Some Graphics, Icons or Design.
- Creator
- ima shouganai
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some Graphics, Icons or Design.
Artificial intelligence is used only for the design of the store page.
AI is used for store page capsule art and in-game character portrait art creation...
This game uses a locally deployed large model (about 4GB in the game installation directory) to provide players with a more interactive NPC chat experience. Because it is locally deployed, security is completely fine. This game that does not require an Internet connection will not collect and disseminate your chat information with the AI in any form. If you are really worried, you can play the game without an Internet connection. The model itself has been trained to avoid sensitive political, pornographic, violent and other unhealthy topics. Although it is still not 100% guaranteed that it will not offend you, we provide clear dialogue options for you to decide whether to use this feature.
Some AI painting works are used as art reference, and some pictures extract the line draft of AI painting works for modification and use after secondary creation.
AI used for game artwork
We are using AI generated images for our store page materials.
We used ai generated contents just for capsule images.
This game used AI for translation.
This game includes AI-generated images as part of its visual assets.
Some promotional graphics generated using AI tools
Our game leverages the newest AI technology to enhance your gaming experience! From generative images that improve the visual aspects of the game to AI-driven voiceovers that add depth to every character, our use of AI extends to creating immersive storefront visuals and engaging marketing materials. This approach helps us deliver the game faster and better
AI It was used to generate most of the voices for the game and for some of the images visible in the game
Artificial intelligence was used in the production of the game to modulate voices and generate songs.
商店页界面
Graphic background in main menu was created with the help of AI and 1 or 2 poster decorations in-game was also created with the help of AI.
The main art images in the game and store are drawn by the original designer and the final image effect is generated by AI.
Used only to create images.
The game uses some icons and visuals that were previously created with artificial intelligence (some in-game visuals and capsule image, etc...)
Some visual assets, such as store capsule images and in-game card illustrations, were created with the assistance of generative AI tools. All gameplay and code are original.
Use of AI on capsule art.
Some of the store pictures are AI generated. Nothing in the game is AI generated. The screenshots are of course not AI generated.
Support to capsul image
“It’s Not Me, It's You...” uses cutting edge AI as a breakup simulator to help prepare you when you decide to ultimately end whatever relationship you’re in. By specifying a partner and relationship information, you can prepare for how realistic their responses may be so when you decide to have the actual conversation, you’ll be ready.
Some graphic elements, such as faces and logos, were created with the help of AI, then retouched by our team to fit in with the game.
An LLM is used to generate some of the items in the game, if you prefer to have the base game experience, this feature can be turned off in game
Musics Made By Suno AI Store Page Banners and other visual elements made by Canva AI image generator.
Item thumbnails
Translations were created with AI-assisted machine translation and human post-editing.
I use AI for some image and music
we use Ai for baner or our game
Some of the images on our store page were created by artificial intelligence and edits were made on the images. and some images in the game were made by artificial intelligence.
Clan images and Game Logo generated by AI
Only used in capsule/library assets.
ELHKIA is a new type of political simulation game where the pledges entered directly into the prompt by users are evaluated using LLM(Large Language Models). The evaluation result is then linked to the rise or decrease in popularity of a candidate.
Game capsule image was created by AI
Part of the code was created using Unity Muse.
AI-generated art
The pictures for store page are generated by AI.
The game only uses AI for character dialogue in the game – you can always disable it in the game options.
We used AI to create some of the portable wall decorations in the game.
Some assets used in Casino Management Simulator were created using generative AI tools. • NPC character models were AI-generated. • All in-game music tracks were AI-generated. • Some Store Page text and marketing descriptions were AI-assisted. No live AI generation occurs during gameplay. All AI-generated assets are pre-made, reviewed, and legally owned for use in the game.
Club Koala uses AI integration regarding NPCs (non-playable characters). Our NPCS are intelligent, adaptable and will grow alongside players to enhance gaming experience. Think of Club Koala’s AI NPCs as your pals as they will foster unique interactions and dialogues. This results in personalized experiences tailored to each player's unique play style, maximizing engagement and enjoyment. They are there to assist you and offer personalised challenges and quests, elevating the overall gaming experience. NPCs dynamically evolve and contribute to intricate narratives through AI. This allows players to shape their own stories, immersing themselves in a fantasy world where choices and actions shape the evolving plot. In Club Koala you are bound to experience gameplay like never before.
Art graphics and assets were generated using non-infringing, copyright free, public domain image sources for training data sets in our AI graphics generator. In some cases, we used our own photographs to create reference data such as background pictures.
Certain decorative elements within the game have been generated using generative AI.
Some visualizations on the Steam page were created by artificial intelligence.
Scavenger T.O.M utilizes AI-based environment generation technology to explore and reconstruct the radiation-ravaged surface in real-time. In hazardous areas where players cannot venture directly, AI acts as T.O.M’s eyes and analytical core, dynamically processing the environment based on movement paths. The Diffusion model-based AI system goes beyond simple image generation, creating explorable spaces at the object level and seamlessly integrating them into the game environment to enhance interactivity. Through this technology, Scavenger T.O.M provides a unique survival environment that evolves with the player's exploration. Step into the AI-generated wasteland and craft your own survival strategy.
Part of the NPC dialogue is generated by AI
album art for some songs and other random textures
RaceOnLife uses AI-driven NPC systems to create more dynamic interactions inside the game world. Some NPCs are designed to remember previous conversations, react to the player’s behavior, and respond differently depending on how the player communicates with them. These interactions may affect how NPCs guide, assist, ignore, challenge, or oppose the player during gameplay. Our goal is to make the island feel more alive, where conversations with non-player characters are not just static dialogue lines, but part of the player’s personal journey through the story and open world. AI features are used to support NPC behavior, dialogue variation, and player interaction systems. Core gameplay, world design, missions, vehicles, races, combat, progression, and major story content are created and directed by our development team. For live AI interactions, we are working with safety rules and moderation limits to reduce the risk of inappropriate, harmful, or illegal generated content.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Level UP! Factory Unclear art | Some Graphics, Icons or Design. | ima shouganai | - | Mar 18, 2026 | |
Z-Factor Store/marketing art | Artificial intelligence is used only for the design of the store page. | The Creator One | - | Mar 18, 2026 | |
Recycling Center Simulator In-game content art | AI is used for store page capsule art and in-game character portrait art creation... | Balas Games | 990 | Mar 18, 2026 | |
Endless Casual Drive Live AI text | This game uses a locally deployed large model (about 4GB in the game installation directory) to provide players with a more interactive NPC chat experience.
Because it is locally deployed, security is completely fine. This game that does not require an Internet connection will not collect and disseminate your chat information with the AI in any form. If you are really worried, you can play the game without an Internet connection.
The model itself has been trained to avoid sensitive political, pornographic, violent and other unhealthy topics.
Although it is still not 100% guaranteed that it will not offend you, we provide clear dialogue options for you to decide whether to use this feature. | MorningHeart | 24 | Mar 18, 2026 | |
Find Cats 2 吃货猫奇遇 In-game content art | Some AI painting works are used as art reference, and some pictures extract the line draft of AI painting works for modification and use after secondary creation. | Happy Fish | 20 | Mar 18, 2026 | |
Crime Simulator: Playgrounds In-game content art | AI used for game artwork | Ultimate Games S.A. | 245 | Mar 18, 2026 | |
The Unholy Priest Store/marketing art | We are using AI generated images for our store page materials. | Grejuva | 356 | Mar 18, 2026 | |
Clothing Store Simulator Store/marketing art | We used ai generated contents just for capsule images. | Kiki Games | 1.1k | Mar 18, 2026 | |
ChopChop In-game content text | This game used AI for translation. | PlatypusQuad | 58 | Mar 18, 2026 | |
Forge In-game content art | This game includes AI-generated images as part of its visual assets. | GreenOnionGames | 56 | Mar 18, 2026 | |
Another dick in the wall Store/marketing art | Some promotional graphics generated using AI tools | Mad Mike Production | - | Mar 18, 2026 | |
Sunset Motel: Prologue Store/marketing artaudio | Our game leverages the newest AI technology to enhance your gaming experience! From generative images that improve the visual aspects of the game to AI-driven voiceovers that add depth to every character, our use of AI extends to creating immersive storefront visuals and engaging marketing materials. This approach helps us deliver the game faster and better | Efkey Studios | 844 | Mar 18, 2026 | |
Kingdom Of Peace In-game content audioart | AI It was used to generate most of the voices for the game and for some of the images visible in the game | Prosuntal Games Studio | 25 | Mar 18, 2026 | |
Cheap Car Repair In-game content audio | Artificial intelligence was used in the production of the game to modulate voices and generate songs. | Little Dog Games | 574 | Mar 18, 2026 | |
丘丘镇物语 Store/marketing | 商店页界面 | 已丘工作室 | - | Mar 18, 2026 | |
Gym Manager: Prologue In-game content art | Graphic background in main menu was created with the help of AI and 1 or 2 poster decorations in-game was also created with the help of AI. | Han GAMES | 231 | Mar 18, 2026 | |
摸鱼拼图/Easy Jigsaw Puzzle In-game content art | The main art images in the game and store are drawn by the original designer and the final image effect is generated by AI. | chengguogamelimitedcompany | 11 | Mar 18, 2026 | |
Casino Simulator Unclear art | Used only to create images. | Lodos Games | 765 | Mar 18, 2026 | |
Streamer Life Simulator 2 In-game content art | The game uses some icons and visuals that were previously created with artificial intelligence (some in-game visuals and capsule image, etc...) | Cheesecake Dev | 1.7k | Mar 18, 2026 | |
Fight School Simulator In-game content art | Some visual assets, such as store capsule images and in-game card illustrations, were created with the assistance of generative AI tools. All gameplay and code are original. | Queen | 223 | Mar 18, 2026 | |
Vanlife Camping Simulator Store/marketing art | Use of AI on capsule art. | Warlock Arts | - | Mar 18, 2026 | |
Fuel Station Simulator Store/marketing art | Some of the store pictures are AI generated. Nothing in the game is AI generated. The screenshots are of course not AI generated. | glass Pixel Games | - | Mar 18, 2026 | |
My Corp Cargo Simulator : Prologue In-game content art | Support to capsul image | NocturnForge | 45 | Mar 18, 2026 | |
It's not me, it's you... Live AI text | “It’s Not Me, It's You...” uses cutting edge AI as a breakup simulator to help prepare you when you decide to ultimately end whatever relationship you’re in. By specifying a partner and relationship information, you can prepare for how realistic their responses may be so when you decide to have the actual conversation, you’ll be ready. | Bolder Games | - | Mar 18, 2026 | |
Tennis Manager 2024 In-game content art | Some graphic elements, such as faces and logos, were created with the help of AI, then retouched by our team to fit in with the game. | Rebound | 94 | Mar 18, 2026 | |
Alchemy Unbound Live AI text | An LLM is used to generate some of the items in the game, if you prefer to have the base game experience, this feature can be turned off in game | KlutzyBubbles | 93 | Mar 18, 2026 | |
Road To Champion In-game content audioart | Musics Made By Suno AI
Store Page Banners and other visual elements made by Canva AI image generator. | Gunersoft | - | Mar 18, 2026 | |
Jonesville Store/marketing art | Item thumbnails | Red Troll | 16 | Mar 18, 2026 | |
Midnight Mazesoba In-game content text | Translations were created with AI-assisted machine translation and human post-editing. | MagiStone Games | 41 | Mar 18, 2026 | |
Randomly Jerk Simulator Unclear artaudio | I use AI for some image and music | HaoHao Games | - | Mar 18, 2026 | |
Ambulance Simulator 911 Emergency Store/marketing art | we use Ai for baner or our game | Grizzly Games | - | Mar 18, 2026 | |
DeepWeb Simulator In-game content art | Some of the images on our store page were created by artificial intelligence and edits were made on the images. and some images in the game were made by artificial intelligence. | Bull Games | 55 | Mar 18, 2026 | |
Tokyo Mafia Simulator Store/marketing art | Clan images and Game Logo generated by AI | Alkame Games | - | Mar 18, 2026 | |
Device Doctor Simulator 2024 Store/marketing art | Only used in capsule/library assets. | Tenacity Games | 168 | Mar 18, 2026 | |
ELHKIA Live AI text | ELHKIA is a new type of political simulation game where the pledges entered directly into the prompt by users are evaluated using LLM(Large Language Models). The evaluation result is then linked to the rise or decrease in popularity of a candidate. | - | - | Mar 18, 2026 | |
Midnight Makeover Store/marketing art | Game capsule image was created by AI | CrossBone | - | Mar 18, 2026 | |
Bedtime:turn off the life Dev only code | Part of the code was created using Unity Muse. | 整个好活 | - | Mar 18, 2026 | |
Mom Simulator 2023 Unclear art | AI-generated art | DEZVOLT GAMES | - | Mar 18, 2026 | |
Dangerous World Store/marketing art | The pictures for store page are generated by AI. | GildMoon | - | Mar 18, 2026 | |
House Builder 2 Live AI text | The game only uses AI for character dialogue in the game – you can always disable it in the game options. | FreeMind S.A. | 100 | Mar 18, 2026 | |
Exotica 2: Pet Shop Simulator In-game content art | We used AI to create some of the portable wall decorations in the game. | Konrul Game | 510 | Mar 18, 2026 | |
Casino Management Simulator In-game content artaudiotext | Some assets used in Casino Management Simulator were created using generative AI tools.
• NPC character models were AI-generated.
• All in-game music tracks were AI-generated.
• Some Store Page text and marketing descriptions were AI-assisted.
No live AI generation occurs during gameplay. All AI-generated assets are pre-made, reviewed, and legally owned for use in the game. | BroxStudios | 19 | Mar 18, 2026 | |
Club Koala Live AI text | Club Koala uses AI integration regarding NPCs (non-playable characters). Our NPCS are intelligent, adaptable and will grow alongside players to enhance gaming experience. Think of Club Koala’s AI NPCs as your pals as they will foster unique interactions and dialogues. This results in personalized experiences tailored to each player's unique play style, maximizing engagement and enjoyment.
They are there to assist you and offer personalised challenges and quests, elevating the overall gaming experience. NPCs dynamically evolve and contribute to intricate narratives through AI. This allows players to shape their own stories, immersing themselves in a fantasy world where choices and actions shape the evolving plot. In Club Koala you are bound to experience gameplay like never before. | Play For Fun Studio | - | Mar 18, 2026 | |
Joe Biden - Escape From MAGA Chapter 1 Dev only art | Art graphics and assets were generated using non-infringing, copyright free, public domain image sources for training data sets in our AI graphics generator.
In some cases, we used our own photographs to create reference data such as background pictures. | Quest Helper Studios | - | Mar 18, 2026 | |
Octopus Goulash In-game content art | Certain decorative elements within the game have been generated using generative AI. | Alessio Serenellini | - | Mar 18, 2026 | |
Pawn Simulator Store/marketing art | Some visualizations on the Steam page were created by artificial intelligence. | Editmode | 71 | Mar 18, 2026 | |
Scavenger T.O.M Live AI art | Scavenger T.O.M utilizes AI-based environment generation technology to explore and reconstruct the radiation-ravaged surface in real-time. In hazardous areas where players cannot venture directly, AI acts as T.O.M’s eyes and analytical core, dynamically processing the environment based on movement paths.
The Diffusion model-based AI system goes beyond simple image generation, creating explorable spaces at the object level and seamlessly integrating them into the game environment to enhance interactivity.
Through this technology, Scavenger T.O.M provides a unique survival environment that evolves with the player's exploration. Step into the AI-generated wasteland and craft your own survival strategy. | ReLU Games, Inc. | - | Mar 18, 2026 | |
Cosmos Milk Tea Live AI text | Part of the NPC dialogue is generated by AI | Emma Yang | - | Mar 18, 2026 | |
DJ SIMULATOR In-game content art | album art for some songs and other random textures | REMBOT GAMES | 40 | Mar 18, 2026 | |
RaceOnLife Live AI text | RaceOnLife uses AI-driven NPC systems to create more dynamic interactions inside the game world.
Some NPCs are designed to remember previous conversations, react to the player’s behavior, and respond differently depending on how the player communicates with them. These interactions may affect how NPCs guide, assist, ignore, challenge, or oppose the player during gameplay.
Our goal is to make the island feel more alive, where conversations with non-player characters are not just static dialogue lines, but part of the player’s personal journey through the story and open world.
AI features are used to support NPC behavior, dialogue variation, and player interaction systems. Core gameplay, world design, missions, vehicles, races, combat, progression, and major story content are created and directed by our development team.
For live AI interactions, we are working with safety rules and moderation limits to reduce the risk of inappropriate, harmful, or illegal generated content. | ELife Studio | - | Mar 18, 2026 |