Public Steam disclosure research25,508 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Some store page assets and library assets (marketing banner etc), as well as some artwork and maybe 10% of the sound effects, were created with the assistance of AI.
The music is entirely human. No AI music in the game.
Some AI-generated placeholder music and conceptual artwork were used during development and the promotional design process. All gameplay content, levels, story, characters, dialogue, and final implementation have been created, reviewed, and curated by the development team. Any AI-assisted content is subject to human oversight and modification prior to release.
Some Steam store page promotional images were created or edited with the assistance of generative AI tools. These assets are used only for store page or marketing presentation.
The playable game itself does not include generative AI features, does not connect to any AI service, and does not generate images, audio, text, or other content at runtime. No AI-generated images, audio, or text are included in the playable game build.
Dear player,
Original renders where done in Blender by me. Then I used (AI) to enhance the rendered images out of Blender. Only for Marketing.
Game design and QA was done by team member. Code was done in Godot by a team member, 3d models were done in Block bench and Blender by a team member.
Doing what I can with what I got. Since I got lay off from the game industry 2 1/2 years ago, no career, no income. I hope that a little of AI marketing does not push you away from the team's hard work.
Archie
Hollow Signal contains pre-generated AI-assisted content, including portions of visual artwork, promotional imagery, and certain game assets. All content has been reviewed, curated, edited, and integrated into the final game by the solo developer.
Dark Dream contains pre-generated AI-assisted content used exclusively for marketing and promotional materials. This includes certain Steam store assets such as capsules, banners, promotional artwork, and the game's promotional trailer.
The trailer was created using AI-assisted tools based on original characters, creatures, and creative concepts designed and owned by the studio.
The in-game experience does not generate content using AI, and no AI systems are used during gameplay.
During the development process, AI tools were used to assist in the design of some visual assets (such as UI elements and environmental textures) and in optimizing the coding structure. All AI-assisted content was reviewed and refined before being integrated into the final build
This game uses pre-generated content created with the assistance of generative AI tools during development. This may include character concepts, 3D model source assets, capsule artwork, store page artwork, and other marketing visuals. All AI-assisted content is reviewed, edited, and integrated by the developer before being included in the game or store materials. The game does not use live-generated AI content during gameplay.
Story of Nova is primarily developed by a solo developer. Generative AI tools are occasionally used during development to assist with placeholder artwork, and certain visual assets. All gameplay systems, game design, programming, world-building, and final implementation are created and integrated by the developer.
No generative AI is used to create player interactions or core gameplay mechanics.
Some Library images are AI generated. Some (small amount) of in-game images are AI generated. 95% of all assets are created by real artists and in future going for the 100%.
AI-assisted tools were used in a limited capacity during development, in line with modern creative production workflows, to help create the game’s cover artwork and certain in-game illustrations.
All AI-assisted materials were manually reviewed, edited, refined, and adapted by our team before being included in the game or on the store page. These assets were not used in their original generated form.
The game does not use live generative AI during gameplay.
Generative AI was used during the development of CORRUPT.EXE to assist with coding, design iteration, brainstorming, and the creation of certain visual assets. All AI-generated content was reviewed, edited, and curated by the developer before being included in the game. No live AI-generated content is created during gameplay, and players do not interact with generative AI systems while playing.
Generative AI tools are used as part of the visual asset production workflow for Shadows of Beginnings, including 3D models and UI/HUD elements. These assets are reviewed, edited, refined, and integrated by the development team before being used in the game.
The development team remains responsible for the game's design, programming, systems, level construction, gameplay, balancing, narrative, and overall creative direction.
No generative AI content is created live during gameplay.
AI was used to assist in producing the in-game user-interface text translations for French, Spanish, German and Italian, which were then reviewed for accuracy. The English and Portuguese text is human-authored. All visual art, sound effects and music in NEON SURGE are generated procedurally by our own code — no AI models were used to create art, audio or gameplay assets.
We use generative AI tools to help create some pre-rendered 2D artwork, such as logo and promotional/marketing images. All such content is reviewed and edited by us before use. The game itself contains no live-generated AI content during gameplay.
Some store page marketing images and artwork
were created with the assistance of AI image
generation tools. All in-game artwork,
characters, backgrounds, and gameplay content
were created by the development team. No AI
is used to generate content during gameplay.
Some visual marketing assets and store page artwork were created or assisted using generative AI tools and were subsequently reviewed, edited, and curated by the developer. No generative AI is used during gameplay, and the game does not generate content for players in real time.
Generative AI tools were used during development to assist with visual assets, concept art, icons, textures, voice/audio content, and some marketing materials. All AI-assisted content is reviewed and edited by the developer before being included in the game or store page.
AI-assisted tools were used during development for text drafting, limited programming assistance, and the creation of certain Steam store page assets, including background imagery used in promotional materials. All gameplay systems, characters, artwork, animations, and final game content were designed, created, implemented, and curated by the development team.
Generative AI was used to assist in writing and editing some of Subsønic's text, including portions of this store page and its marketing copy. The game's visual art is procedurally generated through code (algorithmic, not generative AI), and its music and sound are licensed or procedurally synthesized.
1. Cover art is created in Unreal Engine and photoshop, and has a detail pass on top of it by AI.
2. Localisation on the steam page is translated by AI.
3. Music is generated by AI.
This game was developed by a solo developer with the assistance of generative AI tools in areas including programming logic, visual asset creation, and music and sound effects. Not all content was AI-generated — game design, mechanics, systems, level structure, and overall creative direction were conceived and built by the developer. All AI-assisted content was curated, directed, and refined to serve the game's creative vision.
This game uses generative artificial intelligence as part of the development process. AI tools were used to assist with creating certain visual assets and design elements. All AI-generated content has been reviewed, edited, and integrated by the developer to ensure quality and consistency.
No AI is used during gameplay, and the player experience is entirely handcrafted.
Partial game source codes, texture assets and store promotional artwork are created with generative AI tools. All AI-generated contents have been fully manually reviewed, modified and optimized by the developer before integrating into the final game build. No AI content is dynamically generated during gameplay.
Some store page assets and library assets (marketing banner etc), as well as some artwork and maybe 10% of the sound effects, were created with the assistance of AI.
The music is entirely human. No AI music in the game.
Some AI-generated placeholder music and conceptual artwork were used during development and the promotional design process. All gameplay content, levels, story, characters, dialogue, and final implementation have been created, reviewed, and curated by the development team. Any AI-assisted content is subject to human oversight and modification prior to release.
Some Steam store page promotional images were created or edited with the assistance of generative AI tools. These assets are used only for store page or marketing presentation.
The playable game itself does not include generative AI features, does not connect to any AI service, and does not generate images, audio, text, or other content at runtime. No AI-generated images, audio, or text are included in the playable game build.
Dear player,
Original renders where done in Blender by me. Then I used (AI) to enhance the rendered images out of Blender. Only for Marketing.
Game design and QA was done by team member. Code was done in Godot by a team member, 3d models were done in Block bench and Blender by a team member.
Doing what I can with what I got. Since I got lay off from the game industry 2 1/2 years ago, no career, no income. I hope that a little of AI marketing does not push you away from the team's hard work.
Archie
Hollow Signal contains pre-generated AI-assisted content, including portions of visual artwork, promotional imagery, and certain game assets. All content has been reviewed, curated, edited, and integrated into the final game by the solo developer.
Dark Dream contains pre-generated AI-assisted content used exclusively for marketing and promotional materials. This includes certain Steam store assets such as capsules, banners, promotional artwork, and the game's promotional trailer.
The trailer was created using AI-assisted tools based on original characters, creatures, and creative concepts designed and owned by the studio.
The in-game experience does not generate content using AI, and no AI systems are used during gameplay.
During the development process, AI tools were used to assist in the design of some visual assets (such as UI elements and environmental textures) and in optimizing the coding structure. All AI-assisted content was reviewed and refined before being integrated into the final build
This game uses pre-generated content created with the assistance of generative AI tools during development. This may include character concepts, 3D model source assets, capsule artwork, store page artwork, and other marketing visuals. All AI-assisted content is reviewed, edited, and integrated by the developer before being included in the game or store materials. The game does not use live-generated AI content during gameplay.
Story of Nova is primarily developed by a solo developer. Generative AI tools are occasionally used during development to assist with placeholder artwork, and certain visual assets. All gameplay systems, game design, programming, world-building, and final implementation are created and integrated by the developer.
No generative AI is used to create player interactions or core gameplay mechanics.
Some Library images are AI generated. Some (small amount) of in-game images are AI generated. 95% of all assets are created by real artists and in future going for the 100%.
AI-assisted tools were used in a limited capacity during development, in line with modern creative production workflows, to help create the game’s cover artwork and certain in-game illustrations.
All AI-assisted materials were manually reviewed, edited, refined, and adapted by our team before being included in the game or on the store page. These assets were not used in their original generated form.
The game does not use live generative AI during gameplay.
Generative AI was used during the development of CORRUPT.EXE to assist with coding, design iteration, brainstorming, and the creation of certain visual assets. All AI-generated content was reviewed, edited, and curated by the developer before being included in the game. No live AI-generated content is created during gameplay, and players do not interact with generative AI systems while playing.
Generative AI tools are used as part of the visual asset production workflow for Shadows of Beginnings, including 3D models and UI/HUD elements. These assets are reviewed, edited, refined, and integrated by the development team before being used in the game.
The development team remains responsible for the game's design, programming, systems, level construction, gameplay, balancing, narrative, and overall creative direction.
No generative AI content is created live during gameplay.
AI was used to assist in producing the in-game user-interface text translations for French, Spanish, German and Italian, which were then reviewed for accuracy. The English and Portuguese text is human-authored. All visual art, sound effects and music in NEON SURGE are generated procedurally by our own code — no AI models were used to create art, audio or gameplay assets.
We use generative AI tools to help create some pre-rendered 2D artwork, such as logo and promotional/marketing images. All such content is reviewed and edited by us before use. The game itself contains no live-generated AI content during gameplay.
Some store page marketing images and artwork
were created with the assistance of AI image
generation tools. All in-game artwork,
characters, backgrounds, and gameplay content
were created by the development team. No AI
is used to generate content during gameplay.
Some visual marketing assets and store page artwork were created or assisted using generative AI tools and were subsequently reviewed, edited, and curated by the developer. No generative AI is used during gameplay, and the game does not generate content for players in real time.
Generative AI tools were used during development to assist with visual assets, concept art, icons, textures, voice/audio content, and some marketing materials. All AI-assisted content is reviewed and edited by the developer before being included in the game or store page.
AI-assisted tools were used during development for text drafting, limited programming assistance, and the creation of certain Steam store page assets, including background imagery used in promotional materials. All gameplay systems, characters, artwork, animations, and final game content were designed, created, implemented, and curated by the development team.
Generative AI was used to assist in writing and editing some of Subsønic's text, including portions of this store page and its marketing copy. The game's visual art is procedurally generated through code (algorithmic, not generative AI), and its music and sound are licensed or procedurally synthesized.
1. Cover art is created in Unreal Engine and photoshop, and has a detail pass on top of it by AI.
2. Localisation on the steam page is translated by AI.
3. Music is generated by AI.
This game was developed by a solo developer with the assistance of generative AI tools in areas including programming logic, visual asset creation, and music and sound effects. Not all content was AI-generated — game design, mechanics, systems, level structure, and overall creative direction were conceived and built by the developer. All AI-assisted content was curated, directed, and refined to serve the game's creative vision.
This game uses generative artificial intelligence as part of the development process. AI tools were used to assist with creating certain visual assets and design elements. All AI-generated content has been reviewed, edited, and integrated by the developer to ensure quality and consistency.
No AI is used during gameplay, and the player experience is entirely handcrafted.
Partial game source codes, texture assets and store promotional artwork are created with generative AI tools. All AI-generated contents have been fully manually reviewed, modified and optimized by the developer before integrating into the final game build. No AI content is dynamically generated during gameplay.