AI 生成一些图片资源
- Creator
- 玉米工作室
- Reviews
- 35
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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AI 生成一些图片资源
Some image texture resources are generated by AI.
game assets, images, some editing's on backgrounds
Generate images using AI
By AI: all backgrounds, all egg illustrations, and all UI components.
Artwork
The text and voice for conversations with characters in the game are both generated in real-time by AI.
This game uses AI to generate the images
Some UI arts are generated by AI.
This game uses a few UI icons and visual elements that were created using OpenAI's ChatGPT Pro image generation tool. These assets were generated with a paid license that allows commercial use. No AI-generated content is created during gameplay.
Generative AI has been used to generate graphics for the game, these include Buildings, Wonders and Resources.
Created the initial text for the store page. Helped me while coding the game.
Generate game promotional images using AI.
AI is used for suggestion finding and checking text assets. All assets are finalized by humans.
Sound effects and music were created using generative AI tools, then edited and processed in DAW software before being integrated into the game.
A significant portion of the game's images and visual assets were pre-generated using AI tools, with care taken to avoid any copyright infringement. There is no real-time AI content generation during gameplay.
For character creation. We use it as inspiration to redraw later.
薛定谔迷宫由AI实时生成; 部分由玩家完成的角色立绘由AI完成(请知悉我们没法为每一位玩家制作的角色提供角色立绘,因为会耗费大量时间和金钱)若您不喜欢AI生成,您可以只游玩官方角色。
AI-generated art object
Some pre-rendered art assets for the store page (e.g. token pack icons, shop backgrounds) were created or enhanced using generative AI tools and manually edited to match the Tradie Tapper visual style. No AI is used during gameplay.
In this game, some of the artwork assets have been generated using AI. However, each illustration has been carefully modified by hand to ensure quality and uniqueness. We hope you enjoy the visual experience!
I only use AI for a one background in the store page
设计道具和鱼类的时候参考了AI生成的简介和形象。部分场景有AI提供的创意灵感。
The ability icons for rat abilities use modified AI-generated art.
Artificial intelligence has been used to support the development of this game. Primarily for refining in-game texts and generating UI elements. However, all core design, gameplay mechanics, and artistic direction have been crafted by hand. Everstead: Origins is the result of human creativity, supported by modern tools.
The game uses AI to help generate expressive character illustrations and detailed background art in a consistent visual style. This allows for a rich, immersive atmosphere and a wide variety of emotional expressions. The narrative and dialogue were carefully crafted and enhanced with AI assistance to ensure tone and personality stay intact throughout the story.
Github Copilot was used during the writing of code. No AI was used for art, music, or design.
部份美术角色形象,武器图标,使用了AI生成
In order to create a better background and focus on the core parts of the game, we used AI to help create store page assets.
In order to create a better background and focus on the core parts of the game, we used AI to help create store page assets.
In order to create a better background and focus on the core parts of the game, we used AI to help create store page assets.
Some of Kernelbay’s 2D assets and music tracks were initially generated using AI tools as a base. However, every asset has been processed, refined, and modified by our team to ensure consistency, quality, and full integration with the game’s art direction and atmosphere.
We use generative AI as a supportive tool—drafting boilerplate code, polishing in-game and marketing texts, and creating initial translations—then our team refines and validates every output to ensure the final content is high-quality, authentic, and true to our vision.
Some visual assets used in the game and on this store page were created with the assistance of AI tools. These include background illustrations and certain icons. All gameplay design, logic, and writing were created manually.
We take the following steps to prevent users from generating content that may infringe copyright: 1. Commercially Licensed Content Sources: ○ The music assets are sourced from Suno AI. We use a PRO account, and according to Suno's licensing terms, the generated music content — including pre-generated songs made using Suno AI PRO — is licensed for commercial use. ○ Images are purchased from UNITY ASSET or custom-designed. Some were enhanced with AI (noise reduction, upscaling, clarity) and are used under commercial licenses. 2. No User-Generated Content (UGC) Features: This game does not include any functionality that allows users to upload, generate, or customize content. Players cannot add third-party assets, which eliminates the risk of copyright infringement on the user side. 3. Terms and Policy Restrictions (if UGC features are added in the future): If UGC features are added in the future, we will implement strict terms of service, a content reporting system, and necessary moderation mechanisms to prevent the appearance of content that infringes on intellectual property rights. Currently, we do not use any third-party content moderation platforms. However, all assets used in the game come from licensed sources and are verified for commercial use, ensuring compliance with copyright regulations.
Used for English translation
We use generative AI to make petmate chat with player. The purpose of using Generative AI is only to bring more happiness for players.
AI tools were used to assist in generating some of the visual assets in the game, including character avatars and other artwork, as well as for promotional materials. All AI-generated content was manually reviewed, adjusted, and edited before inclusion in the final product.
Our game features characters with lifelike personalities that evolve through AI-powered interactions. Using advanced language model technology, characters engage in natural, dynamic conversations and make autonomous decisions based on their relationships and environment. All visual assets and artwork in the game are handcrafted by our artists - not AI-generated.
A small number of materials in the game are generated using AI
This game features interactive dialogue powered by large language models, creating natural conversations with the player. It also includes AI-driven voice synthesis, allowing characters to speak and respond with lifelike expression.
The store images were generated using AI, along with game characters and backgrounds
We used AI assisted tools to create portions of the library logo and capsule artwork. All AI generated material has been reviewed and modified by human artist.
We make use of AI-powered tools during the promotional process of our game. AI plays a supportive role in generating content for store pages, marketing materials, and community posts. All content produced with the help of AI is reviewed and refined by our team before being finalized.
Some UI patterns
This game uses AI-assisted tools in the development of art assets. As a solo indie developer, I utilize AI to enhance workflow efficiency while maintaining creative direction and manual refinement of all final assets.
some illustrations and sounds
All backgrounds are AI-generated
Certain names, descriptions & flavor texts are written with the assistance of large language models. All AI content is edited with a heavy human hand.
The promotional images and achievements of the store page are made using AI Vincennes charts
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
The Legend of Fortune and Immortality Unclear art | AI 生成一些图片资源 | 玉米工作室 | 35 | Mar 18, 2026 | |
深渊放置者 In-game content art | Some image texture resources are generated by AI. | zuif_Game studios | - | Mar 18, 2026 | |
Anunaki Clicker In-game content art | game assets, images, some editing's on backgrounds | DeveloperSansFrontieres | 15 | Mar 18, 2026 | |
Free Lottery Unclear art | Generate images using AI | tcplay | - | Mar 18, 2026 | |
Lofi Succubus In-game content art | By AI: all backgrounds, all egg illustrations, and all UI components. | SunnyCat | - | Mar 18, 2026 | |
Italian Brainrot TCG Unclear art | Artwork | Visage Games Studio | - | Mar 18, 2026 | |
AIly's Daydream : AI Roomie Live AI textaudio | The text and voice for conversations with characters in the game are both generated in real-time by AI. | LingzhouAI | - | Mar 18, 2026 | |
Plantastic Unclear art | This game uses AI to generate the images | BlueBathtub | 19 | Mar 18, 2026 | |
桌面神社 In-game content art | Some UI arts are generated by AI. | Anisile | - | Mar 18, 2026 | |
BugLab Simulator In-game content art | This game uses a few UI icons and visual elements that were created using OpenAI's ChatGPT Pro image generation tool. These assets were generated with a paid license that allows commercial use. No AI-generated content is created during gameplay. | ElykraGames | 10 | Mar 18, 2026 | |
Idle Empires In-game content art | Generative AI has been used to generate graphics for the game, these include Buildings, Wonders and Resources. | Vethon | - | Mar 18, 2026 | |
Grind Mindset Dev only textcode | Created the initial text for the store page.
Helped me while coding the game. | Semih Yilmaz | - | Mar 18, 2026 | |
Computer Manufacturer Store/marketing art | Generate game promotional images using AI. | RIVERSOFT | - | Mar 18, 2026 | |
WHAT NOW? - The Social Experiment Game Dev only text | AI is used for suggestion finding and checking text assets. All assets are finalized by humans. | Evil Grog Games GmbH | - | Mar 18, 2026 | |
Aquaville In-game content audio | Sound effects and music were created using generative AI tools, then edited and processed in DAW software before being integrated into the game. | Team Machiavelli | 14 | Mar 18, 2026 | |
EmpireX In-game content art | A significant portion of the game's images and visual assets were pre-generated using AI tools, with care taken to avoid any copyright infringement. There is no real-time AI content generation during gameplay. | darkwolf66 | - | Mar 18, 2026 | |
Brainrot Wars Dev only art | For character creation. We use it as inspiration to redraw later. | TechnoGods | - | Mar 18, 2026 | |
薛定谔迷宫 Live AI art | 薛定谔迷宫由AI实时生成;
部分由玩家完成的角色立绘由AI完成(请知悉我们没法为每一位玩家制作的角色提供角色立绘,因为会耗费大量时间和金钱)若您不喜欢AI生成,您可以只游玩官方角色。 | Zeros | 13 | Mar 18, 2026 | |
Cook and Play: Animal Friends In-game content art | AI-generated art object | Mattia Zanarella | - | Mar 18, 2026 | |
Tradie Tapper In-game content art | Some pre-rendered art assets for the store page (e.g. token pack icons, shop backgrounds) were created or enhanced using generative AI tools and manually edited to match the Tradie Tapper visual style. No AI is used during gameplay. | Adventure Quest | 19 | Mar 18, 2026 | |
GlobalQuarantine In-game content art | In this game, some of the artwork assets have been generated using AI. However, each illustration has been carefully modified by hand to ensure quality and uniqueness. We hope you enjoy the visual experience! | Contagio Games | - | Mar 18, 2026 | |
Plinko Pixel Store/marketing art | I only use AI for a one background in the store page | Robert Enache | - | Mar 18, 2026 | |
渔乐圈 In-game content arttext | 设计道具和鱼类的时候参考了AI生成的简介和形象。部分场景有AI提供的创意灵感。 | new bee | - | Mar 18, 2026 | |
Idle Lab Rats In-game content art | The ability icons for rat abilities use modified AI-generated art. | Alex Brown | - | Mar 18, 2026 | |
Everstead: Origins In-game content textart | Artificial intelligence has been used to support the development of this game. Primarily for refining in-game texts and generating UI elements. However, all core design, gameplay mechanics, and artistic direction have been crafted by hand. Everstead: Origins is the result of human creativity, supported by modern tools. | Beaver Fever Games | - | Mar 18, 2026 | |
Brainrot: Story of GlorboFrutodrillo & Ballerino Cappuccino In-game content arttext | The game uses AI to help generate expressive character illustrations and detailed background art in a consistent visual style. This allows for a rich, immersive atmosphere and a wide variety of emotional expressions. The narrative and dialogue were carefully crafted and enhanced with AI assistance to ensure tone and personality stay intact throughout the story. | DeveloperEva | - | Mar 18, 2026 | |
Galactic Coffee Shop Dev only code | Github Copilot was used during the writing of code. No AI was used for art, music, or design. | Rat Bones Studio | - | Mar 18, 2026 | |
三国志群雄天下 In-game content art | 部份美术角色形象,武器图标,使用了AI生成 | 光速银河系 | 13 | Mar 18, 2026 | |
Idle Dangers Store/marketing art | In order to create a better background and focus on the core parts of the game, we used AI to help create store page assets. | R2 Games | 17 | Mar 18, 2026 | |
Gacha Idle Store/marketing art | In order to create a better background and focus on the core parts of the game, we used AI to help create store page assets. | Game Hollywood Games | - | Mar 18, 2026 | |
Dark Origins Store/marketing art | In order to create a better background and focus on the core parts of the game, we used AI to help create store page assets. | Game Hollywood Games | 20 | Mar 18, 2026 | |
Kernelbay In-game content artaudio | Some of Kernelbay’s 2D assets and music tracks were initially generated using AI tools as a base. However, every asset has been processed, refined, and modified by our team to ensure consistency, quality, and full integration with the game’s art direction and atmosphere. | Nexent Games | 38 | Mar 18, 2026 | |
Beer Onsen Resort In-game content codetext | We use generative AI as a supportive tool—drafting boilerplate code, polishing in-game and marketing texts, and creating initial translations—then our team refines and validates every output to ensure the final content is high-quality, authentic, and true to our vision. | Green Tea Bee Studio | - | Mar 18, 2026 | |
Idle Awakening: Mages Path In-game content art | Some visual assets used in the game and on this store page were created with the assistance of AI tools. These include background illustrations and certain icons. All gameplay design, logic, and writing were created manually. | Strange Matter Gaming | 168 | Mar 18, 2026 | |
Drive And Unwind In-game content audioart | We take the following steps to prevent users from generating content that may infringe copyright:
1. Commercially Licensed Content Sources:
○ The music assets are sourced from Suno AI. We use a PRO account, and according to Suno's licensing terms, the generated music content — including pre-generated songs made using Suno AI PRO — is licensed for commercial use.
○ Images are purchased from UNITY ASSET or custom-designed. Some were enhanced with AI (noise reduction, upscaling, clarity) and are used under commercial licenses.
2. No User-Generated Content (UGC) Features: This game does not include any functionality that allows users to upload, generate, or customize content. Players cannot add third-party assets, which eliminates the risk of copyright infringement on the user side.
3. Terms and Policy Restrictions (if UGC features are added in the future): If UGC features are added in the future, we will implement strict terms of service, a content reporting system, and necessary moderation mechanisms to prevent the appearance of content that infringes on intellectual property rights.
Currently, we do not use any third-party content moderation platforms. However, all assets used in the game come from licensed sources and are verified for commercial use, ensuring compliance with copyright regulations. | Unwilling Studio | - | Mar 18, 2026 | |
Hamster & the village of sun In-game content text | Used for English translation | SUCCESS | - | Mar 18, 2026 | |
Petmate Live AI text | We use generative AI to make petmate chat with player. The purpose of using Generative AI is only to bring more happiness for players. | Mater Game | 22 | Mar 18, 2026 | |
CyberControl: Another Life In-game content art | AI tools were used to assist in generating some of the visual assets in the game, including character avatars and other artwork, as well as for promotional materials. All AI-generated content was manually reviewed, adjusted, and edited before inclusion in the final product. | Cat Games Studio | 35 | Mar 18, 2026 | |
Bside: Desktop Mate Live AI text | Our game features characters with lifelike personalities that evolve through AI-powered interactions. Using advanced language model technology, characters engage in natural, dynamic conversations and make autonomous decisions based on their relationships and environment.
All visual assets and artwork in the game are handcrafted by our artists - not AI-generated. | BIIBIT | 39 | Mar 18, 2026 | |
Your Magic Hook In-game content | A small number of materials in the game are generated using AI | Pengyou Game Studio | - | Mar 18, 2026 | |
Persona Shell Live AI textaudio | This game features interactive dialogue powered by large language models, creating natural conversations with the player.
It also includes AI-driven voice synthesis, allowing characters to speak and respond with lifelike expression. | 遊樂黨 Yo!DawnLa | 14 | Mar 18, 2026 | |
万兽天工 In-game content art | The store images were generated using AI, along with game characters and backgrounds | StarMatrix Labs | 13 | Mar 18, 2026 | |
Growmon Island Store/marketing art | We used AI assisted tools to create portions of the library logo and capsule artwork. All AI generated material has been reviewed and modified by human artist. | Ramskull Studio | - | Mar 18, 2026 | |
Farm Supply Simulator 25 Store/marketing arttext | We make use of AI-powered tools during the promotional process of our game. AI plays a supportive role in generating content for store pages, marketing materials, and community posts. All content produced with the help of AI is reviewed and refined by our team before being finalized. | Superwolf Game Studio | 22 | Mar 18, 2026 | |
Chick Unclear | Some UI patterns | ZBW Studio | - | Mar 18, 2026 | |
Tramp: Become President In-game content art | This game uses AI-assisted tools in the development of art assets. As a solo indie developer, I utilize AI to enhance workflow efficiency while maintaining creative direction and manual refinement of all final assets. | Elif Games | - | Mar 18, 2026 | |
CivRise In-game content artaudio | some illustrations and sounds | CivRise Team | - | Mar 18, 2026 | |
Life of Tabayama In-game content art | All backgrounds are AI-generated | Promoangel | - | Mar 18, 2026 | |
Botnet of Ares In-game content text | Certain names, descriptions & flavor texts are written with the assistance of large language models. All AI content is edited with a heavy human hand. | Tiniuc | - | Mar 18, 2026 | |
猫猫永不空军 Store/marketing art | The promotional images and achievements of the store page are made using AI Vincennes charts | Wheat Studio | - | Mar 18, 2026 |