story. We do not use generated AI for key visuals, characters, music, voices, scenarios, Live2D, coding, etc.
Use DALL·E 3 to generate images, and KeLing AI to generate videos.
Artificial intelligence has been used to help compose text descriptions for the store page.
AI has been used only to generate sounds.
We use AI to review our text in the game and on the store page texts.
AI tools were used to generate some image assets.
AI-generated art objects
AI was used to create 2D concept art for some characters as an initial reference. These designs were modified and refined by an artist into custom 3D models.
graphics for vocab
Uses the llama2 large language model to generate responses according to the user's input. Another pytorch model is also used to generate voice outputs.
Some game cards are generated by AI
A.I. Generated Buildings
The game puzzles, promotional images, and logos are all crafted using advanced AI technology.
AI is used to create some graphic materials.
AI Interrogation Simulator is a modern, AI-driven experience. You will interact with a variety of in-game characters, each powered by AI, via a chat interface. As a result, we hope you will enjoy the most immersive character interactions you have ever experienced.
Generative AI was used for background images, some painting images, and store page images.
I've used AI technology to generate the character portraits in my game and marketing material to add a unique touch to the visual experience outside of the retro look. Thanks for your understanding and support! Enjoy the adventure!
AI is only used for the store page and the game's initial screen.
Character Arts
Character Arts
Character Arts
Character Arts
Character Arts
Character Arts
Some of the visual elements in the game, including the skill card images, game logo, and other artwork, were created using AI-generated content. This technology helped us enhance the game's aesthetic appeal and provide a unique visual experience.
Non-screenshot marketing imagery generated by AI.
A short voice change was made with ai to make realistic content.
Some promotional artwork and visuals in Zombie Pandemia 2D were crafted using AI-assisted tools. These include images of real-life styled characters and zombies designed to enhance the immersive storytelling and atmosphere. All in-game content, such as characters, environments, and gameplay elements, has been manually created to deliver an authentic experience tailored for our players. The use of AI tools was focused solely on marketing assets to bring you a glimpse of the post-apocalyptic world of Zombie Pandemia 2D.
Some of the art materials in this game are generated by AI
Library and Capsule images
sono ai is used to create bgm,midjourney is used to created background,chat-gpt is used to create the plot of the game
Some store page art or in-game art may eventually be AI-generated
May be used in some images.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Shadows of Truth VR In-game content arttext | Story board panels use pre rendered comic panels for narrating the story in a better way. | Irusu Studios | - | Mar 18, 2026 | |
女王蟻のPerfume エピソード0-切り裂きジャックの狂愛-/Queen Ant Perfume Episode0-The Mad Love of Jack the Ripper- In-game content art | The backgrounds and figures were based on illustrations generated by AI tools and modified by the illustrator. | WabiSabi Project | - | Mar 18, 2026 | |
Void Grimm Clicker In-game content art | Base of some artworks was generated with AI before it was edited. | Ravery | - | Mar 18, 2026 | |
Starium In-game content art | Some Icons and capsules were improved with ai but not fully made by it. | The Free Company | 12 | Mar 18, 2026 | |
Grand MALL Simulator | Some text, images and shop names generated by Ai | Minds2Bros | 128 | Mar 18, 2026 | |
Santa Slides to Town Unclear text | Some texts are generated using generative AI | Hetocode | - | Mar 18, 2026 | |
Cinemaster Cinema Simulator In-game content art | Artificial intelligence was used to create some of the images on the store page and in the game (i.e. images for movie titles) | Overload Games | 138 | Mar 18, 2026 | |
The Shattered Veil Unclear art | Characters Artworks. | Anima Games | - | Mar 18, 2026 | |
Orbcraft Survivors In-game content arttext | AI technology was used for select visual assets and localization. Character illustrations and in-game designs began as AI drafts and were refined manually to match our style. | TMA Forge | - | Mar 18, 2026 | |
The drawing of the Apocalypse In-game content art | The game contains images that were generated by the AI during the development process.
The developer designed a specific prompt for each image that was requested from the AI and the generated images were stored in the game. No AI is used during the game and no internet connection is used. | Vox Mare | - | Mar 18, 2026 | |
Internet Cafe Simulator 2025 Store/marketing art | AI used to generate store page capsules. | Revolt Games | 74 | Mar 18, 2026 | |
AlibAi Live AI text | The game uses multiple AI characters, each with unique memories and re-collections to participate in a group conversation where they try to deduce who is the killer (the player). Essentially a reverse Turing-test with bells and whistles. | L1LL3J | 17 | Mar 18, 2026 | |
爱坤新手教程 Unclear art | Some of them use AI images | 弃用的商店页面 | 15 | Mar 18, 2026 | |
Gem Warrior R In-game content art | Only some texture on UI | Hotaru | - | Mar 18, 2026 | |
Battle Carnival Multiplayer Fun In-game content art | AI has only been used for creating user interface and images | Nilee Games and Future Technologies Pvt Ltd | - | Mar 18, 2026 | |
Lifetakers & Heartbreakers In-game content artaudio | Some art Pictures are generated by Chat GPT, Music is made with Suno AI | Pacific Dream Peking | 12 | Mar 18, 2026 | |
Deep Horrors of Fishing In-game content art | The fishes that players catch were created by Deep AI. | NecroCatic Games | - | Mar 18, 2026 | |
ヒバリでなくナイチンゲールでもなく In-game content art | Generated AI is used in part of the production process for the background of the main story. We do not use generated AI for key visuals, characters, music, voices, scenarios, Live2D, coding, etc. | F0.94 | - | Mar 18, 2026 | |
欺诈之森 Unclear artaudio | Use DALL·E 3 to generate images, and KeLing AI to generate videos. | siyuan fang | - | Mar 18, 2026 | |
Orbis Fractura Store/marketing text | Artificial intelligence has been used to help compose text descriptions for the store page. | Viperfish Games | - | Mar 18, 2026 | |
The House of Toys In-game content audio | AI has been used only to generate sounds. | Old School Bros | 41 | Mar 18, 2026 | |
Shinobi Match Store/marketing text | We use AI to review our text in the game and on the store page texts. | drmargarido | - | Mar 18, 2026 | |
Cursed Baby In-game content art | AI tools were used to generate some image assets. | NanningsGames | - | Mar 18, 2026 | |
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The Last Awen In-game content art | AI was used to create 2D concept art for some characters as an initial reference. These designs were modified and refined by an artist into custom 3D models. | Instinto Studios | - | Mar 18, 2026 | |
Learn Japanese Kana & Vocab with Sushi Unclear art | graphics for vocab | The Farting Cat | 30 | Mar 18, 2026 | |
Purrfect Chatter Live AI textaudio | Uses the llama2 large language model to generate responses according to the user's input. Another pytorch model is also used to generate voice outputs. | David R | - | Mar 18, 2026 | |
心核 Store/marketing art | Some game cards are generated by AI | ArchZoDo | 11 | Mar 18, 2026 | |
Jet Fighters with Friends 4 In-game content art | A.I. Generated Buildings | Archor Wright | - | Mar 18, 2026 | |
USA Nature's Trails Jigsaw Edition Store/marketing art | The game puzzles, promotional images, and logos are all crafted using advanced AI technology. | Boogygames Studios | - | Mar 18, 2026 | |
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AI Interrogation Simulator Live AI text | AI Interrogation Simulator is a modern, AI-driven experience. You will interact with a variety of in-game characters, each powered by AI, via a chat interface. As a result, we hope you will enjoy the most immersive character interactions you have ever experienced. | Arbonix | - | Mar 18, 2026 | |
Re-Exit Store/marketing art | Generative AI was used for background images, some painting images, and store page images. | Nullworx | - | Mar 18, 2026 | |
Tablets of Power Store/marketing art | I've used AI technology to generate the character portraits in my game and marketing material to add a unique touch to the visual experience outside of the retro look. Thanks for your understanding and support! Enjoy the adventure! | Dillon! | - | Mar 18, 2026 | |
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Clan Duramont art | Character Arts | Valkyria Games | - | Mar 18, 2026 | |
A Tale of Brothers art | Character Arts | A Thousand Myths | - | Mar 18, 2026 | |
Soul Oath Unclear art | Character Arts | Anima Games | - | Mar 18, 2026 | |
Fated Thread Unclear art | Character Arts | Valkyria Games | - | Mar 18, 2026 | |
War of the Old Gods art | Character Arts | A Thousand Myths | - | Mar 18, 2026 | |
Thesaurus Unclear art | Character Arts | Anima Games | - | Mar 18, 2026 | |
Weaveborn Heroes In-game content art | Some of the visual elements in the game, including the skill card images, game logo, and other artwork, were created using AI-generated content. This technology helped us enhance the game's aesthetic appeal and provide a unique visual experience. | Caio Goncalves | - | Mar 18, 2026 | |
The Horror Store/marketing art | Non-screenshot marketing imagery generated by AI. | Titan1Studios | - | Mar 18, 2026 | |
Unpatterned Cut In-game content audio | A short voice change was made with ai to make realistic content. | Vnow Games | 14 | Mar 18, 2026 | |
Zombie Pandemia 2D In-game content art | Some promotional artwork and visuals in Zombie Pandemia 2D were crafted using AI-assisted tools. These include images of real-life styled characters and zombies designed to enhance the immersive storytelling and atmosphere.
All in-game content, such as characters, environments, and gameplay elements, has been manually created to deliver an authentic experience tailored for our players.
The use of AI tools was focused solely on marketing assets to bring you a glimpse of the post-apocalyptic world of Zombie Pandemia 2D. | SpaceGhostTriFF | - | Mar 18, 2026 | |
binarycurse In-game content art | Some of the art materials in this game are generated by AI | Potatomouse | - | Mar 18, 2026 | |
Sailbound Store/marketing art | Library and Capsule images | ZephyrNest Creations | - | Mar 18, 2026 | |
六足冒险 In-game content audioarttext | sono ai is used to create bgm,midjourney is used to created background,chat-gpt is used to create the plot of the game | juebukeyi | - | Mar 18, 2026 | |
TinyCraft Town Unclear art | Some store page art or in-game art may eventually be AI-generated | Overaction Game Studio | 38 | Mar 18, 2026 | |
Weapon Rearing Store/marketing art | May be used in some images. | JIYUTORISEI | - | Mar 18, 2026 |