25,508 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

莫待无花空折枝:做题家的 Git 重启日志Steam
Disclosure

本游戏包含预先生成的 AI 内容:全部 CG、立绘与商店宣传美术由 AI 图像工具生成,背景音乐由 AI 音乐工具生成,均经人工筛选与修整。剧情大纲、人物与全部情感内核由作者本人创作,行文借助 AI 润色并经人工逐句审校。游戏不包含任何实时生成的 AI 内容。

Creator
西江仙客
Reviews
-
Added
Aug 11, 2026
Raise, Rise & DieSteam
Disclosure

Character and environment art and animations are AI-generated as a starting point (PixelLab, ComfyUI), then reworked, corrected and integrated by hand by the solo developer. The same applies to store page and marketing artwork. All AI-assisted content is pre-generated and finalized before shipping — no content is generated at runtime on the player's machine.

Creator
Grimvault games
Reviews
-
Added
Aug 11, 2026
Delete: E.A.D CoreSteam
Disclosure

Generative AI tools were used during development to assist in creating and refining certain pre-generated visual, audio, localization, and promotional materials. All AI-assisted content was reviewed, edited, and curated by the development team before being included in the game or its marketing materials. The game does not generate AI content in real time during gameplay.

Creator
ShaperonWorks
Reviews
-
Added
Aug 11, 2026
STO:REAM AI Voice AdventureSteam
Disclosure

In this game, generative AI is used for the following purposes: ・Selecting options based on voice commands input by the user ・Generating portions of the display text ・Generating portions of the narration script ・The narration audio is created using a speech synthesis engine; generative AI is not used.

Creator
パティオ
Reviews
-
Added
Aug 11, 2026
FRANKED!Steam
Disclosure

Cover art, store page imagery and music were created with AI generation tools. All game design, writing and gameplay systems were created by the developer.

Creator
Endpaper
Reviews
-
Added
Aug 11, 2026
TunnelbornSteam
Disclosure

As a single indie developer I had to use AI to help with creating some of the assets for store pages and logos.

Creator
CROCFISH
Reviews
-
Added
Aug 11, 2026
Myrenvale IdleSteam
Disclosure

This game uses artificial Intelligence to render some of the games artwork, such as 2D sprites and sound effects. I've always loved the idle genre, AI has finally allowed me to create a game even with my somewhat limited artistic abilities.

Creator
Ben Maxwell
Reviews
-
Added
Aug 11, 2026
GodheartSteam
Disclosure

AI was utilized to generate some references and provide consultations during the code development process. Additionally, AI assisted in translating and correcting grammatical errors, as English is not my native language. I wanted to lie and say I didn’t use ai at all, but my conscience wouldn't let me.

Creator
Dagmar Games
Reviews
-
Added
Aug 11, 2026
Ancient Bloods: Shadowborn RisingSteam
Disclosure

As an independent developer/publisher, AI-assisted tools have been used selectively to support presentation and marketing workflows, not to replace the game’s creative direction or development. The game itself is designed, directed, developed, coded, and assembled by human creators. Core gameplay systems, level design, story direction, implementation, and development decisions are not generated by AI.

Creator
01 Aspects
Reviews
-
Added
Aug 11, 2026
时空大世界Steam
Disclosure

This game was developed with the assistance of generative AI tools for certain content, including: Some visual art assets (images/textures) Some narrative and story text Programming assistance All AI-generated content has been reviewed, edited, and integrated by the developer to ensure final quality and stylistic consistency.

Creator
冷漠乌鸦
Reviews
-
Added
Aug 11, 2026
SkyFabSteam
Disclosure

"AI tools (LLMs and image generators) were used to assist in writing/optimizing C# scripts and generating minor 2D visual assets (e.g., UI or achievement icons). All AI-assisted content was strictly reviewed, modified, and integrated manually by the developer."

Creator
Oltimo Games
Reviews
-
Added
Aug 11, 2026
OutwithSteam
Disclosure

Pre-generated AI content: Character voice-over audio was generated using ElevenLabs, and the crow image used in the game's logo was generated using Google Flow. These assets are pre-generated and included in the game; no AI content is generated dynamically during gameplay.

Creator
Jeff Clark
Reviews
-
Added
Aug 11, 2026
Precinct 2099Steam
Disclosure

Precinct 2099 uses generative AI as a production tool. Part of the visual material (backgrounds, character art and store images) and the music were created with AI tools and then selected, edited and art-directed by hand by our team. Some of the localisation work is AI-assisted. The story, script, characters and game design are written by humans. The game does not generate any content live while you play: everything ships pre-generated with the build.

Creator
ThinkingLiteSoft
Reviews
-
Added
Aug 10, 2026
Waking ElaraSteam
Disclosure

Some 3D assets in this game were created with the help of AI generation tools, then edited, retextured and integrated by hand. Parts of the written text, including store page copy and in-game text translations, were drafted with AI assistance and reviewed by the developer. No content is generated live while you play, and no AI-generated voice acting is used. Everything is created and checked before release.

Creator
MutlakGame
Reviews
-
Added
Aug 10, 2026
DeepclaimSteam
Disclosure

Deepclaim was made by a solo developer working with an AI coding assistant (Anthropic's Claude). The AI assisted in writing the game's code, which draws all of the game's visuals procedurally at runtime (the game ships with no image files) and synthesizes all of its audio procedurally (no audio files). AI assistance was also used for some in-game text, the Steam store page description, and the store/marketing capsule images. All AI-assisted output was directed, reviewed, and edited by the developer.

Creator
chasethelightgames
Reviews
-
Added
Aug 10, 2026
プールサイドの記憶Steam
Disclosure

Some assets in this game were created using generative AI tools. The theme song and its stem tracks were generated with Suno and edited by the developer. Some 3D models (the pursuer, corpse and flower props) were generated with Meshy. Some in-game images, such as photographs and posters, were created with image-generation AI. All program code was designed and implemented by the developer, with AI coding assistance. The game contains no live AI-generated content.

Creator
SF Create
Reviews
-
Added
Aug 10, 2026
Give Me More Missile!Steam
Disclosure

Some of the art and audio assets in this game were created with the assistance of generative AI tools. Specifically, certain 3D models, UI icons, and background music tracks were generated using AI and then reviewed, edited, and integrated by the developer. No AI-generated content is created live during gameplay.

Creator
Void Cosmos
Reviews
-
Added
Aug 10, 2026
GnollHackSteam
Disclosure

GnollHack features 'Overseer', an optional in-game AI assistant. Using external generative AI models, Overseer provides live-generated text responses to players during gameplay. Players can ask questions about mechanics or request contextual hints based on their current game state. AI content is strictly limited to text chat, and the service utilizes safety filters and prompt guardrails to ensure responses are safe, relevant, and free of illegal or harmful content.

Creator
Hyvän mielen pelit ry
Reviews
50
Added
Aug 9, 2026
20 Trials to HeavenSteam
Disclosure

AI helped with some writing, troubleshooting, localization, and the Steam store page. All art, animation, music, sound effects, and level design were created entirely by me. I reviewed and edited everything AI assisted with, and several translations were also checked by native speakers. The game does not generate AI content during gameplay and does not connect to any external AI services.

Creator
Rodel Pacheco
Reviews
-
Added
Aug 8, 2026
InFloodSteam
Disclosure

Generative AI tools were used as an editorial and localization assistant for some written content in the game and on the Steam store page. All such text is reviewed, revised, and approved by the development team. The game does not use generative AI at runtime.

Creator
Ilya Maslennikov
Reviews
-
Added
Aug 8, 2026
Across CrimeSteam
Disclosure

The use of AI in the game is temporary: logo, cover art, icons, music... Everything is being developed with professionals without the use of AI.

Creator
Vanesa Gomez
Reviews
-
Added
Aug 8, 2026
宿の掟 / Rules of the InnSteam
Disclosure

Some image assets (such as the apparitions and the hanging scroll artwork) and some audio assets (music and sound effects) in this game were created using generative AI. All generated material was selected and edited by the developer before use, and only models licensed for commercial use were used. No generative AI runs while you play. Everything shipped in the game is pre-generated and fixed, and the game never sends your input to an AI service.

Creator
Pekomaro
Reviews
-
Added
Aug 8, 2026
DetourSteam
Disclosure

This game utilized AI in the writing of some of the game code scripts.

Creator
Jordan Witbeck
Reviews
-
Added
Aug 8, 2026
Seemed LogicalSteam
Disclosure

Some models and textures in the game are AI generated to save resources as a solo developer.

Creator
Budget Milk Entertainment
Reviews
-
Added
Aug 8, 2026
Liminal Space HolidaySteam
Disclosure

The only Ai Artwork used are for the cardboard cut out characters. All the Paintings in the game are my own Oil Paintings.

Creator
Ravenhome Studios
Reviews
-
Added
Aug 8, 2026
LEG DAY: Four Steps Through HellSteam
Disclosure

Generative tools were used during development to assist in creating selected pre-generated visual assets.All AI-assisted content was reviewed, edited, and integrated by the developer.

Creator
Yanis Scripts
Reviews
-
Added
Aug 8, 2026
Digital HungerSteam
Disclosure

Some visual assets in the game (character portraits, photographs and website imagery) were created with the assistance of AI image generation tools, then curated and edited by the developer. Portions of the game's code were written with AI coding assistance. All narrative, game design, voice acting and story content were created by humans. The game does not generate any content at runtime using AI.

Creator
BlackBeard Gaming
Reviews
-
Added
Aug 8, 2026
ClaustrumSteam
Disclosure

Generative AI was used as a base/concept for creating store page capsule graphics, which were subsequently hand-edited and post-processed in image editing software. No AI content is present in the game itself.

Creator
HelDen Games
Reviews
-
Added
Aug 8, 2026
Rising Above ItSteam
Disclosure

AI is used only to generate elements for the trailer and promotional media. AI is not used in any part of the game itself, including gameplay, mechanics, or runtime systems.

Creator
ChillVibez
Reviews
-
Added
Aug 8, 2026
KihavenSteam
Disclosure

Generative AI is used in the development of this game for asset creation (including store visuals) and localization (language translation).

Creator
Kiradise
Reviews
-
Added
Aug 8, 2026
Cindervale IdleSteam
Disclosure

Cindervale Idle was developed with the help of generative AI tools. The game's artwork - the vector icons used for items, skills and interface elements - and much of its written content, including item and monster descriptions, tooltips and flavor text, were produced with AI assistance, then reviewed, edited and assembled by myself. No AI runs while you play.

Creator
Smolder Studios
Reviews
-
Added
Aug 8, 2026
Door CodeSteam
Disclosure

This game uses content created or assisted by generative AI. Generative AI was used to help create and edit some visual assets, music/sound materials, and scripts. All final content was reviewed, selected, and adjusted by the developer before being included in the game.

Creator
P.E.G
Reviews
-
Added
Aug 8, 2026
Backrooms: Archive - 后室档案Steam
Disclosure

This title uses generative artificial intelligence in software development, the creation of art assets, and foreign-language localization. Given the constraints of our production schedule, the size of our team, and the professional responsibilities of our members outside this project, we chose to incorporate generative AI into certain parts of development in pursuit of a more complete and polished game. However, our team firmly believes that generative AI should help creators produce better work. It should never become an excuse for cutting corners, disregarding the creative process, or replacing skilled professionals. While working to deliver the most complete experience possible, these technologies enabled our engineers to explore directions that had previously been difficult to pursue because of limited time and manpower. These efforts include machine-learning-based image segmentation and depth mapping using motion-aware techniques, as well as redesigning low-level director systems and asset-management systems for art and text beyond the assistance provided by conventional game-engine tooling. We also recognize that the experience and judgment of professional creators cannot be replicated. Throughout the production of our artistic assets, the team has actively sought guidance from artists, engineers, and experienced professionals in relevant fields, and has continuously reviewed the final content in accordance with their professional advice. All generated output is subject to human review, selection, and adjustment. No generated material is included in the game without first being inspected. With regard to our art assets, we take copyright and creators’ rights in connection with generative AI very seriously. We believe that artists’ creative work and aesthetic expertise deserve stronger copyright protection. We have never trained models on others’ work without authorization, nor have we used LoRA models of unknown or unverifiable origin. We will not use an artist’s name, work, or distinctive style to train models or create imitations without permission, and we will never claim another creator’s work as our own. We understand that players may hold different views regarding generative AI, and we are committed to being transparent about how and where it has been used in this title, as well as the principles that guide our use of it. We will continue striving to ensure that both our own technology and generative AI serve as tools for creating a more complete work—not as excuses for avoiding creative responsibility, undermining the trust between creators and consumers, or producing inexpensive imitations. Finally, we sincerely thank you for your understanding and for holding us accountable.

Creator
Autelume
Reviews
-
Added
Aug 8, 2026
Epsilon HyperpunkSteam
Disclosure

As an indie dev, I leveraged AI to create this game. Some voices are AI-generated. Concept art was generated for inspiration and then built from scratch.

Creator
n8tus
Reviews
-
Added
Aug 8, 2026
FrontacticsSteam
Disclosure

Generative AI tools were used during development to assist with the refinement of certain visual assets and to improve the quality and consistency of translations. All AI-assisted content was reviewed and edited by the developer before being included in the final game. No generative AI is used to create content dynamically during gameplay.

Creator
Molba Studio
Reviews
-
Added
Aug 8, 2026
V.E.N.T.Steam
Disclosure

When developing V.E.N.T. I used close to no generative AI tools, it was only used for production support. AI was used to assist with refining Danish to English translations for subtitles and store page text to make sure clarity and accuracy were good. I also used voice processing tools to modify my own recorded voice for in-game audio in order to protect personal privacy and strong lore consistency. No AI was used to generate core creative content such as story, gameplay systems, artwork, or level design.

Creator
Jonathan Rune
Reviews
-
Added
Aug 8, 2026
Seina: a Tale Of SpiritsSteam
Disclosure

Generative AI tools were used during development to assist with enhancing certain texture assets. All final assets were reviewed and tweaked by the developer.

Creator
Argyro Brotsi
Reviews
-
Added
Aug 8, 2026
Liminal AngelSteam
Disclosure

During the development process, I use procedural and AI-based tools to assist with content creation. In all such cases, the final product reflects my own creativity and vision as a solo developer. Examples include utilizing AI tools to help generate and refine certain textures and 3D models in the game.

Creator
Qmpel Studio
Reviews
-
Added
Aug 7, 2026
ONE MORE FISHINGSteam
Disclosure

One More Fishing contains selected pre-generated content created or refined with generative AI tools during development. This includes selected in-game artwork and UI assets, selected Steam store and marketing artwork, audio assets such as music, ambience, sound effects and selected character voice lines, plus assistance with narrative and quest drafting and localization. All shipped content is selected, edited and integrated before release. The game does not use live-generated AI. It does not contact generative AI services while running and does not send player prompts or player data to such services. At runtime it only loads, selects, animates, processes and mixes fixed content prepared before shipping.

Creator
Linewake Studio
Reviews
-
Added
Aug 7, 2026
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