Game Logo Hot Dog icon is created with the help of an AI.
- Creator
- Han GAMES
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,512 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Game Logo Hot Dog icon is created with the help of an AI.
The UnSeen logo is a photomontage from several AI-generated images
Some game images are generated by AI.
Parts of the Steam page assets was made using AI
AI used for: cover art elements.
Some stores assets(images) are made with AI.
Some of the assets in the game are processed and implemented from the output by the generation AI.
Achievement Images created by AI
The game's artistic fonts and music are generated by AI. Part of the game's code is created with AI assistance.
Game Assistant Voice Generation
This game has used AI to assist drawing card images.
I use AI for text translation.After that, the text is manually adjusted by humans.
A few images of UI elements in game were made with the help of AI
Visual assets for the Store Page and Steam Library (including header images, background art, and the base design of the game logo) were created with the assistance of Generative AI. Pre-generated Content: The marketing and branding materials were conceptualized using AI tools, followed by extensive manual editing, polishing, and compositing to ensure alignment with the game's minimalist aesthetic. Live-generated Content: The game does not feature any live-generated AI content during gameplay.
Soundtrack by Suno AI
Steam store page image backgrounds created with AI tools.
AI generates some backgrounds.
The backgrounds and figures were based on illustrations generated by AI tools and modified by the illustrator.
We used Ai drawing software to generate cover images and some in-game textures
Our game will use AI to generate some of the dialogue and code in the game.
As a game that serves as a commentary on AI, several images used in the game were generated by AI to serve as illustrative examples of the kind of output that AI produces.
Two music tracks accompanying the in-game radio were created using generative AI.
Our Policy for AI Use Even if, and disclose from time to time that, we use AI in some of our products, it never means that our product consists of AI-generated content, which is simply impossible but may be presumed by some people. We continue our due diligence and necessary efforts to come up with the best content. AI is a field that we keep track of and welcome curiously and excitedly. It is something not the world gives us but what we get from the world according to our requirements. However, We always consider the rights of commercial and ethical use of AI. Therefore, we subscribe to their content, pay their respective fee, and keep their receipts/licenses. How may we use AI? We may use outsourced AI in a number of different ways in addition to our own in-game AI mechanics, as it gives us uniqueness and originality as we like, and as long as its content is compliant with our above policy: Sound files: We have a large collection of audio clips we have purchased and keep purchasing. We also have the means to make our own sound files. Sometimes we may also use AI-made sounds to make audio clips as well if we fail to find what we are looking for in our archive. Graphics: We may use AI for some of our graphical assets. We have various means like software with which we can create characters, particularly our animated characters in the trailers and cutscenes, which are our own unique designs. Ideas: We may chat with AI about whether an idea is suitable for the current genre we are working on. However, we plan to discontinue this use of AI as it lacks originality. For example, when we asked for the names of two female characters for a fantasy game, AI suggested “Anya and Ayleen.” They are obviously names used before and we needed to change the names of our two characters. The above use of our AI may naturally appear on our store page as we include fragments from our game to introduce and promote it. This policy may be subject to change depending on the developments, ethical considerations, and circumstances regarding the use of AI in the future.
Creating character and monster images.
Real-time AI generative content is included in the application, please use it in compliance with local regulations.
Some background textures, video backgrounds, and video content assets include AI-generated materials (using OpenAI Sora).
Our team utilizes generative AI tools to assist in creating some in-game assets.
In line with the theme of the game, AICE utilises AI generated images and voice content, with human adjustments and decoration added on top.
For creating image assets and music
Some promo images are generated by AI
Store description and promotional graphics generated using AI tools.
The character voice in Trailer
游戏内部分图片使用AI生产后由人工修图转绘。
AI image generation has been used for character graphics, backgrounds, other objects, and UI elements. AI music generation has been partially used for the music.
Pictures and music
Steam capsule
A Generative Artificial Intelligence tool was used to create some backgrounds.
Some of the music, sound effects, and visuals in this game have been generated using AI technologies, bringing a unique and creative twist to the game's overall experience.
This game is using generative AI for placeholder voiceover, music, character portraits and other 2D artwork.
This game use AI on characters images and enemies images
Commander avatars used during the commander selection screen are AI generated.
Except English, Translations to other Languages have been generated by Various LLMs. Greek and French have been checked by native speakers A small amount of Sound Effects have been generated by AI.
Neural networks were used for voice over
- Used generative AI to adjust the game program - Used generative AI to create art assets - Used generative AI to generate background music
Pixelmancy features AI-generated content, including some visual assets for the store page and select music tracks.
Some art materials are generated using AI, such as original scene paintings and character materials.
Various usage throughout.
AI was used to generate a capsule for the store page, logo of the game and main menu background.
We used AI to create capsules and icon for game's store page.
Some images are generated by artificial intelligence and refined by an illustrator.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Hot Dog Simulator In-game content art | Game Logo Hot Dog icon is created with the help of an AI. | Han GAMES | - | Mar 18, 2026 | |
UnSeen Store/marketing art | The UnSeen logo is a photomontage from several AI-generated images | Tenebos | - | Mar 18, 2026 | |
海棋(SeaChess) Store/marketing art | Some game images are generated by AI. | 海棋 | - | Mar 18, 2026 | |
Lower? higher!: buy or bye Store/marketing art | Parts of the Steam page assets was made using AI | Unplugged Studio | 19 | Mar 18, 2026 | |
Underwater Cycling Store/marketing art | AI used for: cover art elements. | ZERO5GAMES | 104 | Mar 18, 2026 | |
Go Babies Store/marketing art | Some stores assets(images) are made with AI. | ZERO5GAMES | 103 | Mar 18, 2026 | |
Cats Fishing for Cats In-game content artaudiocodetext | Some of the assets in the game are processed and implemented from the output by the generation AI. | 1st-impact co.,Ltd. | 50 | Mar 18, 2026 | |
It's A Farmer Thing Store/marketing art | Achievement Images created by AI | Giftzwerg Games | - | Mar 18, 2026 | |
望夕桂不想学习 In-game content artaudiocode | The game's artistic fonts and music are generated by AI.
Part of the game's code is created with AI assistance. | 尹怨怨 | - | Mar 18, 2026 | |
Kidduca 3D Live AI audio | Game Assistant Voice Generation | RMB Games - Free learning games fo Kids | - | Mar 18, 2026 | |
Combo Ball Slayer In-game content art | This game has used AI to assist drawing card images. | ShaneGame | - | Mar 18, 2026 | |
Asuka Idol Journey In-game content text | I use AI for text translation.After that, the text is manually adjusted by humans. | dhr-Lab | - | Mar 18, 2026 | |
Last Spirit Origin In-game content art | A few images of UI elements in game were made with the help of AI | Danil Koliada | 26 | Mar 18, 2026 | |
Layered Loop层叠环道 Store/marketing art | Visual assets for the Store Page and Steam Library (including header images, background art, and the base design of the game logo) were created with the assistance of Generative AI.
Pre-generated Content: The marketing and branding materials were conceptualized using AI tools, followed by extensive manual editing, polishing, and compositing to ensure alignment with the game's minimalist aesthetic.
Live-generated Content: The game does not feature any live-generated AI content during gameplay. | Zack | - | Mar 18, 2026 | |
Arbiter's Circus In-game content audio | Soundtrack by Suno AI | Zig | - | Mar 18, 2026 | |
Save The Village Store/marketing art | Steam store page image backgrounds created with AI tools. | Zupti | - | Mar 18, 2026 | |
My Puppy In-game content art | AI generates some backgrounds. | Bowen Shi | - | Mar 18, 2026 | |
Queen Ant Perfume -The Mad Love of Jack the Ripper- In-game content art | The backgrounds and figures were based on illustrations generated by AI tools and modified by the illustrator. | WabiSabi Project | - | Mar 18, 2026 | |
Be touch-and-go In-game content art | We used Ai drawing software to generate cover images and some in-game textures | FuQianDeBiFang | - | Mar 18, 2026 | |
Project-H In-game content textcode | Our game will use AI to generate some of the dialogue and code in the game. | AgentLive | - | Mar 18, 2026 | |
Static Sky: And Yet It █████ (██落在夜空生成以前) In-game content art | As a game that serves as a commentary on AI, several images used in the game were generated by AI to serve as illustrative examples of the kind of output that AI produces. | Rhett Tsai | - | Mar 18, 2026 | |
Blight Night In-game content audio | Two music tracks accompanying the in-game radio were created using generative AI. | Famous Games LLC | - | Mar 18, 2026 | |
The Uncalled In-game content audioarttext | Our Policy for AI Use
Even if, and disclose from time to time that, we use AI in some of our products, it never means that our product consists of AI-generated content, which is simply impossible but may be presumed by some people. We continue our due diligence and necessary efforts to come up with the best content.
AI is a field that we keep track of and welcome curiously and excitedly. It is something not the world gives us but what we get from the world according to our requirements.
However,
We always consider the rights of commercial and ethical use of AI. Therefore, we subscribe to their content, pay their respective fee, and keep their receipts/licenses.
How may we use AI?
We may use outsourced AI in a number of different ways in addition to our own in-game AI mechanics, as it gives us uniqueness and originality as we like, and as long as its content is compliant with our above policy:
Sound files: We have a large collection of audio clips we have purchased and keep purchasing. We also have the means to make our own sound files. Sometimes we may also use AI-made sounds to make audio clips as well if we fail to find what we are looking for in our archive.
Graphics: We may use AI for some of our graphical assets. We have various means like software with which we can create characters, particularly our animated characters in the trailers and cutscenes, which are our own unique designs.
Ideas: We may chat with AI about whether an idea is suitable for the current genre we are working on. However, we plan to discontinue this use of AI as it lacks originality. For example, when we asked for the names of two female characters for a fantasy game, AI suggested “Anya and Ayleen.” They are obviously names used before and we needed to change the names of our two characters.
The above use of our AI may naturally appear on our store page as we include fragments from our game to introduce and promote it.
This policy may be subject to change depending on the developments, ethical considerations, and circumstances regarding the use of AI in the future. | lynXoft | - | Mar 18, 2026 | |
The Hunting! Store/marketing art | Creating character and monster images. | BlackHusHPuppy | - | Mar 18, 2026 | |
吾家有女 Ai Live AI text | Real-time AI generative content is included in the application, please use it in compliance with local regulations. | AI GAME STUDIO | 19 | Mar 18, 2026 | |
LIMSCAPE In-game content art | Some background textures, video backgrounds, and video content assets include AI-generated materials (using OpenAI Sora). | SMOOTHEA | 158 | Mar 18, 2026 | |
XEOM Saigon Edition In-game content art | Our team utilizes generative AI tools to assist in creating some in-game assets. | Te Te Studio | - | Mar 18, 2026 | |
AICE In-game content artaudio | In line with the theme of the game, AICE utilises AI generated images and voice content, with human adjustments and decoration added on top. | Phillip Drew | - | Mar 18, 2026 | |
Pizza Delivery in a Storm In-game content artaudio | For creating image assets and music | GAMING RIKISHI | - | Mar 18, 2026 | |
What is in the Black Box? Store/marketing art | Some promo images are generated by AI | SQRT Games | 29 | Mar 18, 2026 | |
Rotate or Die Store/marketing arttext | Store description and promotional graphics generated using AI tools. | ZERO5GAMES | 100 | Mar 18, 2026 | |
Cobot-Man Adventure In-game content audio | The character voice in Trailer | LIDO GAMES | - | Mar 18, 2026 | |
三九 In-game content art | 游戏内部分图片使用AI生产后由人工修图转绘。 | 暗极工坊 | 17 | Mar 18, 2026 | |
Bistro Brave In-game content artaudio | AI image generation has been used for character graphics, backgrounds, other objects, and UI elements.
AI music generation has been partially used for the music. | NRNR STUDIO | - | Mar 18, 2026 | |
Planet Shield Unclear artaudio | Pictures and music | Roland Stanford | - | Mar 18, 2026 | |
Bloody Bar Simulator Store/marketing art | Steam capsule | Red Jacket Games | - | Mar 18, 2026 | |
ChessRPG In-game content art | A Generative Artificial Intelligence tool was used to create some backgrounds. | Nessarosa | - | Mar 18, 2026 | |
Bye!Den, GO! In-game content audioart | Some of the music, sound effects, and visuals in this game have been generated using AI technologies, bringing a unique and creative twist to the game's overall experience. | Nokwite Games | 45 | Mar 18, 2026 | |
Wild West Pioneers In-game content audioart | This game is using generative AI for placeholder voiceover, music, character portraits and other 2D artwork. | EmpireCraft Studios | - | Mar 18, 2026 | |
銀峯川樽 In-game content art | This game use AI on characters images and enemies images | MISHRA GAMES | - | Mar 18, 2026 | |
Rogue Battalion In-game content art | Commander avatars used during the commander selection screen are AI generated. | Zappy Turtle | - | Mar 18, 2026 | |
Transfer In-game content textaudio | Except English, Translations to other Languages have been generated by Various LLMs. Greek and French have been checked by native speakers
A small amount of Sound Effects have been generated by AI. | Maximus Aktypis | - | Mar 18, 2026 | |
Hardstrike: The Fall In-game content audio | Neural networks were used for voice over | Team Sahoe | - | Mar 18, 2026 | |
请领取社会保障卡 In-game content artaudio | - Used generative AI to adjust the game program
- Used generative AI to create art assets
- Used generative AI to generate background music | 小w的游戏开发互助组 | 13 | Mar 18, 2026 | |
Pixelmancy In-game content artaudio | Pixelmancy features AI-generated content, including some visual assets for the store page and select music tracks. | Viktor Jacobsen | - | Mar 18, 2026 | |
酆都战记 In-game content art | Some art materials are generated using AI, such as original scene paintings and character materials. | Fun Workshop | - | Mar 18, 2026 | |
JAMs Unclear | Various usage throughout. | BlackSails.com | 70 | Mar 18, 2026 | |
Dungeon Ward Store/marketing art | AI was used to generate a capsule for the store page, logo of the game and main menu background. | František Liška | - | Mar 18, 2026 | |
Road Motel Simulator In-game content art | We used AI to create capsules and icon for game's store page. | Unnamed Devs | - | Mar 18, 2026 | |
The Succession of Changing Kings Store/marketing art | Some images are generated by artificial intelligence and refined by an illustrator. | KwaKwaGames | 480 | Mar 18, 2026 |