AI is used to help translate the game's text into the supported languages. All translations are reviewed before release. No AI-generated art, audio, or music.
- Creator
- Faven Games
- Reviews
- -
- Added
- Jun 9, 2026
Public Steam disclosure research 25,508 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
AI is used to help translate the game's text into the supported languages. All translations are reviewed before release. No AI-generated art, audio, or music.
Some content in this game was created with the assistance of generative AI tools during development, including certain visual assets, store artwork, capsule art, and text. All AI-assisted content was reviewed, edited, and integrated by the developer to ensure it fits the game’s design and overall player experience.
All Art for this game is manually created, as with many programmers, there AI powered coding support was leveraged.
I used AI to generate much of the code for this game. I did a lot of reviewing and tweaking the code, but a large portion of the core code for the game was generated by AI. The AI also generate the player and enemy "models". I had them generate to game scene files (tscn files in Godot) which are just simple text files. I tweaked many of them after initial generation. I also used AI to generate the various store page and icon art, and 4 images that are findable in the game as items AI was not used for the music in game, or the various art assets and SFX not mentioned above.
Some of the playable character and enemy models currently in the game were made with help from generative AI tools. I’m still working on these assets during development, and some or all of them may be replaced before release. I’ll update this disclosure if that changes.
AI was partially used in the production process for some of this game’s art and audio assets, as well as in the code-writing workflow.
Immortal Rebirth utilizes generative AI for some in-game icons.
Some assets used in this game may have been created using AI. Information about these assets can be found in the game's credits.
AI is used for some of the music and images in the game.
Puckn Hell's sound production processes and concepts have been supported by artificial intelligence.
Some artwork is generated using AI. I am a solo indie developer and 2D art is not my strong point.
The store images and splash page were generated by xAI Grok, the music is by Suno. CoPilot and Claude helped me with the coding.
This game uses generative AI tools in limited ways to support development. Some music tracks were created using AI music generation tools, and certain marketing or store page visual assets were assisted by AI. All core gameplay and implementation were created by the developer.
Use of A.I. generative approach to modernize the original promotional images for the games.
Steam capsule art and a background image in game.
Generative AI tools were used during development to assist with code, UI, audio, and promotional materials.
The game's English and Japanese translations were generated using AI-assisted translation.
Only a small portion of art assets are AI-generated.
Some images and audio assets in this game were created with the assistance of AI tools and further edited by the developer.
We utilize generative AI tools as part of our development process to assist in the creation of dialog background.
Capsule Art. Partial code
This game uses the assistance of Claude Code for code generation, ChatGPT for image generation, and Meshy for model generation.
Some promotional images on the Steam store page and selected in-game UI images were created or assisted using generative AI, then reviewed and edited by the development team before use.
"Generative AI was used to assist in brainstorming, structuring, and refining the game's story and text."
Some promotional materials for Solar Defiance were created with the assistance of generative AI tools.
As a small indie team of 3 developers, we utilized AI technologies as a supplementary tool in highly specific areas to optimize our development pipeline and deliver a more immersive experience: Voice Acting: The character voice-overs in the game were generated using AI-assisted voice models. Concept Art: For the portrait designs appearing after the 2nd planet, AI was used strictly during the initial concept and ideation phase. All final assets were carefully refined and finalized by us to ensure strict visual consistency and match our artistic vision. Beyond these specific use cases, all programming, core game design, narrative, and primary in-game assets were handcrafted by our team. The game does not feature any live-generated AI content, and player safety/experience is fully controlled.
O jogo usa imagens editadas com inteligencia artificial, as telas de carregamento são ficticias e ilustrativas geradas por ia.
Generative AI was used during the development of Phantom Fools as a helper tool. It was used for some images, sound effects, music, and small parts of code. The 3D models, animations, most of the code, and the main game design were made by the developers without generative AI. Everything made with AI was checked, edited, and added to the game manually. The game does not use generative AI during gameplay. No live AI-generated content is shown to players.
Monster Pit features handcrafted assets created by talented artists, musicians, and creators from the indie community. AI image generation tools were used during prototyping and stylization to keep the overall visual direction together.
Generative AI tools were used to create the 2D character sprites and background art in this game. All final assets were manually edited, resized, aligned, and integrated by the developer. AI language models were also used as coding assistants during development. All music tracks in this game are 100% original, human-composed pieces created by The Cyber Den. Sound effects are a combination of original recordings and royalty-free assets. No music or audio was generated using AI.
AI Generated Assets Included
This game features AI-generated soundtracks and translations.
Choice matrix art, Hero videos.
This game uses AI-generated tools to assist in the creation of certain assets, including music and logo design used in promotional materials such as the trailer. All gameplay content, art direction, and game design are created by the developer.
The game wasn't made with AI, but the marketing photos for the game were made with AI.
Enemy head textures were AI generated to avoid use of the likenesses of real people. All other assets were human-made.
The game's radio includes AI-generated music tracks.
LLM coding tools were used to assist programming and for localizing text into non-English languages. No AI tools were used in the art process, audio, game design, or balancing. No version prior to 0.9 contained LLM output.
Some artwork used on this game's store page and in promotional materials, as well as certain in-game art assets, was created with the assistance of generative AI tools. All AI-assisted content was reviewed and curated by the developer.
Current store artwork, in-game loading screen images, and background music were created with assistance from generative AI tools. These assets were manually reviewed and edited by the development team.
SILENT TERMINAL uses generative AI as a creative aid during development. Specifically, the promotional images on this store page (the capsule, header, key art and illustrations) were created with AI tools and then reviewed, edited and curated by our human team. The game itself is built from human created and human supervised content: the ASCII art, maps, branching stories, dialogue and RPG systems are designed by the team. SILENT TERMINAL does not generate content with AI in real time during play. All adventures are loaded from pre authored files.
The game has no AI generated content. The store page have AI generated content (I used AI to upscale & enhance my own artwork).
This game uses pre-generated generative artificial intelligence tools for the creation of its storefront capsule art and promotional marketing assets.
AI was used only to assist with game code
Some artworks on the gameplay to explain the story are generated by A.I with the developer's own detailed ideas. Other works like coding, sound effects, map design, character design are by the developers. Some designs use A.I to support of the creation, but they are customized, re-designed by the develooper. The game DOES NOT include live-generated AI systems, chatbots, player-facing AI generation, or runtime generation of text, images, audio, or dialogue.
AI was used in the creation of decorative paintings in the game. Some model assets were generated using AI before being reworked.
This game uses AI-assisted tools for certain in-game assets and promotional images. All gameplay, mechanics, and story content were designed by the development team.
all the pictures are generated by artificial intelligence.
This game uses AI-generated music and sound effects created with Suno and ElevenLabs. All visual assets and code are handcrafted by the developer.
Some visual and written content in this game was created with the assistance of generative AI during development, then reviewed, edited, and integrated by the developer. The game does not include live-generated AI features, and players cannot generate content during gameplay.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Bitloop In-game content text | AI is used to help translate the game's text into the supported languages. All translations are reviewed before release. No AI-generated art, audio, or music. | Faven Games | - | Jun 9, 2026 | |
Data Breach Inc. Store/marketing arttext | Some content in this game was created with the assistance of generative AI tools during development, including certain visual assets, store artwork, capsule art, and text. All AI-assisted content was reviewed, edited, and integrated by the developer to ensure it fits the game’s design and overall player experience. | Beep2Bleep | - | Jun 9, 2026 | |
Ironvale Dev only code | All Art for this game is manually created, as with many programmers, there AI powered coding support was leveraged. | Kelmen Studios | - | Jun 9, 2026 | |
Slop Slop In-game content artcode | I used AI to generate much of the code for this game. I did a lot of reviewing and tweaking the code, but a large portion of the core code for the game was generated by AI.
The AI also generate the player and enemy "models". I had them generate to game scene files (tscn files in Godot) which are just simple text files. I tweaked many of them after initial generation.
I also used AI to generate the various store page and icon art, and 4 images that are findable in the game as items
AI was not used for the music in game, or the various art assets and SFX not mentioned above. | Bobgar the Warbarian | - | Jun 9, 2026 | |
Where Giants Fall In-game content art | Some of the playable character and enemy models currently in the game were made with help from generative AI tools. I’m still working on these assets during development, and some or all of them may be replaced before release. I’ll update this disclosure if that changes. | Everclear Games | - | Jun 9, 2026 | |
修真幸存者 In-game content artaudiocode | AI was partially used in the production process for some of this game’s art and audio assets, as well as in the code-writing workflow. | 幺月星 | - | Jun 9, 2026 | |
重生修仙 In-game content art | Immortal Rebirth utilizes generative AI for some in-game icons. | RuYan | - | Jun 9, 2026 | |
The Magic Master In-game content artaudiotext | Some assets used in this game may have been created using AI. Information about these assets can be found in the game's credits. | BERCAMILAN | - | Jun 9, 2026 | |
The Suitcase Agents In-game content artaudio | AI is used for some of the music and images in the game. | バクエボ | - | Jun 9, 2026 | |
puckn hell Dev only audio | Puckn Hell's sound production processes and concepts have been supported by artificial intelligence. | ArcaneEdge | - | Jun 9, 2026 | |
Time Dungeons In-game content art | Some artwork is generated using AI. I am a solo indie developer and 2D art is not my strong point. | NuggetSmash | - | Jun 8, 2026 | |
Demon Protocol In-game content artaudiocode | The store images and splash page were generated by xAI Grok, the music is by Suno. CoPilot and Claude helped me with the coding. | Pete Potos | - | Jun 8, 2026 | |
Nebula Warrior In-game content audioart | This game uses generative AI tools in limited ways to support development. Some music tracks were created using AI music generation tools, and certain marketing or store page visual assets were assisted by AI. All core gameplay and implementation were created by the developer. | Saiko14 | - | Jun 8, 2026 | |
Gaelco Sports Collection (QUByte Classics) Store/marketing art | Use of A.I. generative approach to modernize the original promotional images for the games. | QUByte Interactive | - | Jun 8, 2026 | |
Invisible Ascent In-game content art | Steam capsule art and a background image in game. | Farrukh Sajjad | - | Jun 8, 2026 | |
Redline Protocol In-game content codeartaudio | Generative AI tools were used during development to assist with code, UI, audio, and promotional materials. | Cranky Crow Games | - | Jun 8, 2026 | |
东方醉游稽传~Touhou Drunken Rebellion In-game content text | The game's English and Japanese translations were generated using AI-assisted translation. | 落羽社 | 101 | Jun 8, 2026 | |
Aeriea In-game content art | Only a small portion of art assets are AI-generated. | 2ndDream Studio | - | Jun 8, 2026 | |
Penguin Weapons In-game content artaudio | Some images and audio assets in this game were created with the assistance of AI tools and further edited by the developer. | UNIQAZI | - | Jun 7, 2026 | |
Saga of Yurina In-game content text | We utilize generative AI tools as part of our development process to assist in the creation of dialog background. | FIVE DUCK GAMES | - | Jun 7, 2026 | |
Rabbits From The Gas Planet Store/marketing codeart | Capsule Art. Partial code | Unleashed Seal Studio LLC | - | Jun 7, 2026 | |
Direlands: Extraction In-game content artcode | This game uses the assistance of Claude Code for code generation, ChatGPT for image generation, and Meshy for model generation. | Milk Barf Games | - | Jun 7, 2026 | |
Order of Beast In-game content art | Some promotional images on the Steam store page and selected in-game UI images were created or assisted using generative AI, then reviewed and edited by the development team before use. | Abiohill | - | Jun 7, 2026 | |
ShuriStella In-game content text | "Generative AI was used to assist in brainstorming, structuring, and refining the game's story and text." | SmileForeverStudio | - | Jun 7, 2026 | |
Solar Defiance Store/marketing art | Some promotional materials for Solar Defiance were created with the assistance of generative AI tools. | Werewolf Moon Studios LLC | - | Jun 7, 2026 | |
Sodaman In-game content audioart | As a small indie team of 3 developers, we utilized AI technologies as a supplementary tool in highly specific areas to optimize our development pipeline and deliver a more immersive experience:
Voice Acting: The character voice-overs in the game were generated using AI-assisted voice models.
Concept Art: For the portrait designs appearing after the 2nd planet, AI was used strictly during the initial concept and ideation phase. All final assets were carefully refined and finalized by us to ensure strict visual consistency and match our artistic vision.
Beyond these specific use cases, all programming, core game design, narrative, and primary in-game assets were handcrafted by our team. The game does not feature any live-generated AI content, and player safety/experience is fully controlled. | Tape Corps | 692 | Jun 6, 2026 | |
Rocinha Wars In-game content art | O jogo usa imagens editadas com inteligencia artificial, as telas de carregamento são ficticias e ilustrativas geradas por ia. | Amadeu Augusto de Carvalho Venturini | - | Jun 6, 2026 | |
Phantom Fools In-game content artaudiocode | Generative AI was used during the development of Phantom Fools as a helper tool. It was used for some images, sound effects, music, and small parts of code. The 3D models, animations, most of the code, and the main game design were made by the developers without generative AI. Everything made with AI was checked, edited, and added to the game manually.
The game does not use generative AI during gameplay. No live AI-generated content is shown to players. | Simply The Best | - | Jun 6, 2026 | |
Monster Pit Dev only art | Monster Pit features handcrafted assets created by talented artists, musicians, and creators from the indie community. AI image generation tools were used during prototyping and stylization to keep the overall visual direction together. | WrongDoor | - | Jun 6, 2026 | |
War Games: Roman Times In-game content artcode | Generative AI tools were used to create the 2D character sprites and background art in this game. All final assets were manually edited, resized, aligned, and integrated by the developer.
AI language models were also used as coding assistants during development.
All music tracks in this game are 100% original, human-composed pieces created by The Cyber Den. Sound effects are a combination of original recordings and royalty-free assets. No music or audio was generated using AI. | Jorge Rosales | - | Jun 6, 2026 | |
Chiggas - Survival of the Mitiest In-game content | AI Generated Assets Included | UndaWirrldArcade | - | Jun 5, 2026 | |
Scare: Fatal Picture - Remake In-game content audiotext | This game features AI-generated soundtracks and translations. | Daniel Henriques | - | Jun 5, 2026 | |
Dark Thoughts Store/marketing art | Choice matrix art, Hero videos. | Pastor Fussycat | - | Jun 5, 2026 | |
Harmonic Catastrophe In-game content audioart | This game uses AI-generated tools to assist in the creation of certain assets, including music and logo design used in promotional materials such as the trailer. All gameplay content, art direction, and game design are created by the developer. | Splinternova | - | Jun 5, 2026 | |
Blackstrike Protocol Store/marketing art | The game wasn't made with AI, but the marketing photos for the game were made with AI. | Paulo Vitor de Almeida | - | Jun 5, 2026 | |
SPEARPOINT - Delta Unit 7 In-game content art | Enemy head textures were AI generated to avoid use of the likenesses of real people. All other assets were human-made. | wtx | - | Jun 5, 2026 | |
One Star Hotel In-game content audio | The game's radio includes AI-generated music tracks. | GoTouchGrass | - | Jun 5, 2026 | |
Antistatic In-game content text | LLM coding tools were used to assist programming and for localizing text into non-English languages. No AI tools were used in the art process, audio, game design, or balancing. No version prior to 0.9 contained LLM output. | bluehexagons | - | Jun 5, 2026 | |
Send Them Fly In-game content art | Some artwork used on this game's store page and in promotional materials, as well as certain in-game art assets, was created with the assistance of generative AI tools. All AI-assisted content was reviewed and curated by the developer. | 奕枫 Aurel Voss | - | Jun 5, 2026 | |
Into the Swarm In-game content artaudio | Current store artwork, in-game loading screen images, and background music were created with assistance from generative AI tools. These assets were manually reviewed and edited by the development team. | Night Claw Games | - | Jun 5, 2026 | |
Silent Terminal Store/marketing art | SILENT TERMINAL uses generative AI as a creative aid during development. Specifically, the promotional images on this store page (the capsule, header, key art and illustrations) were created with AI tools and then reviewed, edited and curated by our human team.
The game itself is built from human created and human supervised content: the ASCII art, maps, branching stories, dialogue and RPG systems are designed by the team. SILENT TERMINAL does not generate content with AI in real time during play. All adventures are loaded from pre authored files. | Bare Metal Xtreme | - | Jun 4, 2026 | |
Runic Dungeon Store/marketing art | The game has no AI generated content.
The store page have AI generated content (I used AI to upscale & enhance my own artwork). | Alexis & Friends | - | Jun 4, 2026 | |
Cow Abduction Frenzy In-game content art | This game uses pre-generated generative artificial intelligence tools for the creation of its storefront capsule art and promotional marketing assets. | Mysterious Alien | - | Jun 4, 2026 | |
Truck Maxxing Dev only code | AI was used only to assist with game code | Lam3Studios | - | Jun 4, 2026 | |
Oleander-X In-game content art | Some artworks on the gameplay to explain the story are generated by A.I with the developer's own detailed ideas.
Other works like coding, sound effects, map design, character design are by the developers.
Some designs use A.I to support of the creation, but they are customized, re-designed by the develooper.
The game DOES NOT include live-generated AI systems, chatbots, player-facing AI generation, or runtime generation of text, images, audio, or dialogue. | Jason Nguyen | - | Jun 4, 2026 | |
Spirimonz In-game content art | AI was used in the creation of decorative paintings in the game. Some model assets were generated using AI before being reworked. | Featherworks Studio | - | Jun 4, 2026 | |
Gears and Annihilation In-game content art | This game uses AI-assisted tools for certain in-game assets and promotional images. All gameplay, mechanics, and story content were designed by the development team. | 墨声人 | - | Jun 4, 2026 | |
Visual Novel: WOODEN CALIBER In-game content art | all the pictures are generated by artificial intelligence. | Reanim Games | - | Jun 4, 2026 | |
Mortis Loop In-game content audio | This game uses AI-generated music and sound effects created with Suno and ElevenLabs. All visual assets and code are handcrafted by the developer. | Red Panda | - | Jun 4, 2026 | |
Bleaklands In-game content arttext | Some visual and written content in this game was created with the assistance of generative AI during development, then reviewed, edited, and integrated by the developer. The game does not include live-generated AI features, and players cannot generate content during gameplay. | weacon | - | Jun 4, 2026 |