AI was used for the creation of the fake artwork that you will have to detect during the game, as well as for the visual elements of the game.
- Creator
- Regu Games
- Reviews
- -
- Added
- Mar 18, 2026
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AI was used for the creation of the fake artwork that you will have to detect during the game, as well as for the visual elements of the game.
AI is used as marketing, sprites, images, and a Steam page
Store, library and splash art when launching the game may be generated by AI. No AI generated content is in the game itself.
AI has been used to create pre-rendered imagery used in loading screens and store pages
I have used AI for generating some of the UI elements such as Buttons, Icons and Shapes in the Game. In addition, I have used AI for generating achievement icon.
We have been using AI tools as inspiration to maximize our own creativity.
AI is used to suggest best practices in code in order to make the game as performant as possible.
Our character drawings were generated by AI and then manually redrawn . The scenes were created by using real-life photos and hand-painted by AI.
This game uses voicelines which are a product of generative AI. All voice cloning is done on consenting impressionists of the respective character.
Code: Only when I was absolutely stuck on something and needed help troubleshooting. All the actual development and implementation was hands-on. Music: The in-game songs were created using AI generation tools.
I used AI to generate some textures for backgrounds and images for the UI, which I then manually processed and refined.
AI tools were used in a limited way to help generate parts of some in-game images, which were then edited, refined, and finalized by human artists.
Game sounds and character concepts are AI generated
AI generated images are only used for the store page, art, and logos in the game.
To deepen the world building, I use pre-generated AI images in In-Game files section.
Only Graphical Images on the Steam store page & library. NOT Actually screenshots or footage of the game, Those ARE UNALTERED.
Pre-rendered media for game
Used for image illustrations, icons, etc.
AI was used for the logo text.
We utilized AI art generation for some marketing material. No AI art is used in-game.
The program code was partly generated by GitHub Copilot.
We used generative AI tools to create code, concept art, pixel art sprites, background environments, and store page graphics. All AI-generated content was reviewed and edited by our team. No AI content is generated during gameplay.
AI was used for grammar support and translations into other languages. All in-game content is either developer-made or licensed from purchased assets.
Some textures in Candy Bandits were initially generated using AI tools and then manually edited and adjusted by our artists to meet our design and quality standards. No generative AI is used during gameplay or player interaction.
Language translations, except for Russian, were done using neural networks. The playing cards in "Koschuny" were created with the help of a neural network. The game cover on Steam was partially created by a neural network and touched up by an artist.
This game features AI-generated content to enhance the experience. AI is used to assist in creating in-game images, text, music, and sound effects, helping to shape the atmospheric world. Every AI-generated asset is carefully curated and refined to fit the game's style, ensuring a high-quality and cohesive experience.
We use DALL E 2 in our project to generate item icons. DALL E 2 is not subject to copyright.
- Voice
Our Cover art uses partially procedurally generated elements shown on the shop page and ingame. The final product was crafted and edited by our artists.
We've created voice lines for the player's hub A.I. companion, known as L.A.N.A. (short for Logical Artificial Neural Assistant), to narrate tutorial texts. They are all pre-rendered.
We integrated with Meshy to allow players to generate 3D furniture and decor for their rooms using a text prompt. Any 3D assets generated in this way are purely for personal use and cannot be placed on our download center. Generative AI was not used in the making of our 2D artwork or included 3D assets.
The game features AI-generated artwork for key characters, alongside an AI-generated soundtrack.
We used AI to translate the game and the store page. We then had everything proofread and corrected by native speakers for each language.
This game utilizes AI for certain design elements and NPC behavior patterns.
Some art assets use a private Chinese ink style conversion model
As a small, two-person startup studio, meeting the full graphical needs of our game is a challenge. To bring our cards to life, we use a combination of original artwork and AI-generated art, ensuring a balance between creativity and efficiency.
AI-generated content has been used and then edited by our team for certain parts of the in-game voices, music, and graphics. This content is included in: ・Some parts of the background signboard textures ・Some parts of the Records images ・Some parts of the InfoCast videos ・Some parts of the voices and music
IA was use to create images and textures (https://starryai.com/app/create) Everything is mad by human
Mostly AI generated Images
AI assistance was utilized in creating the loading screen images, some in-game painting images in Demonsomnia, and some images on the store page.
- Text-related: Translation of store descriptions for non-Japanese stores
We have used AI-generated content for player-selectable BGM and cover images in the game lobby, as well as voice-overs. Among these, all voice-overs have been completely replaced with professional voice actors' recordings in time for the Early Access release. We are currently conducting an internal investigation regarding unconfirmed content, and all confirmed AI-generated assets will be replaced with human-created assets by the official 1.0 release.
Use AI to render some promotional images
•The game features AI-generated translations. We welcome community contributions to enhance these translations after the game’s release. •AI-assisted design has been used to create certain visual elements.
AI is used for UI art
Some game and marketing content was translated with the assistance of AI tools.
Terrors of War is being developed solo on a tight budget. To get the project to its current state I've used generative AI for a handful of placeholder assets: some voice lines, sound effects, UI iconography and the current Steam capsule art. These are all temporary. Every AI-assisted asset is flagged in the project as a placeholder and will be replaced with custom work from freelance artists progressively through Early Access. Wherever possible I use in-game screenshots and footage. What you see represents actual gameplay. No content is generated at runtime. All AI-assisted assets ship pre-generated in the build.
We use AI tools to help us improve our audio voices, and some texts. No content is generated solely using AI.
This platform features user-generated content, and some of that content may include AI-generated content. Our team does not use AI to generate any content.
Some translations, voicelines, and assets were made using generative AI. All carefully inspected by the developer. This is used to speed up the development, and is being slowly replaced with artists authored assets. No generative AI is used during gameplay.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Who made this art? Human or AI In-game content art | AI was used for the creation of the fake artwork that you will have to detect during the game, as well as for the visual elements of the game. | Regu Games | - | Mar 18, 2026 | |
Backrooms: Steps into the abyss In-game content art | AI is used as marketing, sprites, images, and a Steam page | SUDT Games | 24 | Mar 18, 2026 | |
Battler Store/marketing art | Store, library and splash art when launching the game may be generated by AI. No AI generated content is in the game itself. | Super4Games | - | Mar 18, 2026 | |
Red Riddles Store/marketing art | AI has been used to create pre-rendered imagery used in loading screens and store pages | Wacky Wizard Studios | - | Mar 18, 2026 | |
Bunker Invaders In-game content art | I have used AI for generating some of the UI elements such as Buttons, Icons and Shapes in the Game. In addition, I have used AI for generating achievement icon. | Kelecik | 102 | Mar 18, 2026 | |
Archons Dev only | We have been using AI tools as inspiration to maximize our own creativity. | BulletHell Studios | 390 | Mar 18, 2026 | |
While Evil Reigns Dev only code | AI is used to suggest best practices in code in order to make the game as performant as possible. | Lich Software | - | Mar 18, 2026 | |
Universe Millionaire: The New Era of Energy In-game content art | Our character drawings were generated by AI and then manually redrawn . The scenes were created by using real-life photos and hand-painted by AI. | X2MT INTERACTIVE ENTERTAINMENT HK LIMITED | 14 | Mar 18, 2026 | |
Presidents Tower Defense In-game content audio | This game uses voicelines which are a product of generative AI. All voice cloning is done on consenting impressionists of the respective character. | Bools | 207 | Mar 18, 2026 | |
Rise & Dine In-game content audiocode | Code: Only when I was absolutely stuck on something and needed help troubleshooting. All the actual development and implementation was hands-on.
Music: The in-game songs were created using AI generation tools. | ML | - | Mar 18, 2026 | |
Thousands of Heroes In-game content art | I used AI to generate some textures for backgrounds and images for the UI, which I then manually processed and refined. | radiuthree | - | Mar 18, 2026 | |
Crime Simulator In-game content art | AI tools were used in a limited way to help generate parts of some in-game images, which were then edited, refined, and finalized by human artists. | CookieDev | 2.2k | Mar 18, 2026 | |
Tralalero Tralala : Survive the night In-game content audioart | Game sounds and character concepts are AI generated | Axel`sGuns | 11 | Mar 18, 2026 | |
The Krampus Store/marketing art | AI generated images are only used for the store page, art, and logos in the game. | Horrid Vision LLC | 13 | Mar 18, 2026 | |
DRONE PERSPECTIVE In-game content art | To deepen the world building, I use pre-generated AI images in In-Game files section. | Demetri Lind | 85 | Mar 18, 2026 | |
Avelia In-game content art | Only Graphical Images on the Steam store page & library.
NOT Actually screenshots or footage of the game, Those ARE UNALTERED. | Avelia Entertainment | - | Mar 18, 2026 | |
SEKA II Unclear | Pre-rendered media for game | asxgames | - | Mar 18, 2026 | |
Elder Magic Squad In-game content art | Used for image illustrations, icons, etc. | Night Four Games | - | Mar 18, 2026 | |
Cursed Dawn Store/marketing text | AI was used for the logo text. | Cursed Studios | - | Mar 18, 2026 | |
The Quantum Conflict Store/marketing art | We utilized AI art generation for some marketing material. No AI art is used in-game. | FlashPoint Games, LLC | 14 | Mar 18, 2026 | |
Galaxy At War Dev only code | The program code was partly generated by GitHub Copilot. | Nicola Hahn | - | Mar 18, 2026 | |
Blood & Bytes: Kagura In-game content artcode | We used generative AI tools to create code, concept art, pixel art sprites, background environments, and store page graphics. All AI-generated content was reviewed and edited by our team. No AI content is generated during gameplay. | Genoma Games | - | Mar 18, 2026 | |
Lands of Fury In-game content text | AI was used for grammar support and translations into other languages. All in-game content is either developer-made or licensed from purchased assets. | Fife | 11 | Mar 18, 2026 | |
Candy Bandits In-game content art | Some textures in Candy Bandits were initially generated using AI tools and then manually edited and adjusted by our artists to meet our design and quality standards. No generative AI is used during gameplay or player interaction. | Sufficiently Roasted | - | Mar 18, 2026 | |
YAR: Forgotten Throne In-game content textart | Language translations, except for Russian, were done using neural networks.
The playing cards in "Koschuny" were created with the help of a neural network.
The game cover on Steam was partially created by a neural network and touched up by an artist. | Honor Games | 1k | Mar 18, 2026 | |
Nightfall Wardens In-game content arttextaudio | This game features AI-generated content to enhance the experience. AI is used to assist in creating in-game images, text, music, and sound effects, helping to shape the atmospheric world. Every AI-generated asset is carefully curated and refined to fit the game's style, ensuring a high-quality and cohesive experience. | - | - | Mar 18, 2026 | |
Don't Shout Together In-game content art | We use DALL E 2 in our project to generate item icons. DALL E 2 is not subject to copyright. | SinisterGames | 470 | Mar 18, 2026 | |
Drive Beyond Horizons Unclear audio | - Voice | Drive Beyond Horizons | 7.1k | Mar 18, 2026 | |
Park Ranger Simulator In-game content art | Our Cover art uses partially procedurally generated elements shown on the shop page and ingame. The final product was crafted and edited by our artists. | Polygon Art | 79 | Mar 18, 2026 | |
Shell Runner In-game content audiotext | We've created voice lines for the player's hub A.I. companion, known as L.A.N.A. (short for Logical Artificial Neural Assistant), to narrate tutorial texts. They are all pre-rendered. | Reija | 79 | Mar 18, 2026 | |
LAN Party Live AI art | We integrated with Meshy to allow players to generate 3D furniture and decor for their rooms using a text prompt. Any 3D assets generated in this way are purely for personal use and cannot be placed on our download center.
Generative AI was not used in the making of our 2D artwork or included 3D assets. | LAN Party Technologies, Inc. | 113 | Mar 18, 2026 | |
Tactical Warfare In-game content artaudio | The game features AI-generated artwork for key characters, alongside an AI-generated soundtrack. | Mizrab | 52 | Mar 18, 2026 | |
Pure Badminton In-game content text | We used AI to translate the game and the store page. We then had everything proofread and corrected by native speakers for each language. | DS SOFT | 278 | Mar 18, 2026 | |
Undefined Survivors Live AI arttext | This game utilizes AI for certain design elements and NPC behavior patterns. | Runpath Inc. | - | Mar 18, 2026 | |
新西游记 奇幻同行 - New Journey to the West In-game content art | Some art assets use a private Chinese ink style conversion model | 齐天之子 - Son of Qitian Studio | - | Mar 18, 2026 | |
The Ultimate Collector In-game content art | As a small, two-person startup studio, meeting the full graphical needs of our game is a challenge. To bring our cards to life, we use a combination of original artwork and AI-generated art, ensuring a balance between creativity and efficiency. | StariStudios | - | Mar 18, 2026 | |
LET IT DIE: INFERNO In-game content artaudio | AI-generated content has been used and then edited by our team for certain parts of the in-game voices, music, and graphics.
This content is included in:
・Some parts of the background signboard textures
・Some parts of the Records images
・Some parts of the InfoCast videos
・Some parts of the voices and music | SUPERTRICK GAMES, Inc. | 746 | Mar 18, 2026 | |
100 Rounds art | IA was use to create images and textures (https://starryai.com/app/create)
Everything is mad by human | swfranlou88 | - | Mar 18, 2026 | |
The Battle of Embers Store/marketing art | Mostly AI generated Images | Ehlingard | - | Mar 18, 2026 | |
Demonsomnia In-game content art | AI assistance was utilized in creating the loading screen images, some in-game painting images in Demonsomnia, and some images on the store page. | Demonsomnia Team | 280 | Mar 18, 2026 | |
RUSHING BEAT X: Return Of Brawl Brothers In-game content text | - Text-related: Translation of store descriptions for non-Japanese stores | CITY CONNECTION | 69 | Mar 18, 2026 | |
Pizza Bandit In-game content audioart | We have used AI-generated content for player-selectable BGM and cover images in the game lobby, as well as voice-overs. Among these, all voice-overs have been completely replaced with professional voice actors' recordings in time for the Early Access release. We are currently conducting an internal investigation regarding unconfirmed content, and all confirmed AI-generated assets will be replaced with human-created assets by the official 1.0 release. | JOFSOFT | 177 | Mar 18, 2026 | |
Elemental World Store/marketing art | Use AI to render some promotional images | SoulGlen Games | 13 | Mar 18, 2026 | |
Vacuum Pilot 2 In-game content textart | •The game features AI-generated translations. We welcome community contributions to enhance these translations after the game’s release.
•AI-assisted design has been used to create certain visual elements. | VacuumDev | - | Mar 18, 2026 | |
Warbyte: Operation Falcon In-game content art | AI is used for UI art | Moonshine Games | - | Mar 18, 2026 | |
THRONE AND LIBERTY In-game content text | Some game and marketing content was translated with the assistance of AI tools. | NC | 32.5k | Mar 18, 2026 | |
Terrors of War In-game content audioart | Terrors of War is being developed solo on a tight budget. To get the project to its current state I've used generative AI for a handful of placeholder assets: some voice lines, sound effects, UI iconography and the current Steam capsule art. These are all temporary. Every AI-assisted asset is flagged in the project as a placeholder and will be replaced with custom work from freelance artists progressively through Early Access. Wherever possible I use in-game screenshots and footage. What you see represents actual gameplay. No content is generated at runtime. All AI-assisted assets ship pre-generated in the build. | Hetki | - | Mar 18, 2026 | |
Section Gamma In-game content audiotext | We use AI tools to help us improve our audio voices, and some texts. No content is generated solely using AI. | Default Company | 18 | Mar 18, 2026 | |
Airship general | This platform features user-generated content, and some of that content may include AI-generated content. Our team does not use AI to generate any content. | easy.gg | 153 | Mar 18, 2026 | |
Unnatural Worlds In-game content textaudioart | Some translations, voicelines, and assets were made using generative AI. All carefully inspected by the developer.
This is used to speed up the development, and is being slowly replaced with artists authored assets.
No generative AI is used during gameplay. | Tomáš Malý | - | Mar 18, 2026 |