The backgrounds images pre-rendered AI art
- Creator
- Blender Games
- Reviews
- -
- Added
- Mar 18, 2026
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The backgrounds images pre-rendered AI art
Translate English Text using AI The background assets for the in-game base were created using AI
In the early stage of game design, AI tools are used to generate the first draft of the picture (such as scene composition, character outline, etc.), which is only used for internal creative reference. All the pictures used in the later stage are hand-painted by professional painters. In the end, there is no visual material generated by AI in the game.
Some image resources are generated by AI. Text localization is generated by AI translation.
Some of the card image and UI icons are painted and modified based on AI generated image.
Some of the art in the game is made with the help of generative AI. This involves generating images from hand-drawn sketches, generating art with AI iteratively, painting over and modifying AI generated art, and fine-tuning art both hand-made and AI generated.
AI was used in the creation of the store page material. In game, there are a couple fake advertisement posters scattered for products and services. For example, the insurance advertisement seen in the game trailer.
AI helps us in the basis of our design of new graphics and renderings for the different decorative elements at the marketing and in-game level.
Some artwork on this page was created with AI assistance.
AI has been used to help develop the game's cover art.
AI-generated images are used for cutscenes and items in the game
The AI is used for some parallax backgrounds and for ads
We use AI to generate illustrations for the game's text scenes.
2 BGM was generated using AI. Some background image for the PVE mode was generated using AI.
The development team used AI-based tools to assist in the creation of character avatar videos and a handful of UI images.
All the collectables for the game, the ducks, and some elements of the game are created using generative AI.
Somes graphicals elements were rendered or modified using IA
Artificial intelligence has been used to create in-game assets and certain store materials.
Some icons were generated by AI.
AI has been used to help develop the game's cover art.
Generative AI was used to provide some image materials for the production of analog horror video assets.
Menu background illustration
Uses text to speech for voicing.
AI-generated artifacts
Use of AI in our game: We utilize advanced AI technologies to generate code and create pre-rendered images for the steam store page.
Some images were created by AI
Some of the images have been made using Chat GPT AI image generation for efficiency of creating this app. None of the images are offensive and none of the images depict famous people. It is all safe and of good nature.
AI was used exclusively for generating images of people in order to avoid using real individuals.
Voice over
The store capsule image for this game was created with the assistance of generative AI tools. This asset was pre-rendered during the development process and is static. No AI-generated content is used during live gameplay. All gameplay mechanics, story, and player interactions are hand-crafted by the development team. The AI tools used for the capsule image are commercially licensed, ensuring compliance with the platform's terms of service and intellectual property guidelines.
The generative artificial intelligence is used for some of the marketing materials and in-game voice lines.
The artwork is partly AI generated.
In our game, we utilize Artificial Intelligence (AI) technology to generate some of the card images you will encounter during gameplay. This innovative approach allows us to create unique and diverse visuals that enhance your gaming experience. Please note that these images are pre-rendered using AI before being implemented into the game, ensuring both quality and compliance with copyright standards. We are committed to transparency and adherence to digital content standards, ensuring that all AI-generated images comply with current copyright laws and platform guidelines. If you have any concerns about the content or have feedback regarding the AI-generated images, please feel free to reach out to us through the Steam community page or directly via our support channels.
As a solo developer, I used Generative AI to create minor 2D assets and sprites.
The artworks in our game are created using AI technology, which has been carefully fine-tuned to interpret the distinctive styles of Post-Impressionist art. Each image is thoughtfully curated and selected to ensure quality and artistic coherence with our game's vision. While the visual content is AI-assisted, all game mechanics, story elements, and puzzle designs are hand-crafted by our development team.
"Statement on Game Development Process: During the early conceptual design and creative ideation phase of this game, we utilized AI technology as a supplementary tool to help us explore and validate various artistic styles and creative directions more efficiently. These AI-generated reference materials provided us with initial inspiration. However, the core creative concepts, story writing, character design, and all final art assets presented in the game were personally conceived and carefully crafted by our creative team. Each game element has undergone multiple rounds of manual optimization and fine-tuning to ensure the best gaming experience. AI was used solely as an assistive tool, while the final game content is the result of human craftsmanship. We remain committed to human-driven creation as our primary approach, dedicated to delivering a unique and meticulously polished gaming experience to our players."
Uses pre-generated AI for some illustrations, assets, and music.
The soundtrack was made using Udio
Ai was used to generate rock and trees shapes for xukaackque. Then i later used Gimp2 to color and reshape and then shaders for effect.
Some 3D models were generated using AI, some music was generated using AI, and some pictures were generated using AI.
Some images of the characters are Ai generated
Some of the graphics for this game were designed by AI, and humans created the dots based on the generated images.
This game features AI-generated NPC voice lines and AI-generated store artwork.
The background images and dogs pictures are pre-rendered AI art
Artificial intelligence has been used in order to translate Race or Crash: Secret Racer League's page on Steam and Race or Crash: Secret Racer League's in-game content to all supported languages except Bashkir, English, Russian, and Tatar.
因为个人开发精力有限,本游戏开发使用了AI辅助绘图以及AI辅助一些文案产出。
No Artist Credited is a virtual gallery experience and an experiment in the capabilities and limitations of AI tools. The entire gallery was designed and constructed using instructions, themes, and art generated by one of three AI tools.
Some of the images for this game were created using artificial intelligence.
We used artificial intelligence solely for the creation of the characters presented in the capsule. However, the game itself does not contain any generative AI.
In my game, the main character's voice is AI-generated, and I purchased Eleven Labs' starter pack for it, which gives me the rights for commercial use.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Mazzle Halloween In-game content art | The backgrounds images pre-rendered AI art | Blender Games | - | Mar 18, 2026 | |
DIVINE ORDERS In-game content art | Translate English Text using AI
The background assets for the in-game base were created using AI | angle M | 29 | Mar 18, 2026 | |
My Wasteland Diary Dev only art | In the early stage of game design, AI tools are used to generate the first draft of the picture (such as scene composition, character outline, etc.), which is only used for internal creative reference. All the pictures used in the later stage are hand-painted by professional painters. In the end, there is no visual material generated by AI in the game. | 以太猫工作室 | - | Mar 18, 2026 | |
Fishing On My Desktop In-game content arttext | Some image resources are generated by AI.
Text localization is generated by AI translation. | ColaCatGames | 22 | Mar 18, 2026 | |
The Spire of Mech Zero In-game content art | Some of the card image and UI icons are painted and modified based on AI generated image. | Shane Game | 134 | Mar 18, 2026 | |
Urban Lemons In-game content art | Some of the art in the game is made with the help of generative AI. This involves generating images from hand-drawn sketches, generating art with AI iteratively, painting over and modifying AI generated art, and fine-tuning art both hand-made and AI generated. | Kyer | - | Mar 18, 2026 | |
Warranty Man In-game content art | AI was used in the creation of the store page material. In game, there are a couple fake advertisement posters scattered for products and services. For example, the insurance advertisement seen in the game trailer. | ENT3RWH | 47 | Mar 18, 2026 | |
Alchemy Laboratory: Simulator In-game content art | AI helps us in the basis of our design of new graphics and renderings for the different decorative elements at the marketing and in-game level. | Afk Pixel Studio | - | Mar 18, 2026 | |
JUMP! The Floor Is... Store/marketing art | Some artwork on this page was created with AI assistance. | GamesDoc | 40 | Mar 18, 2026 | |
Toy Battlegrounds: Night Survival Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Homecoming -KITAKU- In-game content art | AI-generated images are used for cutscenes and items in the game | Taiga | - | Mar 18, 2026 | |
Mythos Mission: Sunken Kingdom Store/marketing art | The AI is used for some parallax backgrounds and for ads | OLIVANGO | - | Mar 18, 2026 | |
Decadent Heir In-game content art | We use AI to generate illustrations for the game's text scenes. | PRdroid Games | - | Mar 18, 2026 | |
Strange Block 36 In-game content audioart | 2 BGM was generated using AI.
Some background image for the PVE mode was generated using AI. | CSJL | - | Mar 18, 2026 | |
WarOS In-game content art | The development team used AI-based tools to assist in the creation of character avatar videos and a handful of UI images. | The7 Studio | 27 | Mar 18, 2026 | |
Bouncing to the top with Quantum Quacks In-game content art | All the collectables for the game, the ducks, and some elements of the game are created using generative AI. | Quantum Quacks | - | Mar 18, 2026 | |
Ämäränth : The Last Day of My Adolescence In-game content art | Somes graphicals elements were rendered or modified using IA | Özura | 29 | Mar 18, 2026 | |
A Station In-game content art | Artificial intelligence has been used to create in-game assets and certain store materials. | Tawus Games | - | Mar 18, 2026 | |
我不是魔王 In-game content art | Some icons were generated by AI. | NiaoWu Studio | 151 | Mar 18, 2026 | |
Speedboat Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | 10 | Mar 18, 2026 | |
无人 Dev only art | Generative AI was used to provide some image materials for the production of analog horror video assets. | HeavyLight Studio | 820 | Mar 18, 2026 | |
SynthetiCell BioClicker In-game content art | Menu background illustration | furiousDevPhoenix | - | Mar 18, 2026 | |
Sub0ptimal In-game content audio | Uses text to speech for voicing. | Kasen Benton | 17 | Mar 18, 2026 | |
ZURCAM ARENA Unclear | AI-generated artifacts | Mardari George | - | Mar 18, 2026 | |
Tribes of Hell - Tower Defense Store/marketing codeart | Use of AI in our game: We utilize advanced AI technologies to generate code and create pre-rendered images for the steam store page. | MachsHaldEinfachGeilGmbH | - | Mar 18, 2026 | |
Hemocrypt Unclear art | Some images were created by AI | beep boop | - | Mar 18, 2026 | |
Zone Meditation In-game content art | Some of the images have been made using Chat GPT AI image generation for efficiency of creating this app. None of the images are offensive and none of the images depict famous people. It is all safe and of good nature. | Kevin Wacknov | - | Mar 18, 2026 | |
Parasomnia: No REM Store/marketing art | AI was used exclusively for generating images of people in order to avoid using real individuals. | BELS Games | - | Mar 18, 2026 | |
Rainerles Abenteuer Unclear audio | Voice over | Rainer Zufall | - | Mar 18, 2026 | |
Quiet Soul In-game content art | The store capsule image for this game was created with the assistance of generative AI tools. This asset was pre-rendered during the development process and is static.
No AI-generated content is used during live gameplay. All gameplay mechanics, story, and player interactions are hand-crafted by the development team.
The AI tools used for the capsule image are commercially licensed, ensuring compliance with the platform's terms of service and intellectual property guidelines. | Nova Studios | - | Mar 18, 2026 | |
The Exit Project: Backstreets In-game content audioart | The generative artificial intelligence is used for some of the marketing materials and in-game voice lines. | NOSTRA.GAMES | - | Mar 18, 2026 | |
The Gate In-game content art | The artwork is partly AI generated. | Nexus Media | - | Mar 18, 2026 | |
战略大师 Strategy Master In-game content art | In our game, we utilize Artificial Intelligence (AI) technology to generate some of the card images you will encounter during gameplay. This innovative approach allows us to create unique and diverse visuals that enhance your gaming experience. Please note that these images are pre-rendered using AI before being implemented into the game, ensuring both quality and compliance with copyright standards.
We are committed to transparency and adherence to digital content standards, ensuring that all AI-generated images comply with current copyright laws and platform guidelines. If you have any concerns about the content or have feedback regarding the AI-generated images, please feel free to reach out to us through the Steam community page or directly via our support channels. | 撒香蕉工作室 | - | Mar 18, 2026 | |
Breathless Hope In-game content art | As a solo developer, I used Generative AI to create minor 2D assets and sprites. | Helemon | - | Mar 18, 2026 | |
Magic Puzzle King In-game content art | The artworks in our game are created using AI technology, which has been carefully fine-tuned to interpret the distinctive styles of Post-Impressionist art. Each image is thoughtfully curated and selected to ensure quality and artistic coherence with our game's vision. While the visual content is AI-assisted, all game mechanics, story elements, and puzzle designs are hand-crafted by our development team. | Magic Cat | - | Mar 18, 2026 | |
Meow Time Machine: Munch In-game content arttext | "Statement on Game Development Process:
During the early conceptual design and creative ideation phase of this game, we utilized AI technology as a supplementary tool to help us explore and validate various artistic styles and creative directions more efficiently. These AI-generated reference materials provided us with initial inspiration.
However, the core creative concepts, story writing, character design, and all final art assets presented in the game were personally conceived and carefully crafted by our creative team. Each game element has undergone multiple rounds of manual optimization and fine-tuning to ensure the best gaming experience.
AI was used solely as an assistive tool, while the final game content is the result of human craftsmanship. We remain committed to human-driven creation as our primary approach, dedicated to delivering a unique and meticulously polished gaming experience to our players." | Magic Cat | 39 | Mar 18, 2026 | |
To Heaven In-game content artaudio | Uses pre-generated AI for some illustrations, assets, and music. | Somel | - | Mar 18, 2026 | |
SpiceX In-game content audio | The soundtrack was made using Udio | b0gie | - | Mar 18, 2026 | |
xukaackque In-game content art | Ai was used to generate rock and trees shapes for xukaackque. Then i later used Gimp2 to color and reshape and then shaders for effect. | stone | - | Mar 18, 2026 | |
Nine Heavens In-game content artaudio | Some 3D models were generated using AI, some music was generated using AI, and some pictures were generated using AI. | 赛博风 | 12 | Mar 18, 2026 | |
Lando Me? A Hero? Store/marketing art | Some images of the characters are Ai generated | Dario Criscuolo | - | Mar 18, 2026 | |
CrapShoot In-game content art | Some of the graphics for this game were designed by AI, and humans created the dots based on the generated images. | nazenaninadesico | - | Mar 18, 2026 | |
Sheltered from the Storm In-game content audioart | This game features AI-generated NPC voice lines and AI-generated store artwork. | Echo Loop Games | - | Mar 18, 2026 | |
Space Memory: Dogs In-game content art | The background images and dogs pictures are pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
Race or Crash: Secret Racer League In-game content text | Artificial intelligence has been used in order to translate Race or Crash: Secret Racer League's page on Steam and Race or Crash: Secret Racer League's in-game content to all supported languages except Bashkir, English, Russian, and Tatar. | Gulnara Belousova Games | - | Mar 18, 2026 | |
异世轮回录:If In-game content arttext | 因为个人开发精力有限,本游戏开发使用了AI辅助绘图以及AI辅助一些文案产出。 | Forever D Studio | - | Mar 18, 2026 | |
No Artist Credited In-game content arttext | No Artist Credited is a virtual gallery experience and an experiment in the capabilities and limitations of AI tools. The entire gallery was designed and constructed using instructions, themes, and art generated by one of three AI tools. | Deadbug | 12 | Mar 18, 2026 | |
Watermelon Store/marketing art | Some of the images for this game were created using artificial intelligence. | John Production | 75 | Mar 18, 2026 | |
Store Empire Store/marketing art | We used artificial intelligence solely for the creation of the characters presented in the capsule. However, the game itself does not contain any generative AI. | MarotoPlay | - | Mar 18, 2026 | |
Cursed Hours In-game content audio | In my game, the main character's voice is AI-generated, and I purchased Eleven Labs' starter pack for it, which gives me the rights for commercial use. | Prathamesh Naik | - | Mar 18, 2026 |