game logo and menu images made with ai software
- Creator
- Manturo Studios
- Reviews
- -
- Added
- May 23, 2026
Public Steam disclosure research 25,508 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
game logo and menu images made with ai software
AI was used to expand store assets to the correct dimensions. All game content including environments, textures, narrative, and audio was created WITHOUT generative AI.
Like most AAA games, my game was developed with the assistance of Generative AI.
This game uses minimal AI Image generation for some scenes.
Some CG artwork, visual assets, and audio assets in this game were created with the assistance of AI generation tools and then manually refined and integrated by the developer.
Yes. The game uses AI for localization translation (8 languages) and AI-assisted pixel art generation. All AI-generated assets have been heavily edited and refined by the developer to fit the game's dark pixel art style and narrative context.
AI was used in the generation of different assets in the game including some background imagery and character design.
Generative AI was partially used to create NPC sprites and background assets in this game.
The game's narrative videos (including surveillance footage, dashcam recordings, interrogation replays, crime scene reconstructions, atmospheric establishing shots, etc.) are created using AI video generation tools such as Seedance 2.0 and Jimeng. Character sprites, character portraits, and scene backgrounds are generated using AI image tools banana2 and image2. All AI-generated content has been manually curated, edited, and adjusted by developers before being integrated into the game, with full reviews conducted for copyright and compliance. The screenplay, dialogue, level design, reasoning logic, programming code, and UI are all originally created by human developers. No AI models are invoked nor external AI services connected during gameplay.
music in the trailer.Store description and promotional graphics generated using AI tools.
Developer's Note: This is a solo-developed indie game, and the developer is not a professional artist. Therefore, generative AI was used during the production of art assets.
I utilized generative artificial intelligence (AI) tools during the development of this game. The specific applications are as follows: Art & Visual Assets: Generative AI was used to create a portion of the in-game images, textures, and visual concept art. All such assets were subsequently refined and optimized manually. Music & Sound Effects: Certain background music and audio assets were generated using AI tools to enhance the overall auditory experience. Programming & Development: AI-generated code snippets were integrated into the development process, and AI tools were utilized to assist in code optimization and troubleshooting of game logic.
Just Several Pictures in Dialogue
Generative AI was not used to create any in-game content resources. AI was utilized solely for the translation of certain in-game dialogue and external content, such as our Steam page and community posts.
Some content in COURIER GUILD was created with the assistance of AI tools, including visual assets, music, and text. All AI-generated content has been manually reviewed, edited, and refined by the developer to fit the game's style and vision.
This product uses AI tools to assist in generating code, art assets, and other content. All AI-generated materials have been significantly edited, modified, and polished by human developers to ensure originality, quality, and compliance with copyright regulations.
Translation is assisted by generative AI, revised and proofread by the arthor.
All images and CGs in this game are created with AI assistance
To further enrich the unique world and atmosphere of this game, we utilized AI technology to assist in creating the background artwork and soundtrack. AI was primarily used as a sketching tool to draft initial ideas. All final assets implemented in the game underwent detailed retouching and careful direction by the developer, meticulously polished to seamlessly blend into the game's distinct vibe.
AI was used for translating texts as well as creating some images in the game.
本作では、制作補助として生成AIを使用しています。 ChatGPTはフレーバーテキストの作成、文章校閲、アイデア補助に、Midjourneyは背景画像、アイテム、怪異ビジュアルの一部制作に使用しています。 最終的な構成および表現は、制作者が判断・調整を行っています。
本游戏使用AI,但仅限于部分原画的底稿参考用途。
A few images have been generated, where it make sense that the AI in the game would use generic stock photos, but the overwhelming majority of art is handmade.
AI - assisted voice processing is used in the promotional material. No AI - generated content is used in gameplay.
Dead Reckoning is written, and designed by one person. I want to be precise about where AI tools do and don't appear in it. Creative content — no generative AI. All writing, narrative, and design is mine. I've worked as a technical writer for twelve years; the game's voice is my own. All art and visual assets are hand-made or licensed from named human artists. All music and sound effects are licensed from named human creators (public domain / Creative Commons) — none of it is AI-generated. This is a hard line and I intend to keep it. Development & release tooling — where AI assists. I use AI in the engineering and release pipeline only, never to author the game itself: - Coding assistance while writing the game's GDScript. - An automated QA/test harness that plays the simulation thousands of times to catch crashes and balance regressions. - Assistance in building linters (Valve YAML sheets) that check the project's text. - Drafting and summarizing the release notes (patch notes) from the project's changelog. None of this creates any of the writing, art, audio, or design inside the game. Localization. The four translations (German, French, Italian, Spanish) are machine-translated by DeepL from my English source, with automated guards that fall back to English wherever a translation would break. This is an accessibility vs. quality decision, and I decided on the former. Proper localizations are planned and will be contracted out if the budget allows.
Generative AI tools were used during the development of this game to assist in the localization of in-game text and store page descriptions into multiple languages. All AI-assisted content has been thoroughly reviewed and curated by the developer to ensure it meets the creative vision and quality standards of the project.
Artificial intelligence tools were used during the development of this game. AI-assisted tools were utilized in certain parts of the coding process and for generating some visual assets. All AI-generated content has been reviewed, modified, and integrated by the developer to ensure consistency and quality.
The in-game character sprites and 2D scene graphics are created using AI and subsequently refined in post-production. They have been labeled during the game review process. Please exercise caution when making purchases.
This game combines AI-assisted tools with original development work. Some art and code were created using AI for assisted illustration and polishing.
Voice synthesis. All informant dialogue is voiced using Google Cloud Text-to-Speech. Each of the 27 informants has a distinct voice selected to reflect their regional background. Story illustrations. Discovery images were generated using AI image generation and curated by the developer. Game content. Story text, discovery descriptions, and informant dialogue were drafted with AI assistance and edited by the developer. No AI-generated content is produced live during gameplay. All content is pre-rendered and reviewed before shipping.
This game includes AI-assisted visual content, including character portraits and promotional assets. All content has been significantly modified, reviewed, and curated by the developer to ensure originality and avoid resemblance to any real individuals. The game does not depict or reference real persons.
Generative AI tools were used exclusively during the development process for brainstorming ideas and coding assistance. All in-game assets—including art, animation, audio, and narrative—were entirely created by our human team.
Translation (it will change in the future)
Some AI was used in generating the art used as background in various "personal journal" sequences throughout the game's story arc.
This game uses AI-generated imagery for store page assets and marketing materials. Including, capsule art and banner images. AI-generated music was used in the trailer and promotional materials. All in-game content is crated by developer.
AI was used for some of the narrative in this game.
本作在开发过程中使用了 AI 辅助生成部分美术概念与宣传素材,最终内容由开发者进行筛选、修改与整合。
This game uses AI for translations.
Character portraits, battle scene backgrounds, and promotional artwork were created using AI image generation (Midjourney). All game design, narrative, code, and music are human-created.
We use AI to improve our work in all spheres of the game. We generate images where appropriate and enhance them where it makes the game better. AI helps us with animations and in-between frames in cutscenes, and also assists in writing music
We use AI to improve assets created by our team and vendors.
Some visual assets and artwork in this game were created with the assistance of generative AI tools and then curated, edited, and integrated by the developer. All final content has been reviewed and adjusted to ensure consistency, quality, and compliance with Steam guidelines.
This game uses pre-generated AI images for card artwork and character sprites, created with Stable Diffusion. No AI is used to generate content during gameplay.
This game uses AI-generated audio for select in-game dialogue, designed to achieve a synthetic, machine-like sound aesthetic. Certain in-game artwork, including hint posters and environmental paintings, was also created with AI generation tools.
Building a game of this scale as a solo indie developer is a gigantic quest. To bring this vision to life, I utilized AI to help manage the immense development load. I have used AI to help create placeholder assets as visual guides to get the final look and feel, some initial base assets that have since been modified to be game-ready, and, in some rare cases, game elements that did not require further polishing. I have worked hard to ensure the overall quality is as high as possible, given the limitations with funding, personnel and time. What wasn't made with AI: The core game design, idea and execution. Some of the game code, performance optimizations, final polishing, and most final assets. Additionally, some of the development tools, such as the terrain optimizer/generator, targeting, turret, and explosion systems, have been under development as personal hobby projects for nearly a decade. The game was completely visualized, balanced, play tested, and designed by people (the fun part). What is heavily AI-generated: Audio: The audio concepts and prompts were written by me, generated using AI algorithms, and then manually polished where needed. Real human work was required to orchestrate, mix, time, and fit these audio clips seamlessly into the game. Some textures: In a few rare cases, a generated texture was used "as-is" and did not require any additional post-processing or optimization of any kind (excluding cropping or some basic photoshopping).
AI was used during development to assist with brainstorming and iteration, while all final rooms, puzzles, and gameplay mechanics were designed by the developer.
Generative AI was sporadically used to create initial references and placeholder assets, which have been or will be replaced with hand-crafted content during production.
Some visual and textual elements of this game were initially created using generative artificial intelligence tools as part of the development process. All content has subsequently been reviewed, edited, and manually refined by the team to ensure its quality, consistency, and suitability for the final game experience.
Pics are generated with AI
AI tools were used during development to assist with text localization, narrative drafting, and music prompt generation. All game design, pixel art, code, and final creative decisions are made by the developer.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Cool Thief Guy Store/marketing art | game logo and menu images made with ai software | Manturo Studios | - | May 23, 2026 | |
The Voss Clinic In-game content art | AI was used to expand store assets to the correct dimensions. All game content including environments, textures, narrative, and audio was created WITHOUT generative AI. | Broken Frequency | - | May 23, 2026 | |
Ultra's Drive Dev only | Like most AAA games, my game was developed with the assistance of Generative AI. | Ultraedge | - | May 23, 2026 | |
Somnus Corporation In-game content art | This game uses minimal AI Image generation for some scenes. | Remy Makes | - | May 23, 2026 | |
The Iron and the Oath In-game content artaudio | Some CG artwork, visual assets, and audio assets in this game were created with the assistance of AI generation tools and then manually refined and integrated by the developer. | FFire Studio | - | May 23, 2026 | |
Prison Glow In-game content textart | Yes. The game uses AI for localization translation (8 languages) and AI-assisted pixel art generation. All AI-generated assets have been heavily edited and refined by the developer to fit the game's dark pixel art style and narrative context. | KromiXX | - | May 23, 2026 | |
Stomper In-game content art | AI was used in the generation of different assets in the game including some background imagery and character design. | Dakota Hughes | - | May 23, 2026 | |
Ambered: Three Thousand Days & Nights In-game content art | Generative AI was partially used to create NPC sprites and background assets in this game. | Pillow Fairy Studio | - | May 23, 2026 | |
执念刑警之消失的证人 In-game content arttext | The game's narrative videos (including surveillance footage, dashcam recordings, interrogation replays, crime scene reconstructions, atmospheric establishing shots, etc.) are created using AI video generation tools such as Seedance 2.0 and Jimeng. Character sprites, character portraits, and scene backgrounds are generated using AI image tools banana2 and image2.
All AI-generated content has been manually curated, edited, and adjusted by developers before being integrated into the game, with full reviews conducted for copyright and compliance.
The screenplay, dialogue, level design, reasoning logic, programming code, and UI are all originally created by human developers. No AI models are invoked nor external AI services connected during gameplay. | 迷雾工作室 | 222 | May 23, 2026 | |
Radiation Caterpillar In-game content artaudio | music in the trailer.Store description and promotional graphics generated using AI tools. | ZERO5GAMES | 10 | May 23, 2026 | |
领导来了Boss is coming In-game content art | Developer's Note: This is a solo-developed indie game, and the developer is not a professional artist. Therefore, generative AI was used during the production of art assets. | Van's Studio | - | May 23, 2026 | |
Magical Girl OS 98 In-game content artaudiocode | I utilized generative artificial intelligence (AI) tools during the development of this game. The specific applications are as follows:
Art & Visual Assets: Generative AI was used to create a portion of the in-game images, textures, and visual concept art. All such assets were subsequently refined and optimized manually.
Music & Sound Effects: Certain background music and audio assets were generated using AI tools to enhance the overall auditory experience.
Programming & Development: AI-generated code snippets were integrated into the development process, and AI tools were utilized to assist in code optimization and troubleshooting of game logic. | Magical Girl Studio | - | May 23, 2026 | |
Dynasty Blade In-game content art | Just Several Pictures in Dialogue | XyGame | - | May 23, 2026 | |
DragonSword : Awakening In-game content text | Generative AI was not used to create any in-game content resources. AI was utilized solely for the translation of certain in-game dialogue and external content, such as our Steam page and community posts. | Hound13 Inc. | 3.2k | May 23, 2026 | |
COURIER GUILD In-game content artaudiotext | Some content in COURIER GUILD was created with the assistance of AI tools, including visual assets, music, and text. All AI-generated content has been manually reviewed, edited, and refined by the developer to fit the game's style and vision. | TunderWunder | - | May 23, 2026 | |
Prism Age In-game content artcode | This product uses AI tools to assist in generating code, art assets, and other content. All AI-generated materials have been significantly edited, modified, and polished by human developers to ensure originality, quality, and compliance with copyright regulations. | IceStar | - | May 23, 2026 | |
A Rhapsody in Steam In-game content text | Translation is assisted by generative AI, revised and proofread by the arthor. | meteor008 | - | May 23, 2026 | |
虚假的爱 In-game content art | All images and CGs in this game are created with AI assistance | YE RUOPING | - | May 23, 2026 | |
시작의 소녀 In-game content artaudio | To further enrich the unique world and atmosphere of this game, we utilized AI technology to assist in creating the background artwork and soundtrack.
AI was primarily used as a sketching tool to draft initial ideas. All final assets implemented in the game underwent detailed retouching and careful direction by the developer, meticulously polished to seamlessly blend into the game's distinct vibe. | Banghakdays | - | May 23, 2026 | |
Grief In-game content textart | AI was used for translating texts as well as creating some images in the game. | VimmGames | 22 | May 23, 2026 | |
糺糺縁糸(きゅうきゅうえんし) In-game content textart | 本作では、制作補助として生成AIを使用しています。
ChatGPTはフレーバーテキストの作成、文章校閲、アイデア補助に、Midjourneyは背景画像、アイテム、怪異ビジュアルの一部制作に使用しています。
最終的な構成および表現は、制作者が判断・調整を行っています。 | おかゲ制作所 | - | May 23, 2026 | |
侦探R和预言者J In-game content art | 本游戏使用AI,但仅限于部分原画的底稿参考用途。 | NUMBER7 | - | May 23, 2026 | |
Silicon Souls In-game content art | A few images have been generated, where it make sense that the AI in the game would use generic stock photos, but the overwhelming majority of art is handmade. | Power Struggle Games | - | May 23, 2026 | |
Marginalia In-game content audio | AI - assisted voice processing is used in the promotional material. No AI - generated content is used in gameplay. | Worn Spine Studio | - | May 23, 2026 | |
Dead Reckoning: The Long Drift In-game content codetext | Dead Reckoning is written, and designed by one person. I want to be precise about where AI tools do and don't appear in it.
Creative content — no generative AI. All writing, narrative, and design is mine. I've worked as a technical writer for twelve years; the game's voice is my own. All art and visual assets are hand-made or licensed from named human artists. All music and sound effects are licensed from named human creators (public domain / Creative Commons) — none of it is AI-generated. This is a hard line and I intend to keep it.
Development & release tooling — where AI assists. I use AI in the engineering and release pipeline only, never to author the game itself:
- Coding assistance while writing the game's GDScript.
- An automated QA/test harness that plays the simulation thousands of times to catch crashes and balance regressions.
- Assistance in building linters (Valve YAML sheets) that check the project's text.
- Drafting and summarizing the release notes (patch notes) from the project's changelog.
None of this creates any of the writing, art, audio, or design inside the game.
Localization. The four translations (German, French, Italian, Spanish) are machine-translated by DeepL from my English source, with automated guards that fall back to English wherever a translation would break. This is an accessibility vs. quality decision, and I decided on the former. Proper localizations are planned and will be contracted out if the budget allows. | Garan Lorn | 100 | May 23, 2026 | |
His Last Film In-game content text | Generative AI tools were used during the development of this game to assist in the localization of in-game text and store page descriptions into multiple languages. All AI-assisted content has been thoroughly reviewed and curated by the developer to ensure it meets the creative vision and quality standards of the project. | Static Frame | - | May 23, 2026 | |
Stamped : Visa Officer In-game content artcode | Artificial intelligence tools were used during the development of this game.
AI-assisted tools were utilized in certain parts of the coding process and for generating some visual assets.
All AI-generated content has been reviewed, modified, and integrated by the developer to ensure consistency and quality. | Dogukan Demirkilic | - | May 23, 2026 | |
华夏立志传:战国 In-game content art | The in-game character sprites and 2D scene graphics are created using AI and subsequently refined in post-production. They have been labeled during the game review process. Please exercise caution when making purchases. | TP Interactive | - | May 23, 2026 | |
We Believe in No Gods In-game content artcode | This game combines AI-assisted tools with original development work. Some art and code were created using AI for assisted illustration and polishing. | JIMIJIMI19 | - | May 23, 2026 | |
Alien History In-game content audiotextart | Voice synthesis. All informant dialogue is voiced using Google Cloud Text-to-Speech. Each of the 27 informants has a distinct voice selected to reflect their regional background.
Story illustrations. Discovery images were generated using AI image generation and curated by the developer.
Game content. Story text, discovery descriptions, and informant dialogue were drafted with AI assistance and edited by the developer.
No AI-generated content is produced live during gameplay. All content is pre-rendered and reviewed before shipping. | Adam | - | May 23, 2026 | |
SIM Election USA In-game content art | This game includes AI-assisted visual content, including character portraits and promotional assets. All content has been significantly modified, reviewed, and curated by the developer to ensure originality and avoid resemblance to any real individuals. The game does not depict or reference real persons. | SunsixStudios | - | May 23, 2026 | |
Frame by Frame Dev only code | Generative AI tools were used exclusively during the development process for brainstorming ideas and coding assistance. All in-game assets—including art, animation, audio, and narrative—were entirely created by our human team. | Michele Bissanti | - | May 23, 2026 | |
Stamperor! The Jester's Decree text | Translation (it will change in the future) | Moon Mind Studio | - | May 23, 2026 | |
Aether Oblivion In-game content art | Some AI was used in generating the art used as background in various "personal journal" sequences throughout the game's story arc. | Ex Nihilo Entertainment | - | May 23, 2026 | |
Within In-game content artaudio | This game uses AI-generated imagery for store page assets and marketing materials. Including, capsule art and banner images. AI-generated music was used in the trailer and promotional materials. All in-game content is crated by developer. | Walus Game Studio | - | May 23, 2026 | |
Ground Floor In-game content text | AI was used for some of the narrative in this game. | SAK70Games | - | May 23, 2026 | |
论道聊斋 Store/marketing art | 本作在开发过程中使用了 AI 辅助生成部分美术概念与宣传素材,最终内容由开发者进行筛选、修改与整合。 | 破界游戏 | - | May 23, 2026 | |
Hotel Beresford In-game content text | This game uses AI for translations. | Dreamlight Games Studios SL | - | May 23, 2026 | |
Parting Shadows In-game content art | Character portraits, battle scene backgrounds, and promotional artwork were created using AI image generation (Midjourney). All game design, narrative, code, and music are human-created. | Blake Wunderle | - | May 23, 2026 | |
Skazka form №7. Volost Board In-game content artaudio | We use AI to improve our work in all spheres of the game. We generate images where appropriate and enhance them where it makes the game better. AI helps us with animations and in-between frames in cutscenes, and also assists in writing music | IndieDacha | - | May 23, 2026 | |
Outbreak The Fedora Files: What Lydia Knows - Known Factors In-game content artaudiotext | We use AI to improve assets created by our team and vendors. | Dead Drop Studios LLC | - | May 23, 2026 | |
Milky Way: Chumak Trail In-game content art | Some visual assets and artwork in this game were created with the assistance of generative AI tools and then curated, edited, and integrated by the developer.
All final content has been reviewed and adjusted to ensure consistency, quality, and compliance with Steam guidelines. | Hidden Folder | - | May 23, 2026 | |
Soul Monsters Card Game art | This game uses pre-generated AI images for card artwork and
character sprites, created with Stable Diffusion. No AI is used
to generate content during gameplay. | Industrial Miracle (yawangshiro) | - | May 23, 2026 | |
Div Zero In-game content audioart | This game uses AI-generated audio for select in-game dialogue, designed to achieve a synthetic, machine-like sound aesthetic. Certain in-game artwork, including hint posters and environmental paintings, was also created with AI generation tools. | ImmersiveXLabs | - | May 23, 2026 | |
Red Conflict 2044 In-game content artaudio | Building a game of this scale as a solo indie developer is a gigantic quest. To bring this vision to life, I utilized AI to help manage the immense development load.
I have used AI to help create placeholder assets as visual guides to get the final look and feel, some initial base assets that have since been modified to be game-ready, and, in some rare cases, game elements that did not require further polishing. I have worked hard to ensure the overall quality is as high as possible, given the limitations with funding, personnel and time.
What wasn't made with AI:
The core game design, idea and execution. Some of the game code, performance optimizations, final polishing, and most final assets. Additionally, some of the development tools, such as the terrain optimizer/generator, targeting, turret, and explosion systems, have been under development as personal hobby projects for nearly a decade. The game was completely visualized, balanced, play tested, and designed by people (the fun part).
What is heavily AI-generated:
Audio: The audio concepts and prompts were written by me, generated using AI algorithms, and then manually polished where needed. Real human work was required to orchestrate, mix, time, and fit these audio clips seamlessly into the game.
Some textures: In a few rare cases, a generated texture was used "as-is" and did not require any additional post-processing or optimization of any kind (excluding cropping or some basic photoshopping). | NBS-Games | - | May 23, 2026 | |
Forbidden buttons Dev only | AI was used during development to assist with brainstorming and iteration, while all final rooms, puzzles, and gameplay mechanics were designed by the developer. | Kevin Bjorvand | - | May 23, 2026 | |
Project Ants Dev only art | Generative AI was sporadically used to create initial references and placeholder assets, which have been or will be replaced with hand-crafted content during production. | Ant Team | - | May 23, 2026 | |
Road To Glory In-game content arttext | Some visual and textual elements of this game were initially created using generative artificial intelligence tools as part of the development process. All content has subsequently been reviewed, edited, and manually refined by the team to ensure its quality, consistency, and suitability for the final game experience. | UPLAY Online | - | May 23, 2026 | |
Claim Denied! Store/marketing art | Pics are generated with AI | SunsixStudios | - | May 23, 2026 | |
Sorry, My King In-game content textaudio | AI tools were used during development to assist with text localization,
narrative drafting, and music prompt generation. All game design, pixel art,
code, and final creative decisions are made by the developer. | Game Crafters Collective | - | May 23, 2026 |