Public Steam disclosure research25,508 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
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This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Generative AI tools were used exclusively to assist in the creation of background ambient audio tracks. All code, environmental concept art, and level design were hand-crafted without the use of generative AI.
The visuals created for Steam were designed with the help of artificial intelligence. In-game and store page translations were done using artificial intelligence. Partial support was provided.
AI was used during development to help fix scripting errors and improve development efficiency. No AI was used in the creation of the game’s levels, menus, UI, or graphic designs.
Generative AI was used to create a small number of pre-rendered images used in optional easter eggs and hidden content. The core gameplay, programming, design, and the majority of the game’s assets were created manually by the developer. The game does not use real-time AI-generated content or AI-driven gameplay systems.
This game contains pre-generated AI-assisted content, including certain audio assets and development/testing assistance used during production. No live-generated AI content is included in gameplay.
I use ElevenLabs to create sound effects as well as the voice changing effects. I recorded the lines in the game and used ElevenLabs to alter my voice into the characters you will here in this game. The main character Mesh, some interactable mesh's as well as the main entity within this game were initially generated in MeshyAI and edited by myself in Blender.
Pixel Q is a local AI assistant that utilizes large language models (LLMs) for real-time conversational AI. All AI models run locally on the user's device. Safety guardrails are enforced through restrictive prompt engineering, output filtering, and the inherent safety features of the underlying open-source models. The AI is designed to refuse requests for illegal, harmful, hateful, or sexually explicit content. No user data is sent to external servers.
Some visual assets, including certain images and 3D models, were created or assisted using generative AI tools. All assets were reviewed and edited by the developer before being added to the game.
This game includes the use of generative AI tools in the creation of certain visual and audio elements. All content has been curated and integrated by the developer to ensure a cohesive artistic experience.
This game does not generate any AI content in real-time. Pre-generated AI images were used during the development process to create some of the design assets both inside the game and on the store page (including the capsule art)
AI Disclosure (for Steam Store Page)
This game uses generative artificial intelligence tools only for certain visual assets on the store page.
Some promotional images and artwork displayed on the Steam store page were created or enhanced with the assistance of AI tools. All such content has been reviewed and curated by the developer to match the intended style and quality.
Generative AI Disclosure
Generative artificial intelligence was used in the development of LunoBar in the following ways:
• Software code (development assistance)
• Icons and other graphic assets included with the application
• Localized user interface text (English, Chinese, Japanese, and Korean)
• The three Pomodoro timer sound effects bundled with the app (work, break, and session end)
LunoBar does not use generative AI to create new content while you are using the launcher. Optional Steam Workshop items are uploaded by players and may be labeled “AI Used” by their creators.
To make the game accessible to as many regions as possible, all translations besides English were produced using advanced generative AI localization tools. We are committed to updating these translations based on player feedback.
Certain store page promotional assets were created with assistance from generative AI tools and subsequently modified by the developer. The game does not use live-generated AI, and no AI-generated content is produced during gameplay.
Generative AI tools were used only for a very small portion of the store's promotional assets and concept designs to assist the workflow. The vast majority of the game, including its core mechanics, code, and structural design, has been developed traditionally by our team. All AI-assisted elements have been heavily edited, verified for copyright compliance, and do not contain any illegal material.
This game contains selected content created with the assistance of generative artificial intelligence tools. This includes certain 3D models, textures, sound effects, and graphical assets that were generated or processed using AI technology, and subsequently reviewed and integrated by our development team.
Generative AI was used as a supplementary tool in the creative process - all content has been manually reviewed, adjusted, and approved by human developers before being included in the game. We do not use generative AI to produce content in real time during gameplay.
Generative AI tools were used during development to assist with creating certain visual assets, promotional images, and localization text. All AI-assisted content was reviewed, modified, and integrated manually by the developers. The game does not use AI-generated content during gameplay.
During the development of Hell Cleaners, AI tools were used to create early concepts and references to help explore the visual direction of the game. All final art assets that ship in the game were created, painted, or reworked by hand by our art team. No AI-generated audio, voice, or narrative text is used in the shipped product. We believe games should be made by humans!
As a poor indie developer, on one hand, I’m grateful that AI has lowered my costs and improved my efficiency. On the other hand, I’m very aware of its limitations, so I use it only within a very limited scope. Specifically, it is mainly used to assist with programming and art design. The generated content is never directly put into the game—it always undergoes manual review and refinement.
AI-assisted tools were used as reference material during early character design iteration. The final in-game assets were significantly modified and finalized manually by the developer. No live-generated AI content is present during gameplay.
Generative AI tools were used exclusively to assist in the creation of background ambient audio tracks. All code, environmental concept art, and level design were hand-crafted without the use of generative AI.
The visuals created for Steam were designed with the help of artificial intelligence. In-game and store page translations were done using artificial intelligence. Partial support was provided.
AI was used during development to help fix scripting errors and improve development efficiency. No AI was used in the creation of the game’s levels, menus, UI, or graphic designs.
Generative AI was used to create a small number of pre-rendered images used in optional easter eggs and hidden content. The core gameplay, programming, design, and the majority of the game’s assets were created manually by the developer. The game does not use real-time AI-generated content or AI-driven gameplay systems.
This game contains pre-generated AI-assisted content, including certain audio assets and development/testing assistance used during production. No live-generated AI content is included in gameplay.
I use ElevenLabs to create sound effects as well as the voice changing effects. I recorded the lines in the game and used ElevenLabs to alter my voice into the characters you will here in this game. The main character Mesh, some interactable mesh's as well as the main entity within this game were initially generated in MeshyAI and edited by myself in Blender.
Pixel Q is a local AI assistant that utilizes large language models (LLMs) for real-time conversational AI. All AI models run locally on the user's device. Safety guardrails are enforced through restrictive prompt engineering, output filtering, and the inherent safety features of the underlying open-source models. The AI is designed to refuse requests for illegal, harmful, hateful, or sexually explicit content. No user data is sent to external servers.
Some visual assets, including certain images and 3D models, were created or assisted using generative AI tools. All assets were reviewed and edited by the developer before being added to the game.
This game includes the use of generative AI tools in the creation of certain visual and audio elements. All content has been curated and integrated by the developer to ensure a cohesive artistic experience.
This game does not generate any AI content in real-time. Pre-generated AI images were used during the development process to create some of the design assets both inside the game and on the store page (including the capsule art)
AI Disclosure (for Steam Store Page)
This game uses generative artificial intelligence tools only for certain visual assets on the store page.
Some promotional images and artwork displayed on the Steam store page were created or enhanced with the assistance of AI tools. All such content has been reviewed and curated by the developer to match the intended style and quality.
Generative AI Disclosure
Generative artificial intelligence was used in the development of LunoBar in the following ways:
• Software code (development assistance)
• Icons and other graphic assets included with the application
• Localized user interface text (English, Chinese, Japanese, and Korean)
• The three Pomodoro timer sound effects bundled with the app (work, break, and session end)
LunoBar does not use generative AI to create new content while you are using the launcher. Optional Steam Workshop items are uploaded by players and may be labeled “AI Used” by their creators.
To make the game accessible to as many regions as possible, all translations besides English were produced using advanced generative AI localization tools. We are committed to updating these translations based on player feedback.
Certain store page promotional assets were created with assistance from generative AI tools and subsequently modified by the developer. The game does not use live-generated AI, and no AI-generated content is produced during gameplay.
Generative AI tools were used only for a very small portion of the store's promotional assets and concept designs to assist the workflow. The vast majority of the game, including its core mechanics, code, and structural design, has been developed traditionally by our team. All AI-assisted elements have been heavily edited, verified for copyright compliance, and do not contain any illegal material.
This game contains selected content created with the assistance of generative artificial intelligence tools. This includes certain 3D models, textures, sound effects, and graphical assets that were generated or processed using AI technology, and subsequently reviewed and integrated by our development team.
Generative AI was used as a supplementary tool in the creative process - all content has been manually reviewed, adjusted, and approved by human developers before being included in the game. We do not use generative AI to produce content in real time during gameplay.
Generative AI tools were used during development to assist with creating certain visual assets, promotional images, and localization text. All AI-assisted content was reviewed, modified, and integrated manually by the developers. The game does not use AI-generated content during gameplay.
During the development of Hell Cleaners, AI tools were used to create early concepts and references to help explore the visual direction of the game. All final art assets that ship in the game were created, painted, or reworked by hand by our art team. No AI-generated audio, voice, or narrative text is used in the shipped product. We believe games should be made by humans!
As a poor indie developer, on one hand, I’m grateful that AI has lowered my costs and improved my efficiency. On the other hand, I’m very aware of its limitations, so I use it only within a very limited scope. Specifically, it is mainly used to assist with programming and art design. The generated content is never directly put into the game—it always undergoes manual review and refinement.
AI-assisted tools were used as reference material during early character design iteration. The final in-game assets were significantly modified and finalized manually by the developer. No live-generated AI content is present during gameplay.