该游戏图像包含AI辅助
- Creator
- Lostoar Studio
- Reviews
- -
- Added
- May 23, 2026
Public Steam disclosure research 25,508 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
该游戏图像包含AI辅助
The promotional video visuals, character portrait concepts, and trailer voiceovers for this game were assisted by generative AI tools (such as Midjourney and ElevenLabs). All AI-generated assets have been strictly curated, manually edited, and composited by the developer to ensure they match the game's creative vision.
AI-powered image generation tools were used to create the game's visual elements, including character and environment images. AI tools were also used to support translations into multiple languages.
Textures for billboards are made with AI to showoff the "AI car company" The AI art is easily noticable and intentional Text to Speech software is used for the AI cars commands. this can be toggled off ingame LLM is used in the steampage description, THOUGH it has not written a single word of the description, it was just used to find proper words and sentences to make it look like it was written by the AI bot of the car.
This game includes some AI-generated sound effects. All other content is human crafted.
This game uses generative artificial intelligence as part of its development process. AI tools were used to assist in creating early concept art, drafting dialogue, generating ideas during brainstorming, producing some 3D assets, and supporting debugging and problem-solving during development. All AI-assisted content and outputs were reviewed, edited, and refined by our development team. Final assets, writing, and implementation were curated to ensure consistency, quality, and alignment with the game’s vision. AI is not used to generate content dynamically during gameplay; all in-game content is pre-created and finalized by the developers. We are committed to using these tools responsibly and transparently, with strong human oversight across all aspects of the game.
all the pictures are generated by artificial intelligence.
This game was developed with the assistance of generative AI tools. Character and background artwork was created using Scenario.com. Sound effects were generated using ElevenLabs, and background music was composed using Lyria 2. These tools were used to support the creative vision of a solo indie developer.
This game utilizes AI technology to generate certain image assets used for illustrative and descriptive purposes (e.g., item descriptions and UI-based visuals)
This game uses AI for generating some in-game graphic assets, translations, and promotional materials.
This game uses pre-generated AI-assisted images only in the opening video. The AI-assisted content is limited to pre-rendered video material included in the game build. It is not used in the store page trailer, screenshots, Steam community assets, or other marketing materials. The game does not use live generative AI. No AI content is generated during gameplay, and players cannot enter prompts or otherwise cause new AI-generated content to be created. All AI-assisted images used in the opening video have been reviewed and edited by the developer to ensure they are appropriate for the game, consistent with the game's content disclosures, and do not intentionally include illegal or infringing content.
This product contains certain visual elements and assets that were created or assisted through the use of AI tools.
Voice overs, translations and character busts are currently being handled by AI. As a budget limited studio, we want to have everything in place before an artist to work on. These placeholders would reduce the amount of back and forth, rework and hours invested. Everything is directed and supervised by humans. Voice overs and character busts will be completely replaced by the work of artists by the 1.0 release.
使用AI生成的游戏内容,包括所有图像和声音。 All images and sounds in the game are generated by AI.
使用AI生成的游戏内容,包括所有图像和声音。 All images and sounds in the game are generated by AI.
Generative AI was used for some 3D models, images, and localization.
This game includes some content created with the assistance of generative AI during development, such as visual assets, text, and a small portion of background music. All generated content has been carefully reviewed, refined, and integrated by the developer to ensure a consistent artistic direction.
Partial initial generation of graphical images during the game development process.
The store page assets (capsule art, screenshots, and banner) were created using generative AI tools.
This game uses generative AI tools during development for programming assistance and asset prototyping.
使用AI生成的游戏内容,包括所有图像和声音。 All images and sounds in the game are generated by AI.
Al were used to assist with translating text into multiplelanguages.
AI tools were used in a limited capacity to help speed up parts of the development process, with all content later refined and integrated into the final game.
The dynamic gallery in the top-right corner of the game is AI-generated; multilingual text translations are AI-translated (except for Chinese).
Some assets on the store page are optimized using AI.
This game extensively uses generative AI in its development, including: - Visual art creation (backgrounds, character sprites, interfaces, and icons) - Music composition and audio effects - Narrative development, dialogues, and script All AI-generated content was curated, reviewed, edited, and manually integrated by the developer to ensure narrative coherence, artistic quality, and smooth gameplay experience. Creative direction, gameplay design, technical implementation, programming, and design decisions were made by humans.
Most of this game's content was created with the assistance of AI generation tools, except for a small portion of hand-crafted assets. All AI-generated content was reviewed and edited by the developer. No AI is used during gameplay.
Used AI for promo materials (text stile)
当チームでは、ゲーム開発にあたり人間の創造性を最大化しなければならないという方針を打ち立てています。 AIの使用・不使用についても、法や他者の権利を侵さないという大前提の上で、それが人間の創造性を最大化するかによって厳格に判断しております。 積極的に使用している例 ・コーディング ・背景イラストの作成 使用しない例 ・背景を含む、全てのイラストのデザイン、要件定義 ・音楽作成 ・シナリオの構成、設計、および監修
Some store visuals and in-game product visuals were created with artificial intelligence.
Some assets on the store page were created with the assistance of AI.
As the developer, I am responsible for the game's scenario and overall production. AI tools were used to generate the character assets, background images, and BGM, all of which were then customized for the game. Sound effects were sourced from free material libraries.
Generative AI was used only to assist with marketing and store-page presentation. It helped create the text-based logo/title treatment and refine the game’s store description for grammar, clarity, and flow. No generative AI content is used inside the game itself. All gameplay, characters, enemies, systems, progression, and in-game assets were created or selected by the developer
Some in-game monster assets were created or refined during development with the help of generative AI tools. These assets were reviewed and edited by the developer before being included in the game.
This game uses generative AI technology in the creation of character graphics, UI elements, and some background music.
This project is, above all, a personal creation, driven by a clear artistic vision and specific game design intentions. During the development process, I used artificial intelligence tools as production assistants, particularly to speed up certain technical tasks (such as coding support) and to explore visual ideas. All generated elements were then carefully selected, refined, and integrated to ensure consistency with the project's artistic direction and game design. The AI did not design the game: it simply served as a tool among others in the creative process, just like a game engine, graphic software, or a code library. Thank you for supporting independent projects and creative experimentation. Franck
The characters appearing in this work use appearances generated by AI as **non-existent humans**, based on images that are permitted for commercial use.
Some visual assets, such as store capsule images and in-game card illustrations, were created with the assistance of generative AI tools. All gameplay and code are original.
Some content in this game, such as text, translations, or visual elements, was initially generated with the assistance of AI tools and later reviewed, edited, and integrated by the developer. All final content was curated to ensure it fits the game's narrative, style, and quality standards.
This game uses AI for multilingual translations (English and Simplified Chinese) and some of its assets.
Exactly half of this game's content is AI-generated.This is intentional, and part of the gameplay - designed to convey the difference between AI-created and human-made works.[AI Usage] - AI Mode character graphics: AI-generated - AI Mode scenario / script: AI-generated - AI Mode audio: AI-generated - The giraffe - Any other elements necessary for in-game[Non-AI Usage] - Organic Mode character art: Human-made - Organic Mode story: Human-made - Organic Mode music / sound effects: Human-made - Any other elements necessary for in-game cinematics※ All content was pre-produced during development. No real-time AI generation is used during gameplay.
While all the CGs and Character Art are hand-drawn, the backgrounds are AI generated.
We use generative AI only for temporary placeholder images during development. All AI-generated placeholders will be removed and replaced with human-created artwork before release.
Some voices of NPCs are created with AI.
This game uses generative AI for dynamic dialogue and narrative progression with the main character, "Lily." Instead of relying on pre-set options, this technology allows the character to generate natural responses and take appropriate actions based on the specific context of the player's real-time voice input.
This product uses artificial intelligence to generate in real time the language, voice, actions and other content of the character(s).
Some of the videos used in the game were produced using AI-generated images.
Generative AI was used during development as a supportive tool for creating some artwork and assisting with coding.
The game has been PROUDLY maded using AI tools
This game uses generative artificial intelligence (AI) in limited aspects of its development. Some background images in the game were created with the assistance of AI tools. In addition, AI was used to help translate in-game text into multiple languages. All AI-generated content has been reviewed and integrated by the developer to ensure quality and consistency.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
树人 In-game content art | 该游戏图像包含AI辅助 | Lostoar Studio | - | May 23, 2026 | |
Football Ambition Store/marketing artaudio | The promotional video visuals, character portrait concepts, and trailer voiceovers for this game were assisted by generative AI tools (such as Midjourney and ElevenLabs). All AI-generated assets have been strictly curated, manually edited, and composited by the developer to ensure they match the game's creative vision. | Orion Pulse Digital | - | May 23, 2026 | |
Midnight Queue In-game content arttext | AI-powered image generation tools were used to create the game's visual elements, including character and environment images. AI tools were also used to support translations into multiple languages. | CORISCO STUDIO | - | May 23, 2026 | |
Find AI Parking Spot In-game content artaudiotext | Textures for billboards are made with AI to showoff the "AI car company" The AI art is easily noticable and intentional
Text to Speech software is used for the AI cars commands. this can be toggled off ingame
LLM is used in the steampage description, THOUGH it has not written a single word of the description, it was just used to find proper words and sentences to make it look like it was written by the AI bot of the car. | LGS | - | May 23, 2026 | |
Field Recordings In-game content audio | This game includes some AI-generated sound effects. All other content is human crafted. | DuskSoft | - | May 23, 2026 | |
Among The Sierra Nevada In-game content arttext | This game uses generative artificial intelligence as part of its development process. AI tools were used to assist in creating early concept art, drafting dialogue, generating ideas during brainstorming, producing some 3D assets, and supporting debugging and problem-solving during development.
All AI-assisted content and outputs were reviewed, edited, and refined by our development team. Final assets, writing, and implementation were curated to ensure consistency, quality, and alignment with the game’s vision.
AI is not used to generate content dynamically during gameplay; all in-game content is pre-created and finalized by the developers.
We are committed to using these tools responsibly and transparently, with strong human oversight across all aspects of the game. | Genesis Machine Studios | - | May 23, 2026 | |
Visual Novel: Call of Toilet Store/marketing art | all the pictures are generated by artificial intelligence. | Reanim Games | 10 | May 23, 2026 | |
Talisman Codes In-game content artaudio | This game was developed with the assistance of generative AI tools.
Character and background artwork was created using Scenario.com.
Sound effects were generated using ElevenLabs, and background music
was composed using Lyria 2. These tools were used to support the
creative vision of a solo indie developer. | Wearablock Inc. | - | May 23, 2026 | |
The Way Home | 집으로 가는 길 In-game content arttext | This game utilizes AI technology to generate certain image assets used for illustrative and descriptive purposes (e.g., item descriptions and UI-based visuals) | DeepDarkSpot | 61 | May 23, 2026 | |
evoke: The Rules of Toys In-game content arttext | This game uses AI for generating some in-game graphic assets, translations, and promotional materials. | ENDROLL | - | May 23, 2026 | |
はじめての出産 In-game content art | This game uses pre-generated AI-assisted images only in the opening video.
The AI-assisted content is limited to pre-rendered video material included in the game build. It is not used in the store page trailer, screenshots, Steam community assets, or other marketing materials.
The game does not use live generative AI. No AI content is generated during gameplay, and players cannot enter prompts or otherwise cause new AI-generated content to be created.
All AI-assisted images used in the opening video have been reviewed and edited by the developer to ensure they are appropriate for the game, consistent with the game's content disclosures, and do not intentionally include illegal or infringing content. | エムテラス | - | May 23, 2026 | |
Beyond Hatred Unclear art | This product contains certain visual elements and assets that were created or assisted through the use of AI tools. | Victor Morales | - | May 23, 2026 | |
Ashikai In-game content audioart | Voice overs, translations and character busts are currently being handled by AI.
As a budget limited studio, we want to have everything in place before an artist to work on. These placeholders would reduce the amount of back and forth, rework and hours invested. Everything is directed and supervised by humans.
Voice overs and character busts will be completely replaced by the work of artists by the 1.0 release. | One Isometric Studio | - | May 23, 2026 | |
兽神 In-game content artaudio | 使用AI生成的游戏内容,包括所有图像和声音。
All images and sounds in the game are generated by AI. | MYSTERY CROWN | - | May 23, 2026 | |
舌尖上的神兽 In-game content artaudio | 使用AI生成的游戏内容,包括所有图像和声音。
All images and sounds in the game are generated by AI. | MYSTERY CROWN | - | May 23, 2026 | |
Todomeki In-game content arttext | Generative AI was used for some 3D models, images, and localization. | 桜夢工房 | - | May 23, 2026 | |
Peratosis In-game content arttextaudio | This game includes some content created with the assistance of generative AI during development, such as visual assets, text, and a small portion of background music.
All generated content has been carefully reviewed, refined, and integrated by the developer to ensure a consistent artistic direction. | Threvorn Seep | - | May 23, 2026 | |
StarL 6 Dev only art | Partial initial generation of graphical images during the game development process. | IteraLabs | - | May 23, 2026 | |
Clutch Legend Store/marketing art | The store page assets (capsule art, screenshots, and banner) were created using generative AI tools. | Federico Mariotti | 23 | May 23, 2026 | |
SCP-093 Dev only code | This game uses generative AI tools during development for programming assistance and asset prototyping. | blackcloud3772 | 15 | May 23, 2026 | |
我是小保安 In-game content artaudio | 使用AI生成的游戏内容,包括所有图像和声音。
All images and sounds in the game are generated by AI. | MYSTERY CROWN | - | May 23, 2026 | |
THE Fart King | Al were used to assist with translating text into multiplelanguages. | zhitiangg | - | May 23, 2026 | |
Shadows of Gothenburg Dev only | AI tools were used in a limited capacity to help speed up parts of the development process, with all content later refined and integrated into the final game. | Ratkiw Studio | - | May 23, 2026 | |
玛门的灵魂推币机 In-game content arttext | The dynamic gallery in the top-right corner of the game is AI-generated; multilingual text translations are AI-translated (except for Chinese). | InfiniteSky | - | May 23, 2026 | |
暗黑战神 Store/marketing | Some assets on the store page are optimized using AI. | 暗黑战神 | 90 | May 23, 2026 | |
Ecos de Luaré In-game content artaudiotext | This game extensively uses generative AI in its development, including:
- Visual art creation (backgrounds, character sprites, interfaces, and icons)
- Music composition and audio effects
- Narrative development, dialogues, and script
All AI-generated content was curated, reviewed, edited, and manually integrated by the developer to ensure narrative coherence, artistic quality, and smooth gameplay experience. Creative direction, gameplay design, technical implementation, programming, and design decisions were made by humans. | Treelight Atelier | - | May 23, 2026 | |
Firefield In-game content artaudiocodetext | Most of this game's content was created with the assistance of AI generation tools, except for a small portion of
hand-crafted assets. All AI-generated content was reviewed and edited by the developer. No AI is used during gameplay. | Robe of Fire | 12 | May 23, 2026 | |
ColorIt! Store/marketing text | Used AI for promo materials (text stile) | PolyMorph | - | May 23, 2026 | |
三位一体の単一点 In-game content artcode | 当チームでは、ゲーム開発にあたり人間の創造性を最大化しなければならないという方針を打ち立てています。
AIの使用・不使用についても、法や他者の権利を侵さないという大前提の上で、それが人間の創造性を最大化するかによって厳格に判断しております。
積極的に使用している例
・コーディング
・背景イラストの作成
使用しない例
・背景を含む、全てのイラストのデザイン、要件定義
・音楽作成
・シナリオの構成、設計、および監修 | チームサンイチ | - | May 23, 2026 | |
Farm to Restaurant Simulator In-game content art | Some store visuals and in-game product visuals were created with artificial intelligence. | Harvion Studio | - | May 23, 2026 | |
王者争雄 Store/marketing art | Some assets on the store page were created with the assistance of AI. | 王者争雄 | 63 | May 23, 2026 | |
呪霊が見せる夢 / Dreamscapes In-game content artaudio | As the developer, I am responsible for the game's scenario and overall production.
AI tools were used to generate the character assets, background images, and BGM, all of which were then customized for the game.
Sound effects were sourced from free material libraries. | アイエダゲームズ(Aieda Games) | - | May 23, 2026 | |
TION: Hero Awakening — Idle RPG In-game content text | Generative AI was used only to assist with marketing and store-page presentation. It helped create the text-based logo/title treatment and refine the game’s store description for grammar, clarity, and flow.
No generative AI content is used inside the game itself. All gameplay, characters, enemies, systems, progression, and in-game assets were created or selected by the developer | Shekinah Weleful Designs | - | May 23, 2026 | |
Legend's Duty: The Rifted World In-game content art | Some in-game monster assets were created or refined during development with the help of generative AI tools. These assets were reviewed and edited by the developer before being included in the game. | PiyoLayla Studio | - | May 23, 2026 | |
らしん探偵録 CASE01 : 最後のページ In-game content artaudio | This game uses generative AI technology in the creation of character graphics, UI elements, and some background music. | SENTIMENTUM | - | May 23, 2026 | |
Totem Dev only codeart | This project is, above all, a personal creation, driven by a clear artistic vision and specific game design intentions.
During the development process, I used artificial intelligence tools as production assistants, particularly to speed up certain technical tasks (such as coding support) and to explore visual ideas.
All generated elements were then carefully selected, refined, and integrated to ensure consistency with the project's artistic direction and game design.
The AI did not design the game: it simply served as a tool among others in the creative process, just like a game engine, graphic software, or a code library.
Thank you for supporting independent projects and creative experimentation.
Franck | franck langlet | - | May 23, 2026 | |
Realize in Peace art | The characters appearing in this work use appearances generated by AI as **non-existent humans**, based on images that are permitted for commercial use. | YOWPY games | - | May 23, 2026 | |
Deceptive Shadows In-game content art | Some visual assets, such as store capsule images and in-game card illustrations, were created with the assistance of generative AI tools. All gameplay and code are original. | Queen | - | May 23, 2026 | |
Deep in the Fields In-game content textart | Some content in this game, such as text, translations, or visual elements, was initially generated with the assistance of AI tools and later reviewed, edited, and integrated by the developer. All final content was curated to ensure it fits the game's narrative, style, and quality standards. | Del Campo Studio | - | May 23, 2026 | |
LUNADUN: LUNATIC DUNGEON In-game content textart | This game uses AI for multilingual translations (English and Simplified Chinese) and some of its assets. | Team BONA | - | May 23, 2026 | |
EULA In-game content arttextaudio | Exactly half of this game's content is AI-generated.This is intentional, and part of the gameplay - designed to convey the difference between AI-created and human-made works.[AI Usage] - AI Mode character graphics: AI-generated - AI Mode scenario / script: AI-generated - AI Mode audio: AI-generated - The giraffe - Any other elements necessary for in-game[Non-AI Usage] - Organic Mode character art: Human-made - Organic Mode story: Human-made - Organic Mode music / sound effects: Human-made - Any other elements necessary for in-game cinematics※ All content was pre-produced during development. No real-time AI generation is used during gameplay. | MoEater | 28 | May 23, 2026 | |
Maidendawn In-game content art | While all the CGs and Character Art are hand-drawn, the backgrounds are AI generated. | Nightchapel Productions | - | May 23, 2026 | |
CENSOR Dev only art | We use generative AI only for temporary placeholder images during development. All AI-generated placeholders will be removed and replaced with human-created artwork before release. | Quack Duck Games | - | May 23, 2026 | |
Al Potato - Nowhere near Vegas In-game content audio | Some voices of NPCs are created with AI. | CatsPajamas | - | May 23, 2026 | |
Call into the Hollow : [ 2300 ] Live AI text | This game uses generative AI for dynamic dialogue and narrative progression with the main character, "Lily." Instead of relying on pre-set options, this technology allows the character to generate natural responses and take appropriate actions based on the specific context of the player's real-time voice input. | RunGround Works | - | May 23, 2026 | |
星夜颂歌 Celestial Reverie Live AI textaudioart | This product uses artificial intelligence to generate in real time the language, voice, actions and other content of the character(s). | SingularDance | - | May 23, 2026 | |
Locked in love : The Office In-game content art | Some of the videos used in the game were produced using AI-generated images. | Inster | - | May 23, 2026 | |
Wrath of Skeletar Last Breath Dev only artcode | Generative AI was used during development as a supportive tool for creating some artwork and assisting with coding. | Pavel Kubíček/ GravelGames | - | May 23, 2026 | |
Don Quijote Unclear | The game has been PROUDLY maded using AI tools | Rubén Prende | - | May 23, 2026 | |
The Last Survivor In-game content arttext | This game uses generative artificial intelligence (AI) in limited aspects of its development.
Some background images in the game were created with the assistance of AI tools. In addition, AI was used to help translate in-game text into multiple languages. All AI-generated content has been reviewed and integrated by the developer to ensure quality and consistency. | HeFei Potato | - | May 23, 2026 |