AI has partially been used to help with the creation of the intro song, some art and 3D meshes.
- Creator
- Jilted Generation Productions
- Reviews
- -
- Added
- Mar 18, 2026
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AI has partially been used to help with the creation of the intro song, some art and 3D meshes.
In the game, photorealistic images on posters and on a book were created using AI.
We use generative AI across all disciplines of game development with heavy amounts of human editing. That involves audio and visual art. We use it as a productivity tool so we can achieve a higher level of quality, faster, than we would have been able to.
Images for Steam are designed with artificial intelligence support. In-game and store page translations were done using artificial intelligence. No artificial intelligence was used in the game.
We used generative AI tools to create some in-game graffiti textures.
Some Marketing images are generated with AI.
The game currently uses AI-generated music that will be replaced with an original human-written soundtrack before release or any major public beta.
AI was used to generate translations for the store page and in-game text.
Listening to a story is a magic that should have no boundaries. To guarantee that the adventure maintains the same intensity, tone, and soul in every corner of the world, we chose a narration driven by state-of-the-art voice synthesis technology. This choice allows us to immediately offer a complete immersive experience in 9 languages, overcoming the barriers of reading. Your support is the engine that will allow us to evolve further, with the future goal of enriching the audio cast with professional performers.
Using a fully completed game design document created by a Software Engineer, 100% of the game's code was generated via an AI Coding Agent. Aside from the fonts and audio assets, all functional and visual components are the result of AI-Generated code.
AI tools were used during development to create the game's logo and certain building models in the Paris cityscape. All assets were curated and refined by hand.
Sprite of the character
Some in-game illustrations were created using generative AI tools. All AI-generated assets were reviewed and edited by our development team to ensure originality and compliance with copyright policies.
As a solo developer, transparency with my players is essential to me. That's why I want to clarify that I have used artificial intelligence tools to assist in the creative process of Celestial Deus. Working alone on a project of this scope requires finding creative solutions. AI allowed me to bring my artistic vision to life where my own skills or resources were limited. Here is how it was used: Skybox: The skybox, which depicts a stylized sky filled with large clouds as if viewed from a great height, was generated by an AI to match the game's unique atmosphere. Voice Acting: To bring the characters to life, I first recorded all their voices myself. Then, I used an AI to transform my voice recordings, ensuring that each voice perfectly matches the personality and character of the deity it represents. Music: I composed the foundational music tracks myself, and then used AI to remix and enhance them. This gave them more style and complexity for a more immersive ambiance. My approach was always to use my own creations as a starting point and guide these tools, allowing me to deliver a more complete experience than I could have achieved on my own.
AI was used to generate assets for the game/marketing during development.
Use of AI refactored image of the game's enemy character in the cover art.
Used for creating the game banner
・Some of the images and textures used here have been manually edited using generative AI. ・We use generative AI as a coding assistance tool.
Game contains a few AI generated images and meshes.
Some of the art assets are initially generated by AI and then manually revised by artists.
This game uses Google Gemini AI to provide real-time educational information about locations on Earth. The AI assistant responds to player questions about geography, history, culture, and natural phenomena. All AI-generated content is educational and factual, with responses converted to speech using Google Text-to-Speech. The AI does not generate user-created content or allow custom prompts - it only provides informative responses to predefined question categories about Earth exploration.
Some of the image asset elements used in the game are generated through AI
Some UI elements, Icons, Emblems, Sigils, Insignias, as well as Sound Effects, Special Effects, and Voice Lines have been created using various generative AI models under a Commercial Use license agreement with said generative AI models per each service's Terms of Service.
For the store page only, I used my art as reference then AI generated using my theme of the game and art-style.
Main title splash picture partially AI generated.
We used AI tools to draft and refine store page text (descriptions and marketing copy). The game itself does not use AI-generated content at runtime.
The second and third bosses use AI-generated templates. All other artwork is human-created.
This game includes AI-generated English voice and minor content.
AI was used initially to prototype a design of the logo for the 1st game Astro Fighters. This design has been manually adjusted from the AI concept and now forms a part of the Astro Fighters and Astro Fighters 2 logo designs.
AI was used to generate storefront artwork/marketing materials.
There is no artificial intelligence in the game, it is only used in the photos in the store visual.
AI helped me to craft marketing material, Pre-generated AI illustrations for in-game and steam store artwork and in game meshes.
Some in-game voice overs have been created using the developers voice and adapted to realistic pilot/controller styles with the assistance of Ai.
Some assets and designs were optimized and polished using AI tools. AI was also used to assist with grammar and text corrections for dialogues and in-game text. All game content, art, and core gameplay were created by hand by the development team. No gameplay content or characters are generated by AI.
This game uses AI-generated music tracks and AI-generated UI icons. All AI content is pre-rendered and shipped as standard audio and image files. No AI generates content or code during gameplay.
We mainly used AI for the player voice and some sound effects. It was also used for certain textures and provided assistance during coding.
Generating background images for the store page's cover, header, and banner Trailer and in-game BGM generation Creating the English version of the title logo Translation into other languages
This game does not contain any AI-generated visual or audio assets. I only used AI as a tool for: - Brainstorming and idea generation - Assistance with translations and wording - Improvements to certain code sections and algorithms
Ai tools were used to create various images, sounds and music for the game.
AI was used to create some of the trailer's animated scenes, translations and the game's music.
Some images were generated by the gpt chat, in addition to the implementation of some systems, artificial intelligence was used, and artificial intelligence was also used for music.
This game came from the mind of a useless human, but an equally useless AI allowed him to make this disaster possible.
Assets generated with the assistance of ChatGPT (OpenAI), DeepAI.org, and Hailuo (video). Music by Udio. Writing, direction, and design by Julio Salazar.
Uniquement code assisté par ChatGPT
Marketing material.
ゲーム内テクスチャの一部にAdobe PhotoshopによるAI生成画像と、 Adobe Stockで販売されているAI生成による画像を使用しております。
The background images and apples pictures are pre-rendered AI art.
Some graphics were initially created using AI and then refined through retouching.
Some in-game assets were created using AI tools, including certain audio effects, character voices, a small number of meshes, and portions of in-game text. All AI-generated content was reviewed, edited, and integrated to fit the game’s design and narrative.
Occasional use for marketing materials and promotional images.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Chonky Cat In-game content audioart | AI has partially been used to help with the creation of the intro song, some art and 3D meshes. | Jilted Generation Productions | - | Mar 18, 2026 | |
Office 8 In-game content art | In the game, photorealistic images on posters and on a book were created using AI. | ChronoQuill | - | Mar 18, 2026 | |
Vampire Hunter: Nightrise In-game content artaudio | We use generative AI across all disciplines of game development with heavy amounts of human editing. That involves audio and visual art. We use it as a productivity tool so we can achieve a higher level of quality, faster, than we would have been able to. | Over The Moon | 25 | Mar 18, 2026 | |
Lost Diver In-game content textart | Images for Steam are designed with artificial intelligence support. In-game and store page translations were done using artificial intelligence. No artificial intelligence was used in the game. | Editmode | - | Mar 18, 2026 | |
Fpv Labs - Drone Simulator In-game content art | We used generative AI tools to create some in-game graffiti textures. | FPVLabs | 99 | Mar 18, 2026 | |
Planets and Pancakes Store/marketing art | Some Marketing images are generated with AI. | Noble | - | Mar 18, 2026 | |
Eternal Towers In-game content audio | The game currently uses AI-generated music that will be replaced with an original human-written soundtrack before release or any major public beta. | Neverplay | - | Mar 18, 2026 | |
nyanjet In-game content text | AI was used to generate translations for the store page and in-game text. | jyona | - | Mar 18, 2026 | |
Vicky The Fox In-game content audio | Listening to a story is a magic that should have no boundaries. To guarantee that the adventure maintains the same intensity, tone, and soul in every corner of the world, we chose a narration driven by state-of-the-art voice synthesis technology. This choice allows us to immediately offer a complete immersive experience in 9 languages, overcoming the barriers of reading. Your support is the engine that will allow us to evolve further, with the future goal of enriching the audio cast with professional performers. | NineLivesInteractive | - | Mar 18, 2026 | |
WAVEBEAM In-game content codeart | Using a fully completed game design document created by a Software Engineer, 100% of the game's code was generated via an AI Coding Agent. Aside from the fonts and audio assets, all functional and visual components are the result of AI-Generated code. | Ryan Collins | - | Mar 18, 2026 | |
Les aventures d'Emilie à Paris In-game content art | AI tools were used during development to create the game's logo and certain building models in the Paris cityscape. All assets were curated and refined by hand. | Vernepixel lab | 21 | Mar 18, 2026 | |
Built in 5 minutes art | Sprite of the character | Ratthamontree Burimas | - | Mar 18, 2026 | |
カワサキデビルズ In-game content art | Some in-game illustrations were created using generative AI tools.
All AI-generated assets were reviewed and edited by our development team to ensure originality and compliance with copyright policies. | 株式会社ワンコネクト | - | Mar 18, 2026 | |
Celestial DEUS + Aleatores Palace audio | As a solo developer, transparency with my players is essential to me. That's why I want to clarify that I have used artificial intelligence tools to assist in the creative process of Celestial Deus. Working alone on a project of this scope requires finding creative solutions. AI allowed me to bring my artistic vision to life where my own skills or resources were limited.
Here is how it was used:
Skybox: The skybox, which depicts a stylized sky filled with large clouds as if viewed from a great height, was generated by an AI to match the game's unique atmosphere.
Voice Acting: To bring the characters to life, I first recorded all their voices myself. Then, I used an AI to transform my voice recordings, ensuring that each voice perfectly matches the personality and character of the deity it represents.
Music: I composed the foundational music tracks myself, and then used AI to remix and enhance them. This gave them more style and complexity for a more immersive ambiance.
My approach was always to use my own creations as a starting point and guide these tools, allowing me to deliver a more complete experience than I could have achieved on my own. | Batpolygon | - | Mar 18, 2026 | |
Ropes Unclear art | AI was used to generate assets for the game/marketing during development. | CGAPPS | - | Mar 18, 2026 | |
Lythium Store/marketing art | Use of AI refactored image of the game's enemy character in the cover art. | Amnesia Softworks | - | Mar 18, 2026 | |
Bunny Hopper Store/marketing art | Used for creating the game banner | Whale Rock Games | - | Mar 18, 2026 | |
DEATHLOOP 4 YOU In-game content artcode | ・Some of the images and textures used here have been manually edited using generative AI.
・We use generative AI as a coding assistance tool. | riinwin | 40 | Mar 18, 2026 | |
Crypt Ascent In-game content art | Game contains a few AI generated images and meshes. | Crypt 'n' Bone Studios | - | Mar 18, 2026 | |
Super Frog In-game content art | Some of the art assets are initially generated by AI and then manually revised by artists. | Hakimi Game | - | Mar 18, 2026 | |
Geospatial Exploration - Explore the real world in 3D and VR Live AI text | This game uses Google Gemini AI to provide real-time educational information about locations on Earth. The AI assistant responds to player questions about geography, history, culture, and natural phenomena. All AI-generated content is educational and factual, with responses converted to speech using Google Text-to-Speech. The AI does not generate user-created content or allow custom prompts - it only provides informative responses to predefined question categories about Earth exploration. | Boemien | - | Mar 18, 2026 | |
Crimanimals In-game content art | Some of the image asset elements used in the game are generated through AI | Oink Studios | - | Mar 18, 2026 | |
Sandrotten: Ekera In-game content artaudiotext | Some UI elements, Icons, Emblems, Sigils, Insignias, as well as Sound Effects, Special Effects, and Voice Lines have been created using various generative AI models under a Commercial Use license agreement with said generative AI models per each service's Terms of Service. | Sandrotten Studios | - | Mar 18, 2026 | |
Myth Survivors Store/marketing art | For the store page only, I used my art as reference then AI generated using my theme of the game and art-style. | Haiden Seymour | - | Mar 18, 2026 | |
Deepest Blue Store/marketing art | Main title splash picture partially AI generated. | Steve Turner | - | Mar 18, 2026 | |
TomaDO! Store/marketing text | We used AI tools to draft and refine store page text (descriptions and marketing copy). The game itself does not use AI-generated content at runtime. | TheGapz | - | Mar 18, 2026 | |
The 27th Dimension In-game content art | The second and third bosses use AI-generated templates. All other artwork is human-created. | wARmAcH1n3 | - | Mar 18, 2026 | |
White Whisper In-game content audiotext | This game includes AI-generated English voice and minor content. | Luc2as Games | - | Mar 18, 2026 | |
Astro Fighters 2 In-game content art | AI was used initially to prototype a design of the logo for the 1st game Astro Fighters.
This design has been manually adjusted from the AI concept and now forms a part of the Astro Fighters and Astro Fighters 2 logo designs. | Paul Connor | 18 | Mar 18, 2026 | |
Ashes of the Mall Store/marketing art | AI was used to generate storefront artwork/marketing materials. | Faktory Studios LLC | - | Mar 18, 2026 | |
The Last Zone Store/marketing art | There is no artificial intelligence in the game, it is only used in the photos in the store visual. | Kodobur Games | - | Mar 18, 2026 | |
Discount Nightmares - The Gulch In-game content art | AI helped me to craft marketing material, Pre-generated AI illustrations for in-game and steam store artwork and in game meshes. | SongMonkey | - | Mar 18, 2026 | |
Air Defender In-game content audio | Some in-game voice overs have been created using the developers voice and adapted to realistic pilot/controller styles with the assistance of Ai. | ROTOR3 | 330 | Mar 18, 2026 | |
Chhota Bheem Kitchen Adventures In-game content textart | Some assets and designs were optimized and polished using AI tools. AI was also used to assist with grammar and text corrections for dialogues and in-game text. All game content, art, and core gameplay were created by hand by the development team. No gameplay content or characters are generated by AI. | SuperShell Games Pvt Ltd | - | Mar 18, 2026 | |
Ghlobot Shift In-game content audioart | This game uses AI-generated music tracks and AI-generated UI icons.
All AI content is pre-rendered and shipped as standard audio and image files.
No AI generates content or code during gameplay. | Jacob Stetka | - | Mar 18, 2026 | |
No Way Back: Dark Horizon In-game content audioartcode | We mainly used AI for the player voice and some sound effects. It was also used for certain textures and provided assistance during coding. | BlackMountainsStudio | - | Mar 18, 2026 | |
Old Ninja : UnderWorld In-game content artaudiotext | Generating background images for the store page's cover, header, and banner
Trailer and in-game BGM generation
Creating the English version of the title logo
Translation into other languages | Waterfall Studio | - | Mar 18, 2026 | |
Creator's Fall Dev only textcode | This game does not contain any AI-generated visual or audio assets. I only used AI as a tool for:
- Brainstorming and idea generation
- Assistance with translations and wording
- Improvements to certain code sections and algorithms | BaroxxTech | - | Mar 18, 2026 | |
Defend the Town In-game content artaudio | Ai tools were used to create various images, sounds and music for the game. | Supercap Games LLC | - | Mar 18, 2026 | |
Pushkin vs Vampires In-game content audiotext | AI was used to create some of the trailer's animated scenes, translations and the game's music. | Tony Lo | - | Mar 18, 2026 | |
Power – A Ascensão dos Conquistadores In-game content artaudio | Some images were generated by the gpt chat, in addition to the implementation of some systems, artificial intelligence was used, and artificial intelligence was also used for music. | Carlos Roberto de Souza Junior | - | Mar 18, 2026 | |
The Useless Wizard general | This game came from the mind of a useless human, but an equally useless AI allowed him to make this disaster possible. | The Useless Dev | 16 | Mar 18, 2026 | |
VADE RETRO SATANA In-game content textaudio | Assets generated with the assistance of ChatGPT (OpenAI), DeepAI.org, and Hailuo (video). Music by Udio. Writing, direction, and design by Julio Salazar. | Salazar Productions | - | Mar 18, 2026 | |
Serre Dev only code | Uniquement code assisté par ChatGPT | Serre interactive | - | Mar 18, 2026 | |
Cancer Crusher USA Store/marketing | Marketing material. | Cancer Crusher Entertainment | - | Mar 18, 2026 | |
BALANCED FOOD CalorieMate FOR GAME CREATORS - JELLY MISSION - art | ゲーム内テクスチャの一部にAdobe PhotoshopによるAI生成画像と、
Adobe Stockで販売されているAI生成による画像を使用しております。 | CalorieMate Games | 80 | Mar 18, 2026 | |
Sweetie Candy Maze: Green Apple In-game content art | The background images and apples pictures are pre-rendered AI art. | Cute Hannah's Games | - | Mar 18, 2026 | |
Melon Bounce In-game content art | Some graphics were initially created using AI and then refined through retouching. | Ransuz Studio | - | Mar 18, 2026 | |
David: Rise of the Shepherd In-game content audioarttext | Some in-game assets were created using AI tools, including certain audio effects, character voices, a small number of meshes, and portions of in-game text. All AI-generated content was reviewed, edited, and integrated to fit the game’s design and narrative. | PrayerPathGames | - | Mar 18, 2026 | |
Pool Blitz Store/marketing art | Occasional use for marketing materials and promotional images. | CherryPop Games | 79 | Mar 18, 2026 |