Illustration and Cover Art
- Creator
- 班超工作室
- Reviews
- 15
- Added
- Mar 18, 2026
Public Steam disclosure research 26,837 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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Illustration and Cover Art
All icons in the game were created by AI.
The in-game videos in the (demo) version of the game were generated using AI.
AI used only for promo materials: - Logos: AI-generated (image tools). - Trailer & banners: AI-assisted. All in-game content handcrafted. No runtime AI.
The game's cover photos were generated by artificial intelligence. Some of the texture images in the game's content were also generated by artificial intelligence.
I use AI to generate the store covers and then refine them in Photoshop, but the game screenshots are real and were taken by me during the gameplay, just like the trailer.
背景素材、演出素材には一部AI生成した素材を使用しています。 We use some AI-generated materials for background assets and effect assets.
Artificial intelligence generated the images in the game. The plot and text of the game are entirely my own idea and concept..
Generative AI was used to assist in creating some visual assets and store page images. All content was reviewed and finalized by the developer. No AI is used during gameplay.
Some background images in this game were created using AI tools during development.
AI has been used to develop flavour text of items.
I used AI to generate code to speed up the development of the game.
“AI tools were used to assist in creating certain visual assets, including store page images, main menu buttons, several in-game paintings, and one jumpscare image that appears during gameplay. AI is not used for gameplay systems, mechanics, code, or player interaction.”
To create the pixel art and music of the game
Ambient Music Generation
Card images are generated by AI.
The game is developed with assistance of AI.
During the development of Money Garden Simulator, we used artificial intelligence to assist with certain text elements and marketing materials. AI was used at the idea generation stage and for creating textual content (such as ChatGPT), including game descriptions, item names, and in-game dialogues. We confirm that all AI-generated content complies with Steam's guidelines and does not infringe any copyrights.
Some of the graphics were created with generative AI.
This game uses pre-generated AI only for certain UI background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay.
本遊戲在開發過程中,使用了生成式 AI 技術作為美術創作的輔助工具(應用於部分角色立繪、場景背景與介面圖示)。所有 AI 生成的素材皆經過美術團隊的後期修飾與調整,以確保符合遊戲的視覺風格與品質標準。
Generative AI tools were used during the development process for preparing store page text and creating certain visual assets. All generated text and images have been manually reviewed and edited by the developer.
AI is utilized solely for design references and inspiration. All final in-game assets are manually created.
This is an independently developed game. Generative AI tools are used as an auxiliary creative method in certain development processes, including art design and assisted code development. All AI-generated assets and code snippets have undergone original conceptualization by the developer, manual modification, detailed refinement, and strict review, ensuring that all content is legal and compliant, stylistically consistent, and does not infringe upon the intellectual property rights of any third party.
Some of the visual assets had the initial artwork generated by Sora. Then it was heavily modified and improved for the final product. No generation is done in game.
Some promotional images are AI-generated.
部分宣传图片使用了AI生成
AI is leveraged for game icons.
Some art work is modified by AI and some generated from designs or outlines
Store: Capsules/Page Background/Library Assets (except Library Hero)/Controls Screenshot/Achievements UI, are pregenerated by AI. Game: Icon, Logos, Controller types images, Tank Image, Intro Comic Images, Songs: "Level completed/Trailer" and "Level 55" songs are pregenerated by AI.
AI tools were used only for translation purposes, helping create localized text in multiple languages, and for coding assistance during development
I have used AI assistance for translating texts.
Generative AI tools were used to create visual assets including achievement icons, store page capsules, and marketing materials. Additionally, AI-based Text-to-Speech (TTS) was used for in-game voiceovers. All AI-generated content has been manually reviewed and edited to ensure high quality and consistency with the game's artistic style.
This game uses AI Generated background image, icons, bgm.
Icons and logos in-game and for marketing may be created with the use of AI
Generative AI was used during the development process to assist in creating 2D UI assets (icons) and drafting text for the store page and item descriptions. All AI-generated content was reviewed, edited, and finalized by the developer to ensure it fits the game's aesthetic and does not contain infringing material. The game does not generate any content live via AI during gameplay.
Aroya Knight is developed in Godot with a focus on precision and hand-crafted systems. While generative AI assisted in the early conceptual stages of asset creation, every asset has been manually crafted to ensure a cohesive aesthetic. Most importantly, all code is hand-written—including the 3,000+ line player controller—to guarantee the tight, responsive gameplay essential for a high-stakes Metroidvania.
ed中使用了ACE Studio的ai合成人声 ed和pv中画面会动的头发和眼睛为ai合成
游戏中商店老板图片以及商店背景为ai生成
Only the store logo and some store GIFs in our game were created using AI. No AI was used in the 3D content or objects within the game. Only certain 2D store icons were partially created using AI.
AI tools are used to assist in the creation of some pre-rendered content, such as concept imagery, promotional visuals, or draft marketing assets (for example, store page artwork or community images). This game uses AI-generated content for a small number of in-game item images and some UI elements. All gameplay systems, and core assets are created manually.
the games does NOT use AI AI is used for the steam capsules only.
AI was used for the purpose of finding bugs, refining code and assisting the developer with efficiency.
AI was used for some of the sound effects.
The puzzle images pre-rendered AI art
This game uses generative AI tools during development for text, art assets, audio content, voice recognition features, and selected marketing materials. All content is reviewed and implemented by the developer.
Some backgrounds were generated using AI.
In this game, we use artificial intelligence (AI) for certain parts of the development process. The final product reflects the creativity and expression of the development team.
商店页面和营销素材由AI生成
Throughout the game, there are displayed lines of code written out that serve as flavor text and effects for many elements of the game's UI & visuals. This huge amount of text was generated by ChatGPT with the express instruction that none of it is really functional, but visually plausible C# code.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
大国崛起:1860 Store/marketing art | Illustration and Cover Art | 班超工作室 | 15 | Mar 18, 2026 | |
Endless Nightbreak: Blood Horde In-game content art | All icons in the game were created by AI. | GameChangeKiller | - | Mar 18, 2026 | |
Memories To Kill - The Silent Chalet In-game content art | The in-game videos in the (demo) version of the game were generated using AI. | Lone Lantern Games | - | Mar 18, 2026 | |
War Land TD In-game content art | AI used only for promo materials:
- Logos: AI-generated (image tools).
- Trailer & banners: AI-assisted.
All in-game content handcrafted. No runtime AI. | Nichita Levandovici | - | Mar 18, 2026 | |
Phantom of the Lily In-game content art | The game's cover photos were generated by artificial intelligence.
Some of the texture images in the game's content were also generated by artificial intelligence. | Rolling Spikes | - | Mar 18, 2026 | |
Parkour Racing In-game content art | I use AI to generate the store covers and then refine them in Photoshop, but the game screenshots are real and were taken by me during the gameplay, just like the trailer. | SD Game Company | - | Mar 18, 2026 | |
それいけ!!杉城園芸部 In-game content art | 背景素材、演出素材には一部AI生成した素材を使用しています。
We use some AI-generated materials for background assets and effect assets. | OJsoftware | - | Mar 18, 2026 | |
RLM4U In-game content arttext | Artificial intelligence generated the images in the game. The plot and text of the game are entirely my own idea and concept.. | RLM4U Studio | - | Mar 18, 2026 | |
Lofi Neko Girl: Idle Companion Store/marketing art | Generative AI was used to assist in creating some visual assets and store page images. All content was reviewed and finalized by the developer. No AI is used during gameplay. | Papersoul Games | 10 | Mar 18, 2026 | |
Typing English In-game content art | Some background images in this game were created using AI tools during development. | NovareOrbis | - | Mar 18, 2026 | |
Vytal Tactics In-game content text | AI has been used to develop flavour text of items. | Vytal Studios | - | Mar 18, 2026 | |
Suction Bot Dev only code | I used AI to generate code to speed up the development of the game. | GameDesignerSilas | - | Mar 18, 2026 | |
Last Stop House of Horror In-game content art | “AI tools were used to assist in creating certain visual assets, including store page images, main menu buttons, several in-game paintings, and one jumpscare image that appears during gameplay. AI is not used for gameplay systems, mechanics, code, or player interaction.” | Rogelio Palomo | - | Mar 18, 2026 | |
FlashDuels In-game content artaudio | To create the pixel art and music of the game | Luis Munoz | - | Mar 18, 2026 | |
Stealth-Rogue-Escape by Mysterious Legion Unclear audio | Ambient Music Generation | Mysterious Legion | - | Mar 18, 2026 | |
Adventure Card Game In-game content art | Card images are generated by AI. | LnDev1 | - | Mar 18, 2026 | |
Asteroid Harvester Unclear | The game is developed with assistance of AI. | chrysalistw | - | Mar 18, 2026 | |
Money Garden Simulator In-game content text | During the development of Money Garden Simulator, we used artificial intelligence to assist with certain text elements and marketing materials.
AI was used at the idea generation stage and for creating textual content (such as ChatGPT), including game descriptions, item names, and in-game dialogues.
We confirm that all AI-generated content complies with Steam's guidelines and does not infringe any copyrights. | Sector Games | - | Mar 18, 2026 | |
Estória In-game content art | Some of the graphics were created with generative AI. | Jonathan Jahnke | - | Mar 18, 2026 | |
Extreme Hill Driver Store/marketing art | This game uses pre-generated AI only for certain UI background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay. | Yusuf Islam Seyhan | - | Mar 18, 2026 | |
鬥雀 In-game content art | 本遊戲在開發過程中,使用了生成式 AI 技術作為美術創作的輔助工具(應用於部分角色立繪、場景背景與介面圖示)。所有 AI 生成的素材皆經過美術團隊的後期修飾與調整,以確保符合遊戲的視覺風格與品質標準。 | Game Soul Technology Co., Ltd. | 26 | Mar 18, 2026 | |
Vegas Nights Store/marketing textart | Generative AI tools were used during the development process for preparing store page text and creating certain visual assets. All generated text and images have been manually reviewed and edited by the developer. | Yasin A. | - | Mar 18, 2026 | |
RATNAVATI: Curse of Bhangarh In-game content art | AI is utilized solely for design references and inspiration. All final in-game assets are manually created. | LeZit Games | - | Mar 18, 2026 | |
FingBlade Dev only artcode | This is an independently developed game. Generative AI tools are used as an auxiliary creative method in certain development processes, including art design and assisted code development.
All AI-generated assets and code snippets have undergone original conceptualization by the developer, manual modification, detailed refinement, and strict review, ensuring that all content is legal and compliant, stylistically consistent, and does not infringe upon the intellectual property rights of any third party. | Mengko Games | - | Mar 18, 2026 | |
Fight Poker In-game content art | Some of the visual assets had the initial artwork generated by Sora. Then it was heavily modified and improved for the final product. No generation is done in game. | Carbone Dev | - | Mar 18, 2026 | |
钢铁蔷薇:逃离 Store/marketing art | Some promotional images are AI-generated. | may | - | Mar 18, 2026 | |
蛙爷的进化之路 Store/marketing art | 部分宣传图片使用了AI生成 | 阿郎 | - | Mar 18, 2026 | |
A Whittle Tale In-game content art | AI is leveraged for game icons. | Mangy Goblin Games, LLC | - | Mar 18, 2026 | |
Twilight Haven In-game content art | Some art work is modified by AI and some generated from designs or outlines | Drmop Games | - | Mar 18, 2026 | |
Molekraft In-game content artaudio | Store: Capsules/Page Background/Library Assets (except Library Hero)/Controls Screenshot/Achievements UI, are pregenerated by AI.
Game: Icon, Logos, Controller types images, Tank Image, Intro Comic Images, Songs: "Level completed/Trailer" and "Level 55" songs are pregenerated by AI. | Benjamin B | - | Mar 18, 2026 | |
Roulette of the Void In-game content textcode | AI tools were used only for translation purposes, helping create localized text in multiple languages, and for coding assistance during development | zFhresh | - | Mar 18, 2026 | |
Inheritance In-game content text | I have used AI assistance for translating texts. | VimmGames | - | Mar 18, 2026 | |
The Lost Experiment In-game content artaudio | Generative AI tools were used to create visual assets including achievement icons, store page capsules, and marketing materials. Additionally, AI-based Text-to-Speech (TTS) was used for in-game voiceovers. All AI-generated content has been manually reviewed and edited to ensure high quality and consistency with the game's artistic style. | NeoPixel Games | - | Mar 18, 2026 | |
Five Dice In-game content artaudio | This game uses AI Generated background image, icons, bgm. | MeMe Games | - | Mar 18, 2026 | |
Mage Castle In-game content art | Icons and logos in-game and for marketing may be created with the use of AI | Pinch Labs | - | Mar 18, 2026 | |
Steelarchy In-game content arttext | Generative AI was used during the development process to assist in creating 2D UI assets (icons) and drafting text for the store page and item descriptions. All AI-generated content was reviewed, edited, and finalized by the developer to ensure it fits the game's aesthetic and does not contain infringing material. The game does not generate any content live via AI during gameplay. | Fragment Labs | - | Mar 18, 2026 | |
Aroya Knight In-game content artcode | Aroya Knight is developed in Godot with a focus on precision and hand-crafted systems. While generative AI assisted in the early conceptual stages of asset creation, every asset has been manually crafted to ensure a cohesive aesthetic. Most importantly, all code is hand-written—including the 3,000+ line player controller—to guarantee the tight, responsive gameplay essential for a high-stakes Metroidvania. | Ofir Aroya | - | Mar 18, 2026 | |
某天成为妹妹 In-game content audioart | ed中使用了ACE Studio的ai合成人声
ed和pv中画面会动的头发和眼睛为ai合成 | 海伦幻想制作组 | 12 | Mar 18, 2026 | |
勇闯华强北 Store/marketing art | 游戏中商店老板图片以及商店背景为ai生成 | 半醉的蜗牛 | - | Mar 18, 2026 | |
Summer Delicious Simulator: Prologue In-game content art | Only the store logo and some store GIFs in our game were created using AI. No AI was used in the 3D content or objects within the game. Only certain 2D store icons were partially created using AI. | BitRaiders Games | 58 | Mar 18, 2026 | |
Outlanders In-game content art | AI tools are used to assist in the creation of some pre-rendered content, such as concept imagery, promotional visuals, or draft marketing assets (for example, store page artwork or community images).
This game uses AI-generated content for a small number of in-game item images and some UI elements. All gameplay systems, and core assets are created manually. | Solo Game Dev | - | Mar 18, 2026 | |
North Sentinel Island Store/marketing art | the games does NOT use AI
AI is used for the steam capsules only. | MasterHanzi | - | Mar 18, 2026 | |
Echo Shift Dev only code | AI was used for the purpose of finding bugs, refining code and assisting the developer with efficiency. | SnailReaper | - | Mar 18, 2026 | |
Scam Center Simulator: Prologue In-game content audio | AI was used for some of the sound effects. | Jiao Games | 80 | Mar 18, 2026 | |
Neon Fantasy: Fairies In-game content art | The puzzle images pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
Castle Siege Commander In-game content textartaudio | This game uses generative AI tools during development for text, art assets, audio content, voice recognition features, and selected marketing materials. All content is reviewed and implemented by the developer. | terostora | - | Mar 18, 2026 | |
Newborn: The Tears of the Garnet In-game content art | Some backgrounds were generated using AI. | FSTGAME | - | Mar 18, 2026 | |
BOKUKAN5 TOKYO (HND) Dev only | In this game, we use artificial intelligence (AI) for certain parts of the development process. The final product reflects the creativity and expression of the development team. | TechnoBrain | - | Mar 18, 2026 | |
都市传奇之人在江湖当大佬 Store/marketing art | 商店页面和营销素材由AI生成 | Q77 | 30 | Mar 18, 2026 | |
Command.Override In-game content text | Throughout the game, there are displayed lines of code written out that serve as flavor text and effects for many elements of the game's UI & visuals. This huge amount of text was generated by ChatGPT with the express instruction that none of it is really functional, but visually plausible C# code. | Unknown Shadow Games | - | Mar 18, 2026 |