AI was used in the artwork process.
- Creator
- Nexus Media
- Reviews
- -
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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AI was used in the artwork process.
Music and 2D Graphics are made with AI generated content.
AI tools were used to help generate some visual assets and store page materials (images and text). The developer curated, modified, and finalized all content to ensure it fits the game’s style and design.
Stable Diffusion was used for generating marketing images, as well as for generating images of installable components.
I have ChatGPT and Copilot to assist me in creating the code. Some textural assistance was provided by ChatGPT, Copilot and Gemini. We have Udio composing some of the music. Also, I used BiaB, ACS, CREEVO, and Orpheus, which are not AI but auto-generators, for some songs.
Some game scene maps and game promotional posters
Defenders Dynasty includes AI-generated art assets designed using Adobe Firefly. These assets were modified and enhanced by our team to fit the game’s visual style.
Character portrait generated by AI+self modified
All visual art and assets in Nightmare Frontier were created entirely by human hands; no art assets in the game have been generated or assisted by AI. Our use of AI is strictly limited to translation and localization. Specifically, AI-powered translation tools were used to help adapt and refine the game's text across different languages.
AI was used in the creation of some background images and UI icons. No AI is used to generate content or code during gameplay.
使用AI生成了部分战斗背景
Graphics content for Human Avatars was generated using Midjourney and rights to distribute remain with the owner, which is include in the in game credits.
We use AI to generate two images, which are: the "Black Eye" image and the "Judge with Protect Democracy text" image. And their use is merely illustrative for the respective topics covered in the game description. We do not use AI to generate content for the game.
To create an immersive experience, AI-generated images and music are used in selected areas. These have been carefully chosen and adjusted to best support the atmosphere of the fairground world. Our goal is to use AI to provide more creative and diverse content that enhances the gameplay experience, while the majority of the game remains handcrafted.
We only used AI to create the portrait.
We used AI images in the game, but as soon as we can afford artists, we will change them.
Generative AI is used for some of the textures for the game. Environmental textures and movie posters.
AI has been used to help develop the game's cover art.
[1] All characters use large text model (LLM) to generate responses.[2] Some of assets was pre-generated AI.
Generated some loading pages and videos with the aid of ai.
The AI is used to generate assets for my game, but users cannot use it to generate their own assets.
My game uses artificial intelligence for generating dynamic audio effects, such as procedural sound generation that adapts to in-game events.
Promotional image on the store page
Generative AI used as an inspiration, design and was manually edited.
We used AI to create images for the Store Page, main menu, and a few icons.
AI was used to help make some of the achievement arts
The code for the game was only provided by AI. The assets are designed/made by us. In the game it self there is no usage of AI such as live generating textures, etc. The text for the store page is also AI generated (except some sentences).
Generative AI used to complete the edition of some sprites/animations.
Generated some loading pages and videos with the aid of ai.
AI has been used to help develop the game's cover art.
The original illustration is loaded and the illustration is generated by AI.
The game utilizes a mix of traditional audio and AI-generated sound effects.
We used AI to translate the game into different languages. We don't have the funds for localization yet, thank you for your patience. If you have any comments on the translation, please let us know!
We’ve used AI technology in a minimal capacity to assist in the creation of the game’s visuals. AI was utilized primarily for generating rough background sketches and concept drafts. All final artwork was hand-drawn to ensure a personal, unique touch and to maintain a distinct artistic style in the game.
AI was used to generate the pictures the player sees throughout the mansion
Pictures are made with AI pixel art generator as part of a learning project.
The localization of this game is assisted by AI.
Used artificial intelligence to generate some art assets
In the development of The Duchess Curse, AI tools were utilized as part of the creative workflow. These tools helped generate certain in-game assets, including concept art and thematic imagery, which were then refined and adapted by the developer to fit the game's overall style. Additionally, AI was used in creating atmospheric soundscapes. These AI-generated sounds served as a foundation, but all audio was carefully edited and refined by the developer to match the specific tone, mood, and immersion of the game. This ensures a personalized and tailored auditory experience that supports the game’s haunting atmosphere.
AI tools provided initial concept art for some marketing assets, and initial images for the introduction cutscenes which were edited by a developer.
Our game utilizes generative AI to create visually engaging content, including loading screens and promotional images. These AI-generated assets enhance the player experience by offering unique visuals, enriching both the in-game atmosphere and our marketing materials. The AI is used strictly for pre-rendered content and does not affect gameplay mechanics or live interactions.
AI was used to create some images in this game.
Art assets such as certain icons, the lobby, loading screens, and in-game portraits contains artwork created with the help of generative AI. These assets have been carefully edited and reviewed to ensure they align with the game's visual style and quality.
AI is used to generate mass art assets used in the game, for example, the facial texture of generic soccer players and NPCs
only pre-trained models are used for the gif background removal tool and for the movement of the models if mouse tracking is activated, at no time are the models rendered when running,
Ai is used to generate images and marketing material/ text content
The AI is used to generate images for the Steam page as well as help create in-game content.
The texture of the pancake in its pre-baked state was generated by the generative AI and modified by humans.
AI was used to create the monster image in the promotional materials. AI was also used to create the text logo for the game title.
The text used for localization is generated using AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Z Virus: Outbreak Unclear art | AI was used in the artwork process. | Nexus Media | - | Mar 18, 2026 | |
Tiny House Simulator: Prologue In-game content audioart | Music and 2D Graphics are made with AI generated content. | FarFromSky | - | Mar 18, 2026 | |
Medieval Hero's Store/marketing arttext | AI tools were used to help generate some visual assets and store page materials (images and text). The developer curated, modified, and finalized all content to ensure it fits the game’s style and design. | Trottomatic | - | Mar 18, 2026 | |
Speed Lane Store/marketing art | Stable Diffusion was used for generating marketing images, as well as for generating images of installable components. | mannered.monster | - | Mar 18, 2026 | |
BFSH Dev only code | I have ChatGPT and Copilot to assist me in creating the code.
Some textural assistance was provided by ChatGPT, Copilot and Gemini.
We have Udio composing some of the music.
Also, I used BiaB, ACS, CREEVO, and Orpheus, which are not AI but auto-generators, for some songs. | Garakutaya | - | Mar 18, 2026 | |
King of Hoops Store/marketing art | Some game scene maps and game promotional posters | Black Whale Core Studio | - | Mar 18, 2026 | |
Defenders Dynasty In-game content art | Defenders Dynasty includes AI-generated art assets designed using Adobe Firefly. These assets were modified and enhanced by our team to fit the game’s visual style. | Hyper Cloud Games | - | Mar 18, 2026 | |
风之歌 In-game content art | Character portrait generated by AI+self modified | 16air | - | Mar 18, 2026 | |
Nightmare Frontier In-game content text | All visual art and assets in Nightmare Frontier were created entirely by human hands; no art assets in the game have been generated or assisted by AI.
Our use of AI is strictly limited to translation and localization. Specifically, AI-powered translation tools were used to help adapt and refine the game's text across different languages. | Ice Code Games | 186 | Mar 18, 2026 | |
Dungeon Tracer In-game content art | AI was used in the creation of some background images and UI icons. No AI is used to generate content or code during gameplay. | ROOT GAMES | - | Mar 18, 2026 | |
幻想世纪:缘起 In-game content art | 使用AI生成了部分战斗背景 | FinalLoveStudio | - | Mar 18, 2026 | |
Solo Defender In-game content art | Graphics content for Human Avatars was generated using Midjourney and rights to distribute remain with the owner, which is include in the in game credits. | JokerHeadOG | - | Mar 18, 2026 | |
Baker Bros's Quarantine Store/marketing art | We use AI to generate two images, which are: the "Black Eye" image and the "Judge with Protect Democracy text" image. And their use is merely illustrative for the respective topics covered in the game description.
We do not use AI to generate content for the game. | Benetnasch | - | Mar 18, 2026 | |
Fairground Online In-game content artaudio | To create an immersive experience, AI-generated images and music are used in selected areas. These have been carefully chosen and adjusted to best support the atmosphere of the fairground world.
Our goal is to use AI to provide more creative and diverse content that enhances the gameplay experience, while the majority of the game remains handcrafted. | CoasterGalaxyWorld | 369 | Mar 18, 2026 | |
星尘舰队 In-game content art | We only used AI to create the portrait. | Redonleft | - | Mar 18, 2026 | |
Alex and the Aliens In-game content art | We used AI images in the game, but as soon as we can afford artists, we will change them. | Luis Felipe Pimenta | - | Mar 18, 2026 | |
Beware Tomorrow In-game content art | Generative AI is used for some of the textures for the game. Environmental textures and movie posters. | Sabr Path | - | Mar 18, 2026 | |
Top Burger Shop Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Lavender Dream Live AI text | [1] All characters use large text model (LLM) to generate responses.[2] Some of assets was pre-generated AI. | Vorh Games | - | Mar 18, 2026 | |
Star Scourge Store/marketing art | Generated some loading pages and videos with the aid of ai. | watase | - | Mar 18, 2026 | |
Depths of Endor: Dungeon Crawler In-game content art | The AI is used to generate assets for my game, but users cannot use it to generate their own assets. | Javier Hernández Torres | 21 | Mar 18, 2026 | |
Dark Return Live AI audio | My game uses artificial intelligence for generating dynamic audio effects, such as procedural sound generation that adapts to in-game events. | Wally7 | 11 | Mar 18, 2026 | |
银河先锋 Store/marketing art | Promotional image on the store page | TopGame | 20 | Mar 18, 2026 | |
Hardcore Circus Unclear arttext | Generative AI used as an inspiration, design and was manually edited. | PocketsOfEnergy | - | Mar 18, 2026 | |
Store Wars: Prologue - Multiplayer Shop Simulator In-game content art | We used AI to create images for the Store Page, main menu, and a few icons. | Noham Games | 117 | Mar 18, 2026 | |
Wheelie City Store/marketing art | AI was used to help make some of the achievement arts | Devora Studios | 33 | Mar 18, 2026 | |
This game was made by AI Store/marketing codetext | The code for the game was only provided by AI. The assets are designed/made by us. In the game it self there is no usage of AI such as live generating textures, etc. The text for the store page is also AI generated (except some sentences). | Samuel Zubak | - | Mar 18, 2026 | |
Shiba Heroes In-game content art | Generative AI used to complete the edition of some sprites/animations. | Ricegate Games | - | Mar 18, 2026 | |
An Empty Void Store/marketing art | Generated some loading pages and videos with the aid of ai. | Reset | - | Mar 18, 2026 | |
Soldiers vs Zombies: Tower Defense Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
恋のナースコール Nurse Call In-game content art | The original illustration is loaded and the illustration is generated by AI. | CyberStep, Inc. | - | Mar 18, 2026 | |
Settle and Battle: New Empires In-game content audio | The game utilizes a mix of traditional audio and AI-generated sound effects. | Attic Games Studio | - | Mar 18, 2026 | |
Lonely House In-game content text | We used AI to translate the game into different languages. We don't have the funds for localization yet, thank you for your patience. If you have any comments on the translation, please let us know! | BAROV INTERACTIVE | 48 | Mar 18, 2026 | |
Monday Syndrome Dev only art | We’ve used AI technology in a minimal capacity to assist in the creation of the game’s visuals. AI was utilized primarily for generating rough background sketches and concept drafts. All final artwork was hand-drawn to ensure a personal, unique touch and to maintain a distinct artistic style in the game. | hyesmo | 72 | Mar 18, 2026 | |
Faceless Residence In-game content art | AI was used to generate the pictures the player sees throughout the mansion | Neriverso | - | Mar 18, 2026 | |
Echoes of Madness - The Hawthorne Case Dev only art | Pictures are made with AI pixel art generator as part of a learning project. | Mr.Bane Games | - | Mar 18, 2026 | |
Infinite Ball Well In-game content text | The localization of this game is assisted by AI. | Jamesika | - | Mar 18, 2026 | |
Twist Logic In-game content art | Used artificial intelligence to generate some art assets | Magic Cat | - | Mar 18, 2026 | |
The Duchess Curse In-game content artaudio | In the development of The Duchess Curse, AI tools were utilized as part of the creative workflow. These tools helped generate certain in-game assets, including concept art and thematic imagery, which were then refined and adapted by the developer to fit the game's overall style. Additionally, AI was used in creating atmospheric soundscapes.
These AI-generated sounds served as a foundation, but all audio was carefully edited and refined by the developer to match the specific tone, mood, and immersion of the game. This ensures a personalized and tailored auditory experience that supports the game’s haunting atmosphere. | Konstantin Lappas | - | Mar 18, 2026 | |
Vespia: Shield of Aberration Store/marketing art | AI tools provided initial concept art for some marketing assets, and initial images for the introduction cutscenes which were edited by a developer. | Hourglass Games | - | Mar 18, 2026 | |
Santa is real In-game content art | Our game utilizes generative AI to create visually engaging content, including loading screens and promotional images. These AI-generated assets enhance the player experience by offering unique visuals, enriching both the in-game atmosphere and our marketing materials. The AI is used strictly for pre-rendered content and does not affect gameplay mechanics or live interactions. | unitedvirtualassets | - | Mar 18, 2026 | |
Trump vs Harris Clicker In-game content art | AI was used to create some images in this game. | Exceptional Games | - | Mar 18, 2026 | |
ELARIENNE In-game content art | Art assets such as certain icons, the lobby, loading screens, and in-game portraits contains artwork created with the help of generative AI. These assets have been carefully edited and reviewed to ensure they align with the game's visual style and quality. | JDL | 91 | Mar 18, 2026 | |
中国足球模拟器 In-game content art | AI is used to generate mass art assets used in the game, for example, the facial texture of generic soccer players and NPCs | 悟空实验室 | 276 | Mar 18, 2026 | |
MinteraDesktop general | only pre-trained models are used for the gif background removal tool and for the movement of the models if mouse tracking is activated, at no time are the models rendered when running, | MarroIndustries | - | Mar 18, 2026 | |
DesktopWarriors Store/marketing arttext | Ai is used to generate images and marketing material/ text content | Steve | 10 | Mar 18, 2026 | |
Nightclub Architect In-game content art | The AI is used to generate images for the Steam page as well as help create in-game content. | Setfire Ent. | - | Mar 18, 2026 | |
Just Grill the Steak! In-game content art | The texture of the pancake in its pre-baked state was generated by the generative AI and modified by humans. | KIMIDORI SOFT | 48 | Mar 18, 2026 | |
Evil Water Ep1 Store/marketing arttext | AI was used to create the monster image in the promotional materials. AI was also used to create the text logo for the game title. | KPy3O | - | Mar 18, 2026 | |
水たまりのスペクトル In-game content text | The text used for localization is generated using AI. | mizutamarism | 24 | Mar 18, 2026 |