Public Steam disclosure research25,508 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
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This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
This game uses generative AI during development to assist with concept art,
texture drafts, store media preparation, and iteration of visual assets.
Final in-game assets are reviewed, edited, and integrated by the developer
before release. The game does not use generative AI to create live gameplay
content during play.
AI is used for translation. I will let it translate by a human if there is enough interest.
AI is used to fix grammer and spelling as well as improving the text.
AI reviews my code.
We utilize only Google AI Studio text-to-speech models during development to pre-generate voice acting files for regional localization. All generated audio files are post-processed, mixed, and hardcoded into the game build using standard engine tools before distribution. No assets infringe on existing copyrights.
The store descriptions for this game were initially drafted and researched using assistance of an AI LLM. However, all final text has been modified, rewritten, and edited by the developer to ensure it accurately reflects the design and spirit of the game itself. Images in the store page or marketing material are not generated from AI.
No AI generated content is used for the production and development of the game. No AI generated text appears in the game.
Some music tracks in this game were created with the assistance of generative AI. The developer reviewed, edited, and selected all generated material before including it in the final product. No gameplay content, code, or player interactions are generated by AI
The work performed by artificial intelligence (AI)
in creating the game concerns only the music and images,
including store page and library images.
AI was used to create all the music in the game;
you can listen to some of it in the videos on the store page.
The videos use the game's music.
AI was also used as an image generator
during the game's development.
The resulting images were used for the background scenery and to
create textures and geometric shapes (the 3D shape is obtained from the image).
Almost all of the game's textures were created from AI generated images.
The three dimensional geometric models were created using a
group of traditional software; these software used AI generated images as their
"source data".
In practice, many 3D objects you see in the game, such as all the bees and
all the flowers, are a three dimensional reconstruction of objects
drawn over multiple images by AI.
The AI used is that provided by the major industries in the field.
All 3D modeling software is the intellectual property of the game's author.
We use AI-assisted tools in parts of our development process to assist with content creation, improve productivity, and streamline routine tasks so our team has more time for creative work. Where we use these tools, the work is directed, reviewed, and finalized by our team.
Some of this game's in-game text, including character dialogue and narrative/flavor writing was created with the help of generative AI tools during development, then reviewed and edited by the developer before release. The game's visual art is generated procedurally (algorithmically, not by AI). BrainRot Defender does not generate any content using AI in real time during gameplay, and does not connect to any external AI services.
AI tools were used to generate some of the bulk flavor text/copy (which were human-reviewed/modified/tested).
All other assets (music, sound effects, artwork, sprites, core game text, etc) were created by humans.
Some store page artwork, promotional images, textures, and visual assets were created using generative AI tools and then edited and finalized by the developer. AI-generated content is used only for visual assets and does not generate content during gameplay.
Finesse uses generative AI tools for select pre-generated content created during development:
- Meshy — 3D model generation for some character and environment assets
- ElevenLabs — voice line generation for in-game audio
- Suno — music track generation for soundtrack and ambient audio
- Anthropic Claude — assistance with in-game text content (descriptions, narrative copy)
All AI-generated content is pre-rendered during development and shipped as static assets. No generative AI runs at runtime; nothing is generated live or unique per player. All AI outputs are reviewed, edited, and curated by the developer before being included in the final game.
Generative AI was not used to create artwork, audio, narrative content, or marketing assets for Dream Abstract. Generative AI tools were used during development to assist with coding and debugging.
A Quick Note on AI Tools:
To give our loading screens a cinematic, atmospheric feel, we took screenshots of our actual game environments and used AI tools solely to enhance the lighting, details, and decals for those transition images. For our Achievement Icons, we used AI-generated imagery only for the background fillers, while the main icon artwork was manually created.
Rest assured, 100% of the actual playable game, including all 3D models, world textures, animations, and code was fully handcrafted by our team.
Dance Floor VR uses some pre-generated AI-assisted content for selected visual assets and music/audio elements. All such content was reviewed and integrated by the developer. The game does not generate AI content during gameplay and does not connect to external AI services.
AI-Generated Content Disclosure
The developers describe how the game uses AI-generated content as follows:
Art & Icons: Some in-game skill icons and secondary UI decorative elements were assisted by AI generation tools for concept and asset creation, followed by meticulous manual polishing and refinement by our artists.
Music & Audio: Portions of the background music and ambient soundtracks were created with the assistance of AI music generation tools, ensuring strict compliance with commercial licensing.
Video & Animation: The complete in-game opening cinematic (OP) was created using AI video generation technologies.
Our Commitment: All AI-generated assets used in this game strictly adhere to copyright laws and commercial usage terms. They do not contain any infringing, pirated, or unauthorized copyrighted materials.
AI is used on an ad hoc basis for: 3D model texturing, code assistance, and references for asset modeling. It does not affect gameplay or interactive content.
Deep Breach Demo contains some pre-generated visual assets created with assistance from generative AI tools during development. These include certain static 2D visual elements such as UI icons, item and turret imagery, and promotional/store artwork. No AI-generated content is created live during gameplay.
AI tools were used during development to assist with code review, debugging, and localization. The game does not use generative AI during gameplay. Music is generated in real time using procedural audio systems and custom algorithms.
Generative AI was used as one of many development tools while creating Snake: Gridbreaker.
As a solo developer, I used it to support programming, localization, UI work, visual assets, icons, and the development of quality-of-life and accessibility improvements.
Every AI-assisted element was reviewed, edited, tested, and implemented by me. I designed the game, its mechanics, progression, and creative direction, and I remain fully responsible for the final experience.
The game does not generate content with AI during gameplay.
Pre-generated 2D visual assets were created using AI tools. This includes the skill icons used in the game's UI, as well as the promotional capsule and cover artwork for the Steam store page.
Some of the CC0 soundtracks I found online turned out to be ai generated.
I'm currently working with a talented composer to replace them all with human-made ones.
Some 2D character art (cat portraits / cosmetics previews) and a subset of sound effects were created with AI-assisted tools. All final assets were curated, edited, and reviewed by the developer. The game does not run any generative AI at runtime — no user input is sent to AI services.
Generative AI tools were used to assist in the creation of some music, sound effects, and promotional artwork associated with the game. The game's programming, design, and in-game visual content were created by the developer.
TankFall Arena contains certain pre-generated assets created with the assistance of generative AI tools during development. These assets may include promotional artwork, visual elements, audio content, and music. All AI-assisted content has been reviewed, curated, modified, and integrated by the developer as part of the game's overall design and presentation.
TankFall Arena does not generate AI content during gameplay and does not connect to external AI services while the game is running.
Some visual assets (such as store page graphics, backgrounds, and UI elements) and the localization/translation of the game's user interface were created with the assistance of generative AI tools. All core gameplay mechanics and code are strictly human-made, and no live AI content generation occurs during gameplay
I use AI tools to assist with code review, translations, Steam capsule design, and music production tasks. All final game design, programming, and implementation decisions are made, reviewed, and supervised by me.
This game uses generative AI during development to assist with concept art,
texture drafts, store media preparation, and iteration of visual assets.
Final in-game assets are reviewed, edited, and integrated by the developer
before release. The game does not use generative AI to create live gameplay
content during play.
AI is used for translation. I will let it translate by a human if there is enough interest.
AI is used to fix grammer and spelling as well as improving the text.
AI reviews my code.
We utilize only Google AI Studio text-to-speech models during development to pre-generate voice acting files for regional localization. All generated audio files are post-processed, mixed, and hardcoded into the game build using standard engine tools before distribution. No assets infringe on existing copyrights.
The store descriptions for this game were initially drafted and researched using assistance of an AI LLM. However, all final text has been modified, rewritten, and edited by the developer to ensure it accurately reflects the design and spirit of the game itself. Images in the store page or marketing material are not generated from AI.
No AI generated content is used for the production and development of the game. No AI generated text appears in the game.
Some music tracks in this game were created with the assistance of generative AI. The developer reviewed, edited, and selected all generated material before including it in the final product. No gameplay content, code, or player interactions are generated by AI
The work performed by artificial intelligence (AI)
in creating the game concerns only the music and images,
including store page and library images.
AI was used to create all the music in the game;
you can listen to some of it in the videos on the store page.
The videos use the game's music.
AI was also used as an image generator
during the game's development.
The resulting images were used for the background scenery and to
create textures and geometric shapes (the 3D shape is obtained from the image).
Almost all of the game's textures were created from AI generated images.
The three dimensional geometric models were created using a
group of traditional software; these software used AI generated images as their
"source data".
In practice, many 3D objects you see in the game, such as all the bees and
all the flowers, are a three dimensional reconstruction of objects
drawn over multiple images by AI.
The AI used is that provided by the major industries in the field.
All 3D modeling software is the intellectual property of the game's author.
We use AI-assisted tools in parts of our development process to assist with content creation, improve productivity, and streamline routine tasks so our team has more time for creative work. Where we use these tools, the work is directed, reviewed, and finalized by our team.
Some of this game's in-game text, including character dialogue and narrative/flavor writing was created with the help of generative AI tools during development, then reviewed and edited by the developer before release. The game's visual art is generated procedurally (algorithmically, not by AI). BrainRot Defender does not generate any content using AI in real time during gameplay, and does not connect to any external AI services.
AI tools were used to generate some of the bulk flavor text/copy (which were human-reviewed/modified/tested).
All other assets (music, sound effects, artwork, sprites, core game text, etc) were created by humans.
Some store page artwork, promotional images, textures, and visual assets were created using generative AI tools and then edited and finalized by the developer. AI-generated content is used only for visual assets and does not generate content during gameplay.
Finesse uses generative AI tools for select pre-generated content created during development:
- Meshy — 3D model generation for some character and environment assets
- ElevenLabs — voice line generation for in-game audio
- Suno — music track generation for soundtrack and ambient audio
- Anthropic Claude — assistance with in-game text content (descriptions, narrative copy)
All AI-generated content is pre-rendered during development and shipped as static assets. No generative AI runs at runtime; nothing is generated live or unique per player. All AI outputs are reviewed, edited, and curated by the developer before being included in the final game.
Generative AI was not used to create artwork, audio, narrative content, or marketing assets for Dream Abstract. Generative AI tools were used during development to assist with coding and debugging.
A Quick Note on AI Tools:
To give our loading screens a cinematic, atmospheric feel, we took screenshots of our actual game environments and used AI tools solely to enhance the lighting, details, and decals for those transition images. For our Achievement Icons, we used AI-generated imagery only for the background fillers, while the main icon artwork was manually created.
Rest assured, 100% of the actual playable game, including all 3D models, world textures, animations, and code was fully handcrafted by our team.
Dance Floor VR uses some pre-generated AI-assisted content for selected visual assets and music/audio elements. All such content was reviewed and integrated by the developer. The game does not generate AI content during gameplay and does not connect to external AI services.
AI-Generated Content Disclosure
The developers describe how the game uses AI-generated content as follows:
Art & Icons: Some in-game skill icons and secondary UI decorative elements were assisted by AI generation tools for concept and asset creation, followed by meticulous manual polishing and refinement by our artists.
Music & Audio: Portions of the background music and ambient soundtracks were created with the assistance of AI music generation tools, ensuring strict compliance with commercial licensing.
Video & Animation: The complete in-game opening cinematic (OP) was created using AI video generation technologies.
Our Commitment: All AI-generated assets used in this game strictly adhere to copyright laws and commercial usage terms. They do not contain any infringing, pirated, or unauthorized copyrighted materials.
AI is used on an ad hoc basis for: 3D model texturing, code assistance, and references for asset modeling. It does not affect gameplay or interactive content.
Deep Breach Demo contains some pre-generated visual assets created with assistance from generative AI tools during development. These include certain static 2D visual elements such as UI icons, item and turret imagery, and promotional/store artwork. No AI-generated content is created live during gameplay.
AI tools were used during development to assist with code review, debugging, and localization. The game does not use generative AI during gameplay. Music is generated in real time using procedural audio systems and custom algorithms.
Generative AI was used as one of many development tools while creating Snake: Gridbreaker.
As a solo developer, I used it to support programming, localization, UI work, visual assets, icons, and the development of quality-of-life and accessibility improvements.
Every AI-assisted element was reviewed, edited, tested, and implemented by me. I designed the game, its mechanics, progression, and creative direction, and I remain fully responsible for the final experience.
The game does not generate content with AI during gameplay.
Pre-generated 2D visual assets were created using AI tools. This includes the skill icons used in the game's UI, as well as the promotional capsule and cover artwork for the Steam store page.
Some of the CC0 soundtracks I found online turned out to be ai generated.
I'm currently working with a talented composer to replace them all with human-made ones.
Some 2D character art (cat portraits / cosmetics previews) and a subset of sound effects were created with AI-assisted tools. All final assets were curated, edited, and reviewed by the developer. The game does not run any generative AI at runtime — no user input is sent to AI services.
Generative AI tools were used to assist in the creation of some music, sound effects, and promotional artwork associated with the game. The game's programming, design, and in-game visual content were created by the developer.
TankFall Arena contains certain pre-generated assets created with the assistance of generative AI tools during development. These assets may include promotional artwork, visual elements, audio content, and music. All AI-assisted content has been reviewed, curated, modified, and integrated by the developer as part of the game's overall design and presentation.
TankFall Arena does not generate AI content during gameplay and does not connect to external AI services while the game is running.
Some visual assets (such as store page graphics, backgrounds, and UI elements) and the localization/translation of the game's user interface were created with the assistance of generative AI tools. All core gameplay mechanics and code are strictly human-made, and no live AI content generation occurs during gameplay
I use AI tools to assist with code review, translations, Steam capsule design, and music production tasks. All final game design, programming, and implementation decisions are made, reviewed, and supervised by me.