AI was used to create some in-game images as well as certain translations.
- Creator
- BlackCrow
- Reviews
- -
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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AI was used to create some in-game images as well as certain translations.
Some of the visuals on our store page and some of the 2D illustrations in our game were created with the help of AI-powered tools.
Due to my limited funds, the art assets of this game are created using MidJourney and 即梦 AI,All AI outputs undergo human curation to ensure compliance with intellectual property regulations and artistic coherence with the game's steampunk aesthetic.
A part of the background, characters and scenes. Some elements of the user interface.
Used AI only for creating promotional capsule art and dialogue voice lines. The AI voices were crafted with careful quality control to ensure they sound natural and professional.
Images
This game uses AI-generated content. AI tools were utilized to create certain visual assets such as promotional capsule images, as well as to assist with translations into other languages. All AI-generated content was carefully reviewed and edited to ensure quality and relevance to the game.
Some of the concept art in the steam page is generated by ai.
AI is used for generating game thumbnail with extra editing.
An AI tool (DALL·E or similar) was used to generate the "Unity to Survive" title image used in the game's UI. No AI-generated content appears in the gameplay or story content.
In Boogie Cruise, artificial intelligence plays a key role in controlling the AI racers, including dynamic racing strategies that adapt to the player’s actions. These AI competitors adjust their tactics based on speed, position, and player behavior, ensuring each race offers a unique and challenging experience. Notably, the AI also controls other opponents, offering increasingly difficult challenges as the player progresses. The AI adapts to player skills, creating a competitive and engaging environment throughout the game. Additionally, AI is used in the setup of the store page, optimizing the presentation of content for users, and is also utilized for generating certain images to support the game’s visual design, enhancing the overall aesthetic.
Artificial intelligence was used for a very limited number of in-game assets, such as textures, icons, and audio.
I used AI to create the capsule images for the game's store page.
The game does not contain AI-generated content. AI-generated content is used just for Store Page Images.
Character voices are AI and also some of the paintings in the scenes were generated using AI tools that I don't know which programs from, as I know they are pre-generated textures.
Our small icon was made with help using AI. In game we used AI to generate some skyboxes.
AI was used to polish marketing images and dubbing.
Musics, album covers and some posters are generated by AI.
AI-generated art object
AI-Generated Game Cinematic and Voiceover
AI-generated artifacts
Some photos in the game are generated using AI.
AI used to help generate Steam store page artwork and used for voices in game.
Some item icons have been generated and for better sentence structure.
Meshy.ai 3d models ChatGPT Art for Textures Veed.io for Ad and In game voices (Female / Dog) 11Labs Sound Effects
Some of the graphical content on the store page was created with the help of artificial intelligence. We also used AI in the game to generate certain gameplay-related images and create some audio elements.
This game does not use AI in gameplay. However, some store page assets, such as promotional graphics and images, were created or enhanced using AI-generated art.
Artificial intelligence (AI) was used during the development of this game to generate concept art, apply graphic filters, and assist with debugging.
This game uses AI to generate some images.
promo materials
Steam library, capsules and images
Some texture files. Blueprint coding advice.
Some illustrations in the game generated by AI, whose license allows commercial use of the results. AI used only for rare illustrations or manipulation of photographs taken by the authors themselves. No AI was used to write any texts.
AI was used only for the logo. No in-game elements are AI-generated.
I am using plus licensed ChatGPT AI in order to create some of the Image elements.
For the visuals of our game’s store page, we utilized generative artificial intelligence to create some of the content. However, all of these visuals have been personally edited and refined by me using Photoshop and other editing software. The AI-generated content only served as a basic framework, and all designs, color adjustments, compositions, and final touches have been carefully reviewed and adjusted by me. Additionally, I have ensured that the created visuals do not infringe on any existing copyrights, and I guarantee their compliance with legal standards. If there are any issues with missing credits or references for certain sounds, visuals, or elements, I will promptly correct them and provide proper attribution where necessary.
The game may contain AI-generated sounds and images.
Fallen Hunter uses AI voice technology via Resemble AI to bring its characters to life with natural, immersive performances. This enhances the emotional depth of the story and helps create a more cinematic experience.
We used AI-based image generation tools to create our visual assets (store banners, concept art, and some in-game backgrounds). Voice performances were recorded manually, then processed with AI audio tools to enhance and modulate the actor’s voice (e.g. adjusting thickness and tone). No generative AI is used during actual gameplay or to create code or dialogue in real time.
AI assistance is used sparingly.
To ease up the production there was AI used to generate a few minor models in the game and enhance the visual appearance of pre-rendered graphics.
Generative AI was utilized during development to create Steam capsule designs, in-game UI assets, and the trailer music. All assets produced using AI are fully owned and licensed for commercial use by us.
AI generated content for store/UI assets
AI was used for enhancing promo-art for the game. Software using AI algorithms was also used to create part of the game's soundtrack.
We used AI to create the Steam Capsule of the game
As a very small indie team, we embrace artificial intelligence as a supportive tool in our creative process, while carefully respecting artists and their work. We use AI only as reference material to inspire and inform our designs, never as a replacement for human creativity. This thoughtful approach to AI assistance helps our indie studio deliver quality game design despite limited resources, allowing us to focus our passion where it matters most. Without the large teams or budgets of major studios, this balanced collaboration between human artistry and responsible AI use enables us to refine our distinctive style and solve design challenges efficiently. The result is a lovingly crafted experience that maintains our unique creative vision while honoring the artistic community that inspires us.
We only used artificial intelligence in the in-game visuals and music.
Some character models, textures, sound effects, and images used in this game were created using AI-assisted tools. These AI-generated elements represent only a small portion of the game and are not generated in real time during gameplay.
We use AI tools to generate some of the game's pre-rendered image assets, such as background art and promotional graphics. These AI-generated visuals are used purely for aesthetic purposes and do not impact gameplay, story, or player interaction. All core gameplay elements are handcrafted.
This game uses AI-generated content in limited ways: The logo was created using ChatGPT. English voice acting was generated with ElevenLabs. No other AI tools were used.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Void Raider In-game content arttext | AI was used to create some in-game images as well as certain translations. | BlackCrow | - | Mar 18, 2026 | |
Together in Forgotten Lands: Chapter One In-game content art | Some of the visuals on our store page and some of the 2D illustrations in our game were created with the help of AI-powered tools. | Vellichor Games | 204 | Mar 18, 2026 | |
Wrong path In-game content art | Due to my limited funds, the art assets of this game are created using MidJourney and 即梦 AI,All AI outputs undergo human curation to ensure compliance with intellectual property regulations and artistic coherence with the game's steampunk aesthetic. | Zhuhuo Xingxuan | - | Mar 18, 2026 | |
RestorArt: Horizon Bay Collector's Edition In-game content art | A part of the background, characters and scenes.
Some elements of the user interface. | MixoGames Ltd. | - | Mar 18, 2026 | |
Project SARA In-game content artaudio | Used AI only for creating promotional capsule art and dialogue voice lines. The AI voices were crafted with careful quality control to ensure they sound natural and professional. | Yousef Jawhar | - | Mar 18, 2026 | |
Kegan Unclear art | Images | TDOG STUDIOS | - | Mar 18, 2026 | |
Scare: Fatal Picture - The Other Side In-game content arttext | This game uses AI-generated content. AI tools were utilized to create certain visual assets such as promotional capsule images, as well as to assist with translations into other languages. All AI-generated content was carefully reviewed and edited to ensure quality and relevance to the game. | Daniel Henriques | - | Mar 18, 2026 | |
The Wizards Arena Store/marketing art | Some of the concept art in the steam page is generated by ai. | Raven Perception | - | Mar 18, 2026 | |
Automated Ranch Simulator Store/marketing art | AI is used for generating game thumbnail with extra editing. | Reality Fantasy | - | Mar 18, 2026 | |
Unity to survive In-game content art | An AI tool (DALL·E or similar) was used to generate the "Unity to Survive" title image used in the game's UI. No AI-generated content appears in the gameplay or story content. | Team Unity | - | Mar 18, 2026 | |
Boogie Cruise codeart | In Boogie Cruise, artificial intelligence plays a key role in controlling the AI racers, including dynamic racing strategies that adapt to the player’s actions. These AI competitors adjust their tactics based on speed, position, and player behavior, ensuring each race offers a unique and challenging experience. Notably, the AI also controls other opponents, offering increasingly difficult challenges as the player progresses. The AI adapts to player skills, creating a competitive and engaging environment throughout the game.
Additionally, AI is used in the setup of the store page, optimizing the presentation of content for users, and is also utilized for generating certain images to support the game’s visual design, enhancing the overall aesthetic. | Lilfoxeone | - | Mar 18, 2026 | |
Dreadarion VR In-game content artaudio | Artificial intelligence was used for a very limited number of in-game assets, such as textures, icons, and audio. | Olystrum Games | - | Mar 18, 2026 | |
Booze Shop Simulator Store/marketing art | I used AI to create the capsule images for the game's store page. | Arafkan Games | 15 | Mar 18, 2026 | |
Road Food Simulator: Prologue Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for Store Page Images. | 2MEDYA | 69 | Mar 18, 2026 | |
Price of Obsession In-game content audioart | Character voices are AI and also some of the paintings in the scenes were generated using AI tools that I don't know which programs from, as I know they are pre-generated textures. | Renaius | - | Mar 18, 2026 | |
BurnerSphere In-game content art | Our small icon was made with help using AI. In game we used AI to generate some skyboxes. | DuctTapeandZipTie, LLC | 11 | Mar 18, 2026 | |
Bum: Revenge Store/marketing artaudio | AI was used to polish marketing images and dubbing. | Patologgia Interactive | 340 | Mar 18, 2026 | |
Under the Disco Lights In-game content audioart | Musics, album covers and some posters are generated by AI. | Efsus Games | 37 | Mar 18, 2026 | |
Car Tuning Garage Simulator In-game content art | AI-generated art object | Carjovs Jurijs | - | Mar 18, 2026 | |
MagicKingdom In-game content artaudio | AI-Generated Game Cinematic and Voiceover | Shanghai Lingwen Huanyu Game Co., Ltd. | - | Mar 18, 2026 | |
30 DAYS. ALONE. ADRIFT. Unclear | AI-generated artifacts | Saito Soki | - | Mar 18, 2026 | |
Haunted Room : 205 In-game content art | Some photos in the game are generated using AI. | Gameloop | 335 | Mar 18, 2026 | |
Exit Strategy In-game content artaudio | AI used to help generate Steam store page artwork and used for voices in game. | Kevin Smith | - | Mar 18, 2026 | |
As I Survive In-game content arttext | Some item icons have been generated and for better sentence structure. | Pinnacle Gaming Studios | - | Mar 18, 2026 | |
Lets Nuke Mars In-game content artaudiotext | Meshy.ai 3d models
ChatGPT Art for Textures
Veed.io for Ad and In game voices (Female / Dog)
11Labs Sound Effects | Jeremy Benisek (CyberAxe) | - | Mar 18, 2026 | |
THE LAST PORTRAIT In-game content artaudio | Some of the graphical content on the store page was created with the help of artificial intelligence. We also used AI in the game to generate certain gameplay-related images and create some audio elements. | LOCKDOWN Adventures | - | Mar 18, 2026 | |
Forgebound Store/marketing art | This game does not use AI in gameplay. However, some store page assets, such as promotional graphics and images, were created or enhanced using AI-generated art. | Amilcar Technologies | - | Mar 18, 2026 | |
Wild West Supermarket Simulator Dev only artcode | Artificial intelligence (AI) was used during the development of this game to generate concept art, apply graphic filters, and assist with debugging. | SunDust | 157 | Mar 18, 2026 | |
Who's at the door? In-game content art | This game uses AI to generate some images. | SKONEC Entertainment | 1.5k | Mar 18, 2026 | |
Outlanders: Hunt and Survive Store/marketing art | promo materials | Uberbax-Gaming | - | Mar 18, 2026 | |
Labyrinth : Dracula's lair Store/marketing art | Steam library, capsules and images | MyceliumGames | - | Mar 18, 2026 | |
CATpillAr In-game content artcode | Some texture files.
Blueprint coding advice. | 27mth | - | Mar 18, 2026 | |
Creepy Support In-game content art | Some illustrations in the game generated by AI, whose license allows commercial use of the results. AI used only for rare illustrations or manipulation of photographs taken by the authors themselves. No AI was used to write any texts. | Squirrel Melting | - | Mar 18, 2026 | |
Diner Simulator 🍔 Store/marketing art | AI was used only for the logo.
No in-game elements are AI-generated. | Octo Games studio | - | Mar 18, 2026 | |
College Simulator: Who is the Killer? Store/marketing art | I am using plus licensed ChatGPT AI in order to create some of the Image elements. | Queen | - | Mar 18, 2026 | |
NINA: The Wedding of Shadows Store/marketing art | For the visuals of our game’s store page, we utilized generative artificial intelligence to create some of the content. However, all of these visuals have been personally edited and refined by me using Photoshop and other editing software. The AI-generated content only served as a basic framework, and all designs, color adjustments, compositions, and final touches have been carefully reviewed and adjusted by me. Additionally, I have ensured that the created visuals do not infringe on any existing copyrights, and I guarantee their compliance with legal standards. If there are any issues with missing credits or references for certain sounds, visuals, or elements, I will promptly correct them and provide proper attribution where necessary. | VProd Studios | - | Mar 18, 2026 | |
Cats Ritual In-game content artaudio | The game may contain AI-generated sounds and images. | Source Byte | - | Mar 18, 2026 | |
Fallen Hunter In-game content audio | Fallen Hunter uses AI voice technology via Resemble AI to bring its characters to life with natural, immersive performances. This enhances the emotional depth of the story and helps create a more cinematic experience. | GrimHawk | - | Mar 18, 2026 | |
The Dark Legacy In-game content artaudio | We used AI-based image generation tools to create our visual assets (store banners, concept art, and some in-game backgrounds). Voice performances were recorded manually, then processed with AI audio tools to enhance and modulate the actor’s voice (e.g. adjusting thickness and tone). No generative AI is used during actual gameplay or to create code or dialogue in real time. | Hollowseed | 29 | Mar 18, 2026 | |
Dark Sentinel Unclear | AI assistance is used sparingly. | Sentinel Studios | - | Mar 18, 2026 | |
3Tower In-game content art | To ease up the production there was AI used to generate a few minor models in the game and enhance the visual appearance of pre-rendered graphics. | Wechselbalg Studio | - | Mar 18, 2026 | |
Corridor Exit 8 In-game content artaudio | Generative AI was utilized during development to create Steam capsule designs, in-game UI assets, and the trailer music. All assets produced using AI are fully owned and licensed for commercial use by us. | Mynoki Games | 35 | Mar 18, 2026 | |
Russian Survivors Store/marketing art | AI generated content for store/UI assets | Russian Survivor | - | Mar 18, 2026 | |
Prison Escape Simulator: Dig Out In-game content artaudio | AI was used for enhancing promo-art for the game. Software using AI algorithms was also used to create part of the game's soundtrack. | Digital Melody | 935 | Mar 18, 2026 | |
Bakery Cafe Simulator: Prologue Store/marketing art | We used AI to create the Steam Capsule of the game | Meerkatt Studio | 523 | Mar 18, 2026 | |
Luna Cove Dev only art | As a very small indie team, we embrace artificial intelligence as a supportive tool in our creative process, while carefully respecting artists and their work. We use AI only as reference material to inspire and inform our designs, never as a replacement for human creativity. This thoughtful approach to AI assistance helps our indie studio deliver quality game design despite limited resources, allowing us to focus our passion where it matters most. Without the large teams or budgets of major studios, this balanced collaboration between human artistry and responsible AI use enables us to refine our distinctive style and solve design challenges efficiently. The result is a lovingly crafted experience that maintains our unique creative vision while honoring the artistic community that inspires us. | AlgoX Interactive | - | Mar 18, 2026 | |
Console Store Simulator In-game content artaudio | We only used artificial intelligence in the in-game visuals and music. | Bear Games | - | Mar 18, 2026 | |
Exit Loops - Street 001 In-game content artaudio | Some character models, textures, sound effects, and images used in this game were created using AI-assisted tools. These AI-generated elements represent only a small portion of the game and are not generated in real time during gameplay. | Eray Okutan | - | Mar 18, 2026 | |
ASMR Pressure Wash VR In-game content art | We use AI tools to generate some of the game's pre-rendered image assets, such as background art and promotional graphics. These AI-generated visuals are used purely for aesthetic purposes and do not impact gameplay, story, or player interaction. All core gameplay elements are handcrafted. | Squad Cell | - | Mar 18, 2026 | |
TheMuseumSentinel In-game content artaudio | This game uses AI-generated content in limited ways:
The logo was created using ChatGPT.
English voice acting was generated with ElevenLabs.
No other AI tools were used. | Mate Lovas | - | Mar 18, 2026 |