マップチップの一部でAIによる画像生成の素材を加工し使用。
- Creator
- SHIGEFUSA.WORKS
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,512 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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マップチップの一部でAIによる画像生成の素材を加工し使用。
Some pictures in the game are generated by AI.
Some background elements are generated using AI
There are a few textures and steam icon assets use from privately trained AI models
The game contains images that were generated by the AI during the development process. The developer designed a specific prompt for each image that was requested from the AI and the generated images were stored in the game. No AI is used during the game and no internet connection is used.
AI is used to generate some posters and images in the game.
Some pre-rendered cover and background art in this game were created using AI-assisted tools to enhance the visual experience. All assets are carefully reviewed and edited to maintain artistic quality and integrity.
Item images and icon images of shops, Forge, and dungeons were created with the AI. All the BGM in the game was created with AI.
The visuals in the story were supported by artificial intelligence.
Some of the images in the user interface are curated and/or adapted from generations using Generative AI models.
Generative AI was used for generating texts and voice files for game. Generative AI was used to generate some small images for game.
We used AI to create the capsules for the game's store page.
The background images for the game are created using AI
Some character illustrations, item images and sounds are generated by AI and processed and edited for use by the developer.
AI used for character art
Some graphics of the game are generated by AI.
Images for the store page
We used AI to create images for the Store Page and main menu.
AI generated Audio such as Text to speech voice generator, some textures where generated with AI
Generative AI is used for programming this game. Not used for images or text.
Generative AI was used to create images, music and sound effects for the game.
Ai used for concept art and for some store page images
Some assets are generated by AI.
The video content of the game is created by the creator after creating storyboards, character settings, scene settings, and story content settings, through 3D modeling and animation production, and then using AI for style conversion, and further post production synthesis and rendering by the creators. Music, dubbing, and other elements are all created by creators with the assistance of artificial intelligence and processed by post production personnel.
AI made it possible to produce (2D) images during cutscenes. As well as certain vocal effects. For example to make slides telling the scenario. or for example the Hud.
Artificial intelligence was used in the coding of the game.
This game contains AI-generated content on the game cover.
Some translations were completed with the assistance of AI.
In the game we harness the power of ChatGPT AI to deliver a unique and dynamic gaming experience. As you navigate through conferences and meetings, the AI generates rich and varied storylines, creating a diverse range of characters and scenarios. Each interaction is influenced by your choices, leading to endless possibilities and a personalized experience every time you play.
Some game assets (like background images) are generated with the help of generative AI.
LLMs were used to assist with the text descriptions for the store page. LLMs were used to assist with the coding and coding research for scripts. Art background and character models are at least partially AI.
AI has been used to develop the game's cover art as well as the game's trailer.
We make icons, logos, images from ai.
The game uses radio stations, some of which are generated using AI.
Game background music is generated by AI.
AI was used to generate in-game image resources, including: 1. Scene images 2. Character images 3. Item images
"Ecos del Fuego"(Snakes song) is AI generated
The high quality reward images of the game are AI-generated.
We have only used AI tools to assist with localization.
Some art elements were generated with AI assistance and modified.
We leverage AI technology in certain tasks to achieve higher-quality results. AI is used primarily for handling repetitive tasks or as a tool for quality enhancement, while the core content and final outputs are crafted by skilled professionals."
Contains AI Art Assets
Tile images, background images, character images, and a few city assets were generated via Generative AI. Also, most sound effects were generated via Generative AI.
I use AI to help with steam achievements as well as translations, voices and marketing images.
The game description is made with AI
The game does not contain AI-generated content. AI-generated content is used just for Store Page Images.
Pre-generated AI was used during development to create 3D models and audio files. These assets were reviewed and edited by the developer before being included in the game.
Used AI to generate images on the UI
Illustrations in cutscenes are created using AI
In this game, AI-generated visuals have been used to create illustrations for cards and some assets. These illustrations are utilized as visual elements within the game, designed to enhance the player experience.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Dungeon Overdose In-game content art | マップチップの一部でAIによる画像生成の素材を加工し使用。 | SHIGEFUSA.WORKS | - | Mar 18, 2026 | |
12 Hours In-game content art | Some pictures in the game are generated by AI. | Barley Entertainment | - | Mar 18, 2026 | |
Mutant Fish In-game content art | Some background elements are generated using AI | Rebels | - | Mar 18, 2026 | |
Banana Next Gen In-game content art | There are a few textures and steam icon assets use from privately trained AI models | Steven R DiLeo | - | Mar 18, 2026 | |
The drawing of the Gospels In-game content art | The game contains images that were generated by the AI during the development process. The developer designed a specific prompt for each image that was requested from the AI and the generated images were stored in the game. No AI is used during the game and no internet connection is used. | Vox Mare | - | Mar 18, 2026 | |
Monotonous Days Are... In-game content art | AI is used to generate some posters and images in the game. | Maki Toguro | - | Mar 18, 2026 | |
League Of Tacticians In-game content art | Some pre-rendered cover and background art in this game were created using AI-assisted tools to enhance the visual experience. All assets are carefully reviewed and edited to maintain artistic quality and integrity. | Oba Games | 12 | Mar 18, 2026 | |
SwordRoad In-game content artaudio | Item images and icon images of shops, Forge, and dungeons were created with the AI.
All the BGM in the game was created with AI. | Bagilmong | 15 | Mar 18, 2026 | |
Who is Paul In-game content art | The visuals in the story were supported by artificial intelligence. | Atlas Sf | 10 | Mar 18, 2026 | |
Stake N Click In-game content art | Some of the images in the user interface are curated and/or adapted from generations using Generative AI models. | Polylusion Games | - | Mar 18, 2026 | |
Fantasy War Heroes: Chilling Fog In-game content textaudioart | Generative AI was used for generating texts and voice files for game. Generative AI was used to generate some small images for game. | Hetocode | - | Mar 18, 2026 | |
Alien Market Simulator Store/marketing art | We used AI to create the capsules for the game's store page. | Silly Sloth Studios | 113 | Mar 18, 2026 | |
Pumpkin Clicker In-game content art | The background images for the game are created using AI | BuckyGames | 23 | Mar 18, 2026 | |
不審者通報しました。 In-game content artaudio | Some character illustrations, item images and sounds are generated by AI and processed and edited for use by the developer. | GoodLuck3 Inc. | 44 | Mar 18, 2026 | |
Isekai Survivors In-game content art | AI used for character art | World1 | - | Mar 18, 2026 | |
诸天刷宝录 - 东汉三国 In-game content art | Some graphics of the game are generated by AI. | 游戏养家工作室 | 188 | Mar 18, 2026 | |
Top Alert Store/marketing art | Images for the store page | StudioETC | - | Mar 18, 2026 | |
Store Wars Store/marketing art | We used AI to create images for the Store Page and main menu. | Noham Games | 91 | Mar 18, 2026 | |
Just Eat The Rich In-game content audioart | AI generated Audio such as Text to speech voice generator, some textures where generated with AI | Birdman | 10 | Mar 18, 2026 | |
呪いの手紙 cursed letter Dev only code | Generative AI is used for programming this game.
Not used for images or text. | 奥羽電影 | - | Mar 18, 2026 | |
Machinefall In-game content artaudio | Generative AI was used to create images, music and sound effects for the game. | by Jan Zizka | 98 | Mar 18, 2026 | |
Nightmare Crew In-game content art | Ai used for concept art and for some store page images | Lucas Brouwers | - | Mar 18, 2026 | |
Greedy Darts In-game content | Some assets are generated by AI. | tamtam | - | Mar 18, 2026 | |
OKeverything with 3000 beauties 3 In-game content artaudio | The video content of the game is created by the creator after creating storyboards, character settings, scene settings, and story content settings, through 3D modeling and animation production, and then using AI for style conversion, and further post production synthesis and rendering by the creators. Music, dubbing, and other elements are all created by creators with the assistance of artificial intelligence and processed by post production personnel. | XIOF FAN | - | Mar 18, 2026 | |
AéroMultiverse In-game content artaudio | AI made it possible to produce (2D) images during cutscenes. As well as certain vocal effects. For example to make slides telling the scenario. or for example the Hud. | Alexandre Molina | 18 | Mar 18, 2026 | |
Future Projection Dev only code | Artificial intelligence was used in the coding of the game. | Ahmet Taha Keklik | - | Mar 18, 2026 | |
Tobacco Shop Simulator In-game content art | This game contains AI-generated content on the game cover. | Business Tycoon | 741 | Mar 18, 2026 | |
Die Deep In-game content text | Some translations were completed with the assistance of AI. | PINIX | - | Mar 18, 2026 | |
World Diplomat Live AI text | In the game we harness the power of ChatGPT AI to deliver a unique and dynamic gaming experience. As you navigate through conferences and meetings, the AI generates rich and varied storylines, creating a diverse range of characters and scenarios. Each interaction is influenced by your choices, leading to endless possibilities and a personalized experience every time you play. | iGindisGames | - | Mar 18, 2026 | |
Angularis In-game content art | Some game assets (like background images) are generated with the help of generative AI. | Mondaybits | - | Mar 18, 2026 | |
Level up Everything! Store/marketing textcodeart | LLMs were used to assist with the text descriptions for the store page. LLMs were used to assist with the coding and coding research for scripts. Art background and character models are at least partially AI. | KamikaziAvalanche | - | Mar 18, 2026 | |
Streets of Rageness: Beat 'Em Up Fighter Store/marketing art | AI has been used to develop the game's cover art as well as the game's trailer. | Hard Shark Games | - | Mar 18, 2026 | |
Junkyard Treasures Together In-game content art | We make icons, logos, images from ai. | OTTO Games | - | Mar 18, 2026 | |
O.T.B.R.O.S.: Haze of Kazantip In-game content audio | The game uses radio stations, some of which are generated using AI. | TXC | - | Mar 18, 2026 | |
Beast Eater In-game content audio | Game background music is generated by AI. | Yntoo | - | Mar 18, 2026 | |
不正经.聊斋 In-game content art | AI was used to generate in-game image resources, including:
1. Scene images
2. Character images
3. Item images | JiangHe | - | Mar 18, 2026 | |
100 animals on island audio | "Ecos del Fuego"(Snakes song) is AI generated | KaiserGames | 193 | Mar 18, 2026 | |
Anime Dance-Off - Ghost Party Store/marketing art | The high quality reward images of the game are AI-generated. | EpiXR Games UG | - | Mar 18, 2026 | |
Ribbet In-game content text | We have only used AI tools to assist with localization. | Lil Elephant Interactive | - | Mar 18, 2026 | |
cr4ckr In-game content art | Some art elements were generated with AI assistance and modified. | Cutie Café | 18 | Mar 18, 2026 | |
Galvatein Adventurers' Guild Unclear | We leverage AI technology in certain tasks to achieve higher-quality results. AI is used primarily for handling repetitive tasks or as a tool for quality enhancement, while the core content and final outputs are crafted by skilled professionals." | BLANBEE | - | Mar 18, 2026 | |
Geyserlands In-game content art | Contains AI Art Assets | Blazing Nebula | - | Mar 18, 2026 | |
Magic Sword In-game content artaudio | Tile images, background images, character images, and a few city assets were generated via Generative AI. Also, most sound effects were generated via Generative AI. | Virtue Voyage Gaming LLC | 56 | Mar 18, 2026 | |
Poly Plaza ULTIMATE In-game content textaudioart | I use AI to help with steam achievements as well as translations, voices and marketing images. | Victor Game Studio | 18 | Mar 18, 2026 | |
Hooked On Speed Store/marketing text | The game description is made with AI | Stonehill Games | - | Mar 18, 2026 | |
Road Food Simulator Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for Store Page Images. | 2MEDYA | 37 | Mar 18, 2026 | |
Mauri Mursu's Odyssey In-game content artaudio | Pre-generated AI was used during development to create 3D models and audio files. These assets were reviewed and edited by the developer before being included in the game. | Nervanti | - | Mar 18, 2026 | |
Battle Investment Master In-game content art | Used AI to generate images on the UI | forefinger | - | Mar 18, 2026 | |
Stellar Raven In-game content art | Illustrations in cutscenes are created using AI | OVariant | - | Mar 18, 2026 | |
ライバー育成カードゲーム In-game content art | In this game, AI-generated visuals have been used to create illustrations for cards and some assets. These illustrations are utilized as visual elements within the game, designed to enhance the player experience. | Honewa | - | Mar 18, 2026 |