25,497 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Knock AgainSteam
Disclosure

Some non-essential visual assets (such as certain textures or illustrative images) were partially generated using AI tools and subsequently edited before being included in the game.

Creator
Fancy Dog Games
Reviews
-
Added
May 23, 2026
Infinite LibrarySteam
Disclosure

Cover art and store page imagery and music were created with AI generation tools. AI coding assistants were used during development. All game design, writing, narrative content, and gameplay systems were designed by the developer.

Creator
Endpaper
Reviews
-
Added
May 23, 2026
Revenge & DefendSteam
Disclosure

Some visual and audio assets in this game were created with the assistance of generative AI tools, including artwork, cinematic sequences, and sound effects. No AI content is generated during gameplay.

Creator
Demirel Sia
Reviews
-
Added
May 23, 2026
Sultan's DecreeSteam
Disclosure

Some artwork in this game, including character portraits and background illustrations, was created using AI image generation tools. All AI-generated art was reviewed, curated, and integrated by the developer to match the game's Ottoman miniature painting visual style. All game design, narrative content, music, and gameplay were created by the developer.

Creator
Bellum Pacem Games
Reviews
-
Added
May 23, 2026
SolantisSteam
Disclosure

AI was employed to create 2D environmental artwork, various UI components, and initial drafts of in-game dialogues. All AI-assisted content has been extensively reviewed, edited, and refined by the developer to ensure a cohesive solarpunk experience and a consistent narrative voice.

Creator
Mystic Art Games
Reviews
-
Added
May 23, 2026
Cafe ConnectSteam
Disclosure

Since I'm currently working on this project by myself, I'm using AI to create the logos and images that appear in the game.

Creator
Hrafnyx Studios
Reviews
-
Added
May 23, 2026
Billionaire MAXSteam
Disclosure

Billionaire MAX is an indie game where the core game design, mechanics, balance, and creative direction were authored by the developer, while the implementation work was assisted by AI tools. The following content was created with AI assistance: - Source code: Game logic, UI, networking, and other code was written with the help of AI coding assistants. All code was reviewed, tested, and integrated by the developer. - Visual assets: Achievement icons, sector illustrations, and in-game card art were generated with AI image generation tools. The developer curated, edited, and selected every asset before inclusion. - Sound effects: Created with AI audio generation tools. The developer curated and selected each sound effect before inclusion. - Localization: Initial drafts of English, Korean, and Simplified Chinese translations were produced with AI assistance, then proofread and refined by the developer. The following content was NOT created with AI: - Game design and rules - Music - Final QA and gameplay tuning No AI generation occurs at runtime. The game does not invoke any AI service during gameplay; players never see content produced live by AI.

Creator
Bunijia
Reviews
-
Added
May 23, 2026
OmnicoreSteam
Disclosure

Generative AI tools may be used during development to assist with translations for supported languages. These translations may appear as in-game text. The game does not use live-generated AI content during gameplay.

Creator
SwabbieGames
Reviews
-
Added
May 23, 2026
Cinematic BusinessSteam
Disclosure

This game uses generative AI to create and support fictional in-game content, including graphic assets, marketing materials, text, creator names, portraits, and related world-building elements. AI-generated content is used only for fictional game purposes and does not represent real people, companies, or events.

Creator
AW Games
Reviews
-
Added
May 23, 2026
Soulwoven PrincessSteam
Disclosure

Character portraits, world objects, and background artwork utilize generative AI as a foundational base. However, every visual asset undergoes heavy, manual editing and refinement through multiple iterations by myself to achieve the game's specific art style.

Creator
Past Tense GO
Reviews
-
Added
May 23, 2026
WinBoloSteam
Disclosure

WinBolo's core engine and gameplay code was originally written by John Morrison between 1998 and 2008. The 2.0 modernization — including build system updates, the networking rewrite and platform ports — was developed with assistance from AI coding tools, with all architectural decisions, code review, and final integration handled by John Morrison. Some non-gameplay marketing materials — including images and video elements used in trailers, social media, and the store page — were created using AI image generation as a starting point, with composition, editing, effects, and final selection done by hand. Gameplay screenshots and video footage are unedited captures from the actual game. The game itself contains no generative AI content at runtime. Player-facing in-game assets (graphics, sound, music, text, UI) are human-created. The in-game AI opponents ("Brains," including NewAutopilot and future ML-trained agents) use traditional game AI techniques and trained reinforcement-learning models — they don't generate text, images, or audio during play.

Creator
John Morrison
Reviews
13
Added
May 23, 2026
Clawless CoinSteam
Disclosure

Some visual assets were generated with AI tools as a starting point, then hand-edited, pixel-refined, and composited by the developer. All creative direction, design, and final polish is human-made.

Creator
Mobmonks
Reviews
-
Added
May 23, 2026
MutationSteam
Disclosure

This game contains a small amount of AI-generated images, primarily used for scene construction and world-building.

Creator
MoFengHeiHei
Reviews
-
Added
May 23, 2026
Mycelium ConquestSteam
Disclosure

As a solo developer, I used AI tools as a foundation to expand the game's scope, manually refining and finalizing every asset to ensure the final result is a high-quality, handcrafted experience.

Creator
YCF Productions
Reviews
12
Added
May 23, 2026
Fishing Nooks: Beaver's PondSteam
Disclosure

Beaver's Pond's game design, creative direction, art direction, gameplay systems, and overall vision were conceived and directed by a solo human developer. All AI-generated content was curated, edited, and integrated by the developer. AI was used to assist in the following areas: All game code was written with AI assistance Character sprite artwork was generated with AI assistance Lure artwork was generated with AI assistance Fish artwork was generated with AI assistance All music tracks were generated with AI assistance

Creator
WinsomeRealms
Reviews
-
Added
May 23, 2026
Stone to StoveSteam
Disclosure

The game contains several code snippets and folder modifications that remain unsolved. There is no artificial intelligence that directly affects the gameplay.

Creator
mehmetozbostanci
Reviews
-
Added
May 23, 2026
Escape the GrindSteam
Disclosure

AI image generation tools were used to create some promotional artwork and store page images. The game does not connect to any AI services or generate AI content during play.

Creator
SetForMoney Studios
Reviews
-
Added
May 23, 2026
EQUILIBRIUMSteam
Disclosure

EQUILIBRIUM uses generative AI to power its core gameplay mechanic: the Policy Terminal. LIVE-GENERATED CONTENT When a player types a directive or law in natural language (e.g., "Abolish the luxury car tax"), the AI Engine analyzes the request in real time and generates a structured governmental dossier, including: - Legislative feasibility analysis - Budget impact and financial coverage - Macroeconomic effects (GDP, debt, inflation) - Social and political consensus projections - Parliamentary vote simulation Model used: Anthropic Claude, accessed via API. Guardrails: AI output is constrained to a fixed set of structured fields defined by the developer. All numeric effects are clamped within bounds enforced by the simulation engine, so no AI output can produce values outside the game's defined ranges. The model operates only on the simulation state provided to it and cannot invent game data: commands that cannot be mapped to a valid government action are refused, and the player is offered bounded policy alternatives instead. No image, audio, or user-data generation is involved, and no player data is used to train any model. Because responses are generated at runtime, outputs vary between playthroughs: the same directive may produce different wording and different outcomes. PRE-GENERATED CONTENT The game's background music track was generated using AI tools during development and ships with the game.

Creator
Benetti Andrea
Reviews
-
Added
May 23, 2026
The Plus-One KingdomSteam
Disclosure

During the game development process, we utilized artificial intelligence tools to assist with programming and created a variety of game assets, including images, icons, and localized content. All assets generated or assisted by AI underwent thorough review and necessary adjustments before receiving official approval from our development team. This meticulous process ensured that the quality and style of all materials met the highest standards and remained consistent throughout the project.

Creator
YDIVA Limited
Reviews
-
Added
May 23, 2026
Pass the Mask!Steam
Disclosure

AI support has been used in the translations and visuals on the Steam store page.

Creator
Immeta Studios
Reviews
-
Added
May 23, 2026
Blueprint: EVSteam
Disclosure

AI disclosure: AI assistants were used during development to help write and refine the game's source code and to edit narrative text (board memos, news headlines, event copy). All AI-assisted output was reviewed, edited, and approved by a human before shipping.

Creator
Phi Digital
Reviews
-
Added
May 23, 2026
The Universe Won't PauseSteam
Disclosure

Some marketing assets for this game (capsule art) were created with the assistance of AI image generation tools. All gameplay content is procedurally generated by the NAGAS simulation engine — a custom-built system using deterministic algorithms, not generative AI.

Creator
My Insights Games
Reviews
-
Added
May 23, 2026
Last Lawn StandingSteam
Disclosure

Some visual prototype assets and early promotional materials may include content created with generative AI. Final gameplay design, implementation, balancing, and overall creative direction are developed by the creator.

Creator
Gravel Roads Studio
Reviews
-
Added
May 23, 2026
'In You We Trust, Not Algorithms' ~Newbie Matsumoto's Manual Elevator Operation with Sticky Notes~Steam
Disclosure

This game uses generative AI in the creation of the following in-game assets: Background images for the title screen, game clear screen, and game over screen. Sticky notes, bulletin boards, and elevator information panels within the game screen. In-game image assets such as elevators.

Creator
Kariya_Zucchini
Reviews
-
Added
May 23, 2026
Not a Trolley Problem!Steam
Disclosure

1. In-game artwork Some visual assets (e.g., character/decor sprites, UI icons) are generated with Google Gemini and OpenAI ChatGPT (image generation) and further edited, retouched, and composed by the developer in the final art pipeline. 2. Store page and marketing graphical assets Capsule art, library hero, library capsule, and promotional images are generated with Google Gemini and OpenAI ChatGPT, and further edited, retouched, and composed by the developer before upload. 3. In-game localization Text translations are AI-assisted using Anthropic Claude, with developer review for tone and accuracy. Runtime behavior: - No generative AI models are bundled with or called from the shipped game binary. - All AI-generated content is pre-rendered and baked into final assets at build time. - No user inputs are sent to any AI service during gameplay.

Creator
NEOTOLIS LLC
Reviews
-
Added
May 23, 2026
Bar SimulatorSteam
Disclosure

Some minor visual elements were assisted by AI during development and later refined and integrated by the developer. No AI is used during gameplay.

Creator
Co's Studios
Reviews
-
Added
May 23, 2026
Lost VesselSteam
Disclosure

The art, layout and the engine in this game were partially managed and tested using AI tools.

Creator
Lazy Frog Games
Reviews
63
Added
May 23, 2026
Random CoinSteam
Disclosure

Generative AI was used solely for the creation of pre-rendered visual assets (store page illustrations, library assets, and in-game images).

Creator
Kornux Games
Reviews
-
Added
May 23, 2026
Rogue Realm: Guardian GridsSteam
Disclosure

The model creation and icon production in the game used a combination of AI and manual editing. All translations were generated by AI. The store page promotional images were generated by AI and then manually edited.

Creator
YogurtGames
Reviews
96
Added
May 23, 2026
Prevent WW3Steam
Disclosure

Generative AI tools are used to translate text into different languages and to create visual assets. All content is reviewed and manually edited before being included in the game.

Creator
NT7 Studio
Reviews
-
Added
May 23, 2026
Build To The MoonSteam
Disclosure

AI was NOT used to generate code, text, art or music for the game itself. It was also NOT used for any artwork used on Steam. I'm rubbish at marketing so I used it to help write the store descriptions (this is literally the only thing steam related I used it for) and to help develop a marketing plan for me.

Creator
BumpkinBrothers
Reviews
-
Added
May 23, 2026
Silent Wreckage|寂靜沉輪Steam
Disclosure

AI tools including ChatGPT, Gemini, Meshy, Tripo, and Fish AI were used to assist in generating some concepts, translations, voiceovers, and distant model processing.

Creator
DeepEcho
Reviews
-
Added
May 23, 2026
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